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Diffstat (limited to 'src/pokeball.c')
-rw-r--r--src/pokeball.c66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/pokeball.c b/src/pokeball.c
index 7162ee6ac..8a11440ff 100644
--- a/src/pokeball.c
+++ b/src/pokeball.c
@@ -17,14 +17,14 @@
#include "util.h"
#include "ewram.h"
-extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u16 gBattleTypeFlags;
-extern u8 gBankTarget;
+extern u8 gBattlerTarget;
extern u8 gActiveBattler;
extern u16 gBattlerPartyIndexes[];
-extern u8 gBankSpriteIds[];
+extern u8 gBattlerSpriteIds[];
extern u8 gDoingBattleAnim;
-extern u8 gHealthboxIDs[];
+extern u8 gHealthboxSpriteIds[];
#define GFX_TAG_POKEBALL 55000
#define GFX_TAG_GREATBALL 55001
@@ -371,7 +371,7 @@ static void SendOutMonAnimation(u8 taskId)
switch (side)
{
case 0xFF: // Player's side
- gBankTarget = battler;
+ gBattlerTarget = battler;
gSprites[spriteId].pos1.x = 24;
gSprites[spriteId].pos1.y = 68;
gSprites[spriteId].callback = SendOutPlayerMonAnimation_Step0;
@@ -379,17 +379,17 @@ static void SendOutMonAnimation(u8 taskId)
case 0xFE: // Opponent's side
gSprites[spriteId].pos1.x = GetBattlerSpriteCoord(battler, 0);
gSprites[spriteId].pos1.y = GetBattlerSpriteCoord(battler, 1) + 24;
- gBankTarget = battler;
+ gBattlerTarget = battler;
gSprites[spriteId].data[0] = 0;
gSprites[spriteId].callback = SendOutOpponentMonAnimation_Step0;
break;
default:
- gBankTarget = GetBattlerAtPosition(1);
+ gBattlerTarget = GetBattlerAtPosition(1);
debug = TRUE;
break;
}
- gSprites[spriteId].data[6] = gBankTarget;
+ gSprites[spriteId].data[6] = gBattlerTarget;
if (!debug)
{
DestroyTask(taskId);
@@ -397,12 +397,12 @@ static void SendOutMonAnimation(u8 taskId)
}
gSprites[spriteId].data[0] = 0x22;
- gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBankTarget, 0);
- gSprites[spriteId].data[4] = GetBattlerSpriteCoord(gBankTarget, 1) - 16;
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattlerTarget, 0);
+ gSprites[spriteId].data[4] = GetBattlerSpriteCoord(gBattlerTarget, 1) - 16;
gSprites[spriteId].data[5] = -40;
InitAnimArcTranslation(&gSprites[spriteId]);
gSprites[spriteId].oam.affineParam = taskId;
- gTasks[taskId].data[4] = gBankTarget;
+ gTasks[taskId].data[4] = gBattlerTarget;
gTasks[taskId].func = TaskDummy;
PlaySE(SE_NAGERU);
}
@@ -445,9 +445,9 @@ static void sub_80466F4(struct Sprite *sprite)
{
sprite->data[5] = 0;
sprite->callback = sub_8046760;
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 2);
- AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
- gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->data[6]]], 2);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->data[6]]]);
+ gSprites[gBattlerSpriteIds[sprite->data[6]]].data[1] = 0;
}
}
@@ -456,17 +456,17 @@ static void sub_8046760(struct Sprite *sprite)
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_SUIKOMU);
- if (gSprites[gBankSpriteIds[sprite->data[6]]].affineAnimEnded)
+ if (gSprites[gBattlerSpriteIds[sprite->data[6]]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
- gSprites[gBankSpriteIds[sprite->data[6]]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[sprite->data[6]]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = sub_80467F8;
}
else
{
- gSprites[gBankSpriteIds[sprite->data[6]]].data[1] += 0x60;
- gSprites[gBankSpriteIds[sprite->data[6]]].pos2.y = -gSprites[gBankSpriteIds[sprite->data[6]]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[sprite->data[6]]].data[1] += 0x60;
+ gSprites[gBattlerSpriteIds[sprite->data[6]]].pos2.y = -gSprites[gBattlerSpriteIds[sprite->data[6]]].data[1] >> 8;
}
}
@@ -732,11 +732,11 @@ static void sub_8046C78(struct Sprite *sprite)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
if (IsBGMPlaying())
- m4aMPlayStop(&gMPlay_BGM);
+ m4aMPlayStop(&gMPlayInfo_BGM);
}
else
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
}
}
@@ -754,9 +754,9 @@ static void sub_8046C78(struct Sprite *sprite)
gTasks[taskId].data[15] = 0;
}
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 1);
- AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
- gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0x1000;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->data[6]]], 1);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->data[6]]]);
+ gSprites[gBattlerSpriteIds[sprite->data[6]]].data[1] = 0x1000;
}
static void sub_8046E7C(struct Sprite *sprite)
@@ -773,25 +773,25 @@ static void sub_8046E9C(struct Sprite *sprite)
bool8 r7 = FALSE;
u8 r4 = sprite->data[6];
- gSprites[gBankSpriteIds[r4]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[r4]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
- if (gSprites[gBankSpriteIds[r4]].affineAnimEnded)
+ if (gSprites[gBattlerSpriteIds[r4]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[r4]], 0);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[r4]], 0);
r7 = TRUE;
}
else
{
- gSprites[gBankSpriteIds[r4]].data[1] -= 288;
- gSprites[gBankSpriteIds[r4]].pos2.y = gSprites[gBankSpriteIds[r4]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[r4]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[r4]].pos2.y = gSprites[gBattlerSpriteIds[r4]].data[1] >> 8;
}
if (sprite->animEnded && r7)
{
s32 i;
u32 r3;
- gSprites[gBankSpriteIds[r4]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[r4]].pos2.y = 0;
gDoingBattleAnim = 0;
ewram17810[r4].unk0_3 = 0;
FreeSpriteOamMatrix(sprite);
@@ -826,8 +826,8 @@ static void sub_8046FBC(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
- FreeOamMatrix(gSprites[gBankSpriteIds[sprite->data[6]]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[sprite->data[6]]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[sprite->data[6]]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
ewram17810[r7].unk0_3 = 0;
@@ -1103,7 +1103,7 @@ void obj_delete_and_free_associated_resources_(struct Sprite *sprite)
void sub_804777C(u8 a)
{
- struct Sprite *sprite = &gSprites[gHealthboxIDs[a]];
+ struct Sprite *sprite = &gSprites[gHealthboxSpriteIds[a]];
sprite->data[0] = 5;
sprite->data[1] = 0;
@@ -1146,7 +1146,7 @@ void sub_8047858(u8 a)
spriteId = CreateInvisibleSpriteWithCallback(oamc_804BEB4);
gSprites[spriteId].data[0] = 1;
- gSprites[spriteId].data[1] = gHealthboxIDs[a];
+ gSprites[spriteId].data[1] = gHealthboxSpriteIds[a];
gSprites[spriteId].callback = oamc_804BEB4;
}