diff options
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r-- | src/trainer_see.c | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c index 4c51670cb..c03295540 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -13,21 +13,21 @@ static bool8 CheckTrainer(u8); static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); static void objc_exclamation_mark_probably(struct Sprite *sprite); -static bool8 TrainerCanApproachPlayer(struct MapObject *); -static void sub_80842C8(struct MapObject *, u8); -static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction); +static bool8 TrainerCanApproachPlayer(struct EventObject *); +static void sub_80842C8(struct EventObject *, u8); +static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction); static void RunTrainerSeeFuncList(u8 taskId); const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); -static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) = +static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *, s16, s16, s16) = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, @@ -37,21 +37,21 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, bool8 CheckTrainers(void) { - u8 mapObjId; + u8 eventObjId; - for (mapObjId = 0; mapObjId < 16; mapObjId++) + for (eventObjId = 0; eventObjId < 16; eventObjId++) { - if (gMapObjects[mapObjId].active - && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3) - && CheckTrainer(mapObjId)) + if (gEventObjects[eventObjId].active + && (gEventObjects[eventObjId].trainerType == 1 || gEventObjects[eventObjId].trainerType == 3) + && CheckTrainer(eventObjId)) return TRUE; } return FALSE; } -static bool8 CheckTrainer(u8 mapObjId) +static bool8 CheckTrainer(u8 eventObjId) { - u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId); + u8 *scriptPtr = GetEventObjectScriptPointerByEventObjectId(eventObjId); if (GetTrainerFlagFromScriptPointer(scriptPtr)) { @@ -59,12 +59,12 @@ static bool8 CheckTrainer(u8 mapObjId) } else { - struct MapObject *trainerObj = &gMapObjects[mapObjId]; + struct EventObject *trainerObj = &gEventObjects[eventObjId]; bool8 canApproach = TrainerCanApproachPlayer(trainerObj); if (canApproach) { - TrainerWantsBattle(mapObjId, scriptPtr); + TrainerWantsBattle(eventObjId, scriptPtr); sub_80842C8(trainerObj, (canApproach - 1)); return TRUE; } @@ -75,7 +75,7 @@ static bool8 CheckTrainer(u8 mapObjId) } } -static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) +static bool8 TrainerCanApproachPlayer(struct EventObject *trainerObj) { s16 x, y; u8 i; @@ -100,7 +100,7 @@ static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) } // Returns how far south the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y > trainerObj->currentCoords.y @@ -111,7 +111,7 @@ static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 rang } // Returns how far north the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y < trainerObj->currentCoords.y @@ -122,7 +122,7 @@ static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 rang } // Returns how far west the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x < trainerObj->currentCoords.x @@ -133,7 +133,7 @@ static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range } // Returns how far east the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x > trainerObj->currentCoords.x @@ -149,7 +149,7 @@ static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range #define COLLISION_MASK 1 #endif -static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction) +static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; @@ -170,13 +170,13 @@ static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 a return FALSE; } - // preserve mapobj_unk_19 before clearing. + // preserve trainer sight range before clearing. unk19_temp = trainerObj->range.as_nybbles.x; unk19b_temp = trainerObj->range.as_nybbles.y; trainerObj->range.as_nybbles.x = 0; trainerObj->range.as_nybbles.y = 0; - collision = GetCollisionAtCoords((struct MapObject *)trainerObj, x, y, direction); + collision = GetCollisionAtCoords((struct EventObject *)trainerObj, x, y, direction); trainerObj->range.as_nybbles.x = unk19_temp; trainerObj->range.as_nybbles.y = unk19b_temp; @@ -189,7 +189,7 @@ static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 a #define tTrainerObjHi data[1] #define tTrainerObjLo data[2] -static void sub_80842C8(struct MapObject *trainerObj, u8 b) +static void sub_80842C8(struct EventObject *trainerObj, u8 b) { u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); struct Task *task = &gTasks[taskId]; @@ -209,20 +209,20 @@ static void sub_80842FC(TaskFunc followupFunc) taskFunc(taskId); } -static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_8084394(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084398(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_808441C(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084478(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084534(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084578(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084654(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) = +static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) = { sub_8084394, sub_8084398, @@ -241,7 +241,7 @@ static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct static void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); + struct EventObject *trainerObj = (struct EventObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); if (!trainerObj->active) { @@ -254,24 +254,24 @@ static void RunTrainerSeeFuncList(u8 taskId) } } -static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. +static bool8 sub_8084394(u8 taskId, struct Task *task, struct EventObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. { return FALSE; } -static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084398(u8 taskId, struct Task *task, struct EventObject *trainerObj) { u8 direction; - FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); direction = GetFaceDirectionMovementAction(trainerObj->facingDirection); - FieldObjectSetHeldMovement(trainerObj, direction); + EventObjectSetHeldMovement(trainerObj, direction); task->data[0]++; return TRUE; } -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct EventObject *trainerObj) { if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) { @@ -288,88 +288,88 @@ static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainer } } -static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_808441C(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (!(FieldObjectIsMovementOverridden(trainerObj)) || FieldObjectClearHeldMovementIfFinished(trainerObj)) + if (!(EventObjectIsMovementOverridden(trainerObj)) || EventObjectClearHeldMovementIfFinished(trainerObj)) { if (task->data[3]) { - FieldObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); + EventObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); task->data[3]--; } else { - FieldObjectSetHeldMovement(trainerObj, 0x3E); + EventObjectSetHeldMovement(trainerObj, 0x3E); task->data[0]++; } } return FALSE; } -static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084478(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - struct MapObject *playerObj; + struct EventObject *playerObj; - if (FieldObjectIsMovementOverridden(trainerObj) && !FieldObjectClearHeldMovementIfFinished(trainerObj)) + if (EventObjectIsMovementOverridden(trainerObj) && !EventObjectClearHeldMovementIfFinished(trainerObj)) return FALSE; SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - OverrideMovementTypeForMapObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - OverrideTemplateCoordsForMapObject(trainerObj); + OverrideMovementTypeForEventObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideTemplateCoordsForEventObject(trainerObj); - playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectIsMovementOverridden(playerObj) && !FieldObjectClearHeldMovementIfFinished(playerObj)) + playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (EventObjectIsMovementOverridden(playerObj) && !EventObjectClearHeldMovementIfFinished(playerObj)) return FALSE; sub_80597E8(); - FieldObjectSetHeldMovement(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); + EventObjectSetHeldMovement(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); task->data[0]++; return FALSE; } -static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. +static bool8 sub_8084534(u8 taskId, struct Task *task, struct EventObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. { - struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - if (!FieldObjectIsMovementOverridden(playerObj) - || FieldObjectClearHeldMovementIfFinished(playerObj)) + if (!EventObjectIsMovementOverridden(playerObj) + || EventObjectClearHeldMovementIfFinished(playerObj)) SwitchTaskToFollowupFunc(taskId); return FALSE; } -static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084578(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (!FieldObjectIsMovementOverridden(trainerObj) - || FieldObjectClearHeldMovementIfFinished(trainerObj)) + if (!EventObjectIsMovementOverridden(trainerObj) + || EventObjectClearHeldMovementIfFinished(trainerObj)) { - FieldObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); + EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); task->data[0]++; } return FALSE; } -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (FieldObjectClearHeldMovementIfFinished(trainerObj)) + if (EventObjectClearHeldMovementIfFinished(trainerObj)) task->data[0] = 3; return FALSE; } -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (!FieldObjectIsMovementOverridden(trainerObj) - || FieldObjectClearHeldMovementIfFinished(trainerObj)) + if (!EventObjectIsMovementOverridden(trainerObj) + || EventObjectClearHeldMovementIfFinished(trainerObj)) { - FieldObjectSetHeldMovement(trainerObj, MOVEMENT_ACITON_FACE_PLAYER); + EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACITON_FACE_PLAYER); task->data[0]++; } return FALSE; } -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (FieldObjectCheckHeldMovementStatus(trainerObj)) + if (EventObjectCheckHeldMovementStatus(trainerObj)) { gFieldEffectArguments[0] = trainerObj->currentCoords.x; gFieldEffectArguments[1] = trainerObj->currentCoords.y; @@ -381,7 +381,7 @@ static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainer return FALSE; } -static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084654(u8 taskId, struct Task *task, struct EventObject *trainerObj) { struct Sprite *sprite; @@ -392,14 +392,14 @@ static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainer sprite = &gSprites[trainerObj->spriteId]; sprite->oam.priority = 2; - FieldObjectClearHeldMovementIfFinished(trainerObj); - FieldObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); + EventObjectClearHeldMovementIfFinished(trainerObj); + EventObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); task->data[0]++; } return FALSE; } -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct EventObject *trainerObj) { if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) task->data[0] = 3; @@ -407,7 +407,7 @@ static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainer return FALSE; } -static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) = +static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct EventObject *) = { sub_80845C8, sub_80845FC, @@ -418,29 +418,29 @@ static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject void sub_80846E4(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct MapObject *mapObj; + struct EventObject *eventObj; - // another mapObj loaded into by loadword? - LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj); + // another eventObj loaded into by loadword? + LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj); if (!task->data[7]) { - FieldObjectClearHeldMovement(mapObj); + EventObjectClearHeldMovement(eventObj); task->data[7]++; } - gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj); + gTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj); if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { - SetTrainerMovementType(mapObj, GetTrainerFacingDirectionMovementType(mapObj->facingDirection)); - OverrideMovementTypeForMapObject(mapObj, GetTrainerFacingDirectionMovementType(mapObj->facingDirection)); + SetTrainerMovementType(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); + OverrideMovementTypeForEventObject(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); DestroyTask(taskId); } else { - mapObj->heldMovementFinished = 0; + eventObj->heldMovementFinished = 0; } } -void sub_8084794(struct MapObject *var) +void sub_8084794(struct EventObject *var) { StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); } @@ -539,21 +539,21 @@ static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) static void objc_exclamation_mark_probably(struct Sprite *sprite) { - u8 mapObjId; + u8 eventObjId; - if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &mapObjId) + if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjId) || sprite->animEnded) { FieldEffectStop(sprite, (u8)sprite->data[7]); } else { - struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId]; + struct Sprite *eventObjSprite = &gSprites[gEventObjects[eventObjId].spriteId]; sprite->data[4] += sprite->data[3]; - sprite->pos1.x = mapObjSprite->pos1.x; - sprite->pos1.y = mapObjSprite->pos1.y - 16; - sprite->pos2.x = mapObjSprite->pos2.x; - sprite->pos2.y = mapObjSprite->pos2.y + sprite->data[4]; + sprite->pos1.x = eventObjSprite->pos1.x; + sprite->pos1.y = eventObjSprite->pos1.y - 16; + sprite->pos2.x = eventObjSprite->pos2.x; + sprite->pos2.y = eventObjSprite->pos2.y + sprite->data[4]; if (sprite->data[4]) sprite->data[3]++; else |