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Diffstat (limited to 'src/rom_8077ABC.c')
-rw-r--r--src/rom_8077ABC.c120
1 files changed, 60 insertions, 60 deletions
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 943b57238..31bf4612d 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -59,8 +59,8 @@ extern u32 gTransformPersonalities[NUM_BATTLE_SLOTS];
extern u8 gBattleMonForms[NUM_BATTLE_SLOTS];
extern u16 gAnimSpeciesByBanks[];
extern u8 gBattleMonSprites[NUM_BATTLE_SLOTS];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
extern s16 gBattleAnimArgs[8];
extern u8 gBanksBySide[NUM_BATTLE_SLOTS];
extern u8 gBattlersCount; // gNumBattleMons?
@@ -412,10 +412,10 @@ u8 GetAnimBattlerSpriteId(u8 whichBank)
if (whichBank == ANIM_BATTLER_ATTACKER)
{
- if (IsBankSpritePresent(gAnimBankAttacker))
+ if (IsBankSpritePresent(gBattleAnimAttacker))
{
sprites = gBattleMonSprites;
- return sprites[gAnimBankAttacker];
+ return sprites[gBattleAnimAttacker];
}
else
{
@@ -424,10 +424,10 @@ u8 GetAnimBattlerSpriteId(u8 whichBank)
}
else if (whichBank == ANIM_BATTLER_TARGET)
{
- if (IsBankSpritePresent(gAnimBankTarget))
+ if (IsBankSpritePresent(gBattleAnimTarget))
{
sprites = gBattleMonSprites;
- return sprites[gAnimBankTarget];
+ return sprites[gBattleAnimTarget];
}
else
{
@@ -436,15 +436,15 @@ u8 GetAnimBattlerSpriteId(u8 whichBank)
}
else if (whichBank == ANIM_BATTLER_ATK_PARTNER)
{
- if (!IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (!IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
return 0xff;
else
- return gBattleMonSprites[gAnimBankAttacker ^ 2];
+ return gBattleMonSprites[gBattleAnimAttacker ^ 2];
}
else
{
- if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
- return gBattleMonSprites[gAnimBankTarget ^ 2];
+ if (IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
+ return gBattleMonSprites[gBattleAnimTarget ^ 2];
else
return 0xff;
}
@@ -627,8 +627,8 @@ void unref_sub_8078414(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->callback = sub_80782F8;
}
@@ -695,8 +695,8 @@ void unref_sub_8078588(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->callback = sub_80782F8;
}
@@ -734,14 +734,14 @@ void sub_8078634(u8 task)
void sub_8078650(struct Sprite *sprite)
{
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
}
void sub_807867C(struct Sprite *sprite, s16 a2)
{
- u16 v1 = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
- u16 v2 = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ u16 v1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ u16 v2 = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
if (v1 > v2)
{
@@ -753,7 +753,7 @@ void sub_807867C(struct Sprite *sprite, s16 a2)
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
sprite->pos1.x -= a2;
else
sprite->pos1.x += a2;
@@ -790,8 +790,8 @@ void sub_8078764(struct Sprite *sprite, bool8 a2)
{
if (!a2)
{
- sprite->pos1.x = sub_8077EE4(gAnimBankTarget, 0);
- sprite->pos1.y = sub_8077EE4(gAnimBankTarget, 1);
+ sprite->pos1.x = sub_8077EE4(gBattleAnimTarget, 0);
+ sprite->pos1.y = sub_8077EE4(gBattleAnimTarget, 1);
}
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -801,13 +801,13 @@ void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
{
if (!a2)
{
- sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 0);
- sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 1);
+ sprite->pos1.x = sub_8077EE4(gBattleAnimAttacker, 0);
+ sprite->pos1.y = sub_8077EE4(gBattleAnimAttacker, 1);
}
else
{
- sprite->pos1.x = sub_8077EE4(gAnimBankAttacker, 2);
- sprite->pos1.y = sub_8077EE4(gAnimBankAttacker, 3);
+ sprite->pos1.x = sub_8077EE4(gBattleAnimAttacker, 2);
+ sprite->pos1.y = sub_8077EE4(gBattleAnimAttacker, 3);
}
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
@@ -839,9 +839,9 @@ bool8 IsBankSpritePresent(u8 slot)
{
if (IsContest())
{
- if (gAnimBankAttacker == slot)
+ if (gBattleAnimAttacker == slot)
return TRUE;
- if (gAnimBankTarget == slot)
+ if (gBattleAnimTarget == slot)
return TRUE;
return FALSE;
}
@@ -892,7 +892,7 @@ void sub_8078954(struct Struct_sub_8078914 *unk, u8 b)
unk->field_4 = (u8 *)(VRAM + 0xf000);
unk->field_8 = 0xe;
}
- else if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1)
+ else if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
{
unk->field_0 = (u8 *)(VRAM + 0x4000);
unk->field_4 = (u8 *)(VRAM + 0xe000);
@@ -1279,26 +1279,26 @@ u32 sub_80791A8(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7)
}
if (a2)
{
- shift = gAnimBankAttacker + 16;
+ shift = gBattleAnimAttacker + 16;
var |= 1 << shift;
}
if (a3) {
- shift = gAnimBankTarget + 16;
+ shift = gBattleAnimTarget + 16;
var |= 1 << shift;
}
if (a4)
{
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
{
- shift = (gAnimBankAttacker ^ 2) + 16;
+ shift = (gBattleAnimAttacker ^ 2) + 16;
var |= 1 << shift;
}
}
if (a5)
{
- if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
+ if (IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
{
- shift = (gAnimBankTarget ^ 2) + 16;
+ shift = (gBattleAnimTarget ^ 2) + 16;
var |= 1 << shift;
}
}
@@ -1414,12 +1414,12 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
v2 = 1;
InitAnimSpritePos(sprite, v1);
- if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, v2) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, v2) + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -1427,11 +1427,11 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
void sub_80794A8(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = sub_8079518;
@@ -1461,14 +1461,14 @@ void sub_8079534(struct Sprite *sprite)
if (!gBattleAnimArgs[5])
{
InitAnimSpritePos(sprite, r4);
- slot = gAnimBankAttacker;
+ slot = gBattleAnimAttacker;
}
else
{
sub_8078764(sprite, r4);
- slot = gAnimBankTarget;
+ slot = gBattleAnimTarget;
}
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sub_8078764(sprite, r4);
sprite->data[0] = gBattleAnimArgs[4];
@@ -1852,14 +1852,14 @@ void sub_8079CEC(u8 task)
void unref_sub_8079D20(u8 priority)
{
- if (IsAnimBankSpriteVisible(gAnimBankTarget))
- gSprites[gBattleMonSprites[gAnimBankTarget]].oam.priority = priority;
- if (IsAnimBankSpriteVisible(gAnimBankAttacker))
- gSprites[gBattleMonSprites[gAnimBankAttacker]].oam.priority = priority;
- if (IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
- gSprites[gBattleMonSprites[gAnimBankTarget ^ 2]].oam.priority = priority;
- if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
- gSprites[gBattleMonSprites[gAnimBankAttacker ^ 2]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gBattleAnimTarget))
+ gSprites[gBattleMonSprites[gBattleAnimTarget]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker))
+ gSprites[gBattleMonSprites[gBattleAnimAttacker]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gBattleAnimTarget ^ 2))
+ gSprites[gBattleMonSprites[gBattleAnimTarget ^ 2]].oam.priority = priority;
+ if (IsAnimBankSpriteVisible(gBattleAnimAttacker ^ 2))
+ gSprites[gBattleMonSprites[gBattleAnimAttacker ^ 2]].oam.priority = priority;
}
void UpdateBattlerSpritePriorities()
@@ -2170,7 +2170,7 @@ u8 sub_807A4A0(int bank, u8 sprite, int species)
void sub_807A544(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
@@ -2191,7 +2191,7 @@ void sub_807A544(struct Sprite *sprite)
void sub_807A5C4(struct Sprite *sprite)
{
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
{
sprite->pos1.x -= gBattleAnimArgs[0];
gBattleAnimArgs[3] *= -1;
@@ -2215,7 +2215,7 @@ void sub_807A5C4(struct Sprite *sprite)
void sub_807A63C(struct Sprite *sprite)
{
sub_8078650(sprite);
- if (GetBattlerSide(gAnimBankAttacker))
+ if (GetBattlerSide(gBattleAnimAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
sprite->pos1.x += gBattleAnimArgs[0];
@@ -2232,7 +2232,7 @@ void sub_807A69C(u8 taskId)
u16 dest;
struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(0);
- task->data[1] = (GetBattlerSide(gAnimBankAttacker)) ? -8 : 8;
+ task->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
gSprites[task->data[0]].pos2.x -= task->data[0];
@@ -2241,7 +2241,7 @@ void sub_807A69C(u8 taskId)
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
- task->data[6] = GetBattlerSubpriority(gAnimBankAttacker);
+ task->data[6] = GetBattlerSubpriority(gBattleAnimAttacker);
if (task->data[6] == 20 || task->data[6] == 40)
task->data[6] = 2;
else
@@ -2312,9 +2312,9 @@ void sub_807A8D4(struct Sprite *sprite)
// file_4
void sub_807A908(struct Sprite *sprite) {
- sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
- sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
- if (!GetBattlerSide(gAnimBankAttacker))
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ if (!GetBattlerSide(gBattleAnimAttacker))
sprite->data[0] = 5;
else
sprite->data[0] = -10;
@@ -2340,7 +2340,7 @@ void sub_807A9BC(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
- if (!GetBattlerSide(gAnimBankTarget))
+ if (!GetBattlerSide(gBattleAnimTarget))
{
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;