diff options
Diffstat (limited to 'src/main_menu.c')
-rw-r--r-- | src/main_menu.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/main_menu.c b/src/main_menu.c index f271138d6..3237663a5 100644 --- a/src/main_menu.c +++ b/src/main_menu.c @@ -782,7 +782,7 @@ static void Task_NewGameSpeech2(u8 taskId) gSprites[spriteId].pos1.x = 136; gSprites[spriteId].pos1.y = 60; - gSprites[spriteId].invisible = 0; + gSprites[spriteId].invisible = FALSE; gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; StartSpriteFadeIn(taskId, 10); StartBackgroundFadeIn(taskId, 20); @@ -833,7 +833,7 @@ static void Task_NewGameSpeech6(u8 taskId) gSprites[spriteId].pos1.x = 104; gSprites[spriteId].pos1.y = 72; - gSprites[spriteId].invisible = 0; + gSprites[spriteId].invisible = FALSE; gSprites[spriteId].data[0] = 0; CreatePokeballSprite(spriteId, gSprites[spriteId].oam.paletteNum, 0x70, 0x3A, 0, 0, 0x20, 0x0000FFFF); gTasks[taskId].func = Task_NewGameSpeech7; @@ -1439,26 +1439,26 @@ void AddBirchSpeechObjects(u8 taskId) spriteId = CreateBirchSprite(136, 60, 1); gSprites[spriteId].callback = nullsub_34; gSprites[spriteId].oam.priority = 0; - gSprites[spriteId].invisible = 1; + gSprites[spriteId].invisible = TRUE; gTasks[taskId].tBirchSpriteId = spriteId; spriteId = CreateAzurillSprite(0x68, 0x48); gSprites[spriteId].callback = nullsub_34; gSprites[spriteId].oam.priority = 0; - gSprites[spriteId].invisible = 1; + gSprites[spriteId].invisible = TRUE; gTasks[taskId].tAzurillSpriteId = spriteId; //Create Brendan sprite spriteId = CreateTrainerSprite(0, 120, 60, 0, eBrendanSprite); gSprites[spriteId].callback = nullsub_34; - gSprites[spriteId].invisible = 1; + gSprites[spriteId].invisible = TRUE; gSprites[spriteId].oam.priority = 0; gTasks[taskId].tBrendanSpriteId = spriteId; //Create May sprite spriteId = CreateTrainerSprite(1, 120, 60, 0, eMaySprite); gSprites[spriteId].callback = nullsub_34; - gSprites[spriteId].invisible = 1; + gSprites[spriteId].invisible = TRUE; gSprites[spriteId].oam.priority = 0; gTasks[taskId].tMaySpriteId = spriteId; } |