summaryrefslogtreecommitdiff
path: root/src/option_menu.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/option_menu.c')
-rw-r--r--src/option_menu.c515
1 files changed, 515 insertions, 0 deletions
diff --git a/src/option_menu.c b/src/option_menu.c
new file mode 100644
index 000000000..67a715988
--- /dev/null
+++ b/src/option_menu.c
@@ -0,0 +1,515 @@
+#include "gba/gba.h"
+#include "main.h"
+#include "menu.h"
+#include "palette.h"
+#include "sprite.h"
+#include "task.h"
+
+extern void SetPokemonCryStereo(u32 val);
+extern void remove_some_task(void);
+
+//Task data
+enum {
+ TD_MENUSELECTION,
+ TD_TEXTSPEED,
+ TD_BATTLESCENE,
+ TD_BATTLESTYLE,
+ TD_SOUND,
+ TD_BUTTONMODE,
+ TD_FRAMETYPE,
+};
+
+//Menu items
+enum {
+ MENUITEM_TEXTSPEED,
+ MENUITEM_BATTLESCENE,
+ MENUITEM_BATTLESTYLE,
+ MENUITEM_SOUND,
+ MENUITEM_BUTTONMODE,
+ MENUITEM_FRAMETYPE,
+ MENUITEM_CANCEL,
+};
+
+extern u8 gUnknown_0839F63C[];
+extern u8 gUnknown_0839F5FC[]; //palette
+extern u8 gSystemText_Normal[];
+extern u8 gSystemText_LR[];
+extern u8 gSystemText_LA[];
+extern u8 gSystemText_Terminator[];
+extern u8 gSystemText_Type[];
+extern u8 gSystemText_Mono[];
+extern u8 gSystemText_Stereo[];
+extern u8 gSystemText_Shift[];
+extern u8 gSystemText_Set[];
+extern u8 gSystemText_On[];
+extern u8 gSystemText_Off[];
+extern u8 gSystemText_Slow[];
+extern u8 gSystemText_Mid[];
+extern u8 gSystemText_Fast[];
+extern u8 gSystemText_OptionMenu[];
+extern u8 gSystemText_TextSpeed[];
+extern u8 gSystemText_BattleScene[];
+extern u8 gSystemText_BattleStyle[];
+extern u8 gSystemText_Sound[];
+extern u8 gSystemText_ButtonMode[];
+extern u8 gSystemText_Frame[];
+extern u8 gSystemText_Cancel[];
+
+static void Task_OptionMenuFadeIn(u8 taskId);
+static void Task_OptionMenuProcessInput(u8 taskId);
+static void Task_OptionMenuSave(u8 taskId);
+static void Task_OptionMenuFadeOut(u8 taskId);
+static void HighlightOptionMenuItem(u8 selection);
+static u8 TextSpeed_ProcessInput(u8 selection);
+static void TextSpeed_DrawChoices(u8 selection);
+static u8 BattleScene_ProcessInput(u8 selection);
+static void BattleScene_DrawChoices(u8 selection);
+static u8 BattleStyle_ProcessInput(u8 selection);
+static void BattleStyle_DrawChoices(u8 selection);
+static u8 Sound_ProcessInput(u8 selection);
+static void Sound_DrawChoices(u8 selection);
+static u8 FrameType_ProcessInput(u8 selection);
+static void FrameType_DrawChoices(u8 selection);
+static u8 ButtonMode_ProcessInput(u8 selection);
+static void ButtonMode_DrawChoices(u8 selection);
+
+static void MainCB(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void VBlankCB(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+void CB2_InitOptionMenu(void)
+{
+ switch(gMain.state)
+ {
+ default:
+ case 0:
+ {
+ u8 *addr;
+ u32 size;
+
+ SetVBlankCallback(NULL);
+ REG_DISPCNT = 0;
+ REG_BG2CNT = 0;
+ REG_BG1CNT = 0;
+ REG_BG0CNT = 0;
+ REG_BG2HOFS = 0;
+ REG_BG2VOFS = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+ REG_BG0HOFS = 0;
+ REG_BG0VOFS = 0;
+ addr = (u8 *)VRAM;
+ size = 0x18000;
+ while(1)
+ {
+ DmaFill16(3, 0, addr, 0x1000);
+ addr += 0x1000;
+ size -= 0x1000;
+ if(size <= 0x1000)
+ {
+ DmaFill16(3, 0, addr, size);
+ break;
+ }
+ }
+ DmaClear32(3, OAM, OAM_SIZE);
+ DmaClear16(3, PLTT, PLTT_SIZE);
+ gMain.state++;
+ break;
+ }
+ case 1:
+ ResetPaletteFade();
+ remove_some_task();
+ ResetTasks();
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 2:
+ SetUpWindowConfig(&gWindowConfig_81E71B4);
+ gMain.state++;
+ break;
+ case 3:
+ MultistepInitMenuWindowBegin(&gWindowConfig_81E71B4);
+ gMain.state++;
+ break;
+ case 4:
+ if(!MultistepInitMenuWindowContinue())
+ return;
+ gMain.state++;
+ break;
+ case 5:
+ LoadPalette(gUnknown_0839F5FC, 0x80, 0x40);
+ CpuCopy16(gUnknown_0839F63C, (void *)0x0600BEE0, 0x40);
+ gMain.state++;
+ break;
+ case 6:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ gMain.state++;
+ break;
+ case 7:
+ {
+ u16 savedIme;
+
+ REG_WIN0H = 0;
+ REG_WIN0V = 0;
+ REG_WIN1H = 0;
+ REG_WIN1V = 0;
+ REG_WININ = 0x1111;
+ REG_WINOUT = 0x31;
+ REG_BLDCNT = 0xE1;
+ REG_BLDALPHA = 0;
+ REG_BLDY = 7;
+ savedIme = REG_IME;
+ REG_IME = 0;
+ REG_IE |= INTR_FLAG_VBLANK;
+ REG_IME = savedIme;
+ REG_DISPSTAT |= DISPSTAT_VBLANK_INTR;
+ SetVBlankCallback(VBlankCB);
+ REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON | DISPCNT_OBJ_ON |
+ DISPCNT_WIN0_ON | DISPCNT_WIN1_ON;
+ gMain.state++;
+ break;
+ }
+ case 8:
+ {
+ u8 taskId = CreateTask(Task_OptionMenuFadeIn, 0);
+
+ gTasks[taskId].data[TD_MENUSELECTION] = 0;
+ gTasks[taskId].data[TD_TEXTSPEED] = gSaveBlock2.optionsTextSpeed;
+ gTasks[taskId].data[TD_BATTLESCENE] = gSaveBlock2.optionsBattleSceneOff;
+ gTasks[taskId].data[TD_BATTLESTYLE] = gSaveBlock2.optionsBattleStyle;
+ gTasks[taskId].data[TD_SOUND] = gSaveBlock2.optionsSound;
+ gTasks[taskId].data[TD_BUTTONMODE] = gSaveBlock2.optionsButtonMode;
+ gTasks[taskId].data[TD_FRAMETYPE] = gSaveBlock2.optionsWindowFrameType;
+
+ MenuDrawTextWindow(2, 0, 27, 3);
+ MenuDrawTextWindow(2, 4, 27, 19);
+
+ MenuPrint(gSystemText_OptionMenu, 4, 1);
+ MenuPrint(gSystemText_TextSpeed, 4, 5);
+ MenuPrint(gSystemText_BattleScene, 4, 7);
+ MenuPrint(gSystemText_BattleStyle, 4, 9);
+ MenuPrint(gSystemText_Sound, 4, 11);
+ MenuPrint(gSystemText_ButtonMode, 4, 13);
+ MenuPrint(gSystemText_Frame, 4, 15);
+ MenuPrint(gSystemText_Cancel, 4, 17);
+
+ TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
+ BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
+ BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
+ Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
+ ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
+ FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
+
+ REG_WIN0H = WIN_RANGE(17, 223);
+ REG_WIN0V = WIN_RANGE(1, 31);
+
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ gMain.state++;
+ break;
+ }
+ case 9:
+ SetMainCallback2(MainCB);
+ return;
+ }
+}
+
+static void Task_OptionMenuFadeIn(u8 taskId)
+{
+ if(!gPaletteFade.active)
+ {
+ gTasks[taskId].func = Task_OptionMenuProcessInput;
+ }
+}
+
+static void Task_OptionMenuProcessInput(u8 taskId)
+{
+ if(gMain.newKeys & A_BUTTON)
+ {
+ if(gTasks[taskId].data[TD_MENUSELECTION] == MENUITEM_CANCEL)
+ gTasks[taskId].func = Task_OptionMenuSave;
+ }
+ else if(gMain.newKeys & B_BUTTON)
+ {
+ gTasks[taskId].func = Task_OptionMenuSave;
+ }
+ else if(gMain.newKeys & DPAD_UP)
+ {
+ if(gTasks[taskId].data[TD_MENUSELECTION] > 0)
+ gTasks[taskId].data[TD_MENUSELECTION]--;
+ else
+ gTasks[taskId].data[TD_MENUSELECTION] = 6;
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ }
+ else if(gMain.newKeys & DPAD_DOWN)
+ {
+ if(gTasks[taskId].data[TD_MENUSELECTION] <= 5)
+ gTasks[taskId].data[TD_MENUSELECTION]++;
+ else
+ gTasks[taskId].data[TD_MENUSELECTION] = 0;
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ }
+ else
+ {
+ switch(gTasks[taskId].data[TD_MENUSELECTION])
+ {
+ case MENUITEM_TEXTSPEED:
+ gTasks[taskId].data[TD_TEXTSPEED] = TextSpeed_ProcessInput(gTasks[taskId].data[TD_TEXTSPEED]);
+ TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
+ break;
+ case MENUITEM_BATTLESCENE:
+ gTasks[taskId].data[TD_BATTLESCENE] = BattleScene_ProcessInput(gTasks[taskId].data[TD_BATTLESCENE]);
+ BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
+ break;
+ case MENUITEM_BATTLESTYLE:
+ gTasks[taskId].data[TD_BATTLESTYLE] = BattleStyle_ProcessInput(gTasks[taskId].data[TD_BATTLESTYLE]);
+ BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
+ break;
+ case MENUITEM_SOUND:
+ gTasks[taskId].data[TD_SOUND] = Sound_ProcessInput(gTasks[taskId].data[TD_SOUND]);
+ Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
+ break;
+ case MENUITEM_BUTTONMODE:
+ gTasks[taskId].data[TD_BUTTONMODE] = ButtonMode_ProcessInput(gTasks[taskId].data[TD_BUTTONMODE]);
+ ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
+ break;
+ case MENUITEM_FRAMETYPE:
+ gTasks[taskId].data[TD_FRAMETYPE] = FrameType_ProcessInput(gTasks[taskId].data[TD_FRAMETYPE]);
+ FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
+ break;
+ }
+ }
+}
+
+static void Task_OptionMenuSave(u8 taskId)
+{
+ gSaveBlock2.optionsTextSpeed = gTasks[taskId].data[TD_TEXTSPEED];
+ gSaveBlock2.optionsBattleSceneOff = gTasks[taskId].data[TD_BATTLESCENE];
+ gSaveBlock2.optionsBattleStyle = gTasks[taskId].data[TD_BATTLESTYLE];
+ gSaveBlock2.optionsSound = gTasks[taskId].data[TD_SOUND];
+ gSaveBlock2.optionsButtonMode = gTasks[taskId].data[TD_BUTTONMODE];
+ gSaveBlock2.optionsWindowFrameType = gTasks[taskId].data[TD_FRAMETYPE];
+
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gTasks[taskId].func = Task_OptionMenuFadeOut;
+}
+
+static void Task_OptionMenuFadeOut(u8 taskId)
+{
+ if(!gPaletteFade.active)
+ {
+ DestroyTask(taskId);
+ SetMainCallback2(gMain.field_8);
+ }
+}
+
+//This version uses addition '+' instead of OR '|'.
+#define WIN_RANGE_(a, b) (((a) << 8) + (b))
+
+static void HighlightOptionMenuItem(u8 index)
+{
+ REG_WIN1H = WIN_RANGE(24, 215);
+ REG_WIN1V = WIN_RANGE_(index * 16 + 40, index * 16 + 56);
+}
+
+static void DrawOptionMenuChoice(u8 *text, u8 x, u8 y, u8 style)
+{
+ u8 dst[16];
+ u16 i;
+
+ for(i = 0; *text != EOS && i <= 14; i++)
+ dst[i] = *(text++);
+
+ dst[2] = style;
+ dst[i] = EOS;
+ sub_80729D8(dst, x, y, 1);
+}
+
+static u8 TextSpeed_ProcessInput(u8 selection)
+{
+ if(gMain.newKeys & DPAD_RIGHT)
+ {
+ if(selection <= 1)
+ selection++;
+ else
+ selection = 0;
+ }
+ if(gMain.newKeys & DPAD_LEFT)
+ {
+ if(selection != 0)
+ selection--;
+ else
+ selection = 2;
+ }
+ return selection;
+}
+
+static void TextSpeed_DrawChoices(u8 selection)
+{
+ u8 styles[3];
+
+ styles[0] = 0xF;
+ styles[1] = 0xF;
+ styles[2] = 0xF;
+ styles[selection] = 0x8;
+
+ DrawOptionMenuChoice(gSystemText_Slow, 120, 40, styles[0]);
+ DrawOptionMenuChoice(gSystemText_Mid, 155, 40, styles[1]);
+ DrawOptionMenuChoice(gSystemText_Fast, 184, 40, styles[2]);
+}
+
+static u8 BattleScene_ProcessInput(u8 selection)
+{
+ if(gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
+ selection ^= 1;
+ return selection;
+}
+
+static void BattleScene_DrawChoices(u8 selection)
+{
+ u8 styles[2];
+
+ styles[0] = 0xF;
+ styles[1] = 0xF;
+ styles[selection] = 0x8;
+
+ DrawOptionMenuChoice(gSystemText_On, 120, 56, styles[0]);
+ DrawOptionMenuChoice(gSystemText_Off, 190, 56, styles[1]);
+}
+
+static u8 BattleStyle_ProcessInput(u8 selection)
+{
+ if(gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
+ selection ^= 1;
+ return selection;
+}
+
+static void BattleStyle_DrawChoices(u8 selection)
+{
+ u8 styles[2];
+
+ styles[0] = 0xF;
+ styles[1] = 0xF;
+ styles[selection] = 0x8;
+
+ DrawOptionMenuChoice(gSystemText_Shift, 120, 72, styles[0]);
+ DrawOptionMenuChoice(gSystemText_Set, 190, 72, styles[1]);
+}
+
+static u8 Sound_ProcessInput(u8 selection)
+{
+ if(gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
+ {
+ selection ^= 1;
+ SetPokemonCryStereo(selection);
+ }
+ return selection;
+}
+
+static void Sound_DrawChoices(u8 selection)
+{
+ u8 styles[3];
+
+ styles[0] = 0xF;
+ styles[1] = 0xF;
+ styles[selection] = 0x8;
+
+ DrawOptionMenuChoice(gSystemText_Mono, 120, 88, styles[0]);
+ DrawOptionMenuChoice(gSystemText_Stereo, 172, 88, styles[1]);
+}
+
+static u8 FrameType_ProcessInput(u8 selection)
+{
+ if(gMain.newKeys & DPAD_RIGHT)
+ {
+ if(selection <= 18)
+ selection++;
+ else
+ selection = 0;
+ MenuLoadTextWindowGraphics_OverrideFrameType(selection);
+ }
+ if(gMain.newKeys & DPAD_LEFT)
+ {
+ if(selection != 0)
+ selection--;
+ else
+ selection = 19;
+ MenuLoadTextWindowGraphics_OverrideFrameType(selection);
+ }
+ return selection;
+}
+
+#define CHAR_0 0xA1 //Character code of '0' character
+
+static void FrameType_DrawChoices(u8 selection)
+{
+ u8 text[8];
+ u8 n = selection + 1;
+ u16 i;
+
+ for(i = 0; gSystemText_Terminator[i] != EOS && i <= 5; i++)
+ text[i] = gSystemText_Terminator[i];
+
+ //Convert number to decimal string
+ if(n / 10 != 0)
+ {
+ text[i] = n / 10 + CHAR_0;
+ i++;
+ text[i] = n % 10 + CHAR_0;
+ i++;
+ }
+ else
+ {
+ text[i] = n % 10 + CHAR_0;
+ i++;
+ text[i] = CHAR_SPACE;
+ i++;
+ }
+
+ text[i] = EOS;
+ MenuPrint(gSystemText_Type, 15, 15);
+ MenuPrint(text, 18, 15);
+}
+
+static u8 ButtonMode_ProcessInput(u8 selection)
+{
+ if(gMain.newKeys & DPAD_RIGHT)
+ {
+ if(selection <= 1)
+ selection++;
+ else
+ selection = 0;
+ }
+ if(gMain.newKeys & DPAD_LEFT)
+ {
+ if(selection != 0)
+ selection--;
+ else
+ selection = 2;
+ }
+ return selection;
+}
+
+static void ButtonMode_DrawChoices(u8 selection)
+{
+ u8 styles[3];
+
+ styles[0] = 0xF;
+ styles[1] = 0xF;
+ styles[2] = 0xF;
+ styles[selection] = 0x8;
+
+ DrawOptionMenuChoice(gSystemText_Normal, 120, 104, styles[0]);
+ DrawOptionMenuChoice(gSystemText_LR, 166, 104, styles[1]);
+ DrawOptionMenuChoice(gSystemText_LA, 188, 104, styles[2]);
+}