diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/field/slot_machine.c | 104 |
1 files changed, 98 insertions, 6 deletions
diff --git a/src/field/slot_machine.c b/src/field/slot_machine.c index cb1326151..16cfea7b5 100644 --- a/src/field/slot_machine.c +++ b/src/field/slot_machine.c @@ -1,4 +1,5 @@ #include "global.h" +#include "constants/songs.h" #include "random.h" #include "sound.h" #include "main.h" @@ -51,16 +52,20 @@ void sub_8101D04(void); void sub_8101D24(u8 taskId); void sub_8102DA8(void); +void sub_8103D50(u8 a0); void sub_8103DC8(void); void sub_8104048(void); void sub_810423C(u8 a0); +void sub_8104AB8(u8 a0); void sub_8104C5C(void); +void sub_8104CAC(u8 arg0); +bool8 sub_8104E18(void); void sub_8104EA8(void); void sub_8104F8C(void); void sub_81050C4(void); +void sub_81063C0(void); void sub_8106448(void); void sub_81064B8(void); -void sub_81063C0(void); void PlaySlotMachine(u8 arg0, void *ptr) { @@ -204,7 +209,7 @@ void sub_8101BA4(void) u8 i; sub_81019EC(); - eSlotMachine->unk00 = 0; + eSlotMachine->state = 0; eSlotMachine->unk02 = 0; eSlotMachine->unk03 = Random() & 1; eSlotMachine->unk04 = 0; @@ -214,7 +219,7 @@ void sub_8101BA4(void) eSlotMachine->coins = gSaveBlock1.coins; eSlotMachine->unk0E = 0; eSlotMachine->unk10 = 0; - eSlotMachine->unk12 = 0; + eSlotMachine->bet = 0; eSlotMachine->unk18 = 0; eSlotMachine->unk1A = 8; eSlotMachine->win0h = 0xf0; @@ -278,14 +283,14 @@ void sub_8101D04(void) void sub_8101D24(u8 taskId) { - while (gUnknown_083ECAAC[eSlotMachine->unk00](gTasks + taskId)); + while (gUnknown_083ECAAC[eSlotMachine->state](gTasks + taskId)); } bool8 sub_8101D5C(struct Task *task) { BeginNormalPaletteFade(-1, 0, 16, 0, 0); sub_810423C(eSlotMachine->unk02); - eSlotMachine->unk00++; + eSlotMachine->state++; return FALSE; } @@ -293,7 +298,94 @@ bool8 sub_8101D8C(struct Task *task) { if (!gPaletteFade.active) { - eSlotMachine->unk00++; + eSlotMachine->state++; + } + return FALSE; +} + +bool8 sub_8101DB0(struct Task *task) +{ + eSlotMachine->unk0E = 0; + eSlotMachine->bet = 0; + eSlotMachine->unk18 = 0; + eSlotMachine->unk04 &= 0xc0; + eSlotMachine->state = 4; + if (eSlotMachine->coins <= 0) + { + eSlotMachine->state = 25; + } + else if (eSlotMachine->unk0A) + { + eSlotMachine->state = 3; + sub_8104CAC(4); + } + return TRUE; +} + +bool8 sub_8101DF4(struct Task *task) +{ + if (sub_8104E18()) + { + eSlotMachine->state = 4; + } + return FALSE; +} + +bool8 sub_8101E10(struct Task *task) +{ + sub_8104CAC(0); + eSlotMachine->state = 5; + if (eSlotMachine->coins >= 9999) + { + eSlotMachine->state = 23; + } + return TRUE; +} + +bool8 sub_8101E3C(struct Task *task) +{ + s16 i; + + if (gMain.newKeys & SELECT_BUTTON) + { + sub_8104AB8(0); + eSlotMachine->state = 8; + } + else if (gMain.newKeys & R_BUTTON) + { + if (eSlotMachine->coins - (3 - eSlotMachine->bet) >= 0) + { + for (i = eSlotMachine->bet; i < 3; i++) + { + sub_8103D50(i); + } + eSlotMachine->coins -= (3 - eSlotMachine->bet); + eSlotMachine->bet = 3; + eSlotMachine->state = 9; + PlaySE(SE_REGI); + } + else + { + eSlotMachine->state = 6; + } + } + else + { + if (gMain.newKeys & DPAD_DOWN && eSlotMachine->coins != 0) + { + PlaySE(SE_REGI); + sub_8103D50(eSlotMachine->bet); + eSlotMachine->coins--; + eSlotMachine->bet++; + } + if (eSlotMachine->bet >= 3 || (eSlotMachine->bet != 0 && gMain.newKeys & A_BUTTON)) + { + eSlotMachine->state = 9; + } + if (gMain.newKeys & B_BUTTON) + { + eSlotMachine->state = 21; + } } return FALSE; } |