diff options
Diffstat (limited to 'src/strings.c')
-rw-r--r-- | src/strings.c | 172 |
1 files changed, 86 insertions, 86 deletions
diff --git a/src/strings.c b/src/strings.c index e9d9ea87e..7d77d503a 100644 --- a/src/strings.c +++ b/src/strings.c @@ -75,7 +75,7 @@ const u8 gSystemText_IntroWeCall[] = _("This is what we call\na POKéMON."); const u8 gSystemText_NewPara[] = _("\p"); const u8 gDexText_UnknownPoke[] = _(" ????? POKéMON"); -const u8 gDexText_UnknownHeight[] = _("{CLEAR_TO 0x0C}??’??”"); +const u8 gDexText_UnknownHeight[] = _("{CLEAR_TO 0x0C}??'??”"); const u8 gDexText_UnknownWeight[] = _("????.? lbs.$"); // extra terminator? const u8 gDexText_CryOf[] = _("{CLEAR_TO 2}CRY OF$"); // extra terminator? const u8 gDexText_SizeComparedTo[] = _("SIZE COMPARED TO "); @@ -120,7 +120,7 @@ const u8 DexText_Purple[] = _("PURPLE"); const u8 DexText_Gray[] = _("GRAY"); const u8 DexText_White[] = _("WHITE"); const u8 DexText_Pink[] = _("PINK"); -const u8 DexText_HoennDex2[] = _("HOENN region’s POKéDEX"); +const u8 DexText_HoennDex2[] = _("HOENN region's POKéDEX"); const u8 DexText_NationalDex2[] = _("National edition POKéDEX"); const u8 DexText_ListByNumber[] = _("POKéMON are listed according to their\nnumber."); const u8 DexText_ListByABC2[] = _("Spotted and owned POKéMON are listed\nalphabetically."); @@ -129,13 +129,13 @@ const u8 DexText_ListByLightToHeaviest[] = _("Owned POKéMON are listed from the const u8 DexText_ListByTallToSmallest[] = _("Owned POKéMON are listed from the\ntallest to the smallest."); const u8 DexText_ListBySmallToTallest[] = _("Owned POKéMON are listed from the\nsmallest to the tallest."); const u8 DexText_Terminator5[] = _(""); -const u8 DexText_DontSpecify[] = _("DON’T SPECIFY."); +const u8 DexText_DontSpecify[] = _("DON'T SPECIFY."); const u8 DexText_None[] = _("NONE"); const u8 DexText_RightPointingTriangle[] = _("▶"); // right pointing triangle const u8 DexText_Terminator6[] = _(" "); -const u8 gMenuText_WelcomeToHOFAndDexRating[] = _("Welcome to the HALL OF FAME!$Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see...\p"); -const u8 gMenuText_HOFSaving[] = _("SAVING...\nDON’T TURN OFF THE POWER."); +const u8 gMenuText_WelcomeToHOFAndDexRating[] = _("Welcome to the HALL OF FAME!$Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see...\p"); +const u8 gMenuText_HOFSaving[] = _("SAVING...\nDON'T TURN OFF THE POWER."); const u8 gMenuText_HOFCorrupt[] = _("The HALL OF FAME data is corrupt."); const u8 gMenuText_HOFNumber[] = _("HALL OF FAME No. "); const u8 gMenuText_HOFCongratulations[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!"); @@ -213,24 +213,24 @@ const u8 *const gUnknown_0840E740[7] = const u8 gOtherText_ReturnTo[] = _("Return to"); const u8 gOtherText_WhatWillYouDo2[] = _("What would you\nlike to do?"); -const u8 gOtherText_CantWriteMail[] = _("You can’t write\nMAIL here."); +const u8 gOtherText_CantWriteMail[] = _("You can't write\nMAIL here."); const u8 gOtherText_NoPokemon[] = _("There is no\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SwitchWhichItem[] = _("Switch with which\nitem?"); -const u8 gOtherText_CantBeHeld[] = _("{STR_VAR_1} can’t be held."); -const u8 gOtherText_CantBeHeldHere[] = _("{STR_VAR_1} can’t be held here."); +const u8 gOtherText_CantBeHeld[] = _("{STR_VAR_1} can't be held."); +const u8 gOtherText_CantBeHeldHere[] = _("{STR_VAR_1} can't be held here."); const u8 gOtherText_HowManyToDeposit[] = _("How many do you\nwant to deposit?"); const u8 gOtherText_DepositedItems[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s)."); -const u8 gOtherText_NoRoomForItems[] = _("There’s no room to\nstore items."); -const u8 gOtherText_CantStoreSomeoneItem[] = _("You can’t store\nsomeone else’s item\nin the PC."); -const u8 gOtherText_TooImportant[] = _("That’s much too\nimportant to toss\nout!"); +const u8 gOtherText_NoRoomForItems[] = _("There's no room to\nstore items."); +const u8 gOtherText_CantStoreSomeoneItem[] = _("You can't store\nsomeone else's item\nin the PC."); +const u8 gOtherText_TooImportant[] = _("That's much too\nimportant to toss\nout!"); const u8 gOtherText_HowManyToToss[] = _("Toss out how many?"); const u8 gOtherText_ThrewAwayItem[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s)."); const u8 gOtherText_OkayToThrowAwayPrompt[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?"); -const u8 gOtherText_DadsAdvice[] = _("DAD’s advice...\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_CantGetOffBike[] = _("You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_ItemfinderResponding[] = _("Oh!\nThe machine’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_ItemfinderItemUnderfoot[] = _("The machine’s indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_NoResponse[] = _("... ... ... ... Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_DadsAdvice[] = _("DAD's advice...\n{PLAYER}, there's a time and place for\leverything!{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_CantGetOffBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_ItemfinderResponding[] = _("Oh!\nThe machine's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_ItemfinderItemUnderfoot[] = _("The machine's indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_NoResponse[] = _("... ... ... ... Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_Coins3[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BootedTM[] = _("Booted up a TM."); const u8 gOtherText_BootedHM[] = _("Booted up an HM."); @@ -289,18 +289,18 @@ const u8 gOtherText_QuitShopping[] = _("Quit shopping."); const u8 gOtherText_HowManyYouWant[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?"); const u8 gOtherText_ThatWillBe[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}."); -const u8 gOtherText_ThatWillBe2[] = _("{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?"); -const u8 gOtherText_ThatWillBe3[] = _("You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?"); +const u8 gOtherText_ThatWillBe2[] = _("{STR_VAR_1}, is it?\nThat'll be ¥{STR_VAR_2}. Do you want it?"); +const u8 gOtherText_ThatWillBe3[] = _("You wanted {STR_VAR_1}?\nThat'll be ¥{STR_VAR_2}. Will that be okay?"); const u8 gOtherText_HereYouGo[] = _("Here you go!\nThank you very much."); -const u8 gOtherText_HereYouGo2[] = _("Thank you!\nI’ll send it to your home PC."); -const u8 gOtherText_HereYouGo3[] = _("Thanks!\nI’ll send it to your PC at home."); -const u8 gOtherText_NotEnoughMoney[] = _("You don’t have enough money.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_HereYouGo2[] = _("Thank you!\nI'll send it to your home PC."); +const u8 gOtherText_HereYouGo3[] = _("Thanks!\nI'll send it to your PC at home."); +const u8 gOtherText_NotEnoughMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoRoomFor[] = _("You have no more room for items.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SpaceForIsFull[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AnythingElse[] = _("Is there anything else I can help\nyou with?"); const u8 gOtherText_CanIHelpYou[] = _("Can I help you with anything else?"); -const u8 gOtherText_FreePremierBall[] = _("I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_CantBuyThat[] = _("{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_FreePremierBall[] = _("I'll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_CantBuyThat[] = _("{STR_VAR_2}? Oh, no.\nI can't buy that.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?"); const u8 gOtherText_CanPay[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?"); const u8 gOtherText_SoldItem[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}."); @@ -319,56 +319,56 @@ const u8 OtherText_Read2[] = _("READ"); const u8 gOtherText_Hp2[] = _("HP"); const u8 gOtherText_SpAtk2[] = _("SP. ATK"); const u8 gOtherText_SpDef2[] = _("SP. DEF"); -const u8 gOtherText_WontHaveAnyEffect[] = _("It won’t have any effect.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_WontHaveAnyEffect[] = _("It won't have any effect.{PAUSE_UNTIL_PRESS}"); #if REVISION >= 1 -const u8 gOtherText_CantUseOnPoke[] = _("This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_CantUseOnPoke[] = _("This can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); #else -const u8 gOtherText_CantUseOnPoke[] = _("This item can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_CantUseOnPoke[] = _("This item can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}"); #endif -const u8 gOtherText_CantBeSwitched[] = _("{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_CantBeSwitched[] = _("{STR_VAR_1} can't be switched\nout!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_NoEnergyLeft[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_CantSwitchPokeWithYours[] = _("You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_EGGCantBattle[] = _("An EGG can’t battle!{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_CantBeUsedBadge[] = _("This can’t be used until a new\nBADGE is obtained."); +const u8 gOtherText_CantSwitchPokeWithYours[] = _("You can't switch {STR_VAR_1}'s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_EGGCantBattle[] = _("An EGG can't battle!{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_CantBeUsedBadge[] = _("This can't be used until a new\nBADGE is obtained."); const u8 gOtherText_NoMoreThreePoke[] = _("No more than three POKéMON\nmay enter."); const u8 gOtherText_SendRemovedMailPrompt[] = _("Send the removed MAIL to\nyour PC?"); const u8 gOtherText_MailWasSent[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_MailboxIsFull[] = _("Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_MailboxIsFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailRemovedMessageLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?"); const u8 gOtherText_MailMustBeRemoved[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WasGivenToHold[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyHolding[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?"); -const u8 gOtherText_NotHoldingAnything[] = _("{STR_VAR_1} isn’t\nholding anything.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_NotHoldingAnything[] = _("{STR_VAR_1} isn't\nholding anything.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ReceivedTheThingFrom[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTaken[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_TakenAndReplaced[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PokeHoldingItemCantMail[] = _("This POKéMON is holding an item.\nIt cannot hold MAIL.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailTransferredMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_BagFullCannotRemoveItem[] = _("The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_BagFullCannotRemoveItem[] = _("The BAG is full. The POKéMON's\nitem could not be removed.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_LearnedMove[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!"); -const u8 gOtherText_NotCompatible[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be learned.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_NotCompatible[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can't be learned.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WantsToLearn[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?"); const u8 gOtherText_StopTryingTo[] = _("Stop trying to teach\n{STR_VAR_2}?"); const u8 gOtherText_DidNotLearnMove2[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WhichMoveToForget2[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ForgetMove123_2[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}... {PAUSE 15}... {PAUSE 15}... {PAUSE 15}{PLAY_SE SE_KON}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd...{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_AlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_HPRestoredBy[] = _("{STR_VAR_1}’s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_HPRestoredBy[] = _("{STR_VAR_1}'s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredPoisoning[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_CuredParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_WokeUp[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_BurnHealed[] = _("{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_BurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_PPRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_RegainedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_BecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_PPIncreased[] = _("{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_PPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_ElevatedTo[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}."); -const u8 gOtherText_WasRaised[] = _("{STR_VAR_1}’s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_WasRaised[] = _("{STR_VAR_1}'s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_SnapConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_GotOverLove[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}"); const u8 OtherText_ChoosePoke[] = _("Choose a POKéMON."); @@ -377,10 +377,10 @@ const u8 OtherText_TeachWhat[] = _("Teach which POKéMON?"); const u8 OtherText_UseWhat[] = _("Use on which POKéMON?"); const u8 OtherText_GiveWhat[] = _("Give to which POKéMON?"); const u8 OtherText_DoWhat[] = _("Do what with {STR_VAR_1}?"); -const u8 OtherText_NothingToCut[] = _("There’s nothing to CUT."); -const u8 OtherText_CantSurf[] = _("You can’t SURF here."); -const u8 OtherText_AlreadySurfing[] = _("You’re already SURFING."); -const u8 OtherText_CantUseThatHere[] = _("Can’t use that here."); +const u8 OtherText_NothingToCut[] = _("There's nothing to CUT."); +const u8 OtherText_CantSurf[] = _("You can't SURF here."); +const u8 OtherText_AlreadySurfing[] = _("You're already SURFING."); +const u8 OtherText_CantUseThatHere[] = _("Can't use that here."); const u8 OtherText_RestoreWhatMove[] = _("Restore which move?"); const u8 OtherText_BoostPP[] = _("Boost PP of which move?"); const u8 OtherText_DoWhatWithItem[] = _("Do what with an item?"); @@ -388,7 +388,7 @@ const u8 OtherText_NoPokeForBattle[] = _("No POKéMON for battle!"); const u8 OtherText_ChoosePoke2[] = _("Choose a POKéMON."); const u8 OtherText_NotEnoughHP[] = _("Not enough HP..."); const u8 OtherText_ThreePokeNeeded[] = _("Three POKéMON are needed."); -const u8 OtherText_PokeCantBeSame[] = _("POKéMON can’t be the same."); +const u8 OtherText_PokeCantBeSame[] = _("POKéMON can't be the same."); const u8 OtherText_NoIdenticalHoldItems[] = _("No identical hold items."); const u8 OtherText_TeachWhichPoke[] = _("Teach which POKéMON?"); const u8 gOtherText_Attack[] = _("ATTACK"); @@ -420,9 +420,9 @@ const u8 OtherText_Info[] = _("INFO"); const u8 gOtherText_EggLongTime[] = _("It looks like this EGG will\ntake a long time to hatch."); const u8 gOtherText_EggSomeTime[] = _("What will hatch from this?\nIt will take some time."); const u8 gOtherText_EggSoon[] = _("It moves occasionally.\nIt should hatch soon."); -const u8 gOtherText_EggAbout[] = _("It’s making sounds.\nIt’s about to hatch!"); -const u8 gOtherText_CantForgetHMs[] = _("HM moves can’t be\nforgotten now."); -const u8 gOtherText_PlayersBase[] = _("’s BASE"); +const u8 gOtherText_EggAbout[] = _("It's making sounds.\nIt's about to hatch!"); +const u8 gOtherText_CantForgetHMs[] = _("HM moves can't be\nforgotten now."); +const u8 gOtherText_PlayersBase[] = _("'s BASE"); const u8 gOtherText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?"); const u8 gOtherText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}"); @@ -446,13 +446,13 @@ const u8 SecretBaseText_Cushion[] = _("CUSHION"); const u8 gSecretBaseText_GoldRank[] = _("GOLD"); const u8 gSecretBaseText_SilverRank[] = _("SILVER"); const u8 gSecretBaseText_PlaceItHere[] = _("Place it here?"); -const u8 gSecretBaseText_CantBePlacedHere[] = _("It can’t be placed here."); +const u8 gSecretBaseText_CantBePlacedHere[] = _("It can't be placed here."); const u8 gSecretBaseText_CancelDecorating[] = _("Cancel decorating?"); const u8 gSecretBaseText_InUseAlready[] = _("This is in use already."); const u8 gSecretBaseText_NoMoreDecor[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}."); -const u8 gSecretBaseText_NoMoreDecor2[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$This can’t be placed here.\nIt must be on a DESK, etc."); -const u8 gSecretBaseText_DecorCantPlace[] = _("This decoration can’t be placed in\nyour own room."); -const u8 gSecretBaseText_DecorInUse[] = _("This decoration is in use.\nIt can’t be thrown away."); +const u8 gSecretBaseText_NoMoreDecor2[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$This can't be placed here.\nIt must be on a DESK, etc."); +const u8 gSecretBaseText_DecorCantPlace[] = _("This decoration can't be placed in\nyour own room."); +const u8 gSecretBaseText_DecorInUse[] = _("This decoration is in use.\nIt can't be thrown away."); const u8 gSecretBaseText_WillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?"); const u8 gSecretBaseText_DecorThrownAway[] = _("The decoration item was thrown away."); const u8 gSecretBaseText_StopPuttingAwayDecor[] = _("Stop putting away decorations?"); @@ -483,8 +483,8 @@ const u8 gOtherText_WithdrewThing[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).") const u8 OtherText_Read[] = _("READ"); const u8 gOtherText_MoveToBag[] = _("MOVE TO BAG"); const u8 OtherText_Give[] = _("GIVE"); -const u8 gOtherText_NoMailHere[] = _("There’s no MAIL here.{PAUSE_UNTIL_PRESS}"); -const u8 gOtherText_WhatWillYouDoMail[] = _("What would you like to do with\n{STR_VAR_1}’s MAIL?"); +const u8 gOtherText_NoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}"); +const u8 gOtherText_WhatWillYouDoMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?"); const u8 gOtherText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?"); const u8 gOtherText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}"); const u8 gOtherText_MailWasReturned[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}"); @@ -497,7 +497,7 @@ const u8 gOtherText_Winona[] = _("WINONA"); const u8 gOtherText_Phoebe[] = _("PHOEBE"); const u8 gOtherText_Glacia[] = _("GLACIA"); const u8 gContestText_ContestWinner[] = _("CONTEST WINNER\n"); -const u8 gOtherText_Unknown1[] = _("’s "); +const u8 gOtherText_Unknown1[] = _("'s "); const u8 OtherText_Cool[] = _("COOL "); const u8 OtherText_Beauty2[] = _("BEAUTY "); const u8 OtherText_Cute[] = _("CUTE "); @@ -509,16 +509,16 @@ const u8 OtherText_GoodLookingPoke[] = _("Hey, there!\nThe good-looking POKéMON const u8 OtherText_Terminator7[] = _(""); const u8 OtherText_MarvelousGreat[] = _("The marvelous, wonderful, and\nvery great "); const u8 OtherText_Terminator8[]= _(""); -const u8 OtherText_CenturyLastVenus[]= _("This century’s last Venus -\nthe beautiful "); +const u8 OtherText_CenturyLastVenus[]= _("This century's last Venus -\nthe beautiful "); const u8 OtherText_Terminator9[]= _(""); const u8 OtherText_Terminator10[]= _(""); -const u8 OtherText_DazzlingSmile[]= _("’s dazzling,\nglittering smile"); -const u8 OtherText_PokeCenterIdol[]= _("POKéMON CENTER’s super idol -\nthe incomparable "); +const u8 OtherText_DazzlingSmile[]= _("'s dazzling,\nglittering smile"); +const u8 OtherText_PokeCenterIdol[]= _("POKéMON CENTER's super idol -\nthe incomparable "); const u8 OtherText_Terminator11[]= _(""); const u8 OtherText_LovelyAndSweet[]= _("The lovely and sweet "); const u8 OtherText_Terminator12[]= _(""); const u8 OtherText_ThePretty[]= _("The pretty "); -const u8 OtherText_WinningPortrait[] = _("’s\nwinning portrait"); +const u8 OtherText_WinningPortrait[] = _("'s\nwinning portrait"); const u8 OtherText_GiveUsWink[] = _("Give us a wink!\nThe cutie POKéMON "); const u8 OtherText_Terminator13[] = _(""); const u8 OtherText_SmartnessMaestro[] = _("The smartness maestro -\nThe wise POKéMON "); @@ -526,7 +526,7 @@ const u8 OtherText_Terminator14[] = _(""); const u8 OtherText_ChosenPokeAmong[] = _("The chosen POKéMON -\nThe one among POKéMON "); const u8 OtherText_Terminator15[] = _(""); const u8 OtherText_TheExcellent[] = _("The excellent "); -const u8 OtherText_ItsMomentOfElegance[] = _("’s\nmoment of elegance"); +const u8 OtherText_ItsMomentOfElegance[] = _("'s\nmoment of elegance"); const u8 OtherText_PowerfullyMuscular[] = _("The powerfully muscular\nspeedster "); const u8 OtherText_Terminator16[] = _(""); const u8 OtherText_StrongErEst[] = _("The strong, stronger, and\nstrongest "); @@ -540,7 +540,7 @@ const u8 OtherText_Lilycove[] = _("LILYCOVE"); const u8 OtherText_Dewford[] = _("DEWFORD"); const u8 OtherText_Enter[] = _("ENTER"); const u8 OtherText_Info3[] = _("INFO"); -const u8 OtherText_WhatsAContest[] = _("What’s a CONTEST?"); +const u8 OtherText_WhatsAContest[] = _("What's a CONTEST?"); const u8 OtherText_TypesOfContest[] = _("Types of CONTESTS"); const u8 OtherText_Ranks[] = _("Ranks"); const u8 OtherText_Judging[] = _("Judging"); @@ -684,9 +684,9 @@ const u8 OtherText_Balls[] = _("BALLS"); const u8 OtherText_TMsHMs[] = _("TMs & HMs"); const u8 OtherText_Berries[] = _("BERRIES"); -const u8 gPCText_SomeonesPC[] = _("SOMEONE’S PC"); -const u8 gPCText_LanettesPC[] = _("LANETTE’S PC"); -const u8 gPCText_PlayersPC[] = _("{PLAYER}’s PC"); +const u8 gPCText_SomeonesPC[] = _("SOMEONE'S PC"); +const u8 gPCText_LanettesPC[] = _("LANETTE'S PC"); +const u8 gPCText_PlayersPC[] = _("{PLAYER}'s PC"); const u8 gPCText_HallOfFame[] = _("HALL OF FAME"); const u8 gPCText_LogOff[] = _("LOG OFF"); @@ -739,11 +739,11 @@ const u8 PCText_ReleasePoke[] = _("Release this POKéMON?"); const u8 PCText_WasReleased[] = _(" was released."); const u8 PCText_ByeBye[] = _("Bye-bye, !"); const u8 PCText_MarkPoke[] = _("Mark your POKéMON."); -const u8 PCText_LastPoke[] = _("That’s your last POKéMON!"); -const u8 PCText_PartyFull[] = _("Your party’s full!"); -const u8 PCText_HoldingPoke[] = _("You’re holding a POKéMON!"); +const u8 PCText_LastPoke[] = _("That's your last POKéMON!"); +const u8 PCText_PartyFull[] = _("Your party's full!"); +const u8 PCText_HoldingPoke[] = _("You're holding a POKéMON!"); const u8 PCText_WhichOneWillTake[] = _("Which one will you take?"); -const u8 PCText_CantReleaseEgg[] = _("You can’t release an EGG."); +const u8 PCText_CantReleaseEgg[] = _("You can't release an EGG."); const u8 PCText_ContinueBox[] = _("Continue BOX operations?"); const u8 PCText_CameBack[] = _(" came back!"); const u8 PCText_Worried[] = _("Was it worried about you?"); @@ -816,7 +816,7 @@ const u8 PCText_ReturnToCondition[] = _("{CLEAR 0}Return to the CONDITION menu." const u8 gOtherText_NumberRegistered[] = _("No. registered"); const u8 gOtherText_NumberBattles[] = _("No. of battles"); const u8 gOtherText_Strategy[] = _("{PALETTE 5}STRATEGY"); -const u8 gOtherText_TrainersPokemon[] = _("{PALETTE 5}TRAINER’S POKéMON"); +const u8 gOtherText_TrainersPokemon[] = _("{PALETTE 5}TRAINER'S POKéMON"); const u8 gOtherText_SelfIntroduction[] = _("{PALETTE 5}SELF-INTRODUCTION"); const u8 gOtherText_Nature2[] = _("NATURE/"); const u8 gOtherText_InParty[] = _("IN PARTY"); @@ -832,9 +832,9 @@ const u8 OtherText_WithFourPhrases[] = _("With four phrases,"); const u8 OtherText_CombineNinePhrasesPage1[] = _("Combine nine phrases and"); const u8 OtherText_CombineNinePhrasesPage2[] = _("make a message."); const u8 OtherText_ImproveBardSongPage1[] = _("Change just one word or phrase"); -const u8 OtherText_ImproveBardSongPage2[] = _("and improve the BARD’s song."); +const u8 OtherText_ImproveBardSongPage2[] = _("and improve the BARD's song."); const u8 OtherText_YourProfile[] = _("Your profile "); -const u8 OtherText_YourFeelingBattle[] = _("Your feeling at the battle’s start"); +const u8 OtherText_YourFeelingBattle[] = _("Your feeling at the battle's start"); const u8 OtherText_SetWinMessage[] = _("What you say if you win a battle"); const u8 OtherText_SetLossMessage[] = _("What you say if you lose a battle"); const u8 OtherText_TheAnswer[] = _("The answer"); @@ -845,7 +845,7 @@ const u8 OtherText_CombineTwoPhrasesPage1[] = _("Combine two phrases and"); const u8 OtherText_CombineTwoPhrasesPage2[] = _("make a trendy saying."); const u8 OtherText_ConfirmTrendyPage1[] = _("The trendy saying"); const u8 OtherText_ConfirmTrendyPage2[] = _("is as shown. Okay?"); -const u8 OtherText_HipsterPage1[] = _("I’ll combine two phrases and"); +const u8 OtherText_HipsterPage1[] = _("I'll combine two phrases and"); const u8 OtherText_HipsterPage2[] = _("teach you a good saying."); const u8 gOtherText_TextDeletedConfirmPage1[] = _("All the text being edited will"); @@ -854,21 +854,21 @@ const u8 gOtherText_QuitEditing[] = _("Quit editing?"); const u8 gOtherText_EditedTextNoSavePage1[] = _("The edited text will not be saved."); const u8 gOtherText_EditedTextNoSavePage2[] = _("Is that okay?"); const u8 gOtherText_EnterAPhraseOrWord[] = _("Please enter a phrase or word."); -const u8 gOtherText_TextNoDelete[] = _("The entire text can’t be deleted."); +const u8 gOtherText_TextNoDelete[] = _("The entire text can't be deleted."); const u8 gOtherText_OnlyOnePhrase[] = _("Only one phrase may be changed."); const u8 gOtherText_OriginalSongRestored[] = _("The original song will be restored."); -const u8 gOtherText_TrendyAlready[] = _("That’s trendy already!"); +const u8 gOtherText_TrendyAlready[] = _("That's trendy already!"); const u8 gOtherText_CombineTwoPhrases[] = _("Combine two words or phrases."); const u8 gOtherText_QuitGivingInfo[] = _("Quit giving information?"); const u8 gOtherText_StopGivingMail[] = _("Stop giving the POKéMON MAIL?"); const u8 gOtherText_Profile[] = _("PROFILE"); -const u8 gOtherText_AtBattleStart[] = _("At the battle’s start."); +const u8 gOtherText_AtBattleStart[] = _("At the battle's start."); const u8 gOtherText_UponWinningBattle[] = _("Upon winning a battle."); const u8 gOtherText_UponLosingBattle[] = _("Upon losing a battle."); // mauville_man? -const u8 gOtherText_TheBardsSong[] = _("The BARD’s Song"); -const u8 gOtherText_WhatsHipHappening[] = _("What’s hip and happening?"); +const u8 gOtherText_TheBardsSong[] = _("The BARD's Song"); +const u8 gOtherText_WhatsHipHappening[] = _("What's hip and happening?"); const u8 gOtherText_Interview[] = _("Interview"); const u8 gOtherText_GoodSaying[] = _("Good saying"); const u8 OtherText_SoPretty[] = _(" so pretty!"); @@ -881,16 +881,16 @@ const u8 OtherText_SoAmusing[] = _(" so amusing!"); const u8 OtherText_SoMagical[] = _(" so magical!"); const u8 gOtherText_Is[] = _(" is"); -const u8 gOtherText_DontYouAgree[] = _("\nDon’t you agree?"); +const u8 gOtherText_DontYouAgree[] = _("\nDon't you agree?"); const u8 OtherText_WantVacationNicePlace[] = _("I so want to go on a vacation.\nWould you happen to know a nice place?"); -const u8 OtherText_BoughtCrayonsIsNice[] = _("I bought crayons with 120 colors!\nDon’t you think that’s nice?"); -const u8 OtherText_IfWeCouldFloat[] = _("Wouldn’t it be nice if we could float\naway on a cloud of bubbles?"); +const u8 OtherText_BoughtCrayonsIsNice[] = _("I bought crayons with 120 colors!\nDon't you think that's nice?"); +const u8 OtherText_IfWeCouldFloat[] = _("Wouldn't it be nice if we could float\naway on a cloud of bubbles?"); const u8 OtherText_SandWashesAwayMakeSad[] = _("When you write on a sandy beach,\nthey wash away. It makes me sad."); -const u8 OtherText_WhatsBottomSeaLike[] = _("What’s the bottom of the sea like?\nJust once I would so love to go!"); +const u8 OtherText_WhatsBottomSeaLike[] = _("What's the bottom of the sea like?\nJust once I would so love to go!"); const u8 OtherText_SeeSettingSun[] = _("When you see the setting sun, does it\nmake you want to go home?"); -const u8 OtherText_LyingInGreenGrass[] = _("Lying back in the green grass...\nOh, it’s so, so nice!"); -const u8 OtherText_SecretBasesWonderful[] = _("SECRET BASES are so wonderful!\nCan’t you feel the excitement?"); +const u8 OtherText_LyingInGreenGrass[] = _("Lying back in the green grass...\nOh, it's so, so nice!"); +const u8 OtherText_SecretBasesWonderful[] = _("SECRET BASES are so wonderful!\nCan't you feel the excitement?"); const u8 OtherText_PokeLeague[] = _("POKéMON LEAGUE"); const u8 OtherText_PokeCenter[] = _("POKéMON CENTER"); @@ -905,7 +905,7 @@ const u8 OtherText_Toughness[] = _("Toughness "); const u8 gOtherText_WasEnhanced[] = _("was enhanced!"); const u8 gOtherText_NothingChanged[] = _("Nothing changed!"); -const u8 gOtherText_WontEat[] = _("It won’t eat anymore..."); +const u8 gOtherText_WontEat[] = _("It won't eat anymore..."); const u8 gSystemText_SaveFailedBackupCheck[] = _("Save failed.\nChecking the backup memory...\nPlease wait.\n{COLOR RED}“Time required: 1 minute”"); const u8 gSystemText_BackupDamagedGameContinue[] = _("The backup memory is damaged or\nthe internal battery has run dry.\nThe game can be played. However,\nprogress cannot be saved."); @@ -925,9 +925,9 @@ const u8 gSystemText_PleaseResetTime[] = _("Please reset the time."); const u8 gSystemText_ClockResetDataSave[] = _("The clock has been reset.\nData will be saved. Please wait."); const u8 gSystemText_SaveCompleted[] = _("Save completed."); const u8 gSystemText_SaveFailed[] = _("Save failed..."); -const u8 gSystemText_NoSaveFileNoTime[] = _("There is no save file, so the time\ncan’t be set."); +const u8 gSystemText_NoSaveFileNoTime[] = _("There is no save file, so the time\ncan't be set."); const u8 gSystemText_ClockAdjustmentUsable[] = _("The in-game clock adjustment system\nis now useable."); -const u8 gSystemText_Saving[] = _("SAVING...\nDON’T TURN OFF THE POWER."); +const u8 gSystemText_Saving[] = _("SAVING...\nDON'T TURN OFF THE POWER."); #elif GERMAN @@ -967,7 +967,7 @@ const u8 gSaveFileCorruptMessage[] = _("Der Spielstand ist beschädigt. Der\nvor const u8 gSaveFileDeletedMessage[] = _("Der Spielstand wurde gelöscht."); // system text 3 -const u8 gBoardNotInstalledMessage[] = _("Das ‘1M Sub-circuit Board’\nist nicht installiert."); +const u8 gBoardNotInstalledMessage[] = _("Das ‘1M Sub-circuit Board'\nist nicht installiert."); const u8 gBatteryDryMessage[] = _("Interne Batterie ist verbraucht.\nSpiel kann fortgesetzt werden.\pAber zeitbasierende Spiel-Events\nwerden nicht mehr initiiert."); // main menu text 2 @@ -1073,7 +1073,7 @@ const u8 gOtherText_Level3[] = _("Lv."); const u8 gOtherText_IDNumber[] = _("ID.Nr. /"); const u8 gOtherText_Name[] = _("NAME /"); const u8 gOtherText_IDNumber2[] = _("ID.Nr. /"); -const u8 gOtherText_BirchInTrouble[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRK ist in Schwierigkeiten!\nSchnapp’ dir ein POKéMON und hilf ihm!"); +const u8 gOtherText_BirchInTrouble[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRK ist in Schwierigkeiten!\nSchnapp' dir ein POKéMON und hilf ihm!"); const u8 gOtherText_DoYouChoosePoke[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}Wählst du dieses POKéMON?"); const u8 gOtherText_Poke[] = _("POKéMON"); |