diff options
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r-- | src/trainer_see.c | 186 |
1 files changed, 93 insertions, 93 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c index edb178c4e..109bc612c 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -14,21 +14,21 @@ static bool8 CheckTrainer(u8); static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); static void objc_exclamation_mark_probably(struct Sprite *sprite); -static bool8 TrainerCanApproachPlayer(struct EventObject *); -static void sub_80842C8(struct EventObject *, u8); -static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction); +static bool8 TrainerCanApproachPlayer(struct ObjectEvent *); +static void sub_80842C8(struct ObjectEvent *, u8); +static bool8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction); static void RunTrainerSeeFuncList(u8 taskId); const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); -static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y); -static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *, s16, s16, s16) = +static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *, s16, s16, s16) = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, @@ -38,21 +38,21 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *, s16 bool8 CheckTrainers(void) { - u8 eventObjId; + u8 objEventId; - for (eventObjId = 0; eventObjId < 16; eventObjId++) + for (objEventId = 0; objEventId < 16; objEventId++) { - if (gEventObjects[eventObjId].active - && (gEventObjects[eventObjId].trainerType == 1 || gEventObjects[eventObjId].trainerType == 3) - && CheckTrainer(eventObjId)) + if (gObjectEvents[objEventId].active + && (gObjectEvents[objEventId].trainerType == 1 || gObjectEvents[objEventId].trainerType == 3) + && CheckTrainer(objEventId)) return TRUE; } return FALSE; } -static bool8 CheckTrainer(u8 eventObjId) +static bool8 CheckTrainer(u8 objEventId) { - const u8 *scriptPtr = GetEventObjectScriptPointerByEventObjectId(eventObjId); + const u8 *scriptPtr = GetObjectEventScriptPointerByObjectEventId(objEventId); if (GetTrainerFlagFromScriptPointer(scriptPtr)) { @@ -60,12 +60,12 @@ static bool8 CheckTrainer(u8 eventObjId) } else { - struct EventObject *trainerObj = &gEventObjects[eventObjId]; + struct ObjectEvent *trainerObj = &gObjectEvents[objEventId]; bool8 canApproach = TrainerCanApproachPlayer(trainerObj); if (canApproach) { - TrainerWantsBattle(eventObjId, scriptPtr); + TrainerWantsBattle(objEventId, scriptPtr); sub_80842C8(trainerObj, (canApproach - 1)); return TRUE; } @@ -76,7 +76,7 @@ static bool8 CheckTrainer(u8 eventObjId) } } -static bool8 TrainerCanApproachPlayer(struct EventObject *trainerObj) +static bool8 TrainerCanApproachPlayer(struct ObjectEvent *trainerObj) { s16 x, y; u8 i; @@ -101,7 +101,7 @@ static bool8 TrainerCanApproachPlayer(struct EventObject *trainerObj) } // Returns how far south the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y > trainerObj->currentCoords.y @@ -112,7 +112,7 @@ static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 ra } // Returns how far north the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y < trainerObj->currentCoords.y @@ -123,7 +123,7 @@ static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 ra } // Returns how far west the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x < trainerObj->currentCoords.x @@ -134,7 +134,7 @@ static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 ran } // Returns how far east the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x > trainerObj->currentCoords.x @@ -150,7 +150,7 @@ static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 ran #define COLLISION_MASK 1 #endif -static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction) +static bool8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; @@ -177,7 +177,7 @@ static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 trainerObj->range.as_nybbles.x = 0; trainerObj->range.as_nybbles.y = 0; - collision = GetCollisionAtCoords((struct EventObject *)trainerObj, x, y, direction); + collision = GetCollisionAtCoords((struct ObjectEvent *)trainerObj, x, y, direction); trainerObj->range.as_nybbles.x = unk19_temp; trainerObj->range.as_nybbles.y = unk19b_temp; @@ -190,7 +190,7 @@ static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 #define tTrainerObjHi data[1] #define tTrainerObjLo data[2] -static void sub_80842C8(struct EventObject *trainerObj, u8 b) +static void sub_80842C8(struct ObjectEvent *trainerObj, u8 b) { u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); struct Task *task = &gTasks[taskId]; @@ -210,20 +210,20 @@ static void sub_80842FC(TaskFunc followupFunc) taskFunc(taskId); } -static bool8 sub_8084394(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_8084398(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_808441C(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_8084478(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_8084534(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_8084578(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_8084654(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084394(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_8084398(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_808441C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_8084478(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_8084534(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_8084578(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_8084654(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); -static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) = +static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = { sub_8084394, sub_8084398, @@ -242,7 +242,7 @@ static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct static void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct EventObject *trainerObj = (struct EventObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); + struct ObjectEvent *trainerObj = (struct ObjectEvent *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); if (!trainerObj->active) { @@ -255,24 +255,24 @@ static void RunTrainerSeeFuncList(u8 taskId) } } -static bool8 sub_8084394(u8 taskId, struct Task *task, struct EventObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. +static bool8 sub_8084394(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. { return FALSE; } -static bool8 sub_8084398(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_8084398(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { u8 direction; - EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + ObjectEventGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); direction = GetFaceDirectionMovementAction(trainerObj->facingDirection); - EventObjectSetHeldMovement(trainerObj, direction); + ObjectEventSetHeldMovement(trainerObj, direction); task->data[0]++; return TRUE; } -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) { @@ -289,88 +289,88 @@ static bool8 sub_80843DC(u8 taskId, struct Task *task, struct EventObject *train } } -static bool8 sub_808441C(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_808441C(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (!(EventObjectIsMovementOverridden(trainerObj)) || EventObjectClearHeldMovementIfFinished(trainerObj)) + if (!(ObjectEventIsMovementOverridden(trainerObj)) || ObjectEventClearHeldMovementIfFinished(trainerObj)) { if (task->data[3]) { - EventObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); + ObjectEventSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); task->data[3]--; } else { - EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); task->data[0]++; } } return FALSE; } -static bool8 sub_8084478(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_8084478(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - struct EventObject *playerObj; + struct ObjectEvent *playerObj; - if (EventObjectIsMovementOverridden(trainerObj) && !EventObjectClearHeldMovementIfFinished(trainerObj)) + if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj)) return FALSE; SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - OverrideMovementTypeForEventObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); - OverrideTemplateCoordsForEventObject(trainerObj); + OverrideMovementTypeForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideTemplateCoordsForObjectEvent(trainerObj); - playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - if (EventObjectIsMovementOverridden(playerObj) && !EventObjectClearHeldMovementIfFinished(playerObj)) + playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; + if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj)) return FALSE; sub_80597E8(); - EventObjectSetHeldMovement(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); + ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); task->data[0]++; return FALSE; } -static bool8 sub_8084534(u8 taskId, struct Task *task, struct EventObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. +static bool8 sub_8084534(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. { - struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId]; - if (!EventObjectIsMovementOverridden(playerObj) - || EventObjectClearHeldMovementIfFinished(playerObj)) + if (!ObjectEventIsMovementOverridden(playerObj) + || ObjectEventClearHeldMovementIfFinished(playerObj)) SwitchTaskToFollowupFunc(taskId); return FALSE; } -static bool8 sub_8084578(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_8084578(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (!EventObjectIsMovementOverridden(trainerObj) - || EventObjectClearHeldMovementIfFinished(trainerObj)) + if (!ObjectEventIsMovementOverridden(trainerObj) + || ObjectEventClearHeldMovementIfFinished(trainerObj)) { - EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); task->data[0]++; } return FALSE; } -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (EventObjectClearHeldMovementIfFinished(trainerObj)) + if (ObjectEventClearHeldMovementIfFinished(trainerObj)) task->data[0] = 3; return FALSE; } -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (!EventObjectIsMovementOverridden(trainerObj) - || EventObjectClearHeldMovementIfFinished(trainerObj)) + if (!ObjectEventIsMovementOverridden(trainerObj) + || ObjectEventClearHeldMovementIfFinished(trainerObj)) { - EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); + ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER); task->data[0]++; } return FALSE; } -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { - if (EventObjectCheckHeldMovementStatus(trainerObj)) + if (ObjectEventCheckHeldMovementStatus(trainerObj)) { gFieldEffectArguments[0] = trainerObj->currentCoords.x; gFieldEffectArguments[1] = trainerObj->currentCoords.y; @@ -382,7 +382,7 @@ static bool8 sub_80845FC(u8 taskId, struct Task *task, struct EventObject *train return FALSE; } -static bool8 sub_8084654(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_8084654(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { struct Sprite *sprite; @@ -393,14 +393,14 @@ static bool8 sub_8084654(u8 taskId, struct Task *task, struct EventObject *train sprite = &gSprites[trainerObj->spriteId]; sprite->oam.priority = 2; - EventObjectClearHeldMovementIfFinished(trainerObj); - EventObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); + ObjectEventClearHeldMovementIfFinished(trainerObj); + ObjectEventSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); task->data[0]++; } return FALSE; } -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct EventObject *trainerObj) +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) { if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) task->data[0] = 3; @@ -408,7 +408,7 @@ static bool8 sub_80846C8(u8 taskId, struct Task *task, struct EventObject *train return FALSE; } -static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct EventObject *) = +static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct ObjectEvent *) = { sub_80845C8, sub_80845FC, @@ -419,29 +419,29 @@ static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct EventObje void sub_80846E4(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct EventObject *eventObj; + struct ObjectEvent *objEvent; - // another eventObj loaded into by loadword? - LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj); + // another objEvent loaded into by loadword? + LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent); if (!task->data[7]) { - EventObjectClearHeldMovement(eventObj); + ObjectEventClearHeldMovement(objEvent); task->data[7]++; } - gTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj); + gTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent); if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { - SetTrainerMovementType(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); - OverrideMovementTypeForEventObject(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); + SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); + OverrideMovementTypeForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection)); DestroyTask(taskId); } else { - eventObj->heldMovementFinished = 0; + objEvent->heldMovementFinished = 0; } } -void sub_8084794(struct EventObject *var) +void sub_8084794(struct ObjectEvent *var) { StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); } @@ -540,21 +540,21 @@ static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) static void objc_exclamation_mark_probably(struct Sprite *sprite) { - u8 eventObjId; + u8 objEventId; - if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjId) + if (TryGetObjectEventIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &objEventId) || sprite->animEnded) { FieldEffectStop(sprite, (u8)sprite->data[7]); } else { - struct Sprite *eventObjSprite = &gSprites[gEventObjects[eventObjId].spriteId]; + struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId]; sprite->data[4] += sprite->data[3]; - sprite->pos1.x = eventObjSprite->pos1.x; - sprite->pos1.y = eventObjSprite->pos1.y - 16; - sprite->pos2.x = eventObjSprite->pos2.x; - sprite->pos2.y = eventObjSprite->pos2.y + sprite->data[4]; + sprite->pos1.x = objEventSprite->pos1.x; + sprite->pos1.y = objEventSprite->pos1.y - 16; + sprite->pos2.x = objEventSprite->pos2.x; + sprite->pos2.y = objEventSprite->pos2.y + sprite->data[4]; if (sprite->data[4]) sprite->data[3]++; else |