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-rw-r--r--src/wallclock.c689
1 files changed, 587 insertions, 102 deletions
diff --git a/src/wallclock.c b/src/wallclock.c
index dc9d871e7..2f4d694a6 100644
--- a/src/wallclock.c
+++ b/src/wallclock.c
@@ -12,21 +12,142 @@
#include "trig.h"
extern u16 gSpecialVar_0x8004;
-extern u16 gMiscClockMale_Pal[];
-extern u16 gMiscClockFemale_Pal[];
extern u8 gMiscClock_Gfx[];
-extern struct SpriteSheet gUnknown_083F7A90;
-extern struct SpritePalette gUnknown_083F7AA0;
extern u8 gUnknown_08E95774[];
extern u8 gUnknown_08E954B0[];
extern u8 gOtherText_CorrectTimePrompt[];
extern const struct MenuAction gMenuYesNoItems[];
-extern s8 gClockHandCoords[][2];
+extern u16 gMiscClockMale_Pal[];
+extern u16 gMiscClockFemale_Pal[];
+
+//--------------------------------------------------
+// Graphics Data
+//--------------------------------------------------
-extern struct SpriteTemplate gSpriteTemplate_83F7AD8;
-extern struct SpriteTemplate gSpriteTemplate_83F7AF0;
-extern struct SpriteTemplate gSpriteTemplate_83F7B28;
-extern struct SpriteTemplate gSpriteTemplate_83F7B40;
+static const u8 ClockGfx_Misc[] = INCBIN_U8("graphics/misc/clock_misc.4bpp.lz");
+static const struct SpriteSheet gUnknown_083F7A90[] =
+{
+ {ClockGfx_Misc, 0x2000, 0x1000},
+ {NULL},
+};
+static const struct SpritePalette gUnknown_083F7AA0[] =
+{
+ {gMiscClockMale_Pal, 0x1000},
+ {gMiscClockFemale_Pal, 0x1001},
+ {NULL},
+};
+static const struct OamData gOamData_83F7AB8 =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+static const union AnimCmd gSpriteAnim_83F7AC0[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+static const union AnimCmd gSpriteAnim_83F7AC8[] =
+{
+ ANIMCMD_FRAME(64, 30),
+ ANIMCMD_END,
+};
+static const union AnimCmd *const gSpriteAnimTable_83F7AD0[] =
+{
+ gSpriteAnim_83F7AC0,
+};
+static const union AnimCmd *const gSpriteAnimTable_83F7AD4[] =
+{
+ gSpriteAnim_83F7AC8,
+};
+static void sub_810B05C(struct Sprite *sprite);
+static const struct SpriteTemplate gSpriteTemplate_83F7AD8 =
+{
+ .tileTag = 0x1000,
+ .paletteTag = 0x1000,
+ .oam = &gOamData_83F7AB8,
+ .anims = gSpriteAnimTable_83F7AD0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810B05C,
+};
+static void sub_810B0F4(struct Sprite *sprite);
+static const struct SpriteTemplate gSpriteTemplate_83F7AF0 =
+{
+ .tileTag = 0x1000,
+ .paletteTag = 0x1000,
+ .oam = &gOamData_83F7AB8,
+ .anims = gSpriteAnimTable_83F7AD4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810B0F4,
+};
+static const struct OamData gOamData_83F7B08 =
+{
+ .y = 160,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+static const union AnimCmd gSpriteAnim_83F7B10[] =
+{
+ ANIMCMD_FRAME(132, 30),
+ ANIMCMD_END,
+};
+static const union AnimCmd gSpriteAnim_83F7B18[] =
+{
+ ANIMCMD_FRAME(128, 30),
+ ANIMCMD_END,
+};
+static const union AnimCmd *const gSpriteAnimTable_83F7B20[] =
+{
+ gSpriteAnim_83F7B10,
+};
+static const union AnimCmd *const gSpriteAnimTable_83F7B24[] =
+{
+ gSpriteAnim_83F7B18,
+};
+static void sub_810B18C(struct Sprite *sprite);
+static const struct SpriteTemplate gSpriteTemplate_83F7B28 =
+{
+ .tileTag = 0x1000,
+ .paletteTag = 0x1000,
+ .oam = &gOamData_83F7B08,
+ .anims = gSpriteAnimTable_83F7B20,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810B18C,
+};
+static void sub_810B230(struct Sprite *sprite);
+static const struct SpriteTemplate gSpriteTemplate_83F7B40 =
+{
+ .tileTag = 0x1000,
+ .paletteTag = 0x1000,
+ .oam = &gOamData_83F7B08,
+ .anims = gSpriteAnimTable_83F7B24,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_810B230,
+};
static void WallClockVblankCallback(void);
static void LoadWallClockGraphics(void);
@@ -48,25 +169,17 @@ static u8 AdvanceClock(u8 taskId, u8 direction);
static void UpdateClockPeriod(u8 taskId, u8 direction);
static void InitClockWithRtc(u8 taskId);
-//Task data
-enum {
- TD_MHAND_ANGLE,
- TD_HHAND_ANGLE,
- TD_HOURS,
- TD_MINUTES,
- TD_SETDIRECTION, //Movement direction when setting the clock
- TD_PERIOD, //Whether the time is AM or PM
- TD_SETSPEED, //Movement speed when setting the clock
-};
-
-enum {
- AM,
- PM
+enum
+{
+ PERIOD_AM,
+ PERIOD_PM,
};
-enum {
- BACKWARD = 1,
- FORWARD
+enum
+{
+ MVMT_NONE,
+ MVMT_BACKWARD,
+ MVMT_FORWARD,
};
static void WallClockVblankCallback(void)
@@ -122,8 +235,8 @@ static void LoadWallClockGraphics(void)
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
- LoadCompressedObjectPic(&gUnknown_083F7A90);
- LoadSpritePalettes(&gUnknown_083F7AA0);
+ LoadCompressedObjectPic(&gUnknown_083F7A90[0]);
+ LoadSpritePalettes(gUnknown_083F7AA0);
SetUpWindowConfig(&gWindowConfig_81E6C3C);
InitMenuWindow(&gWindowConfig_81E6CE4);
}
@@ -149,6 +262,14 @@ static void WallClockInit(void)
DISPCNT_BG3_ON | DISPCNT_OBJ_ON;
}
+#define tMinuteHandAngle data[0]
+#define tHourHandAngle data[1]
+#define tHours data[2]
+#define tMinutes data[3]
+#define tMvmtDir data[4]
+#define tPeriod data[5]
+#define tMvmtSpeed data[6]
+
//Allow player to set the clock
void CB2_StartWallClock(void)
{
@@ -159,29 +280,29 @@ void CB2_StartWallClock(void)
LZ77UnCompVram(&gUnknown_08E954B0, (void *)(VRAM + 0x3800));
taskId = CreateTask(Task_SetClock1, 0);
- gTasks[taskId].data[TD_HOURS] = 10;
- gTasks[taskId].data[TD_MINUTES] = 0;
- gTasks[taskId].data[TD_SETDIRECTION] = 0;
- gTasks[taskId].data[TD_PERIOD] = AM;
- gTasks[taskId].data[TD_SETSPEED] = 0;
- gTasks[taskId].data[TD_MHAND_ANGLE] = 0;
- gTasks[taskId].data[TD_HHAND_ANGLE] = 300;
-
- spriteId = CreateSprite(&gSpriteTemplate_83F7AD8, 0x78, 0x50, 1);
+ gTasks[taskId].tHours = 10;
+ gTasks[taskId].tMinutes = 0;
+ gTasks[taskId].tMvmtDir = MVMT_NONE;
+ gTasks[taskId].tPeriod = PERIOD_AM;
+ gTasks[taskId].tMvmtSpeed = 0;
+ gTasks[taskId].tMinuteHandAngle = 0;
+ gTasks[taskId].tHourHandAngle = 300;
+
+ spriteId = CreateSprite(&gSpriteTemplate_83F7AD8, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 1);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
- spriteId = CreateSprite(&gSpriteTemplate_83F7AF0, 0x78, 0x50, 0);
+ spriteId = CreateSprite(&gSpriteTemplate_83F7AF0, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 0);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
- spriteId = CreateSprite(&gSpriteTemplate_83F7B28, 0x78, 0x50, 2);
+ spriteId = CreateSprite(&gSpriteTemplate_83F7B28, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = 45;
- spriteId = CreateSprite(&gSpriteTemplate_83F7B40, 0x78, 0x50, 2);
+ spriteId = CreateSprite(&gSpriteTemplate_83F7B40, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = 90;
@@ -201,7 +322,7 @@ void CB2_ViewWallClock(void)
taskId = CreateTask(Task_ViewClock1, 0);
InitClockWithRtc(taskId);
- if (gTasks[taskId].data[TD_PERIOD] == 0)
+ if (gTasks[taskId].tPeriod == PERIOD_AM)
{
angle1 = 45;
angle2 = 90;
@@ -250,17 +371,17 @@ static void Task_SetClock1(u8 taskId)
//Handle keypresses when setting clock
static void Task_SetClock2(u8 taskId)
{
- if (gTasks[taskId].data[TD_MHAND_ANGLE] % 6)
+ if (gTasks[taskId].tMinuteHandAngle % 6)
{
- gTasks[taskId].data[TD_MHAND_ANGLE] = CalcNewMinHandAngle(
- gTasks[taskId].data[TD_MHAND_ANGLE],
- gTasks[taskId].data[TD_SETDIRECTION],
- gTasks[taskId].data[TD_SETSPEED]);
+ gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(
+ gTasks[taskId].tMinuteHandAngle,
+ gTasks[taskId].tMvmtDir,
+ gTasks[taskId].tMvmtSpeed);
}
else
{
- gTasks[taskId].data[TD_MHAND_ANGLE] = gTasks[taskId].data[TD_MINUTES] * 6;
- gTasks[taskId].data[TD_HHAND_ANGLE] = (gTasks[taskId].data[TD_HOURS] % 12) * 30 + (gTasks[taskId].data[TD_MINUTES] / 10) * 5;
+ gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
+ gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
if (gMain.newKeys & A_BUTTON)
{
gTasks[taskId].func = Task_SetClock3;
@@ -268,24 +389,24 @@ static void Task_SetClock2(u8 taskId)
}
else
{
- gTasks[taskId].data[TD_SETDIRECTION] = gMain.newKeys & A_BUTTON;
+ gTasks[taskId].tMvmtDir = gMain.newKeys & A_BUTTON;
if (gMain.heldKeys & DPAD_LEFT)
- gTasks[taskId].data[TD_SETDIRECTION] = BACKWARD;
+ gTasks[taskId].tMvmtDir = MVMT_BACKWARD;
if (gMain.heldKeys & DPAD_RIGHT)
- gTasks[taskId].data[TD_SETDIRECTION] = FORWARD;
- if (gTasks[taskId].data[TD_SETDIRECTION])
+ gTasks[taskId].tMvmtDir = MVMT_FORWARD;
+ if (gTasks[taskId].tMvmtDir)
{
- if (gTasks[taskId].data[TD_SETSPEED] <= 0xFE)
- gTasks[taskId].data[TD_SETSPEED]++;
- gTasks[taskId].data[TD_MHAND_ANGLE] = CalcNewMinHandAngle(
- gTasks[taskId].data[TD_MHAND_ANGLE],
- gTasks[taskId].data[TD_SETDIRECTION],
- gTasks[taskId].data[TD_SETSPEED]);
- AdvanceClock(taskId, gTasks[taskId].data[TD_SETDIRECTION]);
+ if (gTasks[taskId].tMvmtSpeed < 0xFF)
+ gTasks[taskId].tMvmtSpeed++;
+ gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(
+ gTasks[taskId].tMinuteHandAngle,
+ gTasks[taskId].tMvmtDir,
+ gTasks[taskId].tMvmtSpeed);
+ AdvanceClock(taskId, gTasks[taskId].tMvmtDir);
}
else
{
- gTasks[taskId].data[TD_SETSPEED] = 0;
+ gTasks[taskId].tMvmtSpeed = 0;
}
}
}
@@ -324,7 +445,7 @@ static void Task_SetClock4(u8 taskId)
//Set the time offset based on the wall clock's time
static void Task_SetClock5(u8 taskId)
{
- RtcInitLocalTimeOffset(gTasks[taskId].data[TD_HOURS], gTasks[taskId].data[TD_MINUTES]);
+ RtcInitLocalTimeOffset(gTasks[taskId].tHours, gTasks[taskId].tMinutes);
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gTasks[taskId].func = Task_SetClock6;
}
@@ -373,20 +494,20 @@ static u8 CalcMinHandDelta(u16 speed)
return 1;
}
-//Calculates the new position of the minute hand when setting the clock
+//Calculates the new angle of the minute hand when setting the clock
static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed)
{
u8 delta = CalcMinHandDelta(speed);
switch (direction)
{
- case BACKWARD:
+ case MVMT_BACKWARD:
if (angle)
angle = angle - delta;
else
angle = 360 - delta;
break;
- case FORWARD:
+ case MVMT_FORWARD:
if (angle < 360 - delta)
angle = angle + delta;
else
@@ -401,29 +522,29 @@ static u8 AdvanceClock(u8 taskId, u8 direction)
{
switch (direction)
{
- case BACKWARD:
- if (gTasks[taskId].data[TD_MINUTES] > 0)
- gTasks[taskId].data[TD_MINUTES]--;
+ case MVMT_BACKWARD:
+ if (gTasks[taskId].tMinutes > 0)
+ gTasks[taskId].tMinutes--;
else
{
- gTasks[taskId].data[TD_MINUTES] = 59;
- if (gTasks[taskId].data[TD_HOURS] > 0)
- gTasks[taskId].data[TD_HOURS]--;
+ gTasks[taskId].tMinutes = 59;
+ if (gTasks[taskId].tHours > 0)
+ gTasks[taskId].tHours--;
else
- gTasks[taskId].data[TD_HOURS] = 23;
+ gTasks[taskId].tHours = 23;
UpdateClockPeriod(taskId, direction);
}
break;
- case FORWARD:
- if (gTasks[taskId].data[TD_MINUTES] <= 58)
- gTasks[taskId].data[TD_MINUTES]++;
+ case MVMT_FORWARD:
+ if (gTasks[taskId].tMinutes < 59)
+ gTasks[taskId].tMinutes++;
else
{
- gTasks[taskId].data[TD_MINUTES] = 0;
- if (gTasks[taskId].data[TD_HOURS] <= 22)
- gTasks[taskId].data[TD_HOURS]++;
+ gTasks[taskId].tMinutes = 0;
+ if (gTasks[taskId].tHours < 23)
+ gTasks[taskId].tHours++;
else
- gTasks[taskId].data[TD_HOURS] = 0;
+ gTasks[taskId].tHours = 0;
UpdateClockPeriod(taskId, direction);
}
break;
@@ -434,29 +555,29 @@ static u8 AdvanceClock(u8 taskId, u8 direction)
//Updates the clock period (AM/PM) if it needs to change
static void UpdateClockPeriod(u8 taskId, u8 direction)
{
- u8 hours = gTasks[taskId].data[TD_HOURS];
+ u8 hours = gTasks[taskId].tHours;
switch (direction)
{
- case BACKWARD:
+ case MVMT_BACKWARD:
switch (hours)
{
case 11:
- gTasks[taskId].data[TD_PERIOD] = AM;
+ gTasks[taskId].tPeriod = PERIOD_AM;
break;
case 23:
- gTasks[taskId].data[TD_PERIOD] = PM;
+ gTasks[taskId].tPeriod = PERIOD_PM;
break;
}
break;
- case FORWARD:
+ case MVMT_FORWARD:
switch (hours)
{
case 0:
- gTasks[taskId].data[TD_PERIOD] = AM;
+ gTasks[taskId].tPeriod = PERIOD_AM;
break;
case 12:
- gTasks[taskId].data[TD_PERIOD] = PM;
+ gTasks[taskId].tPeriod = PERIOD_PM;
break;
}
break;
@@ -466,17 +587,381 @@ static void UpdateClockPeriod(u8 taskId, u8 direction)
static void InitClockWithRtc(u8 taskId)
{
RtcCalcLocalTime();
- gTasks[taskId].data[TD_HOURS] = gLocalTime.hours;
- gTasks[taskId].data[TD_MINUTES] = gLocalTime.minutes;
- gTasks[taskId].data[TD_MHAND_ANGLE] = gTasks[taskId].data[TD_MINUTES] * 6;
- gTasks[taskId].data[TD_HHAND_ANGLE] = (gTasks[taskId].data[TD_HOURS] % 12) * 30 + (gTasks[taskId].data[TD_MINUTES] / 10) * 5;
+ gTasks[taskId].tHours = gLocalTime.hours;
+ gTasks[taskId].tMinutes = gLocalTime.minutes;
+ gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
+ gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
if (gLocalTime.hours <= 11)
- gTasks[taskId].data[TD_PERIOD] = AM;
+ gTasks[taskId].tPeriod = PERIOD_AM;
else
- gTasks[taskId].data[TD_PERIOD] = PM;
+ gTasks[taskId].tPeriod = PERIOD_PM;
}
-void sub_810B05C(struct Sprite *sprite)
+static const s8 gClockHandCoords[][2] =
+{
+ { 0, -24},
+ { 1, -25},
+ { 1, -25},
+ { 2, -25},
+ { 2, -25},
+ { 2, -25},
+ { 3, -24},
+ { 3, -25},
+ { 4, -25},
+ { 4, -25},
+ { 4, -25},
+ { 5, -25},
+ { 5, -25},
+ { 6, -24},
+ { 6, -24},
+ { 6, -24},
+ { 7, -24},
+ { 7, -24},
+ { 7, -24},
+ { 8, -24},
+ { 8, -24},
+ { 9, -24},
+ { 9, -24},
+ { 10, -23},
+ { 10, -23},
+ { 11, -22},
+ { 11, -22},
+ { 11, -22},
+ { 12, -22},
+ { 12, -21},
+ { 13, -21},
+ { 13, -21},
+ { 13, -21},
+ { 14, -21},
+ { 14, -21},
+ { 14, -20},
+ { 14, -20},
+ { 15, -20},
+ { 15, -19},
+ { 16, -19},
+ { 16, -19},
+ { 16, -19},
+ { 16, -18},
+ { 16, -18},
+ { 17, -18},
+ { 17, -17},
+ { 17, -17},
+ { 18, -17},
+ { 18, -17},
+ { 18, -16},
+ { 18, -16},
+ { 19, -16},
+ { 19, -15},
+ { 19, -15},
+ { 20, -15},
+ { 20, -14},
+ { 20, -14},
+ { 20, -13},
+ { 20, -13},
+ { 21, -13},
+ { 21, -13},
+ { 21, -12},
+ { 22, -12},
+ { 22, -12},
+ { 22, -11},
+ { 22, -11},
+ { 22, -10},
+ { 23, -10},
+ { 23, -9},
+ { 23, -9},
+ { 23, -9},
+ { 23, -9},
+ { 23, -8},
+ { 23, -8},
+ { 23, -7},
+ { 23, -7},
+ { 23, -6},
+ { 24, -6},
+ { 24, -6},
+ { 25, -5},
+ { 25, -5},
+ { 24, -4},
+ { 25, -4},
+ { 24, -3},
+ { 25, -3},
+ { 25, -3},
+ { 25, -2},
+ { 25, -2},
+ { 24, -1},
+ { 25, -1},
+ { 24, 0},
+ { 24, 0},
+ { 24, 0},
+ { 24, 1},
+ { 24, 1},
+ { 25, 2},
+ { 24, 2},
+ { 25, 2},
+ { 24, 3},
+ { 24, 3},
+ { 25, 4},
+ { 24, 4},
+ { 24, 5},
+ { 24, 5},
+ { 24, 5},
+ { 24, 6},
+ { 23, 6},
+ { 23, 6},
+ { 23, 7},
+ { 23, 8},
+ { 23, 8},
+ { 23, 8},
+ { 23, 9},
+ { 23, 9},
+ { 23, 10},
+ { 22, 10},
+ { 22, 10},
+ { 22, 11},
+ { 22, 11},
+ { 22, 11},
+ { 22, 12},
+ { 21, 12},
+ { 21, 12},
+ { 21, 13},
+ { 20, 13},
+ { 20, 13},
+ { 19, 13},
+ { 19, 13},
+ { 19, 14},
+ { 19, 14},
+ { 19, 15},
+ { 19, 15},
+ { 18, 15},
+ { 18, 16},
+ { 17, 16},
+ { 17, 16},
+ { 17, 17},
+ { 17, 17},
+ { 16, 17},
+ { 16, 18},
+ { 16, 18},
+ { 15, 18},
+ { 14, 18},
+ { 15, 19},
+ { 14, 19},
+ { 14, 19},
+ { 13, 19},
+ { 13, 20},
+ { 13, 20},
+ { 13, 20},
+ { 12, 20},
+ { 12, 20},
+ { 12, 21},
+ { 11, 21},
+ { 11, 21},
+ { 11, 21},
+ { 10, 21},
+ { 10, 22},
+ { 10, 22},
+ { 9, 22},
+ { 9, 22},
+ { 8, 22},
+ { 7, 22},
+ { 7, 23},
+ { 7, 23},
+ { 6, 23},
+ { 6, 23},
+ { 5, 23},
+ { 5, 23},
+ { 5, 24},
+ { 4, 24},
+ { 4, 24},
+ { 4, 24},
+ { 3, 24},
+ { 2, 24},
+ { 2, 24},
+ { 1, 24},
+ { 1, 24},
+ { 0, 24},
+ { 0, 24},
+ { -1, 23},
+ { 0, 24},
+ { 0, 24},
+ { -1, 24},
+ { -1, 24},
+ { -2, 24},
+ { -2, 24},
+ { -3, 24},
+ { -3, 24},
+ { -4, 24},
+ { -4, 24},
+ { -5, 24},
+ { -5, 23},
+ { -5, 23},
+ { -6, 23},
+ { -6, 23},
+ { -7, 23},
+ { -7, 23},
+ { -7, 23},
+ { -8, 23},
+ { -8, 22},
+ { -9, 22},
+ { -9, 22},
+ {-10, 22},
+ {-10, 22},
+ {-10, 21},
+ {-11, 21},
+ {-11, 21},
+ {-11, 21},
+ {-11, 20},
+ {-12, 20},
+ {-12, 20},
+ {-13, 20},
+ {-13, 20},
+ {-13, 19},
+ {-14, 19},
+ {-14, 19},
+ {-14, 19},
+ {-14, 18},
+ {-15, 18},
+ {-15, 18},
+ {-15, 17},
+ {-16, 17},
+ {-16, 17},
+ {-17, 17},
+ {-17, 16},
+ {-17, 16},
+ {-18, 16},
+ {-17, 15},
+ {-18, 15},
+ {-18, 15},
+ {-19, 15},
+ {-19, 14},
+ {-19, 14},
+ {-19, 13},
+ {-19, 13},
+ {-20, 13},
+ {-20, 12},
+ {-20, 12},
+ {-21, 12},
+ {-21, 12},
+ {-21, 11},
+ {-21, 11},
+ {-21, 10},
+ {-21, 10},
+ {-21, 9},
+ {-22, 9},
+ {-22, 9},
+ {-22, 8},
+ {-22, 8},
+ {-22, 7},
+ {-23, 7},
+ {-23, 7},
+ {-23, 6},
+ {-23, 6},
+ {-23, 5},
+ {-24, 5},
+ {-23, 4},
+ {-23, 4},
+ {-24, 4},
+ {-24, 4},
+ {-24, 3},
+ {-24, 3},
+ {-24, 2},
+ {-24, 2},
+ {-24, 1},
+ {-24, 1},
+ {-24, 1},
+ {-24, 0},
+ {-25, 0},
+ {-24, -1},
+ {-25, -1},
+ {-24, -1},
+ {-24, -2},
+ {-24, -2},
+ {-24, -3},
+ {-24, -3},
+ {-24, -4},
+ {-24, -4},
+ {-24, -4},
+ {-24, -5},
+ {-24, -5},
+ {-24, -6},
+ {-24, -6},
+ {-23, -6},
+ {-23, -7},
+ {-23, -7},
+ {-23, -8},
+ {-23, -8},
+ {-23, -9},
+ {-23, -9},
+ {-22, -9},
+ {-22, -9},
+ {-22, -10},
+ {-22, -10},
+ {-21, -10},
+ {-21, -11},
+ {-22, -11},
+ {-22, -12},
+ {-21, -12},
+ {-21, -13},
+ {-21, -13},
+ {-20, -13},
+ {-21, -14},
+ {-20, -14},
+ {-20, -14},
+ {-19, -14},
+ {-19, -15},
+ {-19, -15},
+ {-18, -16},
+ {-18, -16},
+ {-18, -16},
+ {-18, -17},
+ {-18, -17},
+ {-17, -17},
+ {-17, -18},
+ {-17, -18},
+ {-16, -18},
+ {-16, -18},
+ {-16, -19},
+ {-16, -19},
+ {-15, -19},
+ {-15, -19},
+ {-15, -20},
+ {-14, -20},
+ {-14, -20},
+ {-14, -21},
+ {-13, -21},
+ {-13, -21},
+ {-13, -21},
+ {-12, -21},
+ {-12, -22},
+ {-11, -22},
+ {-11, -22},
+ {-11, -22},
+ {-10, -22},
+ {-10, -22},
+ { -9, -22},
+ { -9, -23},
+ { -9, -23},
+ { -8, -23},
+ { -8, -23},
+ { -7, -23},
+ { -7, -23},
+ { -7, -24},
+ { -6, -24},
+ { -6, -24},
+ { -5, -24},
+ { -5, -24},
+ { -4, -24},
+ { -4, -24},
+ { -4, -24},
+ { -4, -25},
+ { -3, -25},
+ { -2, -25},
+ { -2, -24},
+ { -2, -24},
+ { -1, -25},
+ { -1, -25},
+ { 0, -25},
+};
+
+static void sub_810B05C(struct Sprite *sprite)
{
u16 angle;
s16 sin;
@@ -484,7 +969,7 @@ void sub_810B05C(struct Sprite *sprite)
u16 x;
u16 y;
- angle = gTasks[sprite->data0].data[TD_MHAND_ANGLE];
+ angle = gTasks[sprite->data0].tMinuteHandAngle;
sin = Sin2(angle) / 16;
cos = Cos2(angle) / 16;
SetOamMatrix(0, cos, sin, -sin, cos);
@@ -501,7 +986,7 @@ void sub_810B05C(struct Sprite *sprite)
sprite->pos2.y = y;
}
-void sub_810B0F4(struct Sprite *sprite)
+static void sub_810B0F4(struct Sprite *sprite)
{
u16 angle;
s16 sin;
@@ -509,7 +994,7 @@ void sub_810B0F4(struct Sprite *sprite)
u16 x;
u16 y;
- angle = gTasks[sprite->data0].data[TD_HHAND_ANGLE];
+ angle = gTasks[sprite->data0].tHourHandAngle;
sin = Sin2(angle) / 16;
cos = Cos2(angle) / 16;
SetOamMatrix(1, cos, sin, -sin, cos);
@@ -526,21 +1011,21 @@ void sub_810B0F4(struct Sprite *sprite)
sprite->pos2.y = y;
}
-void sub_810B18C(struct Sprite *sprite)
+static void sub_810B18C(struct Sprite *sprite)
{
s16 sin;
s16 cos;
- if (gTasks[sprite->data0].data[TD_PERIOD] != AM)
+ if (gTasks[sprite->data0].tPeriod != PERIOD_AM)
{
- if ((u16)(sprite->data1 - 60) <= 29)
+ if (sprite->data1 >= 60 && sprite->data1 < 90)
sprite->data1 += 5;
- if (sprite->data1 <= 59)
+ if (sprite->data1 < 60)
sprite->data1++;
}
else
{
- if ((u16)(sprite->data1 - 46) <= 29)
+ if (sprite->data1 > 45 && sprite->data1 <= 75)
sprite->data1 -= 5;
if (sprite->data1 > 75)
sprite->data1--;
@@ -551,12 +1036,12 @@ void sub_810B18C(struct Sprite *sprite)
sprite->pos2.y = sin * 30 / 4096;
}
-void sub_810B230(struct Sprite *sprite)
+static void sub_810B230(struct Sprite *sprite)
{
s16 sin;
s16 cos;
- if (gTasks[sprite->data0].data[TD_PERIOD] != AM)
+ if (gTasks[sprite->data0].tPeriod != PERIOD_AM)
{
if (sprite->data1 >= 105 && sprite->data1 < 135)
sprite->data1 += 5;