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-rw-r--r--src/trainer_see.c455
1 files changed, 0 insertions, 455 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
deleted file mode 100644
index feb35c67c..000000000
--- a/src/trainer_see.c
+++ /dev/null
@@ -1,455 +0,0 @@
-#include "global.h"
-#include "trainer_see.h"
-#include "battle_setup.h"
-#include "field_effect.h"
-#include "field_map_obj.h"
-#include "field_player_avatar.h"
-#include "script.h"
-#include "sprite.h"
-#include "task.h"
-#include "util.h"
-
-extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16);
-extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *);
-extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
-
-extern struct SpriteTemplate gSpriteTemplate_839B510;
-extern struct SpriteTemplate gSpriteTemplate_839B528;
-
-bool8 CheckTrainers(void)
-{
- u8 i;
-
- for (i = 0; i < 16; i++)
- {
- if ( gMapObjects[i].active )
- if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 )
- if ( CheckTrainer(i) )
- return TRUE;
- }
- return FALSE;
-}
-
-bool8 CheckTrainer(u8 trainer)
-{
- u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer);
-
- if (GetTrainerFlagFromScriptPointer(scriptPtr))
- return FALSE;
- else
- {
- struct MapObject *trainerObj = &gMapObjects[trainer];
- u8 canApproach = TrainerCanApproachPlayer(trainerObj);
-
- if (canApproach != 0)
- {
- TrainerWantsBattle(trainer, scriptPtr);
- sub_80842C8(trainerObj, (canApproach - 1));
- return TRUE;
- }
- else
- {
- return FALSE;
- }
- }
-}
-
-bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
-{
- s16 x, y;
- u8 i;
- u8 playerCoord;
-
- PlayerGetDestCoords(&x, &y);
- if ( trainerObj->trainerType == 1 ) // trainers that don't spin
- {
- playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18);
- }
- else // spinners
- {
- for (i = 0; i < 4; i++)
- {
- playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
- return playerCoord;
- }
- return FALSE;
- }
-}
-
-bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
-{
- if ( trainerObj->coords2.x == x
- && y > trainerObj->coords2.y
- && y <= trainerObj->coords2.y + vision )
- return (y - trainerObj->coords2.y);
- else
- return FALSE;
-}
-
-bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
-{
- if ( trainerObj->coords2.x == x
- && y < trainerObj->coords2.y
- && y >= trainerObj->coords2.y - vision )
- return (trainerObj->coords2.y - y);
- else
- return FALSE;
-}
-
-bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
-{
- if ( trainerObj->coords2.y == y
- && x < trainerObj->coords2.x
- && x >= trainerObj->coords2.x - vision )
- return (trainerObj->coords2.x - x);
- else
- return FALSE;
-}
-
-bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
-{
- if ( trainerObj->coords2.y == y
- && x > trainerObj->coords2.x
- && x <= trainerObj->coords2.x + vision )
- return (x - trainerObj->coords2.x);
- else
- return FALSE;
-}
-
-#ifdef BUGFIX_TRAINERAPPROACH
-#define COLLISION_MASK ~1
-#else
-#define COLLISION_MASK 1
-#endif
-
-bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction)
-{
- s16 x, y;
- u8 unk19_temp;
- u8 unk19b_temp;
- u8 i;
- u8 var;
-
- if (!playerCoord)
- return FALSE;
-
- x = trainerObj->coords2.x;
- y = trainerObj->coords2.y;
-
- for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y))
- {
- var = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
-
- if (var && (var & COLLISION_MASK))
- return FALSE;
- }
-
- // preserve mapobj_unk_19 before clearing.
- unk19_temp = trainerObj->mapobj_unk_19;
- unk19b_temp = trainerObj->mapobj_unk_19b;
- trainerObj->mapobj_unk_19 = 0;
- trainerObj->mapobj_unk_19b = 0;
-
- var = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
-
- trainerObj->mapobj_unk_19 = unk19_temp;
- trainerObj->mapobj_unk_19b = unk19b_temp;
- if (var == 4)
- return playerCoord;
-
- return FALSE;
-}
-
-void sub_80842C8(struct MapObject *trainerObj, u8 taskId)
-{
- struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)];
-
- task->data[1] = (u32)(trainerObj) >> 16;
- task->data[2] = (u32)(trainerObj);
- task->data[3] = taskId;
-}
-
-void sub_80842FC(TaskFunc func)
-{
- TaskFunc func2 = RunTrainerSeeFuncList;
- u8 taskId = FindTaskIdByFunc(func2);
-
- SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func);
- gTasks[taskId].data[0] = 1;
- func2(taskId);
-}
-
-void RunTrainerSeeFuncList(u8 taskId)
-{
- struct Task *task = &gTasks[taskId];
- struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2]));
-
- if (!trainerObj->active)
- SwitchTaskToFollowupFunc(taskId);
- else
- while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj));
-}
-
-u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments.
-{
- return 0;
-}
-
-s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- u8 direction;
-
- FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
- FieldEffectStart(0);
-
- direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
-
- FieldObjectSetSpecialAnim(trainerObj, direction);
- task->data[0]++;
- return 1;
-}
-
-s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (FieldEffectActiveListContains(0))
- return 0;
- else
- {
- task->data[0]++;
- if ((u8)(trainerObj->animPattern - 57) <= 1)
- task->data[0] = 6;
- if (trainerObj->animPattern == 63)
- task->data[0] = 8;
- return 1;
- }
-}
-
-s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- {
- if (task->data[3])
- {
- FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
- task->data[3]--;
- }
- else
- {
- FieldObjectSetSpecialAnim(trainerObj, 0x3E);
- task->data[0]++;
- }
- }
- return 0;
-}
-
-s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- struct MapObject *playerObj;
-
- if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- return 0;
-
- npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
- sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
- sub_805C754(trainerObj);
-
- playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
- && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
- return 0;
-
- sub_80597E8();
- FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
- task->data[0]++;
- return 0;
-}
-
-s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
-{
- struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
-
- if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(playerObj) )
- SwitchTaskToFollowupFunc(taskId);
-
- return 0;
-}
-
-s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- {
- FieldObjectSetSpecialAnim(trainerObj, 0x59);
- task->data[0]++;
- }
- return 0;
-}
-
-s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) )
- task->data[0] = 3;
-
- return 0;
-}
-
-s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- {
- FieldObjectSetSpecialAnim(trainerObj, 0x3E);
- task->data[0]++;
- }
- return 0;
-}
-
-s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
- {
- gUnknown_0202FF84[0] = trainerObj->coords2.x;
- gUnknown_0202FF84[1] = trainerObj->coords2.y;
- gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1;
- gUnknown_0202FF84[3] = 2;
- task->data[4] = FieldEffectStart(49);
- task->data[0]++;
- }
- return 0;
-}
-
-s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- struct Sprite *sprite;
-
- if (gSprites[task->data[4]].animCmdIndex == 2)
- {
- trainerObj->mapobj_bit_26 = 0;
- trainerObj->mapobj_bit_2 = 1;
-
- sprite = &gSprites[trainerObj->spriteId];
- sprite->oam.priority = 2;
- FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
- FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
- task->data[0]++;
- }
- return 0;
-}
-
-s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
-{
- if (!FieldEffectActiveListContains(49))
- task->data[0] = 3;
-
- return 0;
-}
-
-void sub_80846E4(u8 taskId)
-{
- struct Task *task = &gTasks[taskId];
- struct MapObject *mapObj;
-
- // another mapObj loaded into by loadword?
- LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
- if (!task->data[7])
- {
- FieldObjectClearAnim(mapObj);
- task->data[7]++;
- }
- gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
- if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
- {
- npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
- sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
- DestroyTask(taskId);
- }
- else
- mapObj->mapobj_bit_7 = 0;
-}
-
-void sub_8084794(struct MapObject *var)
-{
- StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
-}
-
-void sub_80847C8(void)
-{
- sub_80842FC(sub_80847D8);
-}
-
-void sub_80847D8(u8 taskId)
-{
- DestroyTask(taskId);
- EnableBothScriptContexts();
-}
-
-u8 FldEff_ExclamationMarkIcon1(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 0, 0);
-
- return 0;
-}
-
-u8 FldEff_ExclamationMarkIcon2(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 33, 1);
-
- return 0;
-}
-
-u8 FldEff_HeartIcon(void)
-{
- u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
-
- if (spriteId != 64)
- sub_8084894(&gSprites[spriteId], 46, 0);
-
- return 0;
-}
-
-void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
-{
- sprite->oam.priority = 1;
- sprite->coordOffsetEnabled = 1;
-
- sprite->data0 = gUnknown_0202FF84[0];
- sprite->data1 = gUnknown_0202FF84[1];
- sprite->data2 = gUnknown_0202FF84[2];
- sprite->data3 = -5;
- sprite->data7 = a2;
-
- StartSpriteAnim(sprite, a3);
-}
-
-void objc_exclamation_mark_probably(struct Sprite *sprite)
-{
- u8 mapObjId;
-
- if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
- || sprite->animEnded)
- {
- FieldEffectStop(sprite, (u8)sprite->data7);
- }
- else
- {
- struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
- sprite->data4 += sprite->data3;
- sprite->pos1.x = mapObjSprite->pos1.x;
- sprite->pos1.y = mapObjSprite->pos1.y - 16;
- sprite->pos2.x = mapObjSprite->pos2.x;
- sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
- if (sprite->data4)
- sprite->data3++;
- else
- sprite->data3 = 0;
- }
-}