diff options
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r-- | src/trainer_see.c | 210 |
1 files changed, 105 insertions, 105 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c index 2501d2c7f..c03295540 100644 --- a/src/trainer_see.c +++ b/src/trainer_see.c @@ -13,21 +13,21 @@ static bool8 CheckTrainer(u8); static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); static void objc_exclamation_mark_probably(struct Sprite *sprite); -static bool8 TrainerCanApproachPlayer(struct MapObject *); -static void sub_80842C8(struct MapObject *, u8); -static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction); +static bool8 TrainerCanApproachPlayer(struct EventObject *); +static void sub_80842C8(struct EventObject *, u8); +static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction); static void RunTrainerSeeFuncList(u8 taskId); const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); -static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y); -static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) = +static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *, s16, s16, s16) = { GetTrainerApproachDistanceSouth, GetTrainerApproachDistanceNorth, @@ -37,21 +37,21 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, bool8 CheckTrainers(void) { - u8 mapObjId; + u8 eventObjId; - for (mapObjId = 0; mapObjId < 16; mapObjId++) + for (eventObjId = 0; eventObjId < 16; eventObjId++) { - if (gMapObjects[mapObjId].active - && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3) - && CheckTrainer(mapObjId)) + if (gEventObjects[eventObjId].active + && (gEventObjects[eventObjId].trainerType == 1 || gEventObjects[eventObjId].trainerType == 3) + && CheckTrainer(eventObjId)) return TRUE; } return FALSE; } -static bool8 CheckTrainer(u8 mapObjId) +static bool8 CheckTrainer(u8 eventObjId) { - u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId); + u8 *scriptPtr = GetEventObjectScriptPointerByEventObjectId(eventObjId); if (GetTrainerFlagFromScriptPointer(scriptPtr)) { @@ -59,12 +59,12 @@ static bool8 CheckTrainer(u8 mapObjId) } else { - struct MapObject *trainerObj = &gMapObjects[mapObjId]; + struct EventObject *trainerObj = &gEventObjects[eventObjId]; bool8 canApproach = TrainerCanApproachPlayer(trainerObj); if (canApproach) { - TrainerWantsBattle(mapObjId, scriptPtr); + TrainerWantsBattle(eventObjId, scriptPtr); sub_80842C8(trainerObj, (canApproach - 1)); return TRUE; } @@ -75,7 +75,7 @@ static bool8 CheckTrainer(u8 mapObjId) } } -static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) +static bool8 TrainerCanApproachPlayer(struct EventObject *trainerObj) { s16 x, y; u8 i; @@ -100,7 +100,7 @@ static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) } // Returns how far south the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y > trainerObj->currentCoords.y @@ -111,7 +111,7 @@ static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 rang } // Returns how far north the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.x == x && y < trainerObj->currentCoords.y @@ -122,7 +122,7 @@ static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 rang } // Returns how far west the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x < trainerObj->currentCoords.x @@ -133,7 +133,7 @@ static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range } // Returns how far east the player is from trainer. 0 if out of trainer's sight. -static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->currentCoords.y == y && x > trainerObj->currentCoords.x @@ -149,7 +149,7 @@ static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range #define COLLISION_MASK 1 #endif -static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction) +static bool8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; @@ -165,18 +165,18 @@ static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 a for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y)) { - collision = sub_8060024(trainerObj, x, y, direction); + collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction); if (collision != 0 && (collision & COLLISION_MASK)) return FALSE; } - // preserve mapobj_unk_19 before clearing. + // preserve trainer sight range before clearing. unk19_temp = trainerObj->range.as_nybbles.x; unk19b_temp = trainerObj->range.as_nybbles.y; trainerObj->range.as_nybbles.x = 0; trainerObj->range.as_nybbles.y = 0; - collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction); + collision = GetCollisionAtCoords((struct EventObject *)trainerObj, x, y, direction); trainerObj->range.as_nybbles.x = unk19_temp; trainerObj->range.as_nybbles.y = unk19b_temp; @@ -189,7 +189,7 @@ static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 a #define tTrainerObjHi data[1] #define tTrainerObjLo data[2] -static void sub_80842C8(struct MapObject *trainerObj, u8 b) +static void sub_80842C8(struct EventObject *trainerObj, u8 b) { u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); struct Task *task = &gTasks[taskId]; @@ -209,20 +209,20 @@ static void sub_80842FC(TaskFunc followupFunc) taskFunc(taskId); } -static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj); -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj); +static bool8 sub_8084394(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084398(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_808441C(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084478(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084534(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084578(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_8084654(u8 taskId, struct Task *task, struct EventObject *trainerObj); +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct EventObject *trainerObj); -static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) = +static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) = { sub_8084394, sub_8084398, @@ -241,7 +241,7 @@ static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct static void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); + struct EventObject *trainerObj = (struct EventObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); if (!trainerObj->active) { @@ -254,122 +254,122 @@ static void RunTrainerSeeFuncList(u8 taskId) } } -static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. +static bool8 sub_8084394(u8 taskId, struct Task *task, struct EventObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments. { return FALSE; } -static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084398(u8 taskId, struct Task *task, struct EventObject *trainerObj) { u8 direction; - FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); - FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1); - direction = GetFaceDirectionAnimId(trainerObj->facingDirection); - FieldObjectSetSpecialAnim(trainerObj, direction); + EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]); + FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON); + direction = GetFaceDirectionMovementAction(trainerObj->facingDirection); + EventObjectSetHeldMovement(trainerObj, direction); task->data[0]++; return TRUE; } -static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80843DC(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (FieldEffectActiveListContains(0)) + if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON)) { return FALSE; } else { task->data[0]++; - if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58) + if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) task->data[0] = 6; - if (trainerObj->animPattern == 63) + if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN) task->data[0] = 8; return TRUE; } } -static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_808441C(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + if (!(EventObjectIsMovementOverridden(trainerObj)) || EventObjectClearHeldMovementIfFinished(trainerObj)) { if (task->data[3]) { - FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->facingDirection)); + EventObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection)); task->data[3]--; } else { - FieldObjectSetSpecialAnim(trainerObj, 0x3E); + EventObjectSetHeldMovement(trainerObj, 0x3E); task->data[0]++; } } return FALSE; } -static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084478(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - struct MapObject *playerObj; + struct EventObject *playerObj; - if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + if (EventObjectIsMovementOverridden(trainerObj) && !EventObjectClearHeldMovementIfFinished(trainerObj)) return FALSE; - npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->facingDirection)); - sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->facingDirection)); - sub_805C754(trainerObj); + SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideMovementTypeForEventObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection)); + OverrideTemplateCoordsForEventObject(trainerObj); - playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; - if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) + playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; + if (EventObjectIsMovementOverridden(playerObj) && !EventObjectClearHeldMovementIfFinished(playerObj)) return FALSE; sub_80597E8(); - FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->facingDirection))); + EventObjectSetHeldMovement(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); task->data[0]++; return FALSE; } -static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. +static bool8 sub_8084534(u8 taskId, struct Task *task, struct EventObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call. { - struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId]; + struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId]; - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(playerObj)) + if (!EventObjectIsMovementOverridden(playerObj) + || EventObjectClearHeldMovementIfFinished(playerObj)) SwitchTaskToFollowupFunc(taskId); return FALSE; } -static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084578(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + if (!EventObjectIsMovementOverridden(trainerObj) + || EventObjectClearHeldMovementIfFinished(trainerObj)) { - FieldObjectSetSpecialAnim(trainerObj, 0x59); + EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER); task->data[0]++; } return FALSE; } -static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845AC(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + if (EventObjectClearHeldMovementIfFinished(trainerObj)) task->data[0] = 3; return FALSE; } -static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845C8(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) - || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj)) + if (!EventObjectIsMovementOverridden(trainerObj) + || EventObjectClearHeldMovementIfFinished(trainerObj)) { - FieldObjectSetSpecialAnim(trainerObj, 0x3E); + EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACITON_FACE_PLAYER); task->data[0]++; } return FALSE; } -static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80845FC(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj)) + if (EventObjectCheckHeldMovementStatus(trainerObj)) { gFieldEffectArguments[0] = trainerObj->currentCoords.x; gFieldEffectArguments[1] = trainerObj->currentCoords.y; @@ -381,7 +381,7 @@ static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainer return FALSE; } -static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_8084654(u8 taskId, struct Task *task, struct EventObject *trainerObj) { struct Sprite *sprite; @@ -392,22 +392,22 @@ static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainer sprite = &gSprites[trainerObj->spriteId]; sprite->oam.priority = 2; - FieldObjectClearAnimIfSpecialAnimFinished(trainerObj); - FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->facingDirection)); + EventObjectClearHeldMovementIfFinished(trainerObj); + EventObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection)); task->data[0]++; } return FALSE; } -static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj) +static bool8 sub_80846C8(u8 taskId, struct Task *task, struct EventObject *trainerObj) { - if (!FieldEffectActiveListContains(49)) + if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) task->data[0] = 3; return FALSE; } -static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) = +static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct EventObject *) = { sub_80845C8, sub_80845FC, @@ -418,29 +418,29 @@ static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject void sub_80846E4(u8 taskId) { struct Task *task = &gTasks[taskId]; - struct MapObject *mapObj; + struct EventObject *eventObj; - // another mapObj loaded into by loadword? - LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj); + // another eventObj loaded into by loadword? + LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj); if (!task->data[7]) { - FieldObjectClearAnim(mapObj); + EventObjectClearHeldMovement(eventObj); task->data[7]++; } - gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj); - if (task->data[0] == 3 && !FieldEffectActiveListContains(49)) + gTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj); + if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH)) { - npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->facingDirection)); - sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->facingDirection)); + SetTrainerMovementType(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); + OverrideMovementTypeForEventObject(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection)); DestroyTask(taskId); } else { - mapObj->specialAnimFinished = 0; + eventObj->heldMovementFinished = 0; } } -void sub_8084794(struct MapObject *var) +void sub_8084794(struct EventObject *var) { StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var); } @@ -493,7 +493,7 @@ static const struct SpriteTemplate gSpriteTemplate_839B528 = { 0xffff, 4100, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4F0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably }; -u8 FldEff_ExclamationMarkIcon1(void) +u8 FldEff_ExclamationMarkIcon(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53); @@ -503,7 +503,7 @@ u8 FldEff_ExclamationMarkIcon1(void) return 0; } -u8 FldEff_ExclamationMarkIcon2(void) +u8 FldEff_QuestionMarkIcon(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52); @@ -539,21 +539,21 @@ static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) static void objc_exclamation_mark_probably(struct Sprite *sprite) { - u8 mapObjId; + u8 eventObjId; - if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &mapObjId) + if (TryGetEventObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &eventObjId) || sprite->animEnded) { FieldEffectStop(sprite, (u8)sprite->data[7]); } else { - struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId]; + struct Sprite *eventObjSprite = &gSprites[gEventObjects[eventObjId].spriteId]; sprite->data[4] += sprite->data[3]; - sprite->pos1.x = mapObjSprite->pos1.x; - sprite->pos1.y = mapObjSprite->pos1.y - 16; - sprite->pos2.x = mapObjSprite->pos2.x; - sprite->pos2.y = mapObjSprite->pos2.y + sprite->data[4]; + sprite->pos1.x = eventObjSprite->pos1.x; + sprite->pos1.y = eventObjSprite->pos1.y - 16; + sprite->pos2.x = eventObjSprite->pos2.x; + sprite->pos2.y = eventObjSprite->pos2.y + sprite->data[4]; if (sprite->data[4]) sprite->data[3]++; else |