diff options
Diffstat (limited to 'src/wallclock.c')
-rw-r--r-- | src/wallclock.c | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/src/wallclock.c b/src/wallclock.c index 2c4a78956..dc9d871e7 100644 --- a/src/wallclock.c +++ b/src/wallclock.c @@ -98,12 +98,12 @@ static void LoadWallClockGraphics(void) addr = (void *)VRAM; size = 0x18000; - while(1) + while (1) { DmaFill16(3, 0, addr, 0x1000); addr += 0x1000; size -= 0x1000; - if(size <= 0x1000) + if (size <= 0x1000) { DmaFill16(3, 0, addr, size); break; @@ -113,7 +113,7 @@ static void LoadWallClockGraphics(void) DmaClear16(3, PLTT, PLTT_SIZE); LZ77UnCompVram(gMiscClock_Gfx, (void *)VRAM); - if(gSpecialVar_0x8004 == MALE) + if (gSpecialVar_0x8004 == MALE) LoadPalette(gMiscClockMale_Pal, 0, 32); else LoadPalette(gMiscClockFemale_Pal, 0, 32); @@ -201,7 +201,7 @@ void CB2_ViewWallClock(void) taskId = CreateTask(Task_ViewClock1, 0); InitClockWithRtc(taskId); - if(gTasks[taskId].data[TD_PERIOD] == 0) + if (gTasks[taskId].data[TD_PERIOD] == 0) { angle1 = 45; angle2 = 90; @@ -243,14 +243,14 @@ static void WallClockMainCallback(void) static void Task_SetClock1(u8 taskId) { - if(!gPaletteFade.active) + if (!gPaletteFade.active) gTasks[taskId].func = Task_SetClock2; } //Handle keypresses when setting clock static void Task_SetClock2(u8 taskId) { - if(gTasks[taskId].data[TD_MHAND_ANGLE] % 6) + if (gTasks[taskId].data[TD_MHAND_ANGLE] % 6) { gTasks[taskId].data[TD_MHAND_ANGLE] = CalcNewMinHandAngle( gTasks[taskId].data[TD_MHAND_ANGLE], @@ -261,7 +261,7 @@ static void Task_SetClock2(u8 taskId) { gTasks[taskId].data[TD_MHAND_ANGLE] = gTasks[taskId].data[TD_MINUTES] * 6; gTasks[taskId].data[TD_HHAND_ANGLE] = (gTasks[taskId].data[TD_HOURS] % 12) * 30 + (gTasks[taskId].data[TD_MINUTES] / 10) * 5; - if(gMain.newKeys & A_BUTTON) + if (gMain.newKeys & A_BUTTON) { gTasks[taskId].func = Task_SetClock3; return; @@ -269,13 +269,13 @@ static void Task_SetClock2(u8 taskId) else { gTasks[taskId].data[TD_SETDIRECTION] = gMain.newKeys & A_BUTTON; - if(gMain.heldKeys & DPAD_LEFT) + if (gMain.heldKeys & DPAD_LEFT) gTasks[taskId].data[TD_SETDIRECTION] = BACKWARD; - if(gMain.heldKeys & DPAD_RIGHT) + if (gMain.heldKeys & DPAD_RIGHT) gTasks[taskId].data[TD_SETDIRECTION] = FORWARD; - if(gTasks[taskId].data[TD_SETDIRECTION]) + if (gTasks[taskId].data[TD_SETDIRECTION]) { - if(gTasks[taskId].data[TD_SETSPEED] <= 0xFE) + if (gTasks[taskId].data[TD_SETSPEED] <= 0xFE) gTasks[taskId].data[TD_SETSPEED]++; gTasks[taskId].data[TD_MHAND_ANGLE] = CalcNewMinHandAngle( gTasks[taskId].data[TD_MHAND_ANGLE], @@ -305,7 +305,7 @@ static void Task_SetClock3(u8 taskId) //Get menu selection static void Task_SetClock4(u8 taskId) { - switch(ProcessMenuInputNoWrap_()) + switch (ProcessMenuInputNoWrap_()) { case 0: //YES PlaySE(SE_SELECT); @@ -331,13 +331,13 @@ static void Task_SetClock5(u8 taskId) static void Task_SetClock6(u8 taskId) { - if(!gPaletteFade.active) + if (!gPaletteFade.active) SetMainCallback2((MainCallback)gMain.savedCallback); } static void Task_ViewClock1(u8 taskId) { - if(!gPaletteFade.active) + if (!gPaletteFade.active) gTasks[taskId].func = Task_ViewClock2; } @@ -345,7 +345,7 @@ static void Task_ViewClock1(u8 taskId) static void Task_ViewClock2(u8 taskId) { InitClockWithRtc(taskId); - if(gMain.newKeys & (A_BUTTON | B_BUTTON)) + if (gMain.newKeys & (A_BUTTON | B_BUTTON)) gTasks[taskId].func = Task_ViewClock3; } @@ -357,17 +357,17 @@ static void Task_ViewClock3(u8 taskId) static void Task_ViewClock4(u8 taskId) { - if(!gPaletteFade.active) + if (!gPaletteFade.active) SetMainCallback2((MainCallback)gMain.savedCallback); } static u8 CalcMinHandDelta(u16 speed) { - if(speed > 60) + if (speed > 60) return 6; - else if(speed > 30) + else if (speed > 30) return 3; - else if(speed > 10) + else if (speed > 10) return 2; else return 1; @@ -378,16 +378,16 @@ static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed) { u8 delta = CalcMinHandDelta(speed); - switch(direction) + switch (direction) { case BACKWARD: - if(angle) + if (angle) angle = angle - delta; else angle = 360 - delta; break; case FORWARD: - if(angle < 360 - delta) + if (angle < 360 - delta) angle = angle + delta; else angle = 0; @@ -399,15 +399,15 @@ static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed) //Advances clock forward or backward by 1 minute static u8 AdvanceClock(u8 taskId, u8 direction) { - switch(direction) + switch (direction) { case BACKWARD: - if(gTasks[taskId].data[TD_MINUTES] > 0) + if (gTasks[taskId].data[TD_MINUTES] > 0) gTasks[taskId].data[TD_MINUTES]--; else { gTasks[taskId].data[TD_MINUTES] = 59; - if(gTasks[taskId].data[TD_HOURS] > 0) + if (gTasks[taskId].data[TD_HOURS] > 0) gTasks[taskId].data[TD_HOURS]--; else gTasks[taskId].data[TD_HOURS] = 23; @@ -415,12 +415,12 @@ static u8 AdvanceClock(u8 taskId, u8 direction) } break; case FORWARD: - if(gTasks[taskId].data[TD_MINUTES] <= 58) + if (gTasks[taskId].data[TD_MINUTES] <= 58) gTasks[taskId].data[TD_MINUTES]++; else { gTasks[taskId].data[TD_MINUTES] = 0; - if(gTasks[taskId].data[TD_HOURS] <= 22) + if (gTasks[taskId].data[TD_HOURS] <= 22) gTasks[taskId].data[TD_HOURS]++; else gTasks[taskId].data[TD_HOURS] = 0; @@ -436,10 +436,10 @@ static void UpdateClockPeriod(u8 taskId, u8 direction) { u8 hours = gTasks[taskId].data[TD_HOURS]; - switch(direction) + switch (direction) { case BACKWARD: - switch(hours) + switch (hours) { case 11: gTasks[taskId].data[TD_PERIOD] = AM; @@ -450,7 +450,7 @@ static void UpdateClockPeriod(u8 taskId, u8 direction) } break; case FORWARD: - switch(hours) + switch (hours) { case 0: gTasks[taskId].data[TD_PERIOD] = AM; @@ -470,7 +470,7 @@ static void InitClockWithRtc(u8 taskId) gTasks[taskId].data[TD_MINUTES] = gLocalTime.minutes; gTasks[taskId].data[TD_MHAND_ANGLE] = gTasks[taskId].data[TD_MINUTES] * 6; gTasks[taskId].data[TD_HHAND_ANGLE] = (gTasks[taskId].data[TD_HOURS] % 12) * 30 + (gTasks[taskId].data[TD_MINUTES] / 10) * 5; - if(gLocalTime.hours <= 11) + if (gLocalTime.hours <= 11) gTasks[taskId].data[TD_PERIOD] = AM; else gTasks[taskId].data[TD_PERIOD] = PM; @@ -492,9 +492,9 @@ void sub_810B05C(struct Sprite *sprite) y = gClockHandCoords[angle][1]; //Manual sign extension - if(x > 0x80) + if (x > 0x80) x |= 0xFF00; - if(y > 0x80) + if (y > 0x80) y |= 0xFF00; sprite->pos2.x = x; @@ -517,9 +517,9 @@ void sub_810B0F4(struct Sprite *sprite) y = gClockHandCoords[angle][1]; //Manual sign extension - if(x > 0x80) + if (x > 0x80) x |= 0xFF00; - if(y > 0x80) + if (y > 0x80) y |= 0xFF00; sprite->pos2.x = x; @@ -531,18 +531,18 @@ void sub_810B18C(struct Sprite *sprite) s16 sin; s16 cos; - if(gTasks[sprite->data0].data[TD_PERIOD] != AM) + if (gTasks[sprite->data0].data[TD_PERIOD] != AM) { - if((u16)(sprite->data1 - 60) <= 29) + if ((u16)(sprite->data1 - 60) <= 29) sprite->data1 += 5; - if(sprite->data1 <= 59) + if (sprite->data1 <= 59) sprite->data1++; } else { - if((u16)(sprite->data1 - 46) <= 29) + if ((u16)(sprite->data1 - 46) <= 29) sprite->data1 -= 5; - if(sprite->data1 > 75) + if (sprite->data1 > 75) sprite->data1--; } cos = Cos2((u16)sprite->data1); @@ -556,18 +556,18 @@ void sub_810B230(struct Sprite *sprite) s16 sin; s16 cos; - if(gTasks[sprite->data0].data[TD_PERIOD] != AM) + if (gTasks[sprite->data0].data[TD_PERIOD] != AM) { - if(sprite->data1 >= 105 && sprite->data1 < 135) + if (sprite->data1 >= 105 && sprite->data1 < 135) sprite->data1 += 5; - if(sprite->data1 < 105) + if (sprite->data1 < 105) sprite->data1++; } else { - if(sprite->data1 > 90 && sprite->data1 <= 120) + if (sprite->data1 > 90 && sprite->data1 <= 120) sprite->data1 -= 5; - if(sprite->data1 > 120) + if (sprite->data1 > 120) sprite->data1--; } cos = Cos2((u16)sprite->data1); |