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Diffstat (limited to 'src/rom_8077ABC.c')
-rw-r--r--src/rom_8077ABC.c436
1 files changed, 218 insertions, 218 deletions
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 10d58dcb5..e4801a194 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -434,92 +434,92 @@ u8 GetAnimBankSpriteId(u8 whichBank) {
}
}
-void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*callback)(struct Sprite*)) {
- sprite->data6 = (u32)(callback) & 0xffff;
- sprite->data7 = (u32)(callback) >> 16;
+void StoreSpriteCallbackInData(struct Sprite *sprite, void (*callback)(struct Sprite*)) {
+ sprite->data[6] = (u32)(callback) & 0xffff;
+ sprite->data[7] = (u32)(callback) >> 16;
}
-void SetCallbackToStoredInData6(struct Sprite *sprite) {
- u32 callback = (u16)sprite->data6 | (sprite->data7 << 16);
+void SetCallbackToStoredInData(struct Sprite *sprite) {
+ u32 callback = (u16)sprite->data[6] | (sprite->data[7] << 16);
sprite->callback = (void (*)(struct Sprite *))callback;
}
void sub_8078114(struct Sprite *sprite) {
- if (sprite->data3) {
- sprite->pos2.x = Sin(sprite->data0, sprite->data1);
- sprite->pos2.y = Cos(sprite->data0, sprite->data1);
- sprite->data0 += sprite->data2;
- if (sprite->data0 >= 0x100) {
- sprite->data0 -= 0x100;
- } else if (sprite->data0 < 0) {
- sprite->data0 += 0x100;
+ if (sprite->data[3]) {
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ if (sprite->data[0] >= 0x100) {
+ sprite->data[0] -= 0x100;
+ } else if (sprite->data[0] < 0) {
+ sprite->data[0] += 0x100;
}
- sprite->data3--;
+ sprite->data[3]--;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_8078174(struct Sprite *sprite) {
- if (sprite->data3) {
- sprite->pos2.x = Sin(sprite->data0, (sprite->data5 >> 8) + sprite->data1);
- sprite->pos2.y = Cos(sprite->data0, (sprite->data5 >> 8) + sprite->data1);
- sprite->data0 += sprite->data2;
- sprite->data5 += sprite->data4;
- if (sprite->data0 >= 0x100) {
- sprite->data0 -= 0x100;
- } else if (sprite->data0 < 0) {
- sprite->data0 += 0x100;
+ if (sprite->data[3]) {
+ sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ sprite->data[5] += sprite->data[4];
+ if (sprite->data[0] >= 0x100) {
+ sprite->data[0] -= 0x100;
+ } else if (sprite->data[0] < 0) {
+ sprite->data[0] += 0x100;
}
- sprite->data3--;
+ sprite->data[3]--;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void unref_sub_80781F0(struct Sprite *sprite) {
- if (sprite->data3) {
- sprite->pos2.x = Sin(sprite->data0, sprite->data1);
- sprite->pos2.y = Cos(sprite->data4, sprite->data1);
- sprite->data0 += sprite->data2;
- sprite->data4 += sprite->data5;
- if (sprite->data0 >= 0x100) {
- sprite->data0 -= 0x100;
- } else if (sprite->data0 < 0) {
- sprite->data0 += 0x100;
+ if (sprite->data[3]) {
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]);
+ sprite->data[0] += sprite->data[2];
+ sprite->data[4] += sprite->data[5];
+ if (sprite->data[0] >= 0x100) {
+ sprite->data[0] -= 0x100;
+ } else if (sprite->data[0] < 0) {
+ sprite->data[0] += 0x100;
}
- if (sprite->data4 >= 0x100) {
- sprite->data4 -= 0x100;
- } else if (sprite->data4 < 0) {
- sprite->data4 += 0x100;
+ if (sprite->data[4] >= 0x100) {
+ sprite->data[4] -= 0x100;
+ } else if (sprite->data[4] < 0) {
+ sprite->data[4] += 0x100;
}
- sprite->data3--;
+ sprite->data[3]--;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_8078278(struct Sprite *sprite) {
- if (sprite->data3) {
- sprite->pos2.x = Sin(sprite->data0, sprite->data1);
- sprite->pos2.y = Cos(sprite->data0, sprite->data4);
- sprite->data0 += sprite->data2;
- if (sprite->data0 >= 0x100) {
- sprite->data0 -= 0x100;
- } else if (sprite->data0 < 0) {
- sprite->data0 += 0x100;
+ if (sprite->data[3]) {
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]);
+ sprite->data[0] += sprite->data[2];
+ if (sprite->data[0] >= 0x100) {
+ sprite->data[0] -= 0x100;
+ } else if (sprite->data[0] < 0) {
+ sprite->data[0] += 0x100;
}
- sprite->data3--;
+ sprite->data[3]--;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_80782D8(struct Sprite *sprite) {
- if (sprite->data0 > 0) {
- sprite->data0--;
+ if (sprite->data[0] > 0) {
+ sprite->data[0]--;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
@@ -532,95 +532,95 @@ void sub_80782F8(struct Sprite *sprite) {
void sub_8078314(struct Sprite *sprite) {
s16 old;
int v1;
- if (sprite->data1 > sprite->data2) {
- sprite->data0 = -sprite->data0;
+ if (sprite->data[1] > sprite->data[2]) {
+ sprite->data[0] = -sprite->data[0];
}
- v1 = sprite->data2 - sprite->data1;
- old = sprite->data0;
- sprite->data0 = abs(v1 / sprite->data0);
- sprite->data2 = (sprite->data4 - sprite->data3) / sprite->data0;
- sprite->data1 = old;
+ v1 = sprite->data[2] - sprite->data[1];
+ old = sprite->data[0];
+ sprite->data[0] = abs(v1 / sprite->data[0]);
+ sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0];
+ sprite->data[1] = old;
}
void sub_8078364(struct Sprite *sprite) {
- if (sprite->data0 > 0) {
- sprite->data0--;
- sprite->pos2.x += sprite->data1;
- sprite->pos2.y += sprite->data2;
+ if (sprite->data[0] > 0) {
+ sprite->data[0]--;
+ sprite->pos2.x += sprite->data[1];
+ sprite->pos2.y += sprite->data[2];
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_8078394(struct Sprite *sprite) {
- if (sprite->data0 > 0) {
- sprite->data0--;
- sprite->data3 += sprite->data1;
- sprite->data4 += sprite->data2;
- sprite->pos2.x = sprite->data3 >> 8;
- sprite->pos2.y = sprite->data4 >> 8;
+ if (sprite->data[0] > 0) {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_80783D0(struct Sprite *sprite) {
- if (sprite->data0 > 0) {
- sprite->data0--;
- sprite->data3 += sprite->data1;
- sprite->data4 += sprite->data2;
- sprite->pos2.x = sprite->data3 >> 8;
- sprite->pos2.y = sprite->data4 >> 8;
+ if (sprite->data[0] > 0) {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
UpdateMonIconFrame(sprite);
}
void unref_sub_8078414(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x + sprite->pos2.x;
- sprite->data3 = sprite->pos1.y + sprite->pos2.y;
- sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2);
- sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3);
+ sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
+ sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3);
sprite->callback = sub_80782F8;
}
void sub_8078458(struct Sprite *sprite) {
- if (sprite->data0 > 0) {
- sprite->data0--;
- gSprites[sprite->data3].pos2.x += sprite->data1;
- gSprites[sprite->data3].pos2.y += sprite->data2;
+ if (sprite->data[0] > 0) {
+ sprite->data[0]--;
+ gSprites[sprite->data[3]].pos2.x += sprite->data[1];
+ gSprites[sprite->data[3]].pos2.y += sprite->data[2];
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_80784A8(struct Sprite *sprite) {
- if (sprite->data0 > 0) {
- sprite->data0--;
- sprite->data3 += sprite->data1;
- sprite->data4 += sprite->data2;
- gSprites[sprite->data5].pos2.x = sprite->data3 >> 8;
- gSprites[sprite->data5].pos2.y = sprite->data4 >> 8;
+ if (sprite->data[0] > 0) {
+ sprite->data[0]--;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8;
+ gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8;
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_8078504(struct Sprite *sprite) {
- if (sprite->data0 > 0) {
- sprite->data0--;
- sprite->pos2.x = sprite->data2 >> 8;
- sprite->data2 += sprite->data1;
- sprite->pos2.y = sprite->data4 >> 8;
- sprite->data4 += sprite->data3;
- if (sprite->data0 % sprite->data5 == 0) {
- if (sprite->data5) {
+ if (sprite->data[0] > 0) {
+ sprite->data[0]--;
+ sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[4] += sprite->data[3];
+ if (sprite->data[0] % sprite->data[5] == 0) {
+ if (sprite->data[5]) {
sprite->invisible ^= 1;
}
}
} else {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
@@ -630,27 +630,27 @@ void move_anim_8074EE0(struct Sprite *sprite) {
}
void unref_sub_8078588(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x + sprite->pos2.x;
- sprite->data3 = sprite->pos1.y + sprite->pos2.y;
- sprite->data2 = sub_8077ABC(gBattleAnimBankAttacker, 2);
- sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 3);
+ sprite->data[1] = sprite->pos1.x + sprite->pos2.x;
+ sprite->data[3] = sprite->pos1.y + sprite->pos2.y;
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankAttacker, 2);
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankAttacker, 3);
sprite->callback = sub_80782F8;
}
void unref_sub_80785CC(struct Sprite *sprite) {
- ResetPaletteStructByUid(sprite->data5);
+ ResetPaletteStructByUid(sprite->data[5]);
move_anim_8074EE0(sprite);
}
void sub_80785E4(struct Sprite *sprite) {
if (sprite->affineAnimEnded) {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_8078600(struct Sprite *sprite) {
if (sprite->animEnded) {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
@@ -688,19 +688,19 @@ void sub_807867C(struct Sprite *sprite, s16 a2) {
}
void sub_80786EC(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x;
- sprite->data3 = sprite->pos1.y;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->data6 = 0x8000 / sprite->data0;
- sprite->data7 = 0;
+ sprite->data[6] = 0x8000 / sprite->data[0];
+ sprite->data[7] = 0;
}
bool8 sub_8078718(struct Sprite *sprite) {
if (sub_8078B5C(sprite)) {
return TRUE;
}
- sprite->data7 += sprite->data6;
- sprite->pos2.y += Sin((u8)(sprite->data7 >> 8), sprite->data5);
+ sprite->data[7] += sprite->data[6];
+ sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
return FALSE;
}
@@ -829,31 +829,31 @@ void sub_80789D4(bool8 a1) {
}
void sub_8078A34(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x;
- sprite->data3 = sprite->pos1.y;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
sub_8078A5C(sprite);
sprite->callback = sub_80783D0;
sprite->callback(sprite);
}
void sub_8078A5C(struct Sprite *sprite) {
- s16 x = (sprite->data2 - sprite->data1) << 8;
- s16 y = (sprite->data4 - sprite->data3) << 8;
- sprite->data1 = x / sprite->data0;
- sprite->data2 = y / sprite->data0;
- sprite->data4 = 0;
- sprite->data3 = 0;
+ s16 x = (sprite->data[2] - sprite->data[1]) << 8;
+ s16 y = (sprite->data[4] - sprite->data[3]) << 8;
+ sprite->data[1] = x / sprite->data[0];
+ sprite->data[2] = y / sprite->data[0];
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
}
void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite) {
- int x = sprite->data2 - sprite->data1;
- int y = sprite->data4 - sprite->data3;
+ int x = sprite->data[2] - sprite->data[1];
+ int y = sprite->data[4] - sprite->data[3];
bool8 r8 = x < 0;
bool8 r9 = y < 0;
u16 x2 = abs(x) << 8;
u16 y2 = abs(y) << 8;
- x2 = x2 / sprite->data0;
- y2 = y2 / sprite->data0;
+ x2 = x2 / sprite->data[0];
+ y2 = y2 / sprite->data[0];
if (r8) {
x2 |= 1;
} else {
@@ -864,15 +864,15 @@ void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite) {
} else {
y2 &= ~1;
}
- sprite->data1 = x2;
- sprite->data2 = y2;
- sprite->data4 = 0;
- sprite->data3 = 0;
+ sprite->data[1] = x2;
+ sprite->data[2] = y2;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
}
void sub_8078B34(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x;
- sprite->data3 = sprite->pos1.y;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
obj_translate_based_on_private_1_2_3_4(sprite);
sprite->callback = sub_8078BB8;
sprite->callback(sprite);
@@ -880,13 +880,13 @@ void sub_8078B34(struct Sprite *sprite) {
bool8 sub_8078B5C(struct Sprite *sprite) {
u16 v1, v2, x, y;
- if (!sprite->data0) {
+ if (!sprite->data[0]) {
return TRUE;
}
- v1 = sprite->data1;
- v2 = sprite->data2;
- x = sprite->data3;
- y = sprite->data4;
+ v1 = sprite->data[1];
+ v2 = sprite->data[2];
+ x = sprite->data[3];
+ y = sprite->data[4];
x += v1;
y += v2;
if (v1 & 1) {
@@ -899,41 +899,41 @@ bool8 sub_8078B5C(struct Sprite *sprite) {
} else {
sprite->pos2.y = y >> 8;
}
- sprite->data3 = x;
- sprite->data4 = y;
- sprite->data0--;
+ sprite->data[3] = x;
+ sprite->data[4] = y;
+ sprite->data[0]--;
return FALSE;
}
void sub_8078BB8(struct Sprite *sprite) {
if (sub_8078B5C(sprite)) {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_8078BD4(struct Sprite *sprite) {
- int v1 = abs(sprite->data2 - sprite->data1) << 8;
- sprite->data0 = v1 / sprite->data0;
+ int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
+ sprite->data[0] = v1 / sprite->data[0];
obj_translate_based_on_private_1_2_3_4(sprite);
}
void sub_8078C00(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x;
- sprite->data3 = sprite->pos1.y;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
sub_8078BD4(sprite);
sprite->callback = sub_8078BB8;
sprite->callback(sprite);
}
void sub_8078C28(struct Sprite *sprite) {
- int x = sprite->data2 - sprite->data1;
- int y = sprite->data4 - sprite->data3;
+ int x = sprite->data[2] - sprite->data[1];
+ int y = sprite->data[4] - sprite->data[3];
bool8 x_sign = x < 0;
bool8 y_sign = y < 0;
u16 x2 = abs(x) << 4;
u16 y2 = abs(y) << 4;
- x2 /= sprite->data0;
- y2 /= sprite->data0;
+ x2 /= sprite->data[0];
+ y2 /= sprite->data[0];
if (x_sign) {
x2 |= 1;
} else {
@@ -944,15 +944,15 @@ void sub_8078C28(struct Sprite *sprite) {
} else {
y2 &= ~1;
}
- sprite->data1 = x2;
- sprite->data2 = y2;
- sprite->data4 = 0;
- sprite->data3 = 0;
+ sprite->data[1] = x2;
+ sprite->data[2] = y2;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
}
void sub_8078CC0(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x;
- sprite->data3 = sprite->pos1.y;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
sub_8078C28(sprite);
sprite->callback = sub_8078D44;
sprite->callback(sprite);
@@ -960,13 +960,13 @@ void sub_8078CC0(struct Sprite *sprite) {
bool8 sub_8078CE8(struct Sprite *sprite) {
u16 v1, v2, x, y;
- if (!sprite->data0) {
+ if (!sprite->data[0]) {
return TRUE;
}
- v1 = sprite->data1;
- v2 = sprite->data2;
- x = sprite->data3;
- y = sprite->data4;
+ v1 = sprite->data[1];
+ v2 = sprite->data[2];
+ x = sprite->data[3];
+ y = sprite->data[4];
x += v1;
y += v2;
if (v1 & 1) {
@@ -979,27 +979,27 @@ bool8 sub_8078CE8(struct Sprite *sprite) {
} else {
sprite->pos2.y = y >> 4;
}
- sprite->data3 = x;
- sprite->data4 = y;
- sprite->data0--;
+ sprite->data[3] = x;
+ sprite->data[4] = y;
+ sprite->data[0]--;
return FALSE;
}
void sub_8078D44(struct Sprite *sprite) {
if (sub_8078CE8(sprite)) {
- SetCallbackToStoredInData6(sprite);
+ SetCallbackToStoredInData(sprite);
}
}
void sub_8078D60(struct Sprite *sprite) {
- int v1 = abs(sprite->data2 - sprite->data1) << 4;
- sprite->data0 = v1 / sprite->data0;
+ int v1 = abs(sprite->data[2] - sprite->data[1]) << 4;
+ sprite->data[0] = v1 / sprite->data[0];
sub_8078C28(sprite);
}
void sub_8078D8C(struct Sprite *sprite) {
- sprite->data1 = sprite->pos1.x;
- sprite->data3 = sprite->pos1.y;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
sub_8078D60(sprite);
sprite->callback = sub_8078D44;
sprite->callback(sprite);
@@ -1025,7 +1025,7 @@ void obj_id_set_rotscale(u8 sprite, s16 xScale, s16 yScale, u16 rotation) {
bool8 sub_8078E38() {
if (NotInBattle()) {
- if (gSprites[GetAnimBankSpriteId(0)].data2 == 0xc9 /* XXX SPECIES_UNOWN? */) {
+ if (gSprites[GetAnimBankSpriteId(0)].data[2] == 0xc9 /* XXX SPECIES_UNOWN? */) {
return FALSE;
}
return TRUE;
@@ -1034,7 +1034,7 @@ bool8 sub_8078E38() {
}
void sub_8078E70(u8 sprite, u8 a2) {
- u8 r7 = gSprites[sprite].data0;
+ u8 r7 = gSprites[sprite].data[0];
if (NotInBattle() || IsAnimBankSpriteVisible(r7)) {
gSprites[sprite].invisible = FALSE;
}
@@ -1219,7 +1219,7 @@ u8 unref_sub_80793B0(u8 a1) {
void sub_80793C4(struct Sprite *sprite) {
bool8 var;
- if (!sprite->data0) {
+ if (!sprite->data[0]) {
if (!gBattleAnimArgs[3]) {
var = TRUE;
} else {
@@ -1230,7 +1230,7 @@ void sub_80793C4(struct Sprite *sprite) {
} else {
sub_8078764(sprite, var);
}
- sprite->data0++;
+ sprite->data[0]++;
} else if (sprite->animEnded || sprite->affineAnimEnded) {
move_anim_8074EE0(sprite);
@@ -1254,11 +1254,11 @@ void sub_807941C(struct Sprite *sprite) {
if (GetBankSide(gBattleAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- sprite->data0 = gBattleAnimArgs[4];
- sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, v2) + gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, v2) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData6(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
}
void sub_80794A8(struct Sprite *sprite) {
@@ -1266,10 +1266,10 @@ void sub_80794A8(struct Sprite *sprite) {
if (GetBankSide(gBattleAnimBankAttacker)) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
- sprite->data0 = gBattleAnimArgs[4];
- sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
- sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->data5 = gBattleAnimArgs[5];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
sub_80786EC(sprite);
sprite->callback = sub_8079518;
}
@@ -1300,11 +1300,11 @@ void sub_8079534(struct Sprite *sprite) {
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sub_8078764(sprite, r4);
- sprite->data0 = gBattleAnimArgs[4];
- sprite->data2 = sub_8077ABC(slot, 2) + gBattleAnimArgs[2];
- sprite->data4 = sub_8077ABC(slot, r7) + gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = sub_8077ABC(slot, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = sub_8077ABC(slot, r7) + gBattleAnimArgs[3];
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData6(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
}
s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 a1) {
@@ -1532,7 +1532,7 @@ void sub_8079AB8(u8 sprite, u8 sprite2) {
u16 sub_8079B10(u8 sprite) {
struct TransformStatus *transform;
- u8 slot = gSprites[sprite].data0;
+ u8 slot = gSprites[sprite].data[0];
u16 species;
u16 i;
for (i = 0; i < (sizeof(gBattleMonSprites) / sizeof(u8)); i++) {
@@ -1899,11 +1899,11 @@ void sub_807A544(struct Sprite *sprite) {
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data0 = gBattleAnimArgs[2];
- sprite->data1 = gBattleAnimArgs[3];
- sprite->data3 = gBattleAnimArgs[4];
- sprite->data5 = gBattleAnimArgs[5];
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
sprite->callback = sub_8078504;
}
@@ -1915,12 +1915,12 @@ void sub_807A5C4(struct Sprite *sprite) {
sprite->pos1.x += gBattleAnimArgs[0];
}
sprite->pos1.y += gBattleAnimArgs[1];
- sprite->data0 = gBattleAnimArgs[2];
- sprite->data1 = gBattleAnimArgs[3];
- sprite->data3 = gBattleAnimArgs[4];
- sprite->data5 = gBattleAnimArgs[5];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
StartSpriteAnim(sprite, gBattleAnimArgs[6]);
- StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
sprite->callback = sub_8078504;
}
@@ -1933,7 +1933,7 @@ void sub_807A63C(struct Sprite *sprite) {
}
sprite->pos1.y += gBattleAnimArgs[1];
sprite->callback = sub_8078600;
- StoreSpriteCallbackInData6(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
}
void sub_807A69C(u8 taskId) {
@@ -1994,9 +1994,9 @@ void sub_807A850(struct Task *task, u8 taskId) {
if (sprite >= 0) {
gSprites[sprite].oam.priority = task->data[6];
gSprites[sprite].oam.paletteNum = task->data[4];
- gSprites[sprite].data0 = 8;
- gSprites[sprite].data1 = taskId;
- gSprites[sprite].data2 = sprite;
+ gSprites[sprite].data[0] = 8;
+ gSprites[sprite].data[1] = taskId;
+ gSprites[sprite].data[2] = sprite;
gSprites[sprite].pos2.x = gSprites[task->data[0]].pos2.x;
gSprites[sprite].callback = sub_807A8D4;
task->data[5]++;
@@ -2004,8 +2004,8 @@ void sub_807A850(struct Task *task, u8 taskId) {
}
void sub_807A8D4(struct Sprite *sprite) {
- if (--sprite->data0 == 0) {
- gTasks[sprite->data1].data[5]--;
+ if (--sprite->data[0] == 0) {
+ gTasks[sprite->data[1]].data[5]--;
obj_delete_but_dont_free_vram(sprite);
}
}
@@ -2014,21 +2014,21 @@ void sub_807A908(struct Sprite *sprite) {
sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2);
sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3);
if (!GetBankSide(gBattleAnimBankAttacker)) {
- sprite->data0 = 5;
+ sprite->data[0] = 5;
} else {
- sprite->data0 = -10;
+ sprite->data[0] = -10;
}
- sprite->data1 = -40;
+ sprite->data[1] = -40;
sprite->callback = sub_807A960;
}
void sub_807A960(struct Sprite *sprite) {
- sprite->data2 += sprite->data0;
- sprite->data3 += sprite->data1;
- sprite->pos2.x = sprite->data2 / 10;
- sprite->pos2.y = sprite->data3 / 10;
- if (sprite->data1 < -20) {
- sprite->data1++;
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos2.x = sprite->data[2] / 10;
+ sprite->pos2.y = sprite->data[3] / 10;
+ if (sprite->data[1] < -20) {
+ sprite->data[1]++;
}
if ((sprite->pos1.y + sprite->pos2.y) < -32) {
move_anim_8072740(sprite);
@@ -2037,9 +2037,9 @@ void sub_807A960(struct Sprite *sprite) {
void sub_807A9BC(struct Sprite *sprite) {
int x;
- sprite->data0 = gBattleAnimArgs[2];
- sprite->data2 = sprite->pos1.x + gBattleAnimArgs[4];
- sprite->data4 = sprite->pos1.y + gBattleAnimArgs[5];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4];
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5];
if (!GetBankSide(gBattleAnimBankTarget)) {
x = (u16)gBattleAnimArgs[4] + 30;
sprite->pos1.x += x;
@@ -2050,5 +2050,5 @@ void sub_807A9BC(struct Sprite *sprite) {
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
sprite->callback = sub_8078B34;
- StoreSpriteCallbackInData6(sprite, move_anim_8072740);
+ StoreSpriteCallbackInData(sprite, move_anim_8072740);
}