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-rw-r--r--src/pokemon_3.c28
1 files changed, 3 insertions, 25 deletions
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index d3ecf04dd..f7ff98564 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -23,28 +23,6 @@
#include "text.h"
#include "util.h"
-#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220
-#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220
-#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220
-#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level
-#define EVO_TRADE 0x0005 // Pokémon is traded
-#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item
-#define EVO_ITEM 0x0007 // specified item is used on Pokémon
-#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense
-#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense
-#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense
-#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value
-#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value
-#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask)
-#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja)
-#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value
-
-struct SpindaSpot
-{
- u8 x, y;
- u16 image[16];
-};
-
extern u8 gPlayerPartyCount;
extern u8 gEnemyPartyCount;
extern struct BattlePokemon gBattleMons[4];
@@ -103,8 +81,8 @@ bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 bat
u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
{
- u8 *temp;
- u8 *itemEffect;
+ const u8 *temp;
+ const u8 *itemEffect;
u8 offset;
int i;
u8 j;
@@ -112,7 +90,7 @@ u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
offset = 6;
- temp = (u8 *) gItemEffectTable[itemId - 13];
+ temp = gItemEffectTable[itemId - 13];
if (!temp && itemId != ITEM_ENIGMA_BERRY)
return 0;