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-rw-r--r--src/trainer_see.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 5fc0a346d..caeb22a79 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -10,6 +10,7 @@
#include "util.h"
#include "constants/event_object_movement.h"
#include "constants/field_effects.h"
+#include "constants/trainer_types.h"
static bool8 CheckTrainer(u8);
static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3);
@@ -43,7 +44,7 @@ bool8 CheckTrainers(void)
for (objEventId = 0; objEventId < 16; objEventId++)
{
if (gObjectEvents[objEventId].active
- && (gObjectEvents[objEventId].trainerType == 1 || gObjectEvents[objEventId].trainerType == 3)
+ && (gObjectEvents[objEventId].trainerType == TRAINER_TYPE_NORMAL || gObjectEvents[objEventId].trainerType == TRAINER_TYPE_BURIED)
&& CheckTrainer(objEventId))
return TRUE;
}
@@ -83,14 +84,14 @@ static bool8 TrainerCanApproachPlayer(struct ObjectEvent *trainerObj)
u8 approachDistance;
PlayerGetDestCoords(&x, &y);
- if (trainerObj->trainerType == 1) // can only see in one direction
+ if (trainerObj->trainerType == TRAINER_TYPE_NORMAL) // can only see in one direction
{
approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->facingDirection - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->facingDirection);
}
- else // can see in all directions
+ else // TRAINER_TYPE_SEE_ALL_DIRECTIONS, TRAINER_TYPE_BURIED
{
- for (i = 0; i < 4; i++)
+ for (i = 0; i < ARRAY_COUNT(sDirectionalApproachDistanceFuncs); i++)
{
approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east