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Diffstat (limited to 'src/wallclock.c')
-rw-r--r--src/wallclock.c134
1 files changed, 67 insertions, 67 deletions
diff --git a/src/wallclock.c b/src/wallclock.c
index 0f3665c65..de007c1b3 100644
--- a/src/wallclock.c
+++ b/src/wallclock.c
@@ -428,17 +428,17 @@ static void Task_SetClock4(u8 taskId)
{
switch (ProcessMenuInputNoWrap_())
{
- case 0: //YES
- PlaySE(SE_SELECT);
- gTasks[taskId].func = Task_SetClock5; //Move on
- return;
- case -1: //B button
- case 1: //NO
- sub_8072DEC();
- PlaySE(SE_SELECT);
- MenuZeroFillWindowRect(23, 8, 29, 13);
- MenuZeroFillWindowRect(2, 16, 27, 19);
- gTasks[taskId].func = Task_SetClock2; //Go back and let player adjust clock
+ case 0: //YES
+ PlaySE(SE_SELECT);
+ gTasks[taskId].func = Task_SetClock5; //Move on
+ return;
+ case -1: //B button
+ case 1: //NO
+ sub_8072DEC();
+ PlaySE(SE_SELECT);
+ MenuZeroFillWindowRect(23, 8, 29, 13);
+ MenuZeroFillWindowRect(2, 16, 27, 19);
+ gTasks[taskId].func = Task_SetClock2; //Go back and let player adjust clock
}
}
@@ -501,18 +501,18 @@ static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed)
switch (direction)
{
- case MVMT_BACKWARD:
- if (angle)
- angle = angle - delta;
- else
- angle = 360 - delta;
- break;
- case MVMT_FORWARD:
- if (angle < 360 - delta)
- angle = angle + delta;
- else
- angle = 0;
- break;
+ case MVMT_BACKWARD:
+ if (angle)
+ angle = angle - delta;
+ else
+ angle = 360 - delta;
+ break;
+ case MVMT_FORWARD:
+ if (angle < 360 - delta)
+ angle = angle + delta;
+ else
+ angle = 0;
+ break;
}
return angle;
}
@@ -522,32 +522,32 @@ static u8 AdvanceClock(u8 taskId, u8 direction)
{
switch (direction)
{
- case MVMT_BACKWARD:
- if (gTasks[taskId].tMinutes > 0)
- gTasks[taskId].tMinutes--;
+ case MVMT_BACKWARD:
+ if (gTasks[taskId].tMinutes > 0)
+ gTasks[taskId].tMinutes--;
+ else
+ {
+ gTasks[taskId].tMinutes = 59;
+ if (gTasks[taskId].tHours > 0)
+ gTasks[taskId].tHours--;
else
- {
- gTasks[taskId].tMinutes = 59;
- if (gTasks[taskId].tHours > 0)
- gTasks[taskId].tHours--;
- else
- gTasks[taskId].tHours = 23;
- UpdateClockPeriod(taskId, direction);
- }
- break;
- case MVMT_FORWARD:
- if (gTasks[taskId].tMinutes < 59)
- gTasks[taskId].tMinutes++;
+ gTasks[taskId].tHours = 23;
+ UpdateClockPeriod(taskId, direction);
+ }
+ break;
+ case MVMT_FORWARD:
+ if (gTasks[taskId].tMinutes < 59)
+ gTasks[taskId].tMinutes++;
+ else
+ {
+ gTasks[taskId].tMinutes = 0;
+ if (gTasks[taskId].tHours < 23)
+ gTasks[taskId].tHours++;
else
- {
- gTasks[taskId].tMinutes = 0;
- if (gTasks[taskId].tHours < 23)
- gTasks[taskId].tHours++;
- else
- gTasks[taskId].tHours = 0;
- UpdateClockPeriod(taskId, direction);
- }
- break;
+ gTasks[taskId].tHours = 0;
+ UpdateClockPeriod(taskId, direction);
+ }
+ break;
}
return 0;
}
@@ -559,28 +559,28 @@ static void UpdateClockPeriod(u8 taskId, u8 direction)
switch (direction)
{
- case MVMT_BACKWARD:
- switch (hours)
- {
- case 11:
- gTasks[taskId].tPeriod = PERIOD_AM;
- break;
- case 23:
- gTasks[taskId].tPeriod = PERIOD_PM;
- break;
- }
+ case MVMT_BACKWARD:
+ switch (hours)
+ {
+ case 11:
+ gTasks[taskId].tPeriod = PERIOD_AM;
break;
- case MVMT_FORWARD:
- switch (hours)
- {
- case 0:
- gTasks[taskId].tPeriod = PERIOD_AM;
- break;
- case 12:
- gTasks[taskId].tPeriod = PERIOD_PM;
- break;
- }
+ case 23:
+ gTasks[taskId].tPeriod = PERIOD_PM;
break;
+ }
+ break;
+ case MVMT_FORWARD:
+ switch (hours)
+ {
+ case 0:
+ gTasks[taskId].tPeriod = PERIOD_AM;
+ break;
+ case 12:
+ gTasks[taskId].tPeriod = PERIOD_PM;
+ break;
+ }
+ break;
}
}