diff options
Diffstat (limited to 'src/rom_8077ABC.c')
-rw-r--r-- | src/rom_8077ABC.c | 63 |
1 files changed, 36 insertions, 27 deletions
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c index 395736d03..9d864fec3 100644 --- a/src/rom_8077ABC.c +++ b/src/rom_8077ABC.c @@ -551,7 +551,10 @@ void sub_8078278(struct Sprite *sprite) } } -void sub_80782D8(struct Sprite *sprite) +// Simply waits until the sprite's data[0] hits zero. +// This is used to let sprite anims or affine anims to run for a designated +// duration. +void WaitAnimForDuration(struct Sprite *sprite) { if (sprite->data[0] > 0) sprite->data[0]--; @@ -562,7 +565,7 @@ void sub_80782D8(struct Sprite *sprite) void sub_80782F8(struct Sprite *sprite) { sub_8078314(sprite); - sprite->callback = sub_8078364; + sprite->callback = TranslateSpriteOverDuration; sprite->callback(sprite); } @@ -580,7 +583,7 @@ void sub_8078314(struct Sprite *sprite) sprite->data[1] = old; } -void sub_8078364(struct Sprite *sprite) +void TranslateSpriteOverDuration(struct Sprite *sprite) { if (sprite->data[0] > 0) { @@ -764,7 +767,7 @@ void sub_807867C(struct Sprite *sprite, s16 a2) } } -void sub_80786EC(struct Sprite *sprite) +void InitAnimSpriteTranslationOverDuration(struct Sprite *sprite) { sprite->data[1] = sprite->pos1.x; sprite->data[3] = sprite->pos1.y; @@ -1163,13 +1166,13 @@ bool8 sub_8078E38() return FALSE; } -void sub_8078E70(u8 sprite, u8 a2) +void sub_8078E70(u8 sprite, u8 objMode) { u8 r7 = gSprites[sprite].data[0]; if (IsContest() || IsAnimBankSpriteVisible(r7)) gSprites[sprite].invisible = FALSE; - gSprites[sprite].oam.objMode = a2; + gSprites[sprite].oam.objMode = objMode; gSprites[sprite].affineAnimPaused = TRUE; if (!IsContest() && !gSprites[sprite].oam.affineMode) gSprites[sprite].oam.matrixNum = ewram17810[r7].unk6; @@ -1234,7 +1237,7 @@ static u16 ArcTan2_(s16 a, s16 b) return ArcTan2(a, b); } -u16 sub_80790F0(s16 a, s16 b) +u16 ArcTan2Neg(s16 a, s16 b) { u16 var = ArcTan2_(a, b); return -var; @@ -1437,7 +1440,7 @@ void sub_80794A8(struct Sprite *sprite) sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2]; sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[5]; - sub_80786EC(sprite); + InitAnimSpriteTranslationOverDuration(sprite); sprite->callback = sub_8079518; } @@ -1561,20 +1564,26 @@ void sub_80796F8(u8 taskId) } } -void sub_8079790(u8 task) +// Linearly blends a mon's sprite colors with a target color with increasing +// strength, and then blends out to the original color. +// arg 0: anim bank +// arg 1: blend color +// arg 2: target blend coefficient +// arg 3: initial delay +// arg 4: number of times to blend in and out +void AnimTask_BlendMonInAndOut(u8 task) { - u8 sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]); - - if (sprite == 0xff) + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + if (spriteId == 0xff) { DestroyAnimVisualTask(task); return; } - gTasks[task].data[0] = (gSprites[sprite].oam.paletteNum * 0x10) + 0x101; - sub_80797EC(&gTasks[task]); + gTasks[task].data[0] = (gSprites[spriteId].oam.paletteNum * 0x10) + 0x101; + AnimTask_BlendMonInAndOutSetup(&gTasks[task]); } -void sub_80797EC(struct Task *task) +void AnimTask_BlendMonInAndOutSetup(struct Task *task) { task->data[1] = gBattleAnimArgs[1]; task->data[2] = 0; @@ -1583,10 +1592,10 @@ void sub_80797EC(struct Task *task) task->data[5] = gBattleAnimArgs[3]; task->data[6] = 0; task->data[7] = gBattleAnimArgs[4]; - task->func = sub_8079814; + task->func = AnimTask_BlendMonInAndOutStep; } -void sub_8079814(u8 taskId) +void AnimTask_BlendMonInAndOutStep(u8 taskId) { struct Task *task = &gTasks[taskId]; @@ -1596,14 +1605,14 @@ void sub_8079814(u8 taskId) if (!task->data[6]) { task->data[2]++; - BlendPalette(task->data[0], 0xf, task->data[2], task->data[1]); + BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (task->data[2] == task->data[3]) task->data[6] = 1; } else { task->data[2]--; - BlendPalette(task->data[0], 0xf, task->data[2], task->data[1]); + BlendPalette(task->data[0], 15, task->data[2], task->data[1]); if (!task->data[2]) { if (--task->data[7]) @@ -1631,7 +1640,7 @@ void sub_80798AC(u8 task) return; } gTasks[task].data[0] = (palette * 0x10) + 0x101; - sub_80797EC(&gTasks[task]); + AnimTask_BlendMonInAndOutSetup(&gTasks[task]); } void sub_80798F4(struct Task *task, u8 a2, const void *a3) @@ -1873,26 +1882,26 @@ void sub_8079E24() } } -u8 sub_8079E90(u8 slot) +u8 sub_8079E90(u8 bank) { - u8 status; + u8 identity; u8 ret; if (IsContest()) { - if (slot == 2) + if (bank == ANIM_BANK_ATK_PARTNER) return 30; else return 40; } else { - status = GetBankIdentity(slot); - if (status == 0) + identity = GetBankIdentity(bank); + if (identity == IDENTITY_PLAYER_MON1) ret = 30; - else if (status == 2) + else if (identity == IDENTITY_PLAYER_MON2) ret = 20; - else if (status == 1) + else if (identity == IDENTITY_OPPONENT_MON1) ret = 40; else ret = 50; |