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-rw-r--r--src/mauville_man.c1345
1 files changed, 1345 insertions, 0 deletions
diff --git a/src/mauville_man.c b/src/mauville_man.c
new file mode 100644
index 000000000..a68d5071d
--- /dev/null
+++ b/src/mauville_man.c
@@ -0,0 +1,1345 @@
+#include "global.h"
+#include "bard_music.h"
+#include "mauville_man.h"
+#include "easy_chat.h"
+#include "constants/easy_chat.h"
+#include "event_data.h"
+#include "field_message_box.h"
+#include "m4a.h"
+#include "menu.h"
+#include "overworld.h"
+#include "random.h"
+#include "script.h"
+#include "constants/map_objects.h"
+#include "constants/songs.h"
+#include "sound.h"
+#include "string_util.h"
+#include "strings.h"
+#include "task.h"
+#include "trader.h"
+
+#define MACRO1(a) (((a) % 4) + (((a) / 8) & 1))
+
+extern struct MusicPlayerInfo gMPlay_SE2;
+
+extern u16 gSpecialVar_Result;
+extern u16 gSpecialVar_0x8004;
+
+extern const u8 gTextStoryteller_Story1Title[];
+extern const u8 gTextStoryteller_Story1Action[];
+extern const u8 gTextStoryteller_Story1Text[];
+extern const u8 gTextStoryteller_Story2Title[];
+extern const u8 gTextStoryteller_Story2Action[];
+extern const u8 gTextStoryteller_Story2Text[];
+extern const u8 gTextStoryteller_Story3Title[];
+extern const u8 gTextStoryteller_Story3Action[];
+extern const u8 gTextStoryteller_Story3Text[];
+extern const u8 gTextStoryteller_Story4Title[];
+extern const u8 gTextStoryteller_Story4Action[];
+extern const u8 gTextStoryteller_Story4Text[];
+extern const u8 gTextStoryteller_Story5Title[];
+extern const u8 gTextStoryteller_Story5Action[];
+extern const u8 gTextStoryteller_Story5Text[];
+extern const u8 gTextStoryteller_Story6Title[];
+extern const u8 gTextStoryteller_Story6Action[];
+extern const u8 gTextStoryteller_Story6Text[];
+extern const u8 gTextStoryteller_Story7Title[];
+extern const u8 gTextStoryteller_Story7Action[];
+extern const u8 gTextStoryteller_Story7Text[];
+extern const u8 gTextStoryteller_Story8Title[];
+extern const u8 gTextStoryteller_Story8Action[];
+extern const u8 gTextStoryteller_Story8Text[];
+extern const u8 gTextStoryteller_Story9Title[];
+extern const u8 gTextStoryteller_Story9Action[];
+extern const u8 gTextStoryteller_Story9Text[];
+extern const u8 gTextStoryteller_Story10Title[];
+extern const u8 gTextStoryteller_Story10Action[];
+extern const u8 gTextStoryteller_Story10Text[];
+extern const u8 gTextStoryteller_Story11Title[];
+extern const u8 gTextStoryteller_Story11Action[];
+extern const u8 gTextStoryteller_Story11Text[];
+extern const u8 gTextStoryteller_Story12Title[];
+extern const u8 gTextStoryteller_Story12Action[];
+extern const u8 gTextStoryteller_Story12Text[];
+extern const u8 gTextStoryteller_Story13Title[];
+extern const u8 gTextStoryteller_Story13Action[];
+extern const u8 gTextStoryteller_Story13Text[];
+extern const u8 gTextStoryteller_Story14Title[];
+extern const u8 gTextStoryteller_Story14Action[];
+extern const u8 gTextStoryteller_Story14Text[];
+extern const u8 gTextStoryteller_Story15Title[];
+extern const u8 gTextStoryteller_Story15Action[];
+extern const u8 gTextStoryteller_Story15Text[];
+extern const u8 gTextStoryteller_Story16Title[];
+extern const u8 gTextStoryteller_Story16Action[];
+extern const u8 gTextStoryteller_Story16Text[];
+extern const u8 gTextStoryteller_Story17Title[];
+extern const u8 gTextStoryteller_Story17Action[];
+extern const u8 gTextStoryteller_Story17Text[];
+extern const u8 gTextStoryteller_Story18Title[];
+extern const u8 gTextStoryteller_Story18Action[];
+extern const u8 gTextStoryteller_Story18Text[];
+extern const u8 gTextStoryteller_Story19Title[];
+extern const u8 gTextStoryteller_Story19Action[];
+extern const u8 gTextStoryteller_Story19Text[];
+extern const u8 gTextStoryteller_Story20Title[];
+extern const u8 gTextStoryteller_Story20Action[];
+extern const u8 gTextStoryteller_Story20Text[];
+extern const u8 gTextStoryteller_Story21Title[];
+extern const u8 gTextStoryteller_Story21Action[];
+extern const u8 gTextStoryteller_Story21Text[];
+extern const u8 gTextStoryteller_Story22Title[];
+extern const u8 gTextStoryteller_Story22Action[];
+extern const u8 gTextStoryteller_Story22Text[];
+extern const u8 gTextStoryteller_Story23Title[];
+extern const u8 gTextStoryteller_Story23Action[];
+extern const u8 gTextStoryteller_Story23Text[];
+extern const u8 gTextStoryteller_Story24Title[];
+extern const u8 gTextStoryteller_Story24Action[];
+extern const u8 gTextStoryteller_Story24Text[];
+extern const u8 gTextStoryteller_Story25Title[];
+extern const u8 gTextStoryteller_Story25Action[];
+extern const u8 gTextStoryteller_Story25Text[];
+extern const u8 gTextStoryteller_Story26Title[];
+extern const u8 gTextStoryteller_Story26Action[];
+extern const u8 gTextStoryteller_Story26Text[];
+extern const u8 gTextStoryteller_Story27Title[];
+extern const u8 gTextStoryteller_Story27Action[];
+extern const u8 gTextStoryteller_Story27Text[];
+extern const u8 gTextStoryteller_Story28Title[];
+extern const u8 gTextStoryteller_Story28Action[];
+extern const u8 gTextStoryteller_Story28Text[];
+extern const u8 gTextStoryteller_Story29Title[];
+extern const u8 gTextStoryteller_Story29Action[];
+extern const u8 gTextStoryteller_Story29Text[];
+extern const u8 gTextStoryteller_Story30Title[];
+extern const u8 gTextStoryteller_Story30Action[];
+extern const u8 gTextStoryteller_Story30Text[];
+extern const u8 gTextStoryteller_Story31Title[];
+extern const u8 gTextStoryteller_Story31Action[];
+extern const u8 gTextStoryteller_Story31Text[];
+extern const u8 gTextStoryteller_Story32Title[];
+extern const u8 gTextStoryteller_Story32Action[];
+extern const u8 gTextStoryteller_Story32Text[];
+extern const u8 gTextStoryteller_Story33Title[];
+extern const u8 gTextStoryteller_Story33Action[];
+extern const u8 gTextStoryteller_Story33Text[];
+extern const u8 gTextStoryteller_Story34Title[];
+extern const u8 gTextStoryteller_Story34Action[];
+extern const u8 gTextStoryteller_Story34Text[];
+extern const u8 gTextStoryteller_Story35Title[];
+extern const u8 gTextStoryteller_Story35Action[];
+extern const u8 gTextStoryteller_Story35Text[];
+extern const u8 gTextStoryteller_Story36Title[];
+extern const u8 gTextStoryteller_Story36Action[];
+extern const u8 gTextStoryteller_Story36Text[];
+
+extern struct BardSong gUnknown_03005DA0;
+
+EWRAM_DATA static u16 gUnknown_020388BC = 0; // set but not used?
+
+static const u16 sDefaultBardSongLyrics[] =
+{
+#ifdef ENGLISH
+ EC_WORD_SISTER,
+ EC_WORD_EATS,
+ EC_WORD_SWEETS,
+ EC_WORD_VORACIOUS,
+ EC_WORD_AND,
+ EC_WORD_DROOLING,
+#else
+ EC_WORD_SISTER,
+ EC_WORD_MUST_BE,
+ EC_WORD_SWEETS,
+ EC_WORD_VORACIOUS,
+ EC_WORD_DROOLING,
+ EC_WORD_THICK,
+#endif
+};
+
+static const u8 *const sGiddyAdjectives[] =
+{
+ OtherText_SoPretty,
+ OtherText_SoDarling,
+ OtherText_SoRelaxed,
+ OtherText_SoSunny,
+ OtherText_SoDesirable,
+ OtherText_SoExciting,
+ OtherText_SoAmusing,
+ OtherText_SoMagical,
+};
+
+static const u8 *const sGiddyQuestions[] =
+{
+ OtherText_WantVacationNicePlace,
+ OtherText_BoughtCrayonsIsNice,
+ OtherText_IfWeCouldFloat,
+ OtherText_SandWashesAwayMakeSad,
+ OtherText_WhatsBottomSeaLike,
+ OtherText_SeeSettingSun,
+ OtherText_LyingInGreenGrass,
+ OtherText_SecretBasesWonderful,
+};
+
+static void sub_80F7DC0(void);
+static void Task_BardSong(u8);
+static void StartBardSong(u8);
+static void StorytellerSetup(void);
+static void sub_80F8428(void);
+
+static void SetupBard(void)
+{
+ u16 i;
+ struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard;
+
+ bard->id = MAUVILLE_MAN_BARD;
+ bard->hasChangedSong = FALSE;
+ for (i = 0; i < 6; i++)
+ bard->songLyrics[i] = sDefaultBardSongLyrics[i];
+}
+
+static void SetupHipster(void)
+{
+ struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster;
+
+ hipster->id = MAUVILLE_MAN_HIPSTER;
+ hipster->alreadySpoken = FALSE;
+}
+
+static void SetupStoryteller(void)
+{
+ StorytellerSetup();
+}
+
+static void SetupGiddy(void)
+{
+ struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy;
+
+ giddy->id = MAUVILLE_MAN_GIDDY;
+ giddy->taleCounter = 0;
+}
+
+static void SetupTrader(void)
+{
+ TraderSetup();
+}
+
+void SetupMauvilleOldMan(void)
+{
+ u16 trainerId = (gSaveBlock2.playerTrainerId[1] << 8) | gSaveBlock2.playerTrainerId[0];
+
+ // Determine man based on the last digit of the player's trainer ID.
+ switch ((trainerId % 10) / 2)
+ {
+ case MAUVILLE_MAN_BARD:
+ SetupBard();
+ break;
+ case MAUVILLE_MAN_HIPSTER:
+ SetupHipster();
+ break;
+ case MAUVILLE_MAN_TRADER:
+ SetupTrader();
+ break;
+ case MAUVILLE_MAN_STORYTELLER:
+ SetupStoryteller();
+ break;
+ case MAUVILLE_MAN_GIDDY:
+ SetupGiddy();
+ break;
+ }
+ sub_80F83D0();
+}
+
+#if DEBUG
+void debug_sub_810B32C(u8 a)
+{
+ u8 i;
+ u8 savedArr[8];
+
+ switch (a)
+ {
+ case 0:
+ SetupBard();
+ break;
+ case 1:
+ for (i = 0; i < 8; i++)
+ savedArr[i] = gSaveBlock1.unk2D8C[i];
+ SetupHipster();
+ for (i = 0; i < 8; i++)
+ gSaveBlock1.unk2D8C[i] = savedArr[i];
+ break;
+ case 2:
+ SetupTrader();
+ break;
+ case 3:
+ SetupStoryteller();
+ break;
+ case 4:
+ SetupGiddy();
+ break;
+ }
+ sub_80F83D0();
+}
+#endif
+
+u8 GetCurrentMauvilleOldMan(void)
+{
+ struct MauvilleManCommon *common = &gSaveBlock1.mauvilleMan.common;
+
+ return common->id;
+}
+
+void ScrSpecial_GetCurrentMauvilleMan(void)
+{
+ gSpecialVar_Result = GetCurrentMauvilleOldMan();
+}
+
+void ScrSpecial_HasBardSongBeenChanged(void)
+{
+ u16 *scriptResult = &gSpecialVar_Result; // why??
+ struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard;
+
+ *scriptResult = bard->hasChangedSong;
+}
+
+void ScrSpecial_SaveBardSongLyrics(void)
+{
+ u16 i;
+ struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard;
+
+ StringCopy(bard->playerName, gSaveBlock2.playerName);
+
+ for (i = 0; i < 4; i++)
+ bard->playerTrainerId[i] = gSaveBlock2.playerTrainerId[i];
+
+ for (i = 0; i < 6; i++)
+ bard->songLyrics[i] = bard->temporaryLyrics[i];
+
+ bard->hasChangedSong = TRUE;
+}
+
+// Copies lyrics into gStringVar4
+void PrepareSongText(void)
+{
+ struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard;
+ u16 specialVar = gSpecialVar_0x8004; // It's a bit odd to use this temp variable, but it seems needed to match.
+ u16 *lyrics;
+ u16 lineNum;
+ u8 *wordEnd;
+ u8 *str;
+
+ lyrics = bard->temporaryLyrics;
+ if (specialVar == 0)
+ lyrics = bard->songLyrics;
+ wordEnd = gStringVar4;
+ str = wordEnd;
+ // Put three words on each line
+ for (lineNum = 0; lineNum < 2; lineNum++)
+ {
+ wordEnd = EasyChat_GetWordText(wordEnd, *(lyrics++));
+ while (wordEnd != str)
+ {
+ if (*str == CHAR_SPACE)
+ *str = CHAR_SONG_WORD_SEPARATOR;
+ str++;
+ }
+
+ str++;
+ *(wordEnd++) = CHAR_SPACE;
+
+ wordEnd = EasyChat_GetWordText(wordEnd, *(lyrics++));
+ while (wordEnd != str)
+ {
+ if (*str == CHAR_SPACE)
+ *str = CHAR_SONG_WORD_SEPARATOR;
+ str++;
+ }
+
+ str++;
+ *(wordEnd++) = CHAR_NEWLINE;
+
+ wordEnd = EasyChat_GetWordText(wordEnd, *(lyrics++));
+ while (wordEnd != str)
+ {
+ if (*str == CHAR_SPACE)
+ *str = CHAR_SONG_WORD_SEPARATOR;
+ str++;
+ }
+
+ if (lineNum == 0)
+ {
+ *(wordEnd++) = EXT_CTRL_CODE_BEGIN;
+ *(wordEnd++) = 15;
+ }
+ }
+}
+
+void ScrSpecial_PlayBardSong(void)
+{
+ StartBardSong(gSpecialVar_0x8004);
+ Menu_DisplayDialogueFrame();
+ ScriptContext1_Stop();
+}
+
+void ScrSpecial_GetHipsterSpokenFlag(void)
+{
+ u16 *scriptResult = &gSpecialVar_Result; // again??
+ struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster;
+
+ *scriptResult = hipster->alreadySpoken;
+}
+
+void ScrSpecial_SetHipsterSpokenFlag(void)
+{
+ struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster;
+
+ hipster->alreadySpoken = TRUE;
+}
+
+void ScrSpecial_HipsterTeachWord(void)
+{
+ u16 var = sub_80EB8EC();
+
+ if (var == 0xFFFF)
+ {
+ gSpecialVar_Result = FALSE;
+ }
+ else
+ {
+ EasyChat_GetWordText(gStringVar1, var);
+ gSpecialVar_Result = TRUE;
+ }
+}
+
+void ScrSpecial_GiddyShouldTellAnotherTale(void)
+{
+ struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy;
+
+ if (giddy->taleCounter == 10)
+ {
+ gSpecialVar_Result = FALSE;
+ giddy->taleCounter = 0;
+ }
+ else
+ {
+ gSpecialVar_Result = TRUE;
+ }
+}
+
+void ScrSpecial_GenerateGiddyLine(void)
+{
+ struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy;
+
+ if (giddy->taleCounter == 0)
+ sub_80F7DC0();
+
+ if (giddy->randomWords[giddy->taleCounter] != 0xFFFF) // is not the last element of the array?
+ {
+ u8 *stringPtr;
+ u32 adjective = Random();
+
+ adjective %= 8;
+ stringPtr = EasyChat_GetWordText(gStringVar4, giddy->randomWords[giddy->taleCounter]);
+ stringPtr = StringCopy(stringPtr, gOtherText_Is);
+ stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]);
+ StringCopy(stringPtr, gOtherText_DontYouAgree);
+ }
+ else
+ {
+ StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]);
+ }
+
+ if (!(Random() % 10))
+ giddy->taleCounter = 10;
+ else
+ giddy->taleCounter++;
+
+ gSpecialVar_Result = TRUE;
+}
+
+#ifdef NONMATCHING
+static void sub_80F7DC0(void)
+{
+ u16 arr[][2] =
+ {
+ { 0x0, 0},
+ { 0xC, 0},
+ { 0xD, 0},
+ {0x12, 0},
+ {0x13, 0},
+ {0x15, 0},
+ };
+ u16 i;
+ u16 r10;
+ u16 r7;
+
+ for (i = 0; i < 8; i++)
+ {
+ struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy;
+
+ //gSaveBlock1.mauvilleMan.giddy.questionList[i] = i;
+ giddy->questionList[i] = i;
+ }
+
+ // Scramble questions
+ for (i = 0; i < 8; i++)
+ {
+ struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy;
+
+ /*
+ u16 r1 = Random() % (i + 1);
+ u8 r7 = gSaveBlock1.mauvilleMan.giddy.questionList[i];
+ gSaveBlock1.mauvilleMan.giddy.questionList[i] = gSaveBlock1.mauvilleMan.giddy.questionList[r1];
+ gSaveBlock1.mauvilleMan.giddy.questionList[r1] = r7;
+ */
+ u16 r1 = Random() % (i + 1);
+ u8 r7 = giddy->questionList[i];
+ giddy->questionList[i] = giddy->questionList[r1];
+ giddy->questionList[r1] = r7;
+ }
+
+ r10 = 0;
+ for (i = 0; i < 6; i++)
+ {
+ arr[i][1] = sub_80EAE88(arr[i][0]);
+ r10 += arr[i][1];
+ }
+
+ {
+ struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy;
+ giddy->questionNum = 0;
+ }
+ //gSaveBlock1.mauvilleMan.giddy.questionNum = 0;
+
+ r7 = 0;
+ for (i = 0; i < 10; i++)
+ {
+ struct MauvilleManGiddy *giddy = &gSaveBlock1.mauvilleMan.giddy;
+
+ u16 var = Random() % 10;
+ if (var < 3 && r7 < 8)
+ {
+ //gSaveBlock1.mauvilleMan.giddy.randomWords[i] = 0xFFFF;
+ giddy->randomWords[i] = 0xFFFF;
+ r7++;
+ }
+ //_080F7E90
+ else
+ {
+ s16 r2 = Random() % r10;
+
+ u16 r1 = 0;
+
+ while (i < 6) // comparing the wrong variable
+ {
+ r2 = arr[r1][1] - r2;
+ if (r2 <= 0)
+ break;
+ r1++;
+ }
+
+ if (r1 == 6)
+ r1 = 0;
+ //gSaveBlock1.mauvilleMan.giddy.randomWords[i] = sub_80EB784(arr[r1][0]);
+ giddy->randomWords[i] = sub_80EB784(arr[r1][0]);
+ }
+ }
+}
+#else
+
+static const u16 gUnknown_083E53C8[][2] =
+{
+ { 0x0, 0},
+ { 0xC, 0},
+ { 0xD, 0},
+ {0x12, 0},
+ {0x13, 0},
+ {0x15, 0},
+};
+
+__attribute__((naked))
+static void sub_80F7DC0(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x18\n\
+ ldr r1, _080F7E84 @ =gUnknown_083E53C8\n\
+ mov r0, sp\n\
+ movs r2, 0x18\n\
+ bl memcpy\n\
+ movs r5, 0\n\
+ movs r0, 0x2\n\
+ add r0, sp\n\
+ mov r8, r0\n\
+ ldr r1, _080F7E88 @ =gSaveBlock1 + 0x2D94\n\
+ adds r1, 0x18\n\
+ adds r3, r1, 0\n\
+_080F7DE4:\n\
+ adds r0, r3, r5\n\
+ strb r5, [r0]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ cmp r5, 0x7\n\
+ bls _080F7DE4\n\
+ movs r5, 0\n\
+ ldr r2, _080F7E88 @ =gSaveBlock1 + 0x2D94\n\
+ adds r2, 0x4\n\
+ mov r9, r2\n\
+ adds r6, r1, 0\n\
+_080F7DFC:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ adds r4, r5, 0x1\n\
+ adds r1, r4, 0\n\
+ bl __modsi3\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ adds r2, r6, r5\n\
+ ldrb r7, [r2]\n\
+ adds r1, r6, r1\n\
+ ldrb r0, [r1]\n\
+ strb r0, [r2]\n\
+ strb r7, [r1]\n\
+ lsls r4, 16\n\
+ lsrs r5, r4, 16\n\
+ cmp r5, 0x7\n\
+ bls _080F7DFC\n\
+ movs r3, 0\n\
+ mov r10, r3\n\
+ movs r5, 0\n\
+_080F7E2A:\n\
+ lsls r4, r5, 2\n\
+ mov r1, sp\n\
+ adds r0, r1, r4\n\
+ ldrb r0, [r0]\n\
+ bl sub_80EAE88\n\
+ add r4, r8\n\
+ strh r0, [r4]\n\
+ add r0, r10\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r10, r0\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ cmp r5, 0x5\n\
+ bls _080F7E2A\n\
+ movs r0, 0\n\
+ ldr r2, _080F7E88 @ =gSaveBlock1 + 0x2D94\n\
+ strb r0, [r2, 0x2]\n\
+ movs r7, 0\n\
+ movs r5, 0\n\
+_080F7E56:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ cmp r1, 0x2\n\
+ bhi _080F7E90\n\
+ cmp r7, 0x7\n\
+ bhi _080F7E90\n\
+ lsls r0, r5, 1\n\
+ add r0, r9\n\
+ ldr r1, _080F7E8C @ =0x0000ffff\n\
+ strh r1, [r0]\n\
+ adds r0, r7, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r7, r0, 16\n\
+ adds r4, r5, 0x1\n\
+ b _080F7EE2\n\
+ .align 2, 0\n\
+_080F7E84: .4byte gUnknown_083E53C8\n\
+_080F7E88: .4byte gSaveBlock1 + 0x2D94\n\
+_080F7E8C: .4byte 0x0000ffff\n\
+_080F7E90:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r1, r10\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ lsrs r2, r0, 16\n\
+ movs r1, 0\n\
+ adds r4, r5, 0x1\n\
+ lsls r6, r5, 1\n\
+ cmp r5, 0x5\n\
+ bhi _080F7ECC\n\
+ mov r3, r8\n\
+ ldrh r0, [r3]\n\
+ b _080F7EC2\n\
+_080F7EB2:\n\
+ adds r0, r1, 0x1\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ cmp r5, 0x5\n\
+ bhi _080F7ECC\n\
+ lsls r0, r1, 2\n\
+ adds r0, r3, r0\n\
+ ldrh r0, [r0]\n\
+_080F7EC2:\n\
+ subs r0, r2, r0\n\
+ lsls r0, 16\n\
+ lsrs r2, r0, 16\n\
+ cmp r0, 0\n\
+ bgt _080F7EB2\n\
+_080F7ECC:\n\
+ cmp r1, 0x6\n\
+ bne _080F7ED2\n\
+ movs r1, 0\n\
+_080F7ED2:\n\
+ lsls r0, r1, 2\n\
+ add r0, sp\n\
+ ldrh r0, [r0]\n\
+ bl sub_80EB784\n\
+ mov r2, r9\n\
+ adds r1, r2, r6\n\
+ strh r0, [r1]\n\
+_080F7EE2:\n\
+ lsls r0, r4, 16\n\
+ lsrs r5, r0, 16\n\
+ cmp r5, 0x9\n\
+ bls _080F7E56\n\
+ add sp, 0x18\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif
+
+static void sub_80F7EFC(void)
+{
+ struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard;
+
+ bard->hasChangedSong = FALSE;
+}
+
+static void sub_80F7F0C(void)
+{
+ struct MauvilleManHipster *hipster = &gSaveBlock1.mauvilleMan.hipster;
+
+ hipster->alreadySpoken = FALSE;
+}
+
+static void sub_80F7F18(void)
+{
+ sub_8109A20();
+}
+
+static void sub_80F7F24(void)
+{
+ sub_80F8428();
+}
+
+void sub_80F7F30(void)
+{
+ switch (GetCurrentMauvilleOldMan())
+ {
+ case MAUVILLE_MAN_BARD:
+ sub_80F7EFC();
+ break;
+ case MAUVILLE_MAN_HIPSTER:
+ sub_80F7F0C();
+ break;
+ case MAUVILLE_MAN_STORYTELLER:
+ sub_80F7F24();
+ break;
+ case MAUVILLE_MAN_TRADER:
+ sub_80F7F18();
+ break;
+ case MAUVILLE_MAN_GIDDY:
+ break;
+ }
+ sub_80F83D0();
+}
+
+#define tState data[0]
+#define tCharIndex data[3]
+#define tCurrWord data[4]
+#define tUseTemporaryLyrics data[5]
+
+static void StartBardSong(bool8 useTemporaryLyrics)
+{
+ u8 taskId = CreateTask(Task_BardSong, 0x50);
+
+ gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics;
+}
+
+static void BardSing(struct Task *task, struct BardSong *song)
+{
+ switch (task->tState)
+ {
+ case 0: // Initialize song
+ {
+ struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard;
+ u16 *lyrics;
+ s32 i;
+
+ // Copy lyrics
+ if (gSpecialVar_0x8004 == 0)
+ lyrics = bard->songLyrics;
+ else
+ lyrics = bard->temporaryLyrics;
+ for (i = 0; i < 6; i++)
+ song->lyrics[i] = lyrics[i];
+
+ // Clear phonemes
+ for (i = 0; i < 6; i++)
+ {
+ song->phonemes[i].sound = 0xFFFF;
+ song->phonemes[i].length = 0;
+ song->phonemes[i].pitch = 0;
+ song->phonemes[i].volume = 0;
+ }
+ song->currWord = 0;
+ song->currPhoneme = 0;
+ song->var04 = 0;
+ }
+ break;
+ case 1: // Wait for BGM to end
+ break;
+ case 2: // Initialize word
+ {
+ u16 word = song->lyrics[song->currWord];
+ const struct BardSound *sounds = GetWordSounds(EC_GROUP(word), EC_INDEX(word));
+
+ song->var04 = 0;
+ GetWordPhonemes(song, sounds, MACRO1(word));
+ }
+ break;
+ case 3:
+ case 4:
+ {
+ struct BardPhoneme *phoneme = &song->phonemes[song->currPhoneme];
+
+ switch (song->state)
+ {
+ case 0:
+ if (song->phonemeTimer == 0) // Timer has expired. Move to next phoneme
+ {
+ if (song->currPhoneme == 6 || phoneme->sound == 0xFF)
+ {
+ song->state = 0xFE;
+ break;
+ }
+ song->phonemeTimer = phoneme->length;
+ if (phoneme->sound <= 50)
+ {
+ u16 num = phoneme->sound / 3;
+
+ m4aSongNumStart(249 + num * 3);
+ }
+ song->state = 1;
+ }
+ else
+ {
+ if (song->voiceInflection > 10)
+ song->volume -= 2;
+ if (song->voiceInflection & 1)
+ song->pitch += 64;
+ else
+ song->pitch -= 64;
+ m4aMPlayVolumeControl(&gMPlay_SE2, 0xFFFF, song->volume);
+ m4aMPlayPitchControl(&gMPlay_SE2, 0xFFFF, song->pitch);
+ song->voiceInflection++;
+ }
+ song->phonemeTimer--;
+ break;
+ case 1:
+ song->currPhoneme++;
+ song->state = 0;
+ if (phoneme->sound <= 50)
+ {
+ song->volume = 0x100 + phoneme->volume * 16;
+ m4aMPlayVolumeControl(&gMPlay_SE2, 0xFFFF, song->volume);
+ song->pitch = 0x200 + phoneme->pitch;
+ m4aMPlayPitchControl(&gMPlay_SE2, 0xFFFF, song->pitch);
+ }
+ break;
+ case 0xFE:
+ m4aMPlayStop(&gMPlay_SE2);
+ song->state = 0xFF;
+ break;
+ }
+ }
+ break;
+ case 5:
+ break;
+ }
+}
+
+static void Task_BardSong(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId]; // r5
+
+ BardSing(task, &gUnknown_03005DA0);
+ switch (task->tState)
+ {
+ case 0: // Initialize song
+ PrepareSongText();
+ Text_InitWindowWithTemplate(gMenuWindowPtr, &gWindowTemplate_81E6CE4);
+ Text_InitWindow8002EB0(gMenuWindowPtr, gStringVar4, 2, 4, 15);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->tCharIndex = 0;
+ task->tCurrWord = 0;
+ FadeOutBGMTemporarily(4);
+ task->tState = 1;
+ break;
+ case 1: // Wait for BGM to end
+ if (IsBGMPausedOrStopped())
+ task->tState = 2;
+ break;
+ case 2: // Initialize word
+ {
+ struct MauvilleManBard *bard = &gSaveBlock1.mauvilleMan.bard;
+ u8 *str = gStringVar4 + task->tCharIndex;
+ u16 wordLen = 0;
+ // Can't get it to match without hacking
+ u32 temp;
+ register s16 zero asm("r1");
+
+ while (*str != CHAR_SPACE
+ && *str != CHAR_NEWLINE
+ && *str != EXT_CTRL_CODE_BEGIN
+ && *str != EOS)
+ {
+ str++;
+ wordLen++;
+ }
+ if (!task->tUseTemporaryLyrics)
+ gUnknown_020388BC = MACRO1(bard->songLyrics[task->tCurrWord]);
+ else
+ gUnknown_020388BC = MACRO1(bard->temporaryLyrics[task->tCurrWord]);
+ temp = gUnknown_03005DA0.var04 / wordLen;
+ zero = 0;
+ gUnknown_03005DA0.var04 = temp;
+ if (gUnknown_03005DA0.var04 <= 0)
+ gUnknown_03005DA0.var04 = 1;
+ task->tCurrWord++;
+ if (task->data[2] == 0)
+ task->tState = 3;
+ else
+ task->tState = 5;
+ task->data[1] = zero;
+ }
+ break;
+ case 5:
+ if (task->data[2] == 0)
+ task->tState = 3;
+ else
+ task->data[2]--;
+ break;
+ case 3:
+ if (gStringVar4[task->tCharIndex] == EOS)
+ {
+ FadeInNewBGM(BGM_POKECEN, 6);
+ m4aMPlayFadeOutTemporarily(&gMPlay_SE2, 2);
+ EnableBothScriptContexts();
+ DestroyTask(taskId);
+ }
+ else if (gStringVar4[task->tCharIndex] == CHAR_SPACE)
+ {
+ Text_PrintWindowSimple(gMenuWindowPtr);
+ task->tCharIndex++;
+ task->tState = 2;
+ task->data[2] = 0;
+ }
+ else if (gStringVar4[task->tCharIndex] == CHAR_NEWLINE)
+ {
+ task->tCharIndex++;
+ task->tState = 2;
+ task->data[2] = 0;
+ }
+ else if (gStringVar4[task->tCharIndex] == EXT_CTRL_CODE_BEGIN)
+ {
+ task->tCharIndex += 2; // skip over control codes
+ task->tState = 2;
+ task->data[2] = 8;
+ }
+ else if (gStringVar4[task->tCharIndex] == CHAR_SONG_WORD_SEPARATOR)
+ {
+ gStringVar4[task->tCharIndex] = CHAR_SPACE; // restore it back to a space
+ Text_PrintWindowSimple(gMenuWindowPtr);
+ task->tCharIndex++;
+ task->data[2] = 0;
+ }
+ else
+ {
+ switch (task->data[1])
+ {
+ case 0:
+ Text_PrintWindowSimple(gMenuWindowPtr);
+ task->data[1]++;
+ break;
+ case 1:
+ task->data[1]++;
+ break;
+ case 2:
+ task->tCharIndex++;
+ task->data[1] = 0;
+ task->data[2] = gUnknown_03005DA0.var04;
+ task->tState = 4;
+ break;
+ }
+ }
+ break;
+ case 4:
+ task->data[2]--;
+ if (task->data[2] == 0)
+ task->tState = 3;
+ break;
+ }
+}
+
+void sub_80F83D0(void)
+{
+ VarSet(VAR_OBJ_GFX_ID_0, MAP_OBJ_GFX_BARD + GetCurrentMauvilleOldMan());
+}
+
+struct Story
+{
+ u8 stat;
+ u8 minVal;
+ const u8 *title;
+ const u8 *action;
+ const u8 *fullText;
+};
+
+static const struct Story sStorytellerStories[] =
+{
+ {0x32, 1, gTextStoryteller_Story1Title, gTextStoryteller_Story1Action, gTextStoryteller_Story1Text},
+ {0x02, 1, gTextStoryteller_Story2Title, gTextStoryteller_Story2Action, gTextStoryteller_Story2Text},
+ {0x03, 1, gTextStoryteller_Story3Title, gTextStoryteller_Story3Action, gTextStoryteller_Story3Text},
+ {0x04, 1, gTextStoryteller_Story4Title, gTextStoryteller_Story4Action, gTextStoryteller_Story4Text},
+ {0x06, 1, gTextStoryteller_Story5Title, gTextStoryteller_Story5Action, gTextStoryteller_Story5Text},
+ {0x09, 1, gTextStoryteller_Story6Title, gTextStoryteller_Story6Action, gTextStoryteller_Story6Text},
+ {0x0B, 1, gTextStoryteller_Story7Title, gTextStoryteller_Story7Action, gTextStoryteller_Story7Text},
+ {0x0C, 1, gTextStoryteller_Story8Title, gTextStoryteller_Story8Action, gTextStoryteller_Story8Text},
+ {0x0D, 1, gTextStoryteller_Story9Title, gTextStoryteller_Story9Action, gTextStoryteller_Story9Text},
+ {0x0E, 1, gTextStoryteller_Story10Title, gTextStoryteller_Story10Action, gTextStoryteller_Story10Text},
+ {0x0F, 1, gTextStoryteller_Story11Title, gTextStoryteller_Story11Action, gTextStoryteller_Story11Text},
+ {0x10, 1, gTextStoryteller_Story12Title, gTextStoryteller_Story12Action, gTextStoryteller_Story12Text},
+ {0x11, 1, gTextStoryteller_Story13Title, gTextStoryteller_Story13Action, gTextStoryteller_Story13Text},
+ {0x12, 1, gTextStoryteller_Story14Title, gTextStoryteller_Story14Action, gTextStoryteller_Story14Text},
+ {0x13, 1, gTextStoryteller_Story15Title, gTextStoryteller_Story15Action, gTextStoryteller_Story15Text},
+ {0x14, 1, gTextStoryteller_Story16Title, gTextStoryteller_Story16Action, gTextStoryteller_Story16Text},
+ {0x1A, 1, gTextStoryteller_Story17Title, gTextStoryteller_Story17Action, gTextStoryteller_Story17Text},
+ {0x1B, 1, gTextStoryteller_Story18Title, gTextStoryteller_Story18Action, gTextStoryteller_Story18Text},
+ {0x1C, 1, gTextStoryteller_Story19Title, gTextStoryteller_Story19Action, gTextStoryteller_Story19Text},
+ {0x1D, 2, gTextStoryteller_Story20Title, gTextStoryteller_Story20Action, gTextStoryteller_Story20Text},
+ {0x1E, 1, gTextStoryteller_Story21Title, gTextStoryteller_Story21Action, gTextStoryteller_Story21Text},
+ {0x21, 1, gTextStoryteller_Story22Title, gTextStoryteller_Story22Action, gTextStoryteller_Story22Text},
+ {0x24, 1, gTextStoryteller_Story23Title, gTextStoryteller_Story23Action, gTextStoryteller_Story23Text},
+ {0x25, 1, gTextStoryteller_Story24Title, gTextStoryteller_Story24Action, gTextStoryteller_Story24Text},
+ {0x26, 1, gTextStoryteller_Story25Title, gTextStoryteller_Story25Action, gTextStoryteller_Story25Text},
+ {0x27, 1, gTextStoryteller_Story26Title, gTextStoryteller_Story26Action, gTextStoryteller_Story26Text},
+ {0x28, 1, gTextStoryteller_Story27Title, gTextStoryteller_Story27Action, gTextStoryteller_Story27Text},
+ {0x29, 1, gTextStoryteller_Story28Title, gTextStoryteller_Story28Action, gTextStoryteller_Story28Text},
+ {0x2A, 1, gTextStoryteller_Story29Title, gTextStoryteller_Story29Action, gTextStoryteller_Story29Text},
+ {0x2B, 1, gTextStoryteller_Story30Title, gTextStoryteller_Story30Action, gTextStoryteller_Story30Text},
+ {0x2C, 1, gTextStoryteller_Story31Title, gTextStoryteller_Story31Action, gTextStoryteller_Story31Text},
+ {0x2D, 1, gTextStoryteller_Story32Title, gTextStoryteller_Story32Action, gTextStoryteller_Story32Text},
+ {0x2E, 1, gTextStoryteller_Story33Title, gTextStoryteller_Story33Action, gTextStoryteller_Story33Text},
+ {0x2F, 1, gTextStoryteller_Story34Title, gTextStoryteller_Story34Action, gTextStoryteller_Story34Text},
+ {0x30, 1, gTextStoryteller_Story35Title, gTextStoryteller_Story35Action, gTextStoryteller_Story35Text},
+ {0x31, 1, gTextStoryteller_Story36Title, gTextStoryteller_Story36Action, gTextStoryteller_Story36Text},
+};
+
+static void StorytellerSetup(void)
+{
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+ s32 i;
+
+ storyteller->id = MAUVILLE_MAN_STORYTELLER;
+ storyteller->alreadyRecorded = FALSE;
+ for (i = 0; i < 4; i++)
+ {
+ storyteller->gameStatIDs[i] = 0;
+ storyteller->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead?
+ }
+}
+
+static void sub_80F8428(void)
+{
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+
+ storyteller->id = MAUVILLE_MAN_STORYTELLER;
+ storyteller->alreadyRecorded = FALSE;
+}
+
+static u32 StorytellerGetGameStat(u8 stat)
+{
+ if (stat == NUM_GAME_STATS)
+ stat = 0;
+ return GetGameStat(stat);
+}
+
+static const struct Story *GetStoryByStat(u32 stat)
+{
+ s32 i;
+
+ for (i = 0; i < 36; i++)
+ {
+ if (sStorytellerStories[i].stat == stat)
+ return &sStorytellerStories[i];
+ }
+ return &sStorytellerStories[35];
+}
+
+static const u8 *GetStoryTitleByStat(u32 stat)
+{
+ return GetStoryByStat(stat)->title;
+}
+
+static const u8 *GetStoryTextByStat(u32 stat)
+{
+ return GetStoryByStat(stat)->fullText;
+}
+
+static const u8 *GetStoryActionByStat(u32 stat)
+{
+ return GetStoryByStat(stat)->action;
+}
+
+static u8 GetFreeStorySlot(void)
+{
+ u8 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+
+ if (storyteller->gameStatIDs[i] == 0)
+ break;
+ }
+ return i;
+}
+
+static u32 StorytellerGetRecordedTrainerStat(u32 trainer)
+{
+ u8 *ptr = gSaveBlock1.mauvilleMan.storyteller.statValues[trainer];
+
+ return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
+}
+
+static void StorytellerSetRecordedTrainerStat(u32 trainer, u32 val)
+{
+ u8 *ptr = gSaveBlock1.mauvilleMan.storyteller.statValues[trainer];
+
+ ptr[0] = val;
+ ptr[1] = val >> 8;
+ ptr[2] = val >> 16;
+ ptr[3] = val >> 24;
+}
+
+static bool32 HasTrainerStatIncreased(u32 trainer)
+{
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+
+ if (StorytellerGetGameStat(storyteller->gameStatIDs[trainer]) > StorytellerGetRecordedTrainerStat(trainer))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static void GetStoryByStattellerPlayerName(u32 player, void *dst)
+{
+ u8 *name = gSaveBlock1.mauvilleMan.storyteller.trainerNames[player];
+
+ memset(dst, EOS, 8);
+ memcpy(dst, name, 7);
+}
+
+static void StorytellerSetPlayerName(u32 player, const u8 *src)
+{
+ u8 *name = gSaveBlock1.mauvilleMan.storyteller.trainerNames[player];
+ u8 len = StringLength(src);
+
+ memset(name, EOS, 7);
+ StringCopyN(name, src, len);
+}
+
+static void StorytellerRecordNewStat(u32 player, u32 stat)
+{
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+
+ storyteller->gameStatIDs[player] = stat;
+ StorytellerSetPlayerName(player, gSaveBlock2.playerName);
+ StorytellerSetRecordedTrainerStat(player, StorytellerGetGameStat(stat));
+ ConvertIntToDecimalStringN(gStringVar1, StorytellerGetGameStat(stat), 0, 10);
+ StringCopy(gStringVar2, GetStoryActionByStat(stat));
+}
+
+static void ScrambleStatList(u8 *arr, s32 count)
+{
+ s32 i;
+
+ for (i = 0; i < count; i++)
+ arr[i] = i;
+ for (i = 0; i < count; i++)
+ {
+ u32 a = Random() % count;
+ u32 b = Random() % count;
+ u8 temp = arr[a];
+ arr[a] = arr[b];
+ arr[b] = temp;
+ }
+}
+
+// What purpose does this struct even serve? Only the length field is used.
+static const struct {u32 length; struct MauvilleManStoryteller *unused1; u32 unused2;} sStorytellerStuff =
+{
+ 36,
+ &gSaveBlock1.mauvilleMan.storyteller, // unused
+ 12, // unused
+};
+
+static bool8 StorytellerInitializeRandomStat(void)
+{
+ u8 arr[sStorytellerStuff.length];
+ s32 i;
+ s32 j;
+
+ ScrambleStatList(arr, 36);
+ for (i = 0; i < 36; i++)
+ {
+ u8 stat = sStorytellerStories[arr[i]].stat;
+ u8 minVal = sStorytellerStories[arr[i]].minVal;
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+
+ for (j = 0; j < 4; j++)
+ {
+ if (gSaveBlock1.mauvilleMan.storyteller.gameStatIDs[j] == stat)
+ break;
+ }
+ if (j == 4 && StorytellerGetGameStat(stat) >= minVal)
+ {
+ storyteller->alreadyRecorded = TRUE;
+ StorytellerRecordNewStat(GetFreeStorySlot(), stat);
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static void StorytellerDisplayStory(u32 player)
+{
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+ u8 stat = storyteller->gameStatIDs[player];
+
+ ConvertIntToDecimalStringN(gStringVar1, StorytellerGetRecordedTrainerStat(player), 0, 10);
+ StringCopy(gStringVar2, GetStoryActionByStat(stat));
+ GetStoryByStattellerPlayerName(player, gStringVar3);
+ ShowFieldMessage(GetStoryTextByStat(stat));
+}
+
+static void PrintStoryList(void)
+{
+ s32 i;
+
+ Menu_DrawStdWindowFrame(0, 0, 25, 4 + GetFreeStorySlot() * 2);
+ for (i = 0; i < 4; i++)
+ {
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+ u8 stat = storyteller->gameStatIDs[i];
+
+ if (stat == 0)
+ break;
+ Menu_PrintText(GetStoryTitleByStat(stat), 1, 2 + i * 2);
+ }
+ Menu_PrintText(gPCText_Cancel, 1, 2 + i * 2);
+}
+
+static u8 gUnknown_03000748;
+
+static void Task_StoryListMenu(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ s32 selection;
+
+ switch (task->data[0])
+ {
+ case 0:
+ PrintStoryList();
+ InitMenu(0, 1, 2, GetFreeStorySlot() + 1, 0, 24);
+ task->data[0]++;
+ break;
+ case 1:
+ selection = Menu_ProcessInput();
+ if (selection == -2)
+ break;
+ if (selection == -1 || selection == GetFreeStorySlot())
+ {
+ gSpecialVar_Result = 0;
+ }
+ else
+ {
+ gSpecialVar_Result = 1;
+ gUnknown_03000748 = selection;
+ }
+ Menu_DestroyCursor();
+ Menu_EraseWindowRect(0, 0, 25, 12);
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+ break;
+ }
+}
+
+// Sets gSpecialVar_Result to TRUE if player selected a story
+void ScrSpecial_StorytellerStoryListMenu(void)
+{
+ CreateTask(Task_StoryListMenu, 0x50);
+}
+
+void ScrSpecial_StorytellerDisplayStory(void)
+{
+ StorytellerDisplayStory(gUnknown_03000748);
+}
+
+u8 ScrSpecial_StorytellerGetFreeStorySlot(void)
+{
+ return GetFreeStorySlot();
+}
+
+// Returns TRUE if stat has increased
+bool8 ScrSpecial_StorytellerUpdateStat(void)
+{
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+ u8 r4 = storyteller->gameStatIDs[gUnknown_03000748];
+
+ if (HasTrainerStatIncreased(gUnknown_03000748) == TRUE)
+ {
+ StorytellerRecordNewStat(gUnknown_03000748, r4);
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 ScrSpecial_HasStorytellerAlreadyRecorded(void)
+{
+ struct MauvilleManStoryteller *storyteller = &gSaveBlock1.mauvilleMan.storyteller;
+
+ if (storyteller->alreadyRecorded == FALSE)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+bool8 ScrSpecial_StorytellerInitializeRandomStat(void)
+{
+ return StorytellerInitializeRandomStat();
+}