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-rw-r--r--src/wild_encounter.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/wild_encounter.c b/src/wild_encounter.c
index ec689b3b7..0680570fc 100644
--- a/src/wild_encounter.c
+++ b/src/wild_encounter.c
@@ -149,47 +149,47 @@ u16 FeebasDebug_GetTrueNumberOfWaterTilesInMapThird(u8 arg0)
static u8 ChooseWildMonIndex_Land(void)
{
- u8 rand = Random() % 100;
+ u8 rand = Random() % ENCOUNTER_CHANCE_LAND_MONS_TOTAL;
- if (rand < 20) //20% chance
+ if (rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_0)
return 0;
- if (rand >= 20 && rand < 40) //20% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_1)
return 1;
- if (rand >= 40 && rand < 50) //10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_2)
return 2;
- if (rand >= 50 && rand < 60) //10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_3)
return 3;
- if (rand >= 60 && rand < 70) //10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_4)
return 4;
- if (rand >= 70 && rand < 80) //10% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_4 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_5)
return 5;
- if (rand >= 80 && rand < 85) //5% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_6)
return 6;
- if (rand >= 85 && rand < 90) //5% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_7)
return 7;
- if (rand >= 90 && rand < 94) //4% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_8)
return 8;
- if (rand >= 94 && rand < 98) //4% chance
+ else if (rand >= ENCOUNTER_CHANCE_LAND_MONS_SLOT_8 && rand < ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 9;
- if (rand == 98) //1% chance
+ else if (rand == ENCOUNTER_CHANCE_LAND_MONS_SLOT_9)
return 10;
- else //1% chance
+ else
return 11;
}
static u8 ChooseWildMonIndex_Water(void)
{
- u8 rand = Random() % 100;
+ u8 rand = Random() % ENCOUNTER_CHANCE_WATER_MONS_TOTAL;
- if (rand < 60) //60% chance
+ if (rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_0)
return 0;
- if (rand >= 60 && rand < 90) //30% chance
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_0 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_1)
return 1;
- if (rand >= 90 && rand < 95) //5% chance
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_1 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_2)
return 2;
- if (rand >= 95 && rand < 99) //4% chance
+ else if (rand >= ENCOUNTER_CHANCE_WATER_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_WATER_MONS_SLOT_3)
return 3;
- else //1% chance
+ else
return 4;
}
@@ -208,29 +208,29 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
switch (rod)
{
case OLD_ROD:
- if (rand < 70) //70% chance
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_0)
wildMonIndex = 0;
- else //30% chance
+ else
wildMonIndex = 1;
break;
case GOOD_ROD:
- if (rand < 60) //60% chance
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2)
wildMonIndex = 2;
- if (rand >= 60 && rand < 80) //20% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_2 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3)
wildMonIndex = 3;
- if (rand >= 80 && rand < 100) //20% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_3 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_4)
wildMonIndex = 4;
break;
case SUPER_ROD:
- if (rand < 40) //40% chance
+ if (rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5)
wildMonIndex = 5;
- if (rand >= 40 && rand < 80) //40% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_5 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6)
wildMonIndex = 6;
- if (rand >= 80 && rand < 95) //15% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_6 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7)
wildMonIndex = 7;
- if (rand >= 95 && rand < 99) //4% chance
+ if (rand >= ENCOUNTER_CHANCE_FISHING_MONS_SLOT_7 && rand < ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 8;
- if (rand == 99) //1% chance
+ if (rand == ENCOUNTER_CHANCE_FISHING_MONS_SLOT_8)
wildMonIndex = 9;
break;
}