summaryrefslogtreecommitdiff
path: root/src/trainer_see.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r--src/trainer_see.c559
1 files changed, 559 insertions, 0 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
new file mode 100644
index 000000000..2913a0a5a
--- /dev/null
+++ b/src/trainer_see.c
@@ -0,0 +1,559 @@
+#include "global.h"
+#include "trainer_see.h"
+#include "battle_setup.h"
+#include "field_effect.h"
+#include "event_object_movement.h"
+#include "field_player_avatar.h"
+#include "script.h"
+#include "sprite.h"
+#include "task.h"
+#include "util.h"
+
+static bool8 CheckTrainer(u8);
+static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3);
+static void objc_exclamation_mark_probably(struct Sprite *sprite);
+static bool8 TrainerCanApproachPlayer(struct MapObject *);
+static void sub_80842C8(struct MapObject *, u8);
+static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction);
+static void RunTrainerSeeFuncList(u8 taskId);
+
+const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp");
+const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp");
+const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp");
+
+static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+
+static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) =
+{
+ GetTrainerApproachDistanceSouth,
+ GetTrainerApproachDistanceNorth,
+ GetTrainerApproachDistanceWest,
+ GetTrainerApproachDistanceEast,
+};
+
+bool8 CheckTrainers(void)
+{
+ u8 mapObjId;
+
+ for (mapObjId = 0; mapObjId < 16; mapObjId++)
+ {
+ if (gMapObjects[mapObjId].active
+ && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3)
+ && CheckTrainer(mapObjId))
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool8 CheckTrainer(u8 mapObjId)
+{
+ u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId);
+
+ if (GetTrainerFlagFromScriptPointer(scriptPtr))
+ {
+ return FALSE;
+ }
+ else
+ {
+ struct MapObject *trainerObj = &gMapObjects[mapObjId];
+ bool8 canApproach = TrainerCanApproachPlayer(trainerObj);
+
+ if (canApproach)
+ {
+ TrainerWantsBattle(mapObjId, scriptPtr);
+ sub_80842C8(trainerObj, (canApproach - 1));
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+}
+
+static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
+{
+ s16 x, y;
+ u8 i;
+ u8 approachDistance;
+
+ PlayerGetDestCoords(&x, &y);
+ if (trainerObj->trainerType == 1) // can only see in one direction
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18);
+ }
+ else // can see in all directions
+ {
+ for (i = 0; i < 4; i++)
+ {
+ approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
+ return approachDistance;
+ }
+ }
+ return FALSE;
+}
+
+// Returns how far south the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.x == x
+ && y > trainerObj->coords2.y
+ && y <= trainerObj->coords2.y + range)
+ return (y - trainerObj->coords2.y);
+ else
+ return 0;
+}
+
+// Returns how far north the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.x == x
+ && y < trainerObj->coords2.y
+ && y >= trainerObj->coords2.y - range)
+ return (trainerObj->coords2.y - y);
+ else
+ return 0;
+}
+
+// Returns how far west the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.y == y
+ && x < trainerObj->coords2.x
+ && x >= trainerObj->coords2.x - range)
+ return (trainerObj->coords2.x - x);
+ else
+ return 0;
+}
+
+// Returns how far east the player is from trainer. 0 if out of trainer's sight.
+static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
+{
+ if (trainerObj->coords2.y == y
+ && x > trainerObj->coords2.x
+ && x <= trainerObj->coords2.x + range)
+ return (x - trainerObj->coords2.x);
+ else
+ return 0;
+}
+
+#ifdef BUGFIX_TRAINERAPPROACH
+#define COLLISION_MASK ~1
+#else
+#define COLLISION_MASK 1
+#endif
+
+static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction)
+{
+ s16 x, y;
+ u8 unk19_temp;
+ u8 unk19b_temp;
+ u8 i;
+ u8 collision;
+
+ if (approachDistance == 0)
+ return FALSE;
+
+ x = trainerObj->coords2.x;
+ y = trainerObj->coords2.y;
+
+ for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
+ {
+ collision = sub_8060024(trainerObj, x, y, direction);
+ if (collision != 0 && (collision & COLLISION_MASK))
+ return FALSE;
+ }
+
+ // preserve mapobj_unk_19 before clearing.
+ unk19_temp = trainerObj->range.as_nybbles.x;
+ unk19b_temp = trainerObj->range.as_nybbles.y;
+ trainerObj->range.as_nybbles.x = 0;
+ trainerObj->range.as_nybbles.y = 0;
+
+ collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
+
+ trainerObj->range.as_nybbles.x = unk19_temp;
+ trainerObj->range.as_nybbles.y = unk19b_temp;
+ if (collision == 4)
+ return approachDistance;
+
+ return FALSE;
+}
+
+#define tTrainerObjHi data[1]
+#define tTrainerObjLo data[2]
+
+static void sub_80842C8(struct MapObject *trainerObj, u8 b)
+{
+ u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50);
+ struct Task *task = &gTasks[taskId];
+
+ task->tTrainerObjHi = (u32)(trainerObj) >> 16;
+ task->tTrainerObjLo = (u32)(trainerObj);
+ task->data[3] = b;
+}
+
+static void sub_80842FC(TaskFunc followupFunc)
+{
+ TaskFunc taskFunc = RunTrainerSeeFuncList;
+ u8 taskId = FindTaskIdByFunc(taskFunc);
+
+ SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
+ gTasks[taskId].data[0] = 1;
+ taskFunc(taskId);
+}
+
+static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+
+static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
+{
+ sub_8084394,
+ sub_8084398,
+ sub_80843DC,
+ sub_808441C,
+ sub_8084478,
+ sub_8084534,
+ sub_8084578,
+ sub_80845AC,
+ sub_80845C8,
+ sub_80845FC,
+ sub_8084654,
+ sub_80846C8,
+};
+
+static void RunTrainerSeeFuncList(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo));
+
+ if (!trainerObj->active)
+ {
+ SwitchTaskToFollowupFunc(taskId);
+ }
+ else
+ {
+ while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj))
+ ;
+ }
+}
+
+static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments.
+{
+ return FALSE;
+}
+
+static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ u8 direction;
+
+ FieldObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
+ direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
+ FieldObjectSetSpecialAnim(trainerObj, direction);
+ task->data[0]++;
+ return TRUE;
+}
+
+static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldEffectActiveListContains(0))
+ {
+ return FALSE;
+ }
+ else
+ {
+ task->data[0]++;
+ if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
+ task->data[0] = 6;
+ if (trainerObj->animPattern == 63)
+ task->data[0] = 8;
+ return TRUE;
+ }
+}
+
+static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ if (task->data[3])
+ {
+ FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
+ task->data[3]--;
+ }
+ else
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->data[0]++;
+ }
+ }
+ return FALSE;
+}
+
+static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct MapObject *playerObj;
+
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ return FALSE;
+
+ npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
+ sub_805C754(trainerObj);
+
+ playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ return FALSE;
+
+ sub_80597E8();
+ FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
+ task->data[0]++;
+ return FALSE;
+}
+
+static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
+{
+ struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ SwitchTaskToFollowupFunc(taskId);
+ return FALSE;
+}
+
+static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x59);
+ task->data[0]++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ task->data[0] = 3;
+
+ return FALSE;
+}
+
+static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->data[0]++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
+ {
+ gFieldEffectArguments[0] = trainerObj->coords2.x;
+ gFieldEffectArguments[1] = trainerObj->coords2.y;
+ gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
+ gFieldEffectArguments[3] = 2;
+ task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
+ task->data[0]++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ struct Sprite *sprite;
+
+ if (gSprites[task->data[4]].animCmdIndex == 2)
+ {
+ trainerObj->mapobj_bit_26 = 0;
+ trainerObj->mapobj_bit_2 = 1;
+
+ sprite = &gSprites[trainerObj->spriteId];
+ sprite->oam.priority = 2;
+ FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
+ FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
+ task->data[0]++;
+ }
+ return FALSE;
+}
+
+static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+{
+ if (!FieldEffectActiveListContains(49))
+ task->data[0] = 3;
+
+ return FALSE;
+}
+
+static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) =
+{
+ sub_80845C8,
+ sub_80845FC,
+ sub_8084654,
+ sub_80846C8,
+};
+
+void sub_80846E4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ struct MapObject *mapObj;
+
+ // another mapObj loaded into by loadword?
+ LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
+ if (!task->data[7])
+ {
+ FieldObjectClearAnim(mapObj);
+ task->data[7]++;
+ }
+ gTrainerSeeFuncList2[task->data[0]](taskId, task, mapObj);
+ if (task->data[0] == 3 && !FieldEffectActiveListContains(49))
+ {
+ npc_set_running_behaviour_etc(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ sub_805C774(mapObj, npc_running_behaviour_by_direction(mapObj->mapobj_unk_18));
+ DestroyTask(taskId);
+ }
+ else
+ mapObj->mapobj_bit_7 = 0;
+}
+
+void sub_8084794(struct MapObject *var)
+{
+ StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
+}
+
+static void Task_DestroyTrainerApproachTask(u8);
+
+void ScrSpecial_EndTrainerApproach(void)
+{
+ sub_80842FC(Task_DestroyTrainerApproachTask);
+}
+
+static void Task_DestroyTrainerApproachTask(u8 taskId)
+{
+ DestroyTask(taskId);
+ EnableBothScriptContexts();
+}
+
+static const struct OamData gOamData_839B4D8 = {
+ .size = 1, .priority = 1
+};
+
+static const struct SpriteFrameImage gSpriteImageTable_839B4E0[] = {
+ { gSpriteImage_839B308, sizeof gSpriteImage_839B308 },
+ { gSpriteImage_839B388, sizeof gSpriteImage_839B388 }
+};
+
+static const struct SpriteFrameImage gSpriteImageTable_839B4F0[] = {
+ { gSpriteImage_839B408, sizeof gSpriteImage_839B408 }
+};
+
+static const union AnimCmd gSpriteAnim_839B4F8[] = {
+ ANIMCMD_FRAME(0, 60),
+ ANIMCMD_END
+};
+
+static const union AnimCmd gSpriteAnim_839B500[] = {
+ ANIMCMD_FRAME(1, 60),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const gSpriteAnimTable_839B508[] = {
+ gSpriteAnim_839B4F8,
+ gSpriteAnim_839B500
+};
+
+static const struct SpriteTemplate gSpriteTemplate_839B510 = {
+ 0xffff, 0xffff, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4E0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably
+};
+static const struct SpriteTemplate gSpriteTemplate_839B528 = {
+ 0xffff, 4100, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4F0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably
+};
+
+u8 FldEff_ExclamationMarkIcon1(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 0, 0);
+
+ return 0;
+}
+
+u8 FldEff_ExclamationMarkIcon2(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 33, 1);
+
+ return 0;
+}
+
+u8 FldEff_HeartIcon(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 46, 0);
+
+ return 0;
+}
+
+static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
+{
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = 1;
+
+ sprite->data[0] = gFieldEffectArguments[0];
+ sprite->data[1] = gFieldEffectArguments[1];
+ sprite->data[2] = gFieldEffectArguments[2];
+ sprite->data[3] = -5;
+ sprite->data[7] = a2;
+
+ StartSpriteAnim(sprite, a3);
+}
+
+static void objc_exclamation_mark_probably(struct Sprite *sprite)
+{
+ u8 mapObjId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data[0], sprite->data[1], sprite->data[2], &mapObjId)
+ || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, (u8)sprite->data[7]);
+ }
+ else
+ {
+ struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
+ sprite->data[4] += sprite->data[3];
+ sprite->pos1.x = mapObjSprite->pos1.x;
+ sprite->pos1.y = mapObjSprite->pos1.y - 16;
+ sprite->pos2.x = mapObjSprite->pos2.x;
+ sprite->pos2.y = mapObjSprite->pos2.y + sprite->data[4];
+ if (sprite->data[4])
+ sprite->data[3]++;
+ else
+ sprite->data[3] = 0;
+ }
+}