summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/battle/anim/flying.c1819
-rw-r--r--src/contest.c33
-rw-r--r--src/contest_painting.c17
-rw-r--r--src/libs/m4a.c115
-rw-r--r--src/pokedex.c175
-rw-r--r--src/pokedex_cry_screen.c1
-rw-r--r--src/pokenav.c130
-rw-r--r--src/unk_text_8095904.c208
8 files changed, 456 insertions, 2042 deletions
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index 64991d161..50fc8ad87 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -16,36 +16,36 @@ extern u8 gBattlerPositions[];
extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB538;
void sub_80785E4(struct Sprite *sprite);
-void sub_80DA034(struct Sprite *sprite);
-void sub_80DA05C(struct Sprite *sprite);
-void sub_80DA16C(struct Sprite *sprite);
-void sub_80DA1EC(struct Sprite *sprite);
-void sub_80DA208(struct Sprite *sprite);
-void sub_80DA300(struct Sprite *sprite);
-void sub_80DA348(struct Sprite *sprite);
-void sub_80DA38C(struct Sprite *sprite);
-void sub_80DA4D8(struct Sprite *sprite);
-void sub_80DA410(struct Sprite *sprite);
-void sub_80DA6F0(struct Sprite *sprite);
-void sub_80DAD30(struct Sprite *sprite);
-void sub_80DAD84(struct Sprite *sprite);
-void sub_80DAF0C(struct Sprite *sprite);
-void sub_80DB000(struct Sprite *sprite);
-void sub_80DB0A0(struct Sprite *sprite);
-void sub_80DB194(struct Sprite *sprite);
-void sub_80DB1F4(struct Sprite *sprite);
-void sub_80DB288(struct Sprite *sprite);
-void sub_80DB2D0(struct Sprite *sprite);
-void sub_80DB330(struct Sprite *sprite);
-void sub_80DB374(struct Sprite *sprite);
-void sub_80DB458(struct Sprite *sprite);
-void sub_80DB508(struct Sprite *sprite);
-void sub_80DB564(struct Sprite *sprite);
-void sub_80DB578(struct Sprite *sprite);
-void sub_80DB5E4(struct Sprite *sprite);
-void sub_80DB6A0(struct Sprite *sprite);
-
-void sub_80DA0DC(u8 taskId);
+static void sub_80DA034(struct Sprite *sprite);
+static void sub_80DA05C(struct Sprite *sprite);
+static void sub_80DA16C(struct Sprite *sprite);
+static void sub_80DA1EC(struct Sprite *sprite);
+static void sub_80DA208(struct Sprite *sprite);
+static void sub_80DA300(struct Sprite *sprite);
+static void sub_80DA348(struct Sprite *sprite);
+static void sub_80DA38C(struct Sprite *sprite);
+static void AnimFallingFeather(struct Sprite *sprite);
+static void sub_80DA410(struct Sprite *sprite);
+static void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
+static void sub_80DAD30(struct Sprite *sprite);
+static void sub_80DAD84(struct Sprite *sprite);
+static void sub_80DAF0C(struct Sprite *sprite);
+static void sub_80DB000(struct Sprite *sprite);
+static void sub_80DB0A0(struct Sprite *sprite);
+static void sub_80DB194(struct Sprite *sprite);
+static void sub_80DB1F4(struct Sprite *sprite);
+static void sub_80DB288(struct Sprite *sprite);
+static void sub_80DB2D0(struct Sprite *sprite);
+static void sub_80DB330(struct Sprite *sprite);
+static void sub_80DB374(struct Sprite *sprite);
+static void sub_80DB458(struct Sprite *sprite);
+static void sub_80DB508(struct Sprite *sprite);
+static void sub_80DB564(struct Sprite *sprite);
+static void sub_80DB578(struct Sprite *sprite);
+static void sub_80DB5E4(struct Sprite *sprite);
+static void sub_80DB6A0(struct Sprite *sprite);
+
+static void sub_80DA0DC(u8 taskId);
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA380 =
{
@@ -186,7 +186,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA498 =
.anims = gSpriteAnimTable_83DA490,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80DA4D8,
+ .callback = AnimFallingFeather,
};
const u16 gUnknownPalette_83DA4B0[] = INCBIN_U16("graphics/unknown/unknown_3DA4B0.gbapal");
@@ -369,7 +369,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA65C =
.callback = sub_80DB5E4,
};
-void sub_80DA034(struct Sprite *sprite)
+static void sub_80DA034(struct Sprite *sprite)
{
sub_8078764(sprite, FALSE);
sprite->pos1.y += 20;
@@ -378,7 +378,7 @@ void sub_80DA034(struct Sprite *sprite)
sub_80DA05C(sprite);
}
-void sub_80DA05C(struct Sprite *sprite) {
+static void sub_80DA05C(struct Sprite *sprite) {
sprite->pos2.x = Sin(sprite->data[1], 0x20);
sprite->pos2.y = Cos(sprite->data[1], 0x8);
sprite->data[1] = (sprite->data[1] + 5) & 0xFF;
@@ -395,7 +395,7 @@ void sub_80DA09C(u8 taskId)
gTasks[taskId].func = sub_80DA0DC;
}
-void sub_80DA0DC(u8 taskId)
+static void sub_80DA0DC(u8 taskId)
{
u8 data2;
u16 temp;
@@ -427,7 +427,7 @@ void sub_80DA0DC(u8 taskId)
}
}
-void sub_80DA16C(struct Sprite *sprite)
+static void sub_80DA16C(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@@ -444,7 +444,7 @@ void sub_80DA16C(struct Sprite *sprite)
StoreSpriteCallbackInData(sprite, sub_80DA1EC);
}
-void sub_80DA1EC(struct Sprite *sprite)
+static void sub_80DA1EC(struct Sprite *sprite)
{
if (TranslateAnimLinear(sprite) != 0)
{
@@ -452,7 +452,7 @@ void sub_80DA1EC(struct Sprite *sprite)
}
}
-void sub_80DA208(struct Sprite *sprite)
+static void sub_80DA208(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -492,7 +492,7 @@ void sub_80DA208(struct Sprite *sprite)
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
-void sub_80DA300(struct Sprite *sprite)
+static void sub_80DA300(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -501,7 +501,7 @@ void sub_80DA300(struct Sprite *sprite)
gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
}
-void sub_80DA348(struct Sprite *sprite)
+static void sub_80DA348(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -519,7 +519,7 @@ void sub_80DA348(struct Sprite *sprite)
}
}
-void sub_80DA38C(struct Sprite *sprite)
+static void sub_80DA38C(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -543,7 +543,7 @@ void sub_80DA38C(struct Sprite *sprite)
sprite->callback = sub_80DA410;
}
-void sub_80DA410(struct Sprite *sprite)
+static void sub_80DA410(struct Sprite *sprite)
{
sprite->data[0] = 1;
TranslateAnimLinear(sprite);
@@ -555,6 +555,7 @@ void sub_80DA410(struct Sprite *sprite)
sprite->data[3] &= 0xFF;
}
+ //The below if statement relies on overflow when cast to unsigned whenver pos1.x and pos2.x add up to less than 32.
if ((u32) (sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
{
gSprites[GetAnimBattlerSpriteId(0)].invisible = 0;
@@ -564,1322 +565,273 @@ void sub_80DA410(struct Sprite *sprite)
void sub_80DA48C(struct Sprite *sprite)
{
- if (sprite->data[0]-- <= 0)
+ if (sprite->data[0]-- > 0)
+ return;
+ if (sprite->oam.affineMode & 1)
{
- if (sprite->oam.affineMode & 1)
- {
- FreeOamMatrix(sprite->oam.matrixNum);
- sprite->oam.affineMode = 0;
- }
-
- DestroySprite(sprite);
- gAnimVisualTaskCount--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
}
+
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
}
-// FAKEMATCHING
-void sub_80DA4D8(struct Sprite *sprite)
+struct FeatherDanceData
+{
+ u16 unk0_0a : 1;
+ u16 unk0_0b : 1;
+ u16 unk0_0c : 1;
+ u16 unk0_0d : 1;
+ u16 unk0_1 : 4;
+ u16 unk1 : 8;
+ u16 unk2;
+ s16 unk4;
+ u16 unk6;
+ u16 unk8;
+ u16 unkA;
+ u8 unkC[2];
+
+ u16 unkE_0 : 1;
+ u16 unkE_1 : 15;
+};
+#define ANIM_SWITCH(sprite) \
+ { \
+ (sprite)->hFlip ^= 1; \
+ (sprite)->animNum = (sprite)->hFlip; \
+ (sprite)->animBeginning = TRUE; \
+ (sprite)->animEnded = FALSE; \
+ }
+
+#define CHANGE_PRIORITY(sprite, data) \
+ { \
+ if ((data)->unk0_0c) \
+ { \
+ if (gMain.inBattle) \
+ { \
+ if ((data)->unkE_0 == 0) \
+ { \
+ (sprite)->oam.priority--; \
+ (data)->unkE_0 ^= 1; \
+ } \
+ else \
+ { \
+ (sprite)->oam.priority++; \
+ (data)->unkE_0 ^= 1; \
+ } \
+ } \
+ else \
+ { \
+ if ((data)->unkE_0 == 0) \
+ { \
+ (sprite)->subpriority -= 12; \
+ (data)->unkE_0 ^= 1; \
+ } \
+ else \
+ { \
+ (sprite)->subpriority += 12; \
+ (data)->unkE_0 ^= 1; \
+ } \
+ } \
+ } \
+ }
+
+static void AnimFallingFeather(struct Sprite *sprite)
{
- s16 *data;
- u8 slot;
- s16 spriteCoord;
- int t1, t2;
- u32 arg2;
+ u8 battler, sinIndex;
u32 matrixNum;
- u8 sinIndex;
- register s16 sinVal asm ("r4");
- register int sinVal2 asm ("r0");
+ s16 sinVal;
- data = sprite->data;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
- if (gBattleAnimArgs[7] & 0x100)
- {
- slot = gBattleAnimAttacker;
- }
- else
- {
- slot = gBattleAnimTarget;
- }
+ battler = (gBattleAnimArgs[7] & 0x100) ? gBattleAnimAttacker : gBattleAnimTarget;
- if (GetBattlerSide(slot) == 0)
- {
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
- }
- sprite->pos1.x = GetBattlerSpriteCoord(slot, 0) + gBattleAnimArgs[0];
- spriteCoord = GetBattlerSpriteCoord(slot, 1);
- sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
- data[4] = sprite->pos1.y << 8;
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_HEIGHT) + gBattleAnimArgs[0];
+ sinVal = GetBattlerSpriteCoord(battler, BATTLER_COORD_ATTR_WIDTH);
+ sprite->pos1.y = sinVal + gBattleAnimArgs[1];
- t1 = (spriteCoord + (u16) gBattleAnimArgs[6]) << 1;
- data[7] = (data[7] & 1) | t1;
- ((u8 *) data)[0] |= 4;
+ data->unk8 = (u16)sprite->pos1.y << 8;
+ data->unkE_1 = (u16)(sinVal + gBattleAnimArgs[6]);
- arg2 = (u16) gBattleAnimArgs[2];
- data[1] = (u8) gBattleAnimArgs[2];
- arg2 <<= 16;
- data[5] = arg2 >> 24;
- data[2] = gBattleAnimArgs[3];
- data[3] = gBattleAnimArgs[4];
- data[6] = gBattleAnimArgs[5];
+ data->unk0_0c = 1;
+ data->unk2 = (u16)(gBattleAnimArgs[2] & 0xFF);
+ data->unkA = (u16)gBattleAnimArgs[2] >> 8;
+ data->unk4 = gBattleAnimArgs[3];
+ data->unk6 = (u16)gBattleAnimArgs[4];
+ *((u16 *)data->unkC) = (u16)gBattleAnimArgs[5];
- if ((u16) (data[1] - 64) <= 0x7f)
+ if (data->unk2 >= 64 && data->unk2 < 192)
{
if (gMain.inBattle)
{
- sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
}
else
{
- sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
}
- ((u8 *) data)[14] = data[7] & -2;
+ data->unkE_0 = 0;
- if (!(data[2] & 0x8000))
+ if (!(data->unk4 & 0x8000))
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
-
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
+ ANIM_SWITCH(sprite);
}
}
else
{
- sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
- ((u8 *) data)[14] |= 1;
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ data->unkE_0 = 1;
- if (data[2] & 0x8000)
+ if (data->unk4 & 0x8000)
{
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
-
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
+ ANIM_SWITCH(sprite);
}
}
- t2 = (u16) data[1] >> 6 << 4;
- ((u8 *) data)[0] = (15 & data[0]) | t2;
-
- sprite->pos2.x = (gSineTable[(u16) data[1]] * (u8) data[6]) >> 8;
-
+ data->unk0_1 = data->unk2/64;
+
+ sprite->pos2.x = (gSineTable[data->unk2] * (s32)data->unkC[0]) >> 8;
matrixNum = sprite->oam.matrixNum;
- sinIndex = (-sprite->pos2.x >> 1) + data[5];
+ sinIndex = ((-sprite->pos2.x >> 1) + data->unkA) & 0xFF;
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
- sinVal2 = -sinVal;
- gOamMatrices[matrixNum].c = sinVal2;
+ gOamMatrices[matrixNum].c = -sinVal;
- sprite->callback = sub_80DA6F0;
+ sprite->callback = DestroyAnimSpriteAfterTimer;
}
-#ifdef NONMATCHING
-void sub_80DA6F0(struct Sprite * sprite)
+static void DestroyAnimSpriteAfterTimer(struct Sprite *sprite)
{
// (Probably) Functionally equivalent
- struct dataStruct {
- u8 one:1;
- u8 two:1;
- u8 three:1;
- u8 four:1;
- u8 fiveeight:4;
- };
-
- u8 zero;
- s16 * data;
- u8 * dataByte;
-
- u16 r8;
- u32 matrixNum;
u8 sinIndex;
- s16 sinVal;
-
- zero = 0;
- data = sprite->data;
- dataByte = (u8 *)data;
+ u32 matrixNum;
+ s16 sinVal = 0;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
- if (dataByte[0] & 1)
+ if (data->unk0_0a)
{
- u32 t1;
-
- t1 = dataByte[1];
- dataByte[1] += 0xff;
-
- t1 <<= 24;
- if (t1 == 0)
- {
- // 080da724
- ((struct dataStruct *)dataByte)[0].one = 0;
- dataByte[1] = zero;
- }
-
+ if (data->unk1-- > 0) return;
+ data->unk0_0a = 0;
+ data->unk1 = 0;
+ return;
}
- else
+ switch (data->unk2 / 64)
{
- // 080da730
- u16 tData;
- u16 t2;
-
- tData = data[1];
- t2 = tData >> 6;
- r8 = tData;
-
- switch (t2)
+ case 0:
+ if ((u8)data->unk0_1 == 1) // this must be cast to u8
{
- case (0):
- // 080da756
-
- if (dataByte[0] >> 4 == 1)
- {
- dataByte[0] |= 8;
- dataByte[0] |= 1;
- dataByte[1] = zero;
- }
- else if (dataByte[0] >> 4 == 3)
- {
- /*080da76c*/
- ((struct dataStruct *)dataByte)[0].two ^= 1;
- ((struct dataStruct *)dataByte)[0].one = 1;
- dataByte[1] = zero;
- }
- else
- {
- // 080da790
- if (dataByte[0] & 8)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
-
- if ((dataByte)[0] & 4)
- {
- u8 b;
- if (gMain.inBattle)
- {
- if (!(dataByte[14] & 1))
- {
- sprite->oam.priority -= 1;
- }
- else
- {
- // 080da814
- sprite->oam.priority += 1;
- }
- }
- else
- {
- // 080da82e
- if (!(dataByte[14] & 1))
- {
- sprite->subpriority -= 12;
- }
- else
- {
- // 080da85c
- sprite->subpriority += 12;
- }
- }
- b = (((u32)(dataByte[14] << 31) >> 31) ^ 1) & 1;
- dataByte[14] = (dataByte[14] & -2) | b;
- }
- // 080da87a
- ((struct dataStruct *)dataByte)[0].four = 0;
- r8 = data[1];
- }
- }
-
- // 080da88a
- dataByte[0] &= 15;
- // 080dac52
- break;
- case (1):
- // 080da896
- if (dataByte[0] >> 4 == 0)
- {
- dataByte[0] |= 8;
- dataByte[0] |= 1;
- dataByte[1] = zero;
- }
- else/*080da8ac*/if (dataByte[0] >> 4 == 2)
- {
- dataByte[0] |= 1;
- dataByte[1] = zero;
- }
- else
- {
- // 080da8be
- if (dataByte[0] & 8)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
-
- if (dataByte[0] & 4)
- {
- u8 b;
- if (gMain.inBattle)
- {
- if (!(dataByte[14] & 1))
- {
- sprite->oam.priority -= 1;
- }
- else
- {
- // 080da948
- sprite->oam.priority += 1;
- }
- }
- else
- {
- // 080da962
- if (!(dataByte[14] & 1))
- {
- sprite->subpriority -=12;
- }
- else
- {
- // 080da98c
- sprite->subpriority += 12;
- }
- }
- // 080da978 + 080da996
- b = (((u32)(dataByte[14] << 31) >> 31) ^ 1) & 1;
- dataByte[14] = (dataByte[14] & -2) | b;
- }
- // 080da9ac
- ((struct dataStruct *)dataByte)[0].four = 0;
- r8 = data[1];
- }
- }
- // 080da9bc
- dataByte[0] &= 15;
- dataByte[0] |= 16;
- // 080dac52
- break;
- case (2):
- // 080da9c8
- if (dataByte[0] >> 4 == 3)
- {
- dataByte[0] |= 8;
- dataByte[0] |= 1;
- dataByte[1] = zero;
- }
- else/*080da9de*/if (dataByte[0] >> 4 == 1)
- {
- dataByte[0] |= 1;
- dataByte[1] = zero;
- }
- else
- {
- // 080da9f0
- if (dataByte[0] & 8)
- {
- // 080da9fa
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
-
- if (dataByte[0] & 4)
- {
- u8 b;
- if (gMain.inBattle)
- {
- if (!(dataByte[14] & 1))
- {
- sprite->oam.priority -= 1;
- }
- else
- {
- // 080daa74
- sprite->oam.priority += 1;
- }
- }
- else
- {
- // 080daaa4
- if (!(dataByte[14] & 1))
- {
- sprite->subpriority -= 12;
- }
- else
- {
- // 080daace
- sprite->subpriority += 12;
- }
- }
- b = (((u32)(dataByte[14] << 31) >> 31) ^ 1) & 1;
- dataByte[14] = (dataByte[14] & -2) | b;
- }
- // 080daaec
- ((struct dataStruct *)dataByte)[0].four = 0;
- r8 = data[1];
- }
- }
- // 080daafe
- dataByte[0] &= 15;
- dataByte[0] |= 32;
- // 080dac52
- break;
- case (3):
- // 080dab0e
- if (dataByte[0] >> 4 == 2)
- {
- dataByte[0] |= 8;
- // 080dac42
- }
- else/*080dab20*/if (dataByte[0] >> 4 == 0)
- {
- ((struct dataStruct *)dataByte)[0].two ^= 1;
- ((struct dataStruct *)dataByte)[0].one = 1;
- dataByte[1] = zero;
- // 080dac42
- }
- else
- {
- // 080dab44
- if (dataByte[0] & 8)
- {
- sprite->hFlip ^= 1;
- sprite->animNum = sprite->hFlip;
- sprite->animBeginning = 1;
- sprite->animEnded = 0;
-
- if (dataByte[0] & 4)
- {
- u8 b;
- if (gMain.inBattle)
- {
- if (!(dataByte[14] & 1))
- {
- sprite->oam.priority -= 1;
- }
- else
- {
- // 080dabcc
- sprite->oam.priority += 1;
- }
- }
- else
- {
- // 080dabe6
- if (!(dataByte[14] & 1))
- {
- sprite->subpriority -= 12;
- }
- else
- {
- // 080dac14
- sprite->subpriority += 12;
- }
- }
- // 080dac00 + 080dac1e
- b = (((u32)(dataByte[14]) << 31 >> 31) ^ 1) & 1;
- dataByte[14] = (-2 & dataByte[14]) | b;
- }
- // 080dac32
- ((struct dataStruct *)dataByte)[0].four = 0;
- r8 = data[1];
- }
- }
- // 080dac42
- dataByte[0] &= 15;
- dataByte[0] |= 48;
- break;
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
}
-
- // 080dac52
-
- sprite->pos2.x = (dataByte[12 + ((struct dataStruct *)dataByte)[0].two] * gSineTable[r8]) >> 8;
-
- matrixNum = sprite->oam.matrixNum;
-
- sinIndex = (-sprite->pos2.x >> 1) + dataByte[10];
- sinVal = gSineTable[sinIndex];
-
- gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
- gOamMatrices[matrixNum].b = sinVal;
- gOamMatrices[matrixNum].c = -sinVal;
-
- data[4] += data[3];
-
- sprite->pos1.y = (u16)data[4] >> 8;
-
- if (data[2] & (0x80 << 8))
+ else if ((u8)data->unk0_1 == 3)
{
- data[1] = (data[1] - (data[2] & ((0x80 << 8) - 1))) & 0xff;
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
}
- else
+ else if (data->unk0_0d)
+ {
+ ANIM_SWITCH(sprite);
+ CHANGE_PRIORITY(sprite, data);
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 0;
+ break;
+ case 1:
+ if ((u8)data->unk0_1 == 0)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if ((u8)data->unk0_1 == 2)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ ANIM_SWITCH(sprite);
+ CHANGE_PRIORITY(sprite, data);
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 1;
+ break;
+ case 2:
+ if ((u8)data->unk0_1 == 3)
+ {
+ data->unk0_0d = 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if ((u8)data->unk0_1 == 1)
+ {
+ data->unk0_0a = 1;
+ data->unk1 = 0;
+ }
+ else if (data->unk0_0d)
+ {
+ ANIM_SWITCH(sprite);
+ CHANGE_PRIORITY(sprite, data)
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 2;
+ break;
+ case 3:
+ if ((u8)data->unk0_1 == 2)
{
- // 080dace8
- data[1] = ((data[2] & 0x7fff) + data[1]) & 0xff;
+ data->unk0_0d = 1;
}
- // 080dacfe
- if (sprite->pos1.y + sprite->pos2.y >= (u16)data[7] / 2)
+ else if ((u8)data->unk0_1 == 0)
{
- sprite->data[0] = 0;
- sprite->callback = sub_80DA48C;
+ data->unk0_0b ^= 1;
+ data->unk0_0a = 1;
+ data->unk1 = 0;
}
+ else if (data->unk0_0d)
+ {
+ ANIM_SWITCH(sprite);
+ CHANGE_PRIORITY(sprite, data);
+ data->unk0_0d = 0;
+ }
+ data->unk0_1 = 3;
+ break;
+ }
+
+ sprite->pos2.x = ((s32)(data->unkC[data->unk0_0b]) * gSineTable[data->unk2]) >> 8;
+ matrixNum = sprite->oam.matrixNum;
+
+ sinIndex = ((-sprite->pos2.x >> 1) + data->unkA) & 0xFF;
+ sinVal = gSineTable[sinIndex];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
+ gOamMatrices[matrixNum].b = sinVal;
+ gOamMatrices[matrixNum].c = -sinVal;
+
+ data->unk8 += data->unk6;
+ sprite->pos1.y = (s16)(data->unk8 >> 8);
+ if (data->unk4 & 0x8000)
+ data->unk2 = (data->unk2 - (data->unk4 & 0x7FFF)) & 0xFF;
+ else
+ data->unk2 = (data->unk2 + (data->unk4 & 0x7FFF)) & 0xFF;
+ // 080dacfe
+ if (sprite->pos1.y + sprite->pos2.y >= data->unkE_1)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80DA48C;
}
}
-#else
-NAKED
-void sub_80DA6F0(struct Sprite *sprite)
-{
- asm_unified("push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- adds r5, r0, 0\n\
- movs r6, 0\n\
- movs r0, 0x2E\n\
- adds r0, r5\n\
- mov r12, r0\n\
- ldrb r2, [r0]\n\
- movs r7, 0x1\n\
- movs r1, 0x1\n\
- mov r9, r1\n\
- mov r0, r9\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _080DA730\n\
- mov r3, r12\n\
- ldrb r0, [r3, 0x1]\n\
- adds r1, r0, 0\n\
- adds r1, 0xFF\n\
- strb r1, [r3, 0x1]\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _080DA724\n\
- b _080DAD1A\n\
-_080DA724:\n\
- movs r0, 0x2\n\
- negs r0, r0\n\
- ands r0, r2\n\
- strb r0, [r3]\n\
- strb r6, [r3, 0x1]\n\
- b _080DAD1A\n\
-_080DA730:\n\
- mov r4, r12\n\
- ldrh r0, [r4, 0x2]\n\
- lsrs r4, r0, 6\n\
- mov r8, r0\n\
- cmp r4, 0x1\n\
- bne _080DA73E\n\
- b _080DA896\n\
-_080DA73E:\n\
- cmp r4, 0x1\n\
- bgt _080DA748\n\
- cmp r4, 0\n\
- beq _080DA756\n\
- b _080DAC52\n\
-_080DA748:\n\
- cmp r4, 0x2\n\
- bne _080DA74E\n\
- b _080DA9C8\n\
-_080DA74E:\n\
- cmp r4, 0x3\n\
- bne _080DA754\n\
- b _080DAB0E\n\
-_080DA754:\n\
- b _080DAC52\n\
-_080DA756:\n\
- lsls r1, r2, 24\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0x1\n\
- bne _080DA76C\n\
- movs r0, 0x8\n\
- orrs r0, r2\n\
- orrs r0, r7\n\
- mov r1, r12\n\
- strb r0, [r1]\n\
- strb r6, [r1, 0x1]\n\
- b _080DA88A\n\
-_080DA76C:\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0x3\n\
- bne _080DA790\n\
- lsls r0, r2, 30\n\
- lsrs r0, 31\n\
- movs r1, 0x1\n\
- eors r0, r1\n\
- ands r0, r7\n\
- lsls r0, 1\n\
- movs r1, 0x3\n\
- negs r1, r1\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- orrs r1, r7\n\
- mov r2, r12\n\
- strb r1, [r2]\n\
- strb r6, [r2, 0x1]\n\
- b _080DA88A\n\
-_080DA790:\n\
- movs r0, 0x8\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _080DA88A\n\
- adds r3, r5, 0\n\
- adds r3, 0x3F\n\
- ldrb r2, [r3]\n\
- lsls r1, r2, 31\n\
- lsrs r1, 31\n\
- movs r4, 0x1\n\
- eors r1, r4\n\
- ands r1, r7\n\
- movs r6, 0x2\n\
- negs r6, r6\n\
- adds r0, r6, 0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r3]\n\
- lsls r0, 31\n\
- lsrs r0, 31\n\
- adds r1, r5, 0\n\
- adds r1, 0x2A\n\
- strb r0, [r1]\n\
- ldrb r0, [r3]\n\
- movs r1, 0x4\n\
- orrs r0, r1\n\
- movs r1, 0x11\n\
- negs r1, r1\n\
- ands r0, r1\n\
- strb r0, [r3]\n\
- mov r3, r12\n\
- ldrb r1, [r3]\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DA87A\n\
- ldr r0, _080DA80C @ =gMain\n\
- ldr r1, _080DA810 @ =0x0000043d\n\
- adds r0, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DA82E\n\
- ldrb r1, [r3, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DA814\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- subs r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- b _080DA868\n\
- .align 2, 0\n\
-_080DA80C: .4byte gMain\n\
-_080DA810: .4byte 0x0000043d\n\
-_080DA814:\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- adds r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- b _080DA866\n\
-_080DA82E:\n\
- mov r0, r12\n\
- ldrb r1, [r0, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DA85C\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- subs r0, 0xC\n\
- strb r0, [r1]\n\
- mov r1, r12\n\
- ldrb r2, [r1, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r4\n\
- ands r0, r7\n\
- adds r1, r6, 0\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- mov r2, r12\n\
- strb r1, [r2, 0xE]\n\
- b _080DA87A\n\
-_080DA85C:\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- adds r0, 0xC\n\
- strb r0, [r1]\n\
-_080DA866:\n\
- mov r3, r12\n\
-_080DA868:\n\
- ldrb r2, [r3, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r4\n\
- ands r0, r7\n\
- adds r1, r6, 0\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- strb r1, [r3, 0xE]\n\
-_080DA87A:\n\
- mov r4, r12\n\
- ldrb r1, [r4]\n\
- movs r0, 0x9\n\
- negs r0, r0\n\
- ands r0, r1\n\
- strb r0, [r4]\n\
- ldrh r0, [r4, 0x2]\n\
- mov r8, r0\n\
-_080DA88A:\n\
- mov r2, r12\n\
- ldrb r1, [r2]\n\
- movs r0, 0xF\n\
- ands r0, r1\n\
- strb r0, [r2]\n\
- b _080DAC52\n\
-_080DA896:\n\
- lsls r1, r2, 24\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0\n\
- bne _080DA8AC\n\
- movs r0, 0x8\n\
- orrs r0, r2\n\
- orrs r0, r7\n\
- mov r3, r12\n\
- strb r0, [r3]\n\
- strb r6, [r3, 0x1]\n\
- b _080DA9BC\n\
-_080DA8AC:\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0x2\n\
- bne _080DA8BE\n\
- adds r0, r2, 0\n\
- orrs r0, r7\n\
- mov r4, r12\n\
- strb r0, [r4]\n\
- strb r6, [r4, 0x1]\n\
- b _080DA9BC\n\
-_080DA8BE:\n\
- movs r0, 0x8\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _080DA9BC\n\
- adds r3, r5, 0\n\
- adds r3, 0x3F\n\
- ldrb r2, [r3]\n\
- lsls r1, r2, 31\n\
- lsrs r1, 31\n\
- movs r4, 0x1\n\
- eors r1, r4\n\
- ands r1, r7\n\
- movs r6, 0x2\n\
- negs r6, r6\n\
- adds r0, r6, 0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r3]\n\
- lsls r0, 31\n\
- lsrs r0, 31\n\
- adds r1, r5, 0\n\
- adds r1, 0x2A\n\
- strb r0, [r1]\n\
- ldrb r0, [r3]\n\
- movs r1, 0x4\n\
- orrs r0, r1\n\
- movs r1, 0x11\n\
- negs r1, r1\n\
- ands r0, r1\n\
- strb r0, [r3]\n\
- mov r0, r12\n\
- ldrb r1, [r0]\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DA9AC\n\
- ldr r0, _080DA940 @ =gMain\n\
- ldr r1, _080DA944 @ =0x0000043d\n\
- adds r0, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DA962\n\
- mov r2, r12\n\
- ldrb r1, [r2, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DA948\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- subs r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- mov r3, r12\n\
- b _080DA978\n\
- .align 2, 0\n\
-_080DA940: .4byte gMain\n\
-_080DA944: .4byte 0x0000043d\n\
-_080DA948:\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- adds r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- b _080DA996\n\
-_080DA962:\n\
- mov r3, r12\n\
- ldrb r1, [r3, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DA98C\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- subs r0, 0xC\n\
- strb r0, [r1]\n\
-_080DA978:\n\
- ldrb r2, [r3, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r4\n\
- ands r0, r7\n\
- adds r1, r6, 0\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- strb r1, [r3, 0xE]\n\
- b _080DA9AC\n\
-_080DA98C:\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- adds r0, 0xC\n\
- strb r0, [r1]\n\
-_080DA996:\n\
- mov r0, r12\n\
- ldrb r2, [r0, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r4\n\
- ands r0, r7\n\
- adds r1, r6, 0\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- mov r2, r12\n\
- strb r1, [r2, 0xE]\n\
-_080DA9AC:\n\
- mov r3, r12\n\
- ldrb r1, [r3]\n\
- movs r0, 0x9\n\
- negs r0, r0\n\
- ands r0, r1\n\
- strb r0, [r3]\n\
- ldrh r4, [r3, 0x2]\n\
- mov r8, r4\n\
-_080DA9BC:\n\
- mov r1, r12\n\
- ldrb r0, [r1]\n\
- movs r1, 0xF\n\
- ands r1, r0\n\
- movs r0, 0x10\n\
- b _080DAC4C\n\
-_080DA9C8:\n\
- lsls r1, r2, 24\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0x3\n\
- bne _080DA9DE\n\
- movs r0, 0x8\n\
- orrs r0, r2\n\
- orrs r0, r7\n\
- mov r3, r12\n\
- strb r0, [r3]\n\
- strb r6, [r3, 0x1]\n\
- b _080DAAFE\n\
-_080DA9DE:\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0x1\n\
- bne _080DA9F0\n\
- adds r0, r2, 0\n\
- orrs r0, r7\n\
- mov r4, r12\n\
- strb r0, [r4]\n\
- strb r6, [r4, 0x1]\n\
- b _080DAAFE\n\
-_080DA9F0:\n\
- movs r0, 0x8\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- bne _080DA9FA\n\
- b _080DAAFE\n\
-_080DA9FA:\n\
- adds r3, r5, 0\n\
- adds r3, 0x3F\n\
- ldrb r2, [r3]\n\
- lsls r1, r2, 31\n\
- lsrs r1, 31\n\
- movs r6, 0x1\n\
- eors r1, r6\n\
- ands r1, r7\n\
- movs r0, 0x2\n\
- negs r0, r0\n\
- mov r8, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r3]\n\
- lsls r0, 31\n\
- lsrs r0, 31\n\
- adds r1, r5, 0\n\
- adds r1, 0x2A\n\
- strb r0, [r1]\n\
- ldrb r0, [r3]\n\
- movs r1, 0x4\n\
- orrs r0, r1\n\
- movs r1, 0x11\n\
- negs r1, r1\n\
- ands r0, r1\n\
- strb r0, [r3]\n\
- mov r2, r12\n\
- ldrb r1, [r2]\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DAAEC\n\
- ldr r0, _080DAA6C @ =gMain\n\
- ldr r3, _080DAA70 @ =0x0000043d\n\
- adds r0, r3\n\
- ldrb r0, [r0]\n\
- ands r4, r0\n\
- cmp r4, 0\n\
- beq _080DAAA4\n\
- ldrb r1, [r2, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DAA74\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- subs r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- b _080DAAD8\n\
- .align 2, 0\n\
-_080DAA6C: .4byte gMain\n\
-_080DAA70: .4byte 0x0000043d\n\
-_080DAA74:\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- adds r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- mov r0, r12\n\
- ldrb r2, [r0, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r6\n\
- ands r0, r7\n\
- mov r1, r8\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- mov r2, r12\n\
- strb r1, [r2, 0xE]\n\
- b _080DAAEC\n\
-_080DAAA4:\n\
- mov r3, r12\n\
- ldrb r1, [r3, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DAACE\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- subs r0, 0xC\n\
- strb r0, [r1]\n\
- ldrb r2, [r3, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r6\n\
- ands r0, r7\n\
- mov r1, r8\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- strb r1, [r3, 0xE]\n\
- b _080DAAEC\n\
-_080DAACE:\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- adds r0, 0xC\n\
- strb r0, [r1]\n\
-_080DAAD8:\n\
- mov r4, r12\n\
- ldrb r2, [r4, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r6\n\
- ands r0, r7\n\
- mov r1, r8\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- strb r1, [r4, 0xE]\n\
-_080DAAEC:\n\
- mov r0, r12\n\
- ldrb r1, [r0]\n\
- movs r0, 0x9\n\
- negs r0, r0\n\
- ands r0, r1\n\
- mov r1, r12\n\
- strb r0, [r1]\n\
- ldrh r2, [r1, 0x2]\n\
- mov r8, r2\n\
-_080DAAFE:\n\
- mov r3, r12\n\
- ldrb r0, [r3]\n\
- movs r1, 0xF\n\
- ands r1, r0\n\
- movs r0, 0x20\n\
- orrs r1, r0\n\
- strb r1, [r3]\n\
- b _080DAC52\n\
-_080DAB0E:\n\
- lsls r1, r2, 24\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0x2\n\
- bne _080DAB20\n\
- movs r0, 0x8\n\
- orrs r0, r2\n\
- mov r4, r12\n\
- strb r0, [r4]\n\
- b _080DAC42\n\
-_080DAB20:\n\
- lsrs r0, r1, 28\n\
- cmp r0, 0\n\
- bne _080DAB44\n\
- lsls r0, r2, 30\n\
- lsrs r0, 31\n\
- movs r1, 0x1\n\
- eors r0, r1\n\
- ands r0, r7\n\
- lsls r0, 1\n\
- movs r1, 0x3\n\
- negs r1, r1\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- orrs r1, r7\n\
- mov r0, r12\n\
- strb r1, [r0]\n\
- strb r6, [r0, 0x1]\n\
- b _080DAC42\n\
-_080DAB44:\n\
- movs r0, 0x8\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _080DAC42\n\
- adds r3, r5, 0\n\
- adds r3, 0x3F\n\
- ldrb r2, [r3]\n\
- lsls r1, r2, 31\n\
- lsrs r1, 31\n\
- movs r4, 0x1\n\
- eors r1, r4\n\
- ands r1, r7\n\
- movs r6, 0x2\n\
- negs r6, r6\n\
- adds r0, r6, 0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r3]\n\
- lsls r0, 31\n\
- lsrs r0, 31\n\
- adds r1, r5, 0\n\
- adds r1, 0x2A\n\
- strb r0, [r1]\n\
- ldrb r0, [r3]\n\
- movs r1, 0x4\n\
- orrs r0, r1\n\
- movs r1, 0x11\n\
- negs r1, r1\n\
- ands r0, r1\n\
- strb r0, [r3]\n\
- mov r2, r12\n\
- ldrb r1, [r2]\n\
- movs r0, 0x4\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DAC32\n\
- ldr r0, _080DABC4 @ =gMain\n\
- ldr r3, _080DABC8 @ =0x0000043d\n\
- adds r0, r3\n\
- ldrb r1, [r0]\n\
- movs r0, 0x2\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DABE6\n\
- ldrb r1, [r2, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DABCC\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- subs r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- mov r0, r12\n\
- ldrb r2, [r0, 0xE]\n\
- b _080DAC00\n\
- .align 2, 0\n\
-_080DABC4: .4byte gMain\n\
-_080DABC8: .4byte 0x0000043d\n\
-_080DABCC:\n\
- ldrb r2, [r5, 0x5]\n\
- lsls r1, r2, 28\n\
- lsrs r1, 30\n\
- adds r1, 0x1\n\
- movs r0, 0x3\n\
- ands r1, r0\n\
- lsls r1, 2\n\
- movs r0, 0xD\n\
- negs r0, r0\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x5]\n\
- b _080DAC1E\n\
-_080DABE6:\n\
- mov r0, r12\n\
- ldrb r1, [r0, 0xE]\n\
- mov r0, r9\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _080DAC14\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- subs r0, 0xC\n\
- strb r0, [r1]\n\
- mov r1, r12\n\
- ldrb r2, [r1, 0xE]\n\
-_080DAC00:\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r4\n\
- ands r0, r7\n\
- adds r1, r6, 0\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- mov r2, r12\n\
- strb r1, [r2, 0xE]\n\
- b _080DAC32\n\
-_080DAC14:\n\
- adds r1, r5, 0\n\
- adds r1, 0x43\n\
- ldrb r0, [r1]\n\
- adds r0, 0xC\n\
- strb r0, [r1]\n\
-_080DAC1E:\n\
- mov r3, r12\n\
- ldrb r2, [r3, 0xE]\n\
- lsls r0, r2, 31\n\
- lsrs r0, 31\n\
- eors r0, r4\n\
- ands r0, r7\n\
- adds r1, r6, 0\n\
- ands r1, r2\n\
- orrs r1, r0\n\
- strb r1, [r3, 0xE]\n\
-_080DAC32:\n\
- mov r4, r12\n\
- ldrb r1, [r4]\n\
- movs r0, 0x9\n\
- negs r0, r0\n\
- ands r0, r1\n\
- strb r0, [r4]\n\
- ldrh r0, [r4, 0x2]\n\
- mov r8, r0\n\
-_080DAC42:\n\
- mov r1, r12\n\
- ldrb r0, [r1]\n\
- movs r1, 0xF\n\
- ands r1, r0\n\
- movs r0, 0x30\n\
-_080DAC4C:\n\
- orrs r1, r0\n\
- mov r2, r12\n\
- strb r1, [r2]\n\
-_080DAC52:\n\
- mov r3, r12\n\
- ldrb r1, [r3]\n\
- lsls r1, 30\n\
- lsrs r1, 31\n\
- mov r0, r12\n\
- adds r0, 0xC\n\
- adds r0, r1\n\
- ldrb r1, [r0]\n\
- ldr r3, _080DACE0 @ =gSineTable\n\
- mov r4, r8\n\
- lsls r0, r4, 1\n\
- adds r0, r3\n\
- movs r2, 0\n\
- ldrsh r0, [r0, r2]\n\
- muls r0, r1\n\
- asrs r0, 8\n\
- strh r0, [r5, 0x24]\n\
- ldrb r2, [r5, 0x3]\n\
- lsls r2, 26\n\
- lsrs r2, 27\n\
- movs r4, 0x24\n\
- ldrsh r0, [r5, r4]\n\
- negs r0, r0\n\
- asrs r0, 1\n\
- mov r1, r12\n\
- ldrb r1, [r1, 0xA]\n\
- adds r0, r1\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- lsls r1, r0, 1\n\
- adds r1, r3\n\
- ldrh r6, [r1]\n\
- ldr r1, _080DACE4 @ =gOamMatrices\n\
- lsls r2, 3\n\
- adds r2, r1\n\
- adds r0, 0x40\n\
- lsls r0, 1\n\
- adds r0, r3\n\
- ldrh r0, [r0]\n\
- strh r0, [r2, 0x6]\n\
- strh r0, [r2]\n\
- strh r6, [r2, 0x2]\n\
- lsls r0, r6, 16\n\
- asrs r0, 16\n\
- negs r0, r0\n\
- strh r0, [r2, 0x4]\n\
- mov r2, r12\n\
- ldrh r0, [r2, 0x6]\n\
- ldrh r3, [r2, 0x8]\n\
- adds r0, r3\n\
- strh r0, [r2, 0x8]\n\
- lsls r0, 16\n\
- lsrs r0, 24\n\
- strh r0, [r5, 0x22]\n\
- movs r4, 0x4\n\
- ldrsh r0, [r2, r4]\n\
- movs r1, 0x80\n\
- lsls r1, 8\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- beq _080DACE8\n\
- ldrh r0, [r2, 0x4]\n\
- subs r1, 0x1\n\
- ands r1, r0\n\
- ldrh r0, [r2, 0x2]\n\
- subs r0, r1\n\
- movs r1, 0xFF\n\
- ands r0, r1\n\
- strh r0, [r2, 0x2]\n\
- b _080DACFE\n\
- .align 2, 0\n\
-_080DACE0: .4byte gSineTable\n\
-_080DACE4: .4byte gOamMatrices\n\
-_080DACE8:\n\
- mov r1, r12\n\
- ldrh r0, [r1, 0x4]\n\
- ldr r1, _080DAD28 @ =0x00007fff\n\
- ands r1, r0\n\
- mov r2, r12\n\
- ldrh r2, [r2, 0x2]\n\
- adds r1, r2\n\
- movs r0, 0xFF\n\
- ands r1, r0\n\
- mov r3, r12\n\
- strh r1, [r3, 0x2]\n\
-_080DACFE:\n\
- movs r4, 0x22\n\
- ldrsh r1, [r5, r4]\n\
- movs r2, 0x26\n\
- ldrsh r0, [r5, r2]\n\
- adds r1, r0\n\
- mov r3, r12\n\
- ldrh r0, [r3, 0xE]\n\
- lsrs r0, 1\n\
- cmp r1, r0\n\
- blt _080DAD1A\n\
- movs r0, 0\n\
- strh r0, [r5, 0x2E]\n\
- ldr r0, _080DAD2C @ =sub_80DA48C\n\
- str r0, [r5, 0x1C]\n\
-_080DAD1A:\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080DAD28: .4byte 0x00007fff\n\
-_080DAD2C: .4byte sub_80DA48C\n");
-};
-#endif
-void sub_80DAD30(struct Sprite *sprite)
+static void sub_80DAD30(struct Sprite *sprite)
{
sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
@@ -1887,9 +839,9 @@ void sub_80DAD30(struct Sprite *sprite)
sprite->callback = TranslateAnimSpriteToTargetMonLocation;
}
-void sub_80DAD84(struct Sprite * sprite)
+static void sub_80DAD84(struct Sprite * sprite)
{
- s16 matrixNum;
+ u32 matrixNum;
s16 rand;
s16 sinVal;
@@ -1930,7 +882,7 @@ void sub_80DAD84(struct Sprite * sprite)
sprite->pos2.x = sprite->pos2.y = 0;
matrixNum = sprite->oam.matrixNum;
- sprite->data[1] = (u8) (sprite->data[1] >> 8);
+ sprite->data[1] = ((u16)sprite->data[1] >> 8);
rand = Random();
if (rand & 0x8000)
@@ -1957,217 +909,66 @@ void sub_80DAD84(struct Sprite * sprite)
}
-#ifdef NONMATCHING
-void sub_80DAF0C(struct Sprite *sprite)
+static void sub_80DAF0C(struct Sprite *sprite)
{
-
- /* NONMATCHING - Functionally equivalent
- *
- * differences:
- *
- * asm contains useless:
- * movs r1, 0
- * mov r8, r1
- * where r8 is never used can't be matched
- *
- * 0x8001 and 0x8002 loaded then added with 0 to r0 instead of loaded straight there */
-
- u16 *data;
u16 dataCpy[8];
- int higher;
-
- data = sprite->data;
+ struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
- if (++sprite->data[0] > 4)
- {
- sprite->pos2.x = (sprite->data[4] * sprite->data[6]) >> 8;
- sprite->pos2.y = (sprite->data[5] * sprite->data[6]) >> 8;
-
- sprite->data[6] += sprite->data[3] & 0xff;
-
- if (sprite->data[6] >= (sprite->data[2] & 0xff))
- {
- sprite->pos1.x += sprite->pos2.x;
- sprite->pos1.y += sprite->pos2.y;
+ if (++sprite->data[0] < 5)
+ return;
- sprite->pos2.x = 0;
- sprite->pos2.y = 0;
+ sprite->pos2.x = (sprite->data[4] * sprite->data[6]) >> 8;
+ sprite->pos2.y = (sprite->data[5] * sprite->data[6]) >> 8;
- memcpy(dataCpy, data, 16);
- memset(data, 0, 16);
+ sprite->data[6] += sprite->data[3] & 0xff;
- data[4] = sprite->pos1.y << 8;
- data[3] = dataCpy[3] >> 8;
- data[1] = 0;
- data[5] = dataCpy[1];
+ if (sprite->data[6] < (sprite->data[2] & 0xff))
+ return;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
- if (sprite->animNum != 0)
- {
- if (data[3] & 8)
- {
- data[2] = 0x8001;
- }
- else
- {
- data[2] = 0x8002;
- }
- }
- else
- {
- if (data[3] & 8)
- {
- data[2] = 1;
- }
- else
- {
- data[2] = 2;
- }
- }
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
- ((u8 *) data)[12] = dataCpy[2] >> 8;
- ((u8 *) data)[13] = (u8) data[6] - 2;
+ memcpy(dataCpy, sprite->data, 16);
+ memset(sprite->data, 0, 16);
- higher = dataCpy[7] << 1;
- data[7] = (data[7] & 1) | higher;
+ data->unk8 = (u16)sprite->pos1.y << 8;
+ data->unk6 = dataCpy[3] >> 8;
+ data->unk2 = 0;
+ data->unkA = dataCpy[1];
- sprite->callback = sub_80DA6F0;
+ if (sprite->animNum != 0)
+ {
+ if (data->unk6 & 8)
+ {
+ data->unk4 = 0x8001;
+ }
+ else
+ {
+ data->unk4 = 0x8002;
}
}
-}
-#else
-NAKED
-void sub_80DAF0C(struct Sprite *sprite)
-{
- asm_unified("push {r4-r7,lr}\n\
- mov r7, r8\n\
- push {r7}\n\
- sub sp, 0x10\n\
- adds r4, r0, 0\n\
- adds r5, r4, 0\n\
- adds r5, 0x2E\n\
- ldrh r0, [r4, 0x2E]\n\
- adds r0, 0x1\n\
- movs r1, 0\n\
- mov r8, r1\n\
- movs r7, 0\n\
- strh r0, [r4, 0x2E]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x4\n\
- ble _080DAFF0\n\
- movs r2, 0x36\n\
- ldrsh r1, [r4, r2]\n\
- movs r2, 0x3A\n\
- ldrsh r0, [r4, r2]\n\
- muls r0, r1\n\
- asrs r6, r0, 8\n\
- strh r6, [r4, 0x24]\n\
- movs r0, 0x38\n\
- ldrsh r1, [r4, r0]\n\
- movs r2, 0x3A\n\
- ldrsh r0, [r4, r2]\n\
- muls r0, r1\n\
- asrs r3, r0, 8\n\
- strh r3, [r4, 0x26]\n\
- ldrh r2, [r4, 0x34]\n\
- movs r1, 0xFF\n\
- adds r0, r1, 0\n\
- ands r0, r2\n\
- ldrh r2, [r4, 0x3A]\n\
- adds r0, r2\n\
- strh r0, [r4, 0x3A]\n\
- ldrh r2, [r4, 0x32]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- ands r1, r2\n\
- cmp r0, r1\n\
- blt _080DAFF0\n\
- ldrh r0, [r4, 0x20]\n\
- adds r0, r6\n\
- strh r0, [r4, 0x20]\n\
- ldrh r0, [r4, 0x22]\n\
- adds r0, r3\n\
- strh r0, [r4, 0x22]\n\
- strh r7, [r4, 0x24]\n\
- strh r7, [r4, 0x26]\n\
- mov r0, sp\n\
- adds r1, r5, 0\n\
- movs r2, 0x10\n\
- bl memcpy\n\
- adds r0, r5, 0\n\
- movs r1, 0\n\
- movs r2, 0x10\n\
- bl memset\n\
- ldrh r0, [r4, 0x22]\n\
- lsls r0, 8\n\
- strh r0, [r5, 0x8]\n\
- mov r0, sp\n\
- ldrh r0, [r0, 0x6]\n\
- lsrs r1, r0, 8\n\
- strh r1, [r5, 0x6]\n\
- strh r7, [r5, 0x2]\n\
- mov r0, sp\n\
- ldrh r0, [r0, 0x2]\n\
- strh r0, [r5, 0xA]\n\
- adds r0, r4, 0\n\
- adds r0, 0x2A\n\
- ldrb r0, [r0]\n\
- cmp r0, 0\n\
- beq _080DAFC0\n\
- movs r0, 0x8\n\
- ands r1, r0\n\
- cmp r1, 0\n\
- beq _080DAFB8\n\
- ldr r0, _080DAFB4 @ =0x00008001\n\
- b _080DAFCE\n\
- .align 2, 0\n\
- _080DAFB4: .4byte 0x00008001\n\
- _080DAFB8:\n\
- ldr r0, _080DAFBC @ =0x00008002\n\
- b _080DAFCE\n\
- .align 2, 0\n\
- _080DAFBC: .4byte 0x00008002\n\
- _080DAFC0:\n\
- movs r0, 0x8\n\
- ands r1, r0\n\
- cmp r1, 0\n\
- beq _080DAFCC\n\
- movs r0, 0x1\n\
- b _080DAFCE\n\
- _080DAFCC:\n\
- movs r0, 0x2\n\
- _080DAFCE:\n\
- strh r0, [r5, 0x4]\n\
- mov r0, sp\n\
- ldrh r0, [r0, 0x4]\n\
- lsrs r0, 8\n\
- strb r0, [r5, 0xC]\n\
- subs r0, 0x2\n\
- strb r0, [r5, 0xD]\n\
- mov r0, sp\n\
- ldrh r1, [r0, 0xE]\n\
- lsls r1, 1\n\
- ldrh r2, [r5, 0xE]\n\
- movs r0, 0x1\n\
- ands r0, r2\n\
- orrs r0, r1\n\
- strh r0, [r5, 0xE]\n\
- ldr r0, _080DAFFC @ =sub_80DA6F0\n\
- str r0, [r4, 0x1C]\n\
- _080DAFF0:\n\
- add sp, 0x10\n\
- pop {r3}\n\
- mov r8, r3\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
- _080DAFFC: .4byte sub_80DA6F0\n");
+ else
+ {
+ if (data->unk6 & 8)
+ {
+ data->unk4 = 1;
+ }
+ else
+ {
+ data->unk4 = 2;
+ }
+ }
+
+ data->unkC[0] = (u8)(dataCpy[2] >> 8);
+ data->unkC[1] = data->unkC[0] - 2;
+ data->unkE_1 = dataCpy[7];
+ sprite->callback = DestroyAnimSpriteAfterTimer;
}
-#endif
-void sub_80DB000(struct Sprite *sprite)
+static void sub_80DB000(struct Sprite *sprite)
{
u16 arg;
u8 mult;
@@ -2199,7 +1000,7 @@ void sub_80DB000(struct Sprite *sprite)
sprite->callback = sub_80DB0A0;
}
-void sub_80DB0A0(struct Sprite *sprite)
+static void sub_80DB0A0(struct Sprite *sprite)
{
sprite->pos2.x += sprite->data[1] >> 8;
@@ -2210,7 +1011,7 @@ void sub_80DB0A0(struct Sprite *sprite)
StartSpriteAnim(sprite, 0);
}
- if (--sprite->data[7] == -1)
+ if (sprite->data[7]-- == 0)
{
DestroyAnimSprite(sprite);
}
@@ -2242,7 +1043,7 @@ void sub_80DB0E8(u8 task)
}
}
-void sub_80DB194(struct Sprite *sprite)
+static void sub_80DB194(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -2259,7 +1060,7 @@ void sub_80DB194(struct Sprite *sprite)
}
}
-void sub_80DB1F4(struct Sprite *sprite)
+static void sub_80DB1F4(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -2285,7 +1086,7 @@ void sub_80DB1F4(struct Sprite *sprite)
}
}
-void sub_80DB288(struct Sprite *sprite)
+static void sub_80DB288(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
@@ -2294,7 +1095,7 @@ void sub_80DB288(struct Sprite *sprite)
gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
}
-void sub_80DB2D0(struct Sprite *sprite)
+static void sub_80DB2D0(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -2315,7 +1116,7 @@ void sub_80DB2D0(struct Sprite *sprite)
}
}
-void sub_80DB330(struct Sprite *sprite)
+static void sub_80DB330(struct Sprite *sprite)
{
sprite->pos2.y += sprite->data[2] >> 8;
@@ -2330,7 +1131,7 @@ void sub_80DB330(struct Sprite *sprite)
}
}
-void sub_80DB374(struct Sprite *sprite)
+static void sub_80DB374(struct Sprite *sprite)
{
u32 matrixNum;
int t1, t2;
@@ -2384,7 +1185,7 @@ void sub_80DB374(struct Sprite *sprite)
}
}
-void sub_80DB458(struct Sprite *sprite)
+static void sub_80DB458(struct Sprite *sprite)
{
int v1, v2;
@@ -2430,7 +1231,7 @@ void sub_80DB458(struct Sprite *sprite)
sprite->callback = sub_80DB508;
}
-void sub_80DB508(struct Sprite *sprite)
+static void sub_80DB508(struct Sprite *sprite)
{
if (sprite->data[2] == 0)
{
@@ -2457,14 +1258,14 @@ void sub_80DB508(struct Sprite *sprite)
}
}
-void sub_80DB564(struct Sprite *sprite)
+static void sub_80DB564(struct Sprite *sprite)
{
sprite->data[6] = 0;
sprite->data[7] = 0x40;
sprite->callback = sub_80DB578;
}
-void sub_80DB578(struct Sprite *sprite)
+static void sub_80DB578(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -2484,7 +1285,7 @@ void sub_80DB578(struct Sprite *sprite)
}
}
-void sub_80DB5E4(struct Sprite *sprite)
+static void sub_80DB5E4(struct Sprite *sprite)
{
s16 posx, posy;
u16 rotation;
@@ -2509,7 +1310,7 @@ void sub_80DB5E4(struct Sprite *sprite)
sprite->callback = sub_80DB6A0;
}
-void sub_80DB6A0(struct Sprite *sprite)
+static void sub_80DB6A0(struct Sprite *sprite)
{
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
diff --git a/src/contest.c b/src/contest.c
index 58566e28d..50824c867 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -293,12 +293,12 @@ void ResetContestGpuRegs(void)
{
u16 savedIme;
- REG_DISPCNT = 0x40;
+ REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP;
savedIme = REG_IME;
REG_IME = 0;
REG_IE |= INTR_FLAG_VBLANK;
REG_IME = savedIme;
- REG_DISPSTAT = 8;
+ REG_DISPSTAT = DISPSTAT_VBLANK_INTR;
REG_BG0CNT = 0x9800;
REG_BG1CNT = 0x9E09;
REG_BG2CNT = 0x9C00;
@@ -323,7 +323,6 @@ void ResetContestGpuRegs(void)
gBattle_WIN1H = 0;
gBattle_WIN1V = 0;
}
-
void LoadContestBgAfterMoveAnim(void)
{
s32 i;
@@ -474,14 +473,12 @@ void sub_80AB694(u8 taskId)
void sub_80AB6B4(u8 taskId)
{
- gTasks[taskId].data[0]--;
- if (gTasks[taskId].data[0] <= 0)
- {
- GetMultiplayerId(); // unused return value
- DestroyTask(taskId);
- gTasks[sContest.mainTaskId].func = sub_80AB960;
- gRngValue = gContestRngValue;
- }
+ if (--gTasks[taskId].data[0] > 0)
+ return;
+ GetMultiplayerId(); // unused return value
+ DestroyTask(taskId);
+ gTasks[sContest.mainTaskId].func = sub_80AB960;
+ gRngValue = gContestRngValue;
}
u8 sub_80AB70C(u8 *a)
@@ -3679,28 +3676,22 @@ void sub_80B0588(void)
sub_80B05A4(i);
}
-// TODO: Try to write this better
void sub_80B05A4(u8 a)
{
- u32 var;
- u32 r0;
-
sub_80B0548(a);
// 2-byte DMA copy? Why?
- r0 = a + 5;
DmaCopy16Defvars(
3,
- gPlttBufferUnfaded + r0 * 16 + 10,
- gPlttBufferFaded + r0 * 16 + 10,
+ &gPlttBufferUnfaded[16 * (5 + a) + 10],
+ &gPlttBufferFaded[16 * (5 + a) + 10],
2);
- var = (a + 5) * 16 + 12 + a;
DmaCopy16Defvars(
3,
- gPlttBufferUnfaded + var,
- gPlttBufferFaded + var,
+ &gPlttBufferUnfaded[16 * (5 + a) + 12 + a],
+ &gPlttBufferFaded[16 * (5 + a) + 12 + a],
2);
}
diff --git a/src/contest_painting.c b/src/contest_painting.c
index af5eddf76..ae683d267 100644
--- a/src/contest_painting.c
+++ b/src/contest_painting.c
@@ -341,13 +341,9 @@ static void sub_8106AC4(u16 species, u8 arg1)
}
}
-
static void sub_8106B90(u8 *a, u16 *b, u16 *c)
{
- u16 i;
- u16 j;
- u16 k;
- u16 l;
+ u16 i, j, k, l;
/*
Raw arithmetics are required to match this function.
@@ -365,12 +361,7 @@ static void sub_8106B90(u8 *a, u16 *b, u16 *c)
{
for (l = 0; l < 8; l++)
{
- /*
- Parenthesis/group hack absolutely required to match regalloc. Remove any
- unneeded parentheses and the function gets thrown off. See the comments
- in CopyWallpaperTilemap for documentation on a similar behavior.
- */
- u8 temp = ((u8*)a + ((((i << 3) + j) << 5) + (k << 2) + (l >> 1)))[0];
+ u8 temp = a[(((i * 8) + j) * 32) + (k << 2) + (l >> 1)];
/*
The shifts have to be there to match r0 and r2's order in one instruction:
add r5, r2, r0
@@ -389,9 +380,9 @@ static void sub_8106B90(u8 *a, u16 *b, u16 *c)
// Same order as above needs to be written here, or else this happens:
// add r0, r7, r1 <- regswap
if (temp == 0)
- ((u16*)c + (((i << 3) + k) << 6) + ((j << 3)+l))[0] = 0x8000;
+ *(u16 *)(c + (((i * 8) + k) << 6) + ((j * 8) + l)) = 0x8000;
else
- ((u16*)c + (((i << 3) + k) << 6) + ((j << 3)+l))[0] = b[temp];
+ *(u16 *)(c + (((i * 8) + k) << 6) + ((j * 8) + l)) = b[temp];
}
}
}
diff --git a/src/libs/m4a.c b/src/libs/m4a.c
index 267a72657..66f563bd4 100644
--- a/src/libs/m4a.c
+++ b/src/libs/m4a.c
@@ -22,8 +22,7 @@ u8 gMPlayMemAccArea[0x10];
u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust)
{
- u32 val1;
- u32 val2;
+ u32 val1, val2;
u32 fineAdjustShifted = fineAdjust << 24;
if (key > 178)
@@ -315,7 +314,7 @@ void MPlayExtender(struct CgbChannel *cgbChans)
void MusicPlayerJumpTableCopy(void)
{
- asm("swi 0x2A");
+ asm("svc 0x2A");
}
void ClearChain(void *x)
@@ -352,25 +351,25 @@ void SoundInit(struct SoundInfo *soundInfo)
| SOUND_ALL_MIX_FULL;
REG_SOUNDBIAS_H = (REG_SOUNDBIAS_H & 0x3F) | 0x40;
- REG_DMA1SAD = (s32)soundInfo->pcmBuffer;
- REG_DMA1DAD = (s32)&REG_FIFO_A;
- REG_DMA2SAD = (s32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE;
- REG_DMA2DAD = (s32)&REG_FIFO_B;
+ REG_DMA1SAD = (u32)soundInfo->pcmBuffer;
+ REG_DMA1DAD = (u32)&REG_FIFO_A;
+ REG_DMA2SAD = (u32)soundInfo->pcmBuffer + PCM_DMA_BUF_SIZE;
+ REG_DMA2DAD = (u32)&REG_FIFO_B;
SOUND_INFO_PTR = soundInfo;
CpuFill32(0, soundInfo, sizeof(struct SoundInfo));
soundInfo->maxChans = 8;
soundInfo->masterVolume = 15;
- soundInfo->plynote = (u32)ply_note;
+ soundInfo->plynote = ply_note;
soundInfo->CgbSound = DummyFunc;
soundInfo->CgbOscOff = (void (*)(u8))DummyFunc;
soundInfo->MidiKeyToCgbFreq = (u32 (*)(u8, u8, u8))DummyFunc;
- soundInfo->ExtVolPit = (u32)DummyFunc;
+ soundInfo->ExtVolPit = (void (*)(struct MusicPlayerInfo *, struct MusicPlayerTrack *))DummyFunc;
MPlayJumpTableCopy(gMPlayJumpTable);
- soundInfo->MPlayJumpTable = (u32)gMPlayJumpTable;
+ soundInfo->MPlayJumpTable = (void (**)())gMPlayJumpTable;
SampleFreqSet(SOUND_MODE_FREQ_13379);
@@ -381,7 +380,7 @@ void SampleFreqSet(u32 freq)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
- freq = (freq & 0xF0000) >> 16;
+ freq = (freq & SOUND_MODE_FREQ) >> SOUND_MODE_FREQ_SHIFT;
soundInfo->freq = freq;
soundInfo->pcmSamplesPerVBlank = gPcmSamplesPerVBlankTable[freq - 1];
soundInfo->pcmDmaPeriod = PCM_DMA_BUF_SIZE / soundInfo->pcmSamplesPerVBlank;
@@ -433,13 +432,10 @@ void m4aSoundMode(u32 mode)
soundInfo->maxChans = temp >> SOUND_MODE_MAXCHN_SHIFT;
temp = MAX_DIRECTSOUND_CHANNELS;
- chan = &soundInfo->chans[0];
- while (temp != 0)
+ for (temp = MAX_DIRECTSOUND_CHANNELS, chan = soundInfo->chans; temp != 0; temp--,chan++)
{
chan->status = 0;
- temp--;
- chan++;
}
}
@@ -469,37 +465,28 @@ void m4aSoundMode(u32 mode)
void SoundClear(void)
{
- struct SoundInfo *soundInfo = SOUND_INFO_PTR;
s32 i;
- void *chan;
+ struct SoundInfo *soundInfo = SOUND_INFO_PTR;
+ struct SoundChannel *chan;
if (soundInfo->ident != ID_NUMBER)
return;
soundInfo->ident++;
- i = MAX_DIRECTSOUND_CHANNELS;
- chan = &soundInfo->chans[0];
-
- while (i > 0)
+ for (i = MAX_DIRECTSOUND_CHANNELS, chan = soundInfo->chans; i > 0; i--,chan++)
{
- ((struct SoundChannel *)chan)->status = 0;
- i--;
- chan = (void *)((s32)chan + sizeof(struct SoundChannel));
+ chan->status = 0;
}
- chan = soundInfo->cgbChans;
+ chan = (struct SoundChannel *)soundInfo->cgbChans;
if (chan)
{
- i = 1;
-
- while (i <= 4)
+ for (i=1; i<=4; i++,chan++)
{
soundInfo->CgbOscOff(i);
- ((struct CgbChannel *)chan)->sf = 0;
- i++;
- chan = (void *)((s32)chan + sizeof(struct CgbChannel));
+ chan->status = 0;
}
}
@@ -510,27 +497,26 @@ void m4aSoundVSyncOff(void)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
- if (soundInfo->ident >= ID_NUMBER && soundInfo->ident <= ID_NUMBER + 1)
- {
- soundInfo->ident += 10;
+ if (soundInfo->ident < ID_NUMBER || soundInfo->ident > ID_NUMBER + 1)
+ return;
+ soundInfo->ident += 10;
- if (REG_DMA1CNT & (DMA_REPEAT << 16))
- REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
+ if (REG_DMA1CNT & (DMA_REPEAT << 16))
+ REG_DMA1CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
- if (REG_DMA2CNT & (DMA_REPEAT << 16))
- REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
+ if (REG_DMA2CNT & (DMA_REPEAT << 16))
+ REG_DMA2CNT = ((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4;
- REG_DMA1CNT_H = DMA_32BIT;
- REG_DMA2CNT_H = DMA_32BIT;
+ REG_DMA1CNT_H = DMA_32BIT;
+ REG_DMA2CNT_H = DMA_32BIT;
- CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer));
- }
+ CpuFill32(0, soundInfo->pcmBuffer, sizeof(soundInfo->pcmBuffer));
}
void m4aSoundVSyncOn(void)
{
struct SoundInfo *soundInfo = SOUND_INFO_PTR;
- u32 ident = soundInfo->ident;
+ const u32 ident = soundInfo->ident;
if (ident == ID_NUMBER)
return;
@@ -580,7 +566,7 @@ void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track
}
soundInfo->intp = (u32)mplayInfo;
- soundInfo->func = (u32)MPlayMain;
+ soundInfo->func = MPlayMain;
soundInfo->ident = ID_NUMBER;
mplayInfo->ident = ID_NUMBER;
}
@@ -614,28 +600,21 @@ void MPlayStart(struct MusicPlayerInfo *mplayInfo, struct SongHeader *songHeader
mplayInfo->tempoC = 0;
mplayInfo->fadeOI = 0;
- i = 0;
- track = mplayInfo->tracks;
-
- while (i < songHeader->trackCount && i < mplayInfo->trackCount)
+ for (i = 0, track = mplayInfo->tracks; i < songHeader->trackCount && i < mplayInfo->trackCount; i++, track++)
{
TrackStop(mplayInfo, track);
track->flags = MPT_FLG_EXIST | MPT_FLG_START;
track->chan = 0;
track->cmdPtr = songHeader->part[i];
- i++;
- track++;
}
- while (i < mplayInfo->trackCount)
+ for (; i < mplayInfo->trackCount; i++, track++)
{
TrackStop(mplayInfo, track);
track->flags = 0;
- i++;
- track++;
}
- if (songHeader->reverb & 0x80)
+ if (songHeader->reverb & SOUND_MODE_REVERB_SET)
m4aSoundMode(songHeader->reverb);
mplayInfo->ident = ID_NUMBER;
@@ -653,14 +632,9 @@ void m4aMPlayStop(struct MusicPlayerInfo *mplayInfo)
mplayInfo->ident++;
mplayInfo->status |= MUSICPLAYER_STATUS_PAUSE;
- i = mplayInfo->trackCount;
- track = mplayInfo->tracks;
-
- while (i > 0)
+ for (i = mplayInfo->trackCount, track = mplayInfo->tracks; i > 0; i--, track++)
{
TrackStop(mplayInfo, track);
- i--;
- track++;
}
mplayInfo->ident = ID_NUMBER;
@@ -704,10 +678,8 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
if ((s16)(mplayInfo->fadeOV & mask) <= 0)
{
- i = mplayInfo->trackCount;
- track = mplayInfo->tracks;
- while (i > 0)
+ for (i = mplayInfo->trackCount, track = mplayInfo->tracks; i > 0; i--, track++)
{
u32 val;
@@ -719,9 +691,6 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
if (!val)
track->flags = 0;
-
- i--;
- track++;
}
if (mplayInfo->fadeOV & TEMPORARY_FADE)
@@ -734,10 +703,7 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
}
}
- i = mplayInfo->trackCount;
- track = mplayInfo->tracks;
-
- while (i > 0)
+ for (i = mplayInfo->trackCount, track = mplayInfo->tracks; i > 0; i--, track++)
{
if (track->flags & MPT_FLG_EXIST)
{
@@ -746,9 +712,6 @@ void FadeOutBody(struct MusicPlayerInfo *mplayInfo)
track->volX = (fadeOV >> FADE_VOL_SHIFT);
track->flags |= MPT_FLG_VOLCHG;
}
-
- i--;
- track++;
}
}
@@ -756,7 +719,7 @@ void TrkVolPitSet(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tr
{
if (track->flags & MPT_FLG_VOLSET)
{
- s32 x;
+ u32 x;
s32 y;
x = (u32)(track->vol * track->volX) >> 5;
@@ -904,7 +867,9 @@ void CgbModVol(struct CgbChannel *chan)
// Force chan->rightVolume and chan->leftVolume to be read from memory again,
// even though there is no reason to do so.
// The command line option "-fno-gcse" achieves the same result as this.
- asm("" : : : "memory");
+ #ifndef NONMATCHING
+ asm("" : : : "memory");
+ #endif
chan->eg = (u32)(chan->rightVolume + chan->leftVolume) >> 4;
if (chan->eg > 15)
diff --git a/src/pokedex.c b/src/pokedex.c
index 7da931967..d370cb36e 100644
--- a/src/pokedex.c
+++ b/src/pokedex.c
@@ -26,7 +26,6 @@
#include "scanline_effect.h"
#include "ewram.h"
-
struct PokedexListItem
{
u16 dexNum;
@@ -37,10 +36,7 @@ struct PokedexListItem
struct PokedexView
{
struct PokedexListItem unk0[NATIONAL_DEX_COUNT];
- u16 unk608;
- u8 unk60A_1:1;
- u8 unk60A_2:1;
- u8 unk60B;
+ struct PokedexListItem monData;
u16 pokemonListCount;
u16 selectedPokemon;
u16 unk610;
@@ -52,19 +48,18 @@ struct PokedexView
u16 unk61C;
u16 unk61E[4];
u16 selectedMonSpriteId;
- u16 unk628;
- u16 unk62A;
+ s16 unk628;
+ s16 unk62A;
u8 unk62C;
u8 unk62D;
u8 unk62E;
u8 unk62F;
s16 unk630;
s16 unk632;
- u16 unk634;
- u16 unk636;
+ s16 unk634;
+ s16 unk636;
u16 unk638;
- u16 unk63A[4];
- u8 filler642[8];
+ u16 unk63A[8];
u8 unk64A;
u8 unk64B;
u8 unk64C_1:1;
@@ -1331,9 +1326,9 @@ static void ClearPokedexView(struct PokedexView *pokedexView)
pokedexView->unk0[i].seen = 0;
pokedexView->unk0[i].owned = 0;
}
- pokedexView->unk608 = 0;
- pokedexView->unk60A_1 = 0;
- pokedexView->unk60A_2 = 0;
+ pokedexView->monData.dexNum = 0;
+ pokedexView->monData.seen = 0;
+ pokedexView->monData.owned = 0;
pokedexView->pokemonListCount = 0;
pokedexView->selectedPokemon = 0;
pokedexView->unk610 = 0;
@@ -1343,7 +1338,7 @@ static void ClearPokedexView(struct PokedexView *pokedexView)
pokedexView->unk618 = 0;
pokedexView->unk61A = 0;
pokedexView->unk61C = 0;
- for (i = 0; i <= 3; i++)
+ for (i = 0; i < 4; i++)
pokedexView->unk61E[i] |= 0xFFFF;
pokedexView->unk628 = 0;
pokedexView->unk62A = 0;
@@ -1356,7 +1351,7 @@ static void ClearPokedexView(struct PokedexView *pokedexView)
pokedexView->unk634 = 0;
pokedexView->unk636 = 0;
pokedexView->unk638 = 0;
- for (i = 0; i <= 3; i++)
+ for (i = 0; i < 4; i++)
pokedexView->unk63A[i] = 0;
pokedexView->unk64A = 0;
pokedexView->unk64B = 0;
@@ -1366,9 +1361,9 @@ static void ClearPokedexView(struct PokedexView *pokedexView)
pokedexView->menuIsOpen = 0;
pokedexView->menuCursorPos = 0;
pokedexView->menuY = 0;
- for (i = 0; i <= 7; i++)
+ for (i = 0; i < 8; i++)
pokedexView->unk656[i] = 0;
- for (i = 0; i <= 7; i++)
+ for (i = 0; i < 8; i++)
pokedexView->unk65E[i] = 0;
}
@@ -2201,8 +2196,8 @@ static void sub_808DEB0(u16 a, u8 b, u8 c, u16 d)
text[1] = CHAR_0 + (r7 % 100) / 10;
text[2] = CHAR_0 + (r7 % 100) % 10;
text[3] = EOS;
- *(u16 *)(VRAM + d * 0x800 + c * 0x40 + b * 2) = unk[0];
- *(u16 *)(VRAM + d * 0x800 + (c + 1) * 0x40 + b * 2) = unk[1];
+ *(u16 *)(BG_VRAM + d * 0x800 + c * 0x40 + b * 2) = unk[0];
+ *(u16 *)(BG_VRAM + d * 0x800 + (c + 1) * 0x40 + b * 2) = unk[1];
Menu_PrintText(text, b - 15, c);
}
@@ -2220,8 +2215,8 @@ static void sub_808DF88(u16 a, u8 b, u8 c, u16 d)
unk[0] = 0;
unk[1] = 0;
}
- *(u16 *)(VRAM + d * 0x800 + c * 0x40 + b * 2) = unk[0];
- *(u16 *)(VRAM + d * 0x800 + (c + 1) * 0x40 + b * 2) = unk[1];
+ *(u16 *)(BG_VRAM + d * 0x800 + c * 0x40 + b * 2) = unk[0];
+ *(u16 *)(BG_VRAM + d * 0x800 + (c + 1) * 0x40 + b * 2) = unk[1];
}
static u8 sub_808DFE4(u16 num, u8 b, u8 c)
@@ -2255,8 +2250,8 @@ static void sub_808E090(u8 a, u8 b, u16 c)
for (i = 0; i < 12; i++)
{
- *(u16 *)(VRAM + c * 0x800 + b * 64 + (a + i) * 2) = 0;
- *(u16 *)(VRAM + c * 0x800 + (b + 1) * 64 + (a + i) * 2) = 0;
+ *(u16 *)(BG_VRAM + c * 0x800 + b * 64 + (a + i) * 2) = 0;
+ *(u16 *)(BG_VRAM + c * 0x800 + (b + 1) * 64 + (a + i) * 2) = 0;
}
}
@@ -3795,7 +3790,7 @@ static void sub_8090750(u8 taskId)
#ifndef NONMATCHING
asm("");
#endif
- *(u16 *)(VRAM + 0x7800 + 2 * i) += 0x2000;
+ *(u16 *)(BG_VRAM + 0x7800 + 2 * i) += 0x2000;
}
sub_8091738(gTasks[taskId].data[1], 2, 0x3FC);
ResetPaletteFade();
@@ -3870,8 +3865,8 @@ static void sub_8090A3C(u8 taskId)
Menu_EraseWindowRect(2, 13, 27, 19);
Menu_PrintText(gPokedexEntries[r4].descriptionPage2, 2, 13);
- (*(u16 *)(VRAM + 0x7ACA))++;
- (*(u16 *)(VRAM + 0x7B0A))++;
+ (*(u16 *)(BG_VRAM + 0x7ACA))++;
+ (*(u16 *)(BG_VRAM + 0x7B0A))++;
gTasks[taskId].data[4] = 1;
PlaySE(SE_PIN);
}
@@ -3935,8 +3930,8 @@ static void sub_8090C68(void)
Menu_EraseWindowRect(2, 13, 27, 19);
Menu_PrintText(gPokedexEntries[gUnknown_0202FFBC->dexNum].descriptionPage2, 2, 13);
gPokedexView->descriptionPageNum = 1;
- (*(u16 *)(VRAM + 0x7ACA))++;
- (*(u16 *)(VRAM + 0x7B0A))++;
+ (*(u16 *)(BG_VRAM + 0x7ACA))++;
+ (*(u16 *)(BG_VRAM + 0x7B0A))++;
PlaySE(SE_PIN);
}
else
@@ -3944,8 +3939,8 @@ static void sub_8090C68(void)
Menu_EraseWindowRect(2, 13, 27, 19);
Menu_PrintText(gPokedexEntries[gUnknown_0202FFBC->dexNum].descriptionPage1, 2, 13);
gPokedexView->descriptionPageNum = 0;
- (*(u16 *)(VRAM + 0x7ACA))--;
- (*(u16 *)(VRAM + 0x7B0A))--;
+ (*(u16 *)(BG_VRAM + 0x7ACA))--;
+ (*(u16 *)(BG_VRAM + 0x7B0A))--;
PlaySE(SE_PIN);
}
}
@@ -4172,16 +4167,15 @@ static u8 sub_80911C8(u16 num, u8 b, u8 c)
for (i = 0; i < 11; i++)
str[i] = EOS;
num = NationalPokedexNumToSpecies(num);
- switch (num)
+ if (num)
{
- default:
for (i = 0; gSpeciesNames[num][i] != EOS && i < 10; i++)
str[i] = gSpeciesNames[num][i];
- break;
- case 0:
+ }
+ else
+ {
for (i = 0; i < 10; i++)
str[i] = 0xAE;
- break;
}
Menu_PrintText(str, b, c);
return i;
@@ -4431,42 +4425,36 @@ static void sub_8091564(u16 arg0, u8 left, u8 top)
void sub_8091738(u16 num, u16 b, u16 c)
{
u8 arr[0x80];
- u16 i;
- u16 j;
+ u16 i, j, r7;
const u8 *r12;
- u16 r7;
- u8 r3;
+ u8 r3, r1;
- r12 = sMonFootprintTable[NationalPokedexNumToSpecies(num)];
- for (r7 = 0, i = 0; i < 32; i++)
+ r12 = (const u8*)sMonFootprintTable[NationalPokedexNumToSpecies(num)];
+ r7 = 0;
+ for (i = 0; i < 32; i++)
{
r3 = r12[i];
for (j = 0; j < 4; j++)
{
- u32 r1 = j * 2;
- s32 r2 = (r3 >> r1) & 1;
-
- if (r3 & (2 << r1))
- r2 |= 0x10;
+ r1 = 0;
+ if (r3 & (1 << (j * 2)))
+ r1 |= 0x01;
+ if (r3 & (2 << (j * 2)))
+ r1 |= 0x10;
-// Needed to match
-#ifndef NONMATCHING
- asm("");asm("");asm("");asm("");asm("");
-#endif
-
- arr[r7] = r2;
+ arr[r7] = r1;
r7++;
}
}
- CpuCopy16(arr, (u16 *)(VRAM + b * 0x4000 + c * 0x20), 0x80);
+ CpuCopy16((void*)arr, (void *)(BG_VRAM + b * 0x4000 + c * 0x20), 0x80);
}
static void sub_80917CC(u16 a, u16 b)
{
- *(u16 *)(VRAM + a * 0x800 + 0x232) = 0xF000 + b + 0;
- *(u16 *)(VRAM + a * 0x800 + 0x234) = 0xF000 + b + 1;
- *(u16 *)(VRAM + a * 0x800 + 0x272) = 0xF000 + b + 2;
- *(u16 *)(VRAM + a * 0x800 + 0x274) = 0xF000 + b + 3;
+ *(u16 *)(BG_VRAM + a * 0x800 + 0x232) = 0xF000 + b + 0;
+ *(u16 *)(BG_VRAM + a * 0x800 + 0x234) = 0xF000 + b + 1;
+ *(u16 *)(BG_VRAM + a * 0x800+ 0x272) = 0xF000 + b + 2;
+ *(u16 *)(BG_VRAM + a * 0x800 + 0x274) = 0xF000 + b + 3;
}
static u16 sub_8091818(u8 a, u16 b, u16 c, u16 d)
@@ -5084,74 +5072,25 @@ static void sub_80927F0(u8 taskId)
DestroyTask(taskId);
}
-#ifdef NONMATCHING
+#define VRAM_ADDR(a, b, c) *(u16 *)(BG_VRAM + (15 * 0x800) + (c) * 64 + ((b) + (a))*2)
void sub_8092810(u8 a, u8 b, u8 c, u8 d)
{
- u16 i;
+ u16 i, j;
for (i = 0; i < d; i++)
{
- ((u16 *)VRAM)[15 * 0x400 + c * 32 + i + b] &= 0xFFF;
- ((u16 *)VRAM)[15 * 0x400 + c * 32 + i + b] |= a << 12;
+ j = VRAM_ADDR(i, b, c);
+ j &= 0xFFF;
+ j |= a << 12;
- ((u16 *)VRAM)[15 * 0x400 + (c + 1) * 32 + i + b] &= 0xFFF;
- ((u16 *)VRAM)[15 * 0x400 + (c + 1) * 32 + i + b] |= a << 12;
+ VRAM_ADDR(i, b, c) = j;
+
+ j = VRAM_ADDR(i, b, c + 1);
+ j &= 0xFFF;
+ j |= a << 12;
+ VRAM_ADDR(i, b, c + 1) = j;
}
}
-#else
-NAKED
-void sub_8092810(u8 a, u8 b, u8 c, u8 d)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- lsls r1, 24\n\
- lsrs r1, 24\n\
- mov r12, r1\n\
- lsls r2, 24\n\
- lsrs r1, r2, 24\n\
- lsls r3, 24\n\
- lsrs r5, r3, 8\n\
- movs r3, 0\n\
- cmp r5, 0\n\
- beq _0809285A\n\
- lsls r7, r1, 6\n\
- ldr r6, _08092860 @ =0x00000fff\n\
- lsls r4, r0, 12\n\
-_08092830:\n\
- mov r0, r12\n\
- adds r1, r0, r3\n\
- lsls r1, 1\n\
- adds r1, r7, r1\n\
- ldr r0, _08092864 @ =0x06007800\n\
- adds r2, r1, r0\n\
- ldrh r0, [r2]\n\
- ands r0, r6\n\
- orrs r0, r4\n\
- strh r0, [r2]\n\
- ldr r0, _08092868 @ =0x06007840\n\
- adds r1, r0\n\
- ldrh r0, [r1]\n\
- ands r0, r6\n\
- orrs r0, r4\n\
- strh r0, [r1]\n\
- adds r0, r3, 0x1\n\
- lsls r0, 16\n\
- lsrs r3, r0, 16\n\
- cmp r0, r5\n\
- bcc _08092830\n\
-_0809285A:\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08092860: .4byte 0x00000fff\n\
-_08092864: .4byte 0x06007800\n\
-_08092868: .4byte 0x06007840\n\
- .syntax divided\n");
-}
-#endif
static void sub_809286C(u8 a, u8 b, u8 c)
{
diff --git a/src/pokedex_cry_screen.c b/src/pokedex_cry_screen.c
index 9abea27a1..9dab81cec 100644
--- a/src/pokedex_cry_screen.c
+++ b/src/pokedex_cry_screen.c
@@ -7,7 +7,6 @@
#include "ewram.h"
#include "trig.h"
#include "sound.h"
-
extern struct SoundInfo gSoundInfo;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
diff --git a/src/pokenav.c b/src/pokenav.c
index 82b9a0f01..c0ac3356f 100644
--- a/src/pokenav.c
+++ b/src/pokenav.c
@@ -4648,135 +4648,31 @@ void sub_80F492C(void)
gPokenavStructPtr->unk8FE4 = 0;
}
-#ifdef NONMATCHING
-// registers r3/r4 are swapped
-void sub_80F4944(struct UnkUsePokeblockSub *arg0)
+void sub_80F4944(struct UnkUsePokeblockSub *arg0) // This looks like a sorting algorithm. Proposal: Make local variables min, max, and currPos
{
- u16 i;
- u16 r3;
- u16 r4;
+ u16 min, max, currPos;
- i = 0;
- r4 = gPokenavStructPtr->unk8FE4;
- r3 = r4 / 2;
- while (r3 != r4)
+ min = 0;
+ max = gPokenavStructPtr->unk8FE4;
+ currPos = min + (max - min)/ 2;
+ while (max != currPos)
{
- if (arg0->unk0 > gPokenavStructPtr->unk893c[r3].unk0)
- r4 = r3;
+ if (arg0->unk0 > gPokenavStructPtr->unk893c[currPos].unk0)
+ max = currPos;
else
- i = r3 + 1;
+ min = currPos + 1;
- r3 = ((r4 - i) / 2) + i;
+ currPos = min + (max - min) / 2;
}
- r4 = gPokenavStructPtr->unk8FE4;
- while (r4 > r3)
+ for ( max = gPokenavStructPtr->unk8FE4; max > currPos; max--)
{
- gPokenavStructPtr->unk893c[r4] = gPokenavStructPtr->unk893c[r4 - 1];
- r4--;
+ gPokenavStructPtr->unk893c[max] = gPokenavStructPtr->unk893c[max - 1];
}
- gPokenavStructPtr->unk893c[r3] = *arg0;
+ gPokenavStructPtr->unk893c[currPos] = *arg0;
gPokenavStructPtr->unk8FE4++;
}
-#else
-NAKED
-void sub_80F4944(struct UnkUsePokeblockSub *arg0)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r8\n\
- push {r7}\n\
- mov r12, r0\n\
- movs r2, 0\n\
- ldr r1, _080F4978 @ =gPokenavStructPtr\n\
- ldr r5, [r1]\n\
- ldr r3, _080F497C @ =0x00008fe4\n\
- adds r0, r5, r3\n\
- ldrh r4, [r0]\n\
- lsrs r3, r4, 1\n\
- mov r8, r1\n\
- cmp r4, r3\n\
- beq _080F499C\n\
- adds r6, r5, 0\n\
- mov r0, r12\n\
- ldrb r5, [r0]\n\
- ldr r7, _080F4980 @ =0x0000893c\n\
-_080F4968:\n\
- lsls r0, r3, 2\n\
- adds r0, r6, r0\n\
- adds r0, r7\n\
- ldrb r0, [r0]\n\
- cmp r5, r0\n\
- bls _080F4984\n\
- adds r4, r3, 0\n\
- b _080F498A\n\
- .align 2, 0\n\
-_080F4978: .4byte gPokenavStructPtr\n\
-_080F497C: .4byte 0x00008fe4\n\
-_080F4980: .4byte 0x0000893c\n\
-_080F4984:\n\
- adds r0, r3, 0x1\n\
- lsls r0, 16\n\
- lsrs r2, r0, 16\n\
-_080F498A:\n\
- subs r0, r4, r2\n\
- lsrs r1, r0, 31\n\
- adds r0, r1\n\
- asrs r0, 1\n\
- adds r0, r2, r0\n\
- lsls r0, 16\n\
- lsrs r3, r0, 16\n\
- cmp r4, r3\n\
- bne _080F4968\n\
-_080F499C:\n\
- mov r1, r8\n\
- ldr r2, [r1]\n\
- ldr r1, _080F49EC @ =0x00008fe4\n\
- adds r0, r2, r1\n\
- ldrh r4, [r0]\n\
- lsls r6, r3, 2\n\
- cmp r4, r3\n\
- bls _080F49C6\n\
- ldr r0, _080F49F0 @ =0x0000893c\n\
- adds r5, r2, r0\n\
-_080F49B0:\n\
- lsls r2, r4, 2\n\
- adds r2, r5, r2\n\
- subs r1, r4, 0x1\n\
- lsls r0, r1, 2\n\
- adds r0, r5, r0\n\
- ldr r0, [r0]\n\
- str r0, [r2]\n\
- lsls r1, 16\n\
- lsrs r4, r1, 16\n\
- cmp r4, r3\n\
- bhi _080F49B0\n\
-_080F49C6:\n\
- mov r1, r8\n\
- ldr r2, [r1]\n\
- ldr r3, _080F49F0 @ =0x0000893c\n\
- adds r0, r2, r3\n\
- adds r0, r6\n\
- mov r3, r12\n\
- ldr r1, [r3]\n\
- str r1, [r0]\n\
- ldr r0, _080F49EC @ =0x00008fe4\n\
- adds r2, r0\n\
- ldrh r0, [r2]\n\
- adds r0, 0x1\n\
- strh r0, [r2]\n\
- pop {r3}\n\
- mov r8, r3\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080F49EC: .4byte 0x00008fe4\n\
-_080F49F0: .4byte 0x0000893c\n\
- .syntax divided\n");
-}
-#endif // NONMATCHING
void sub_80F49F4(void)
{
diff --git a/src/unk_text_8095904.c b/src/unk_text_8095904.c
index b619cbbe4..6d79b2586 100644
--- a/src/unk_text_8095904.c
+++ b/src/unk_text_8095904.c
@@ -11,18 +11,17 @@
extern const u32 gFont3LatinGlyphs[];
// text
-
-// some CSE stuff + register swaps (possibly DUE to CSE)
-#ifdef NONMATCHING
void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *buffer)
{
- u16 strlen = StringLength(src);
+ const u8 *glyphs;
+ u16 i, strlen = StringLength(src);
+
if (bgOverride == 0)
{
- u16 i;
for (i = 0; i < strlen; i++)
{
- const u8 *glyphs = (const u8 *)(gFont3LatinGlyphs + ((src[i] & 0xfff0) * 16) + ((src[i] & 0xf) * 8));
+ glyphs = (const u8 *)((u32)(gFont3LatinGlyphs) +
+ (u32)((src[i] & 0xfff0) * 0x40 + (src[i] & 0xf) * 0x20));
CpuCopy16(glyphs, dest, 32);
CpuCopy16(glyphs + 0x200, dest + width, 32);
dest += 32;
@@ -30,22 +29,23 @@ void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *b
}
else
{
- u16 i; // sp18
- u16 r9 = 0;
- u8 bgHi = bg << 4;
- u16 size = strlen * 32;
- for (i = 0; i < 2; i++)
+ u8 bgHi, r3, r2;
+ u16 size, j, r9, k;
+ k = 0;
+ bgHi = bg << 4;
+ size = strlen * 32;
+ for (j = 0; j < 2; j++)
{
- u16 j;
- for (j = 0; j < strlen; j++) // r5
+ for (i = 0; i < strlen; i++) // r5
{
- const u32 *glyphs = (const u32 *)(gFont3LatinGlyphs + (i * 0x80) + ((src[j] & 0xfff0) * 16) + ((src[j] & 0xf) * 8));
+ glyphs = (const u8 *)((u32)(gFont3LatinGlyphs) +
+ (u32)((src[i] & 0xfff0) * 0x40 + (src[i] & 0xf) * 0x20)) +
+ (j * 0x200);
- u16 k; // r6
- for (k = 0; k < 32; k++)
+ for (r9 = 0; r9 < 32; r9++)
{
- u8 r3 = *glyphs & 0xf0;
- u8 r2 = *glyphs & 0x0f;
+ r3 = *glyphs & 0xf0;
+ r2 = *glyphs & 0x0f;
if (r3 == 0)
{
r3 = bgHi;
@@ -54,184 +54,16 @@ void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *b
{
r2 = bg;
}
- buffer[r9++] = r3 | r2;
+ buffer[k++] = r3 | r2;
glyphs++;
}
}
CpuCopy16(buffer, dest, size);
dest += width;
- r9 = 0;
+ k = 0;
}
}
}
-#else
-NAKED void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *buffer)
-{
- asm_unified("\tpush {r4-r7,lr}\n"
- "\tmov r7, r10\n"
- "\tmov r6, r9\n"
- "\tmov r5, r8\n"
- "\tpush {r5-r7}\n"
- "\tsub sp, 0x1C\n"
- "\tstr r0, [sp]\n"
- "\tadds r7, r1, 0\n"
- "\tadds r4, r2, 0\n"
- "\tldr r0, [sp, 0x3C]\n"
- "\tlsls r4, 24\n"
- "\tlsrs r4, 24\n"
- "\tlsls r3, 16\n"
- "\tlsrs r3, 16\n"
- "\tstr r3, [sp, 0x4]\n"
- "\tlsls r0, 24\n"
- "\tlsrs r0, 24\n"
- "\tstr r0, [sp, 0x8]\n"
- "\tldr r0, [sp]\n"
- "\tbl StringLength\n"
- "\tlsls r0, 16\n"
- "\tlsrs r0, 16\n"
- "\tmov r8, r0\n"
- "\tcmp r4, 0\n"
- "\tbne _08095988\n"
- "\tmovs r5, 0\n"
- "\tcmp r5, r8\n"
- "\tbcs _08095A2E\n"
- "_0809593E:\n"
- "\tldr r1, [sp]\n"
- "\tadds r0, r1, r5\n"
- "\tldrb r2, [r0]\n"
- "\tldr r0, _08095980 @ =0x0000fff0\n"
- "\tands r0, r2\n"
- "\tlsls r0, 6\n"
- "\tmovs r1, 0xF\n"
- "\tands r2, r1\n"
- "\tlsls r2, 5\n"
- "\tadds r0, r2\n"
- "\tldr r1, _08095984 @ =gFont3LatinGlyphs\n"
- "\tadds r4, r0, r1\n"
- "\tadds r0, r4, 0\n"
- "\tadds r1, r7, 0\n"
- "\tmovs r2, 0x10\n"
- "\tbl CpuSet\n"
- "\tmovs r2, 0x80\n"
- "\tlsls r2, 2\n"
- "\tadds r0, r4, r2\n"
- "\tldr r3, [sp, 0x4]\n"
- "\tadds r1, r7, r3\n"
- "\tmovs r2, 0x10\n"
- "\tbl CpuSet\n"
- "\tadds r7, 0x20\n"
- "\tadds r0, r5, 0x1\n"
- "\tlsls r0, 16\n"
- "\tlsrs r5, r0, 16\n"
- "\tcmp r5, r8\n"
- "\tbcc _0809593E\n"
- "\tb _08095A2E\n"
- "\t.align 2, 0\n"
- "_08095980: .4byte 0x0000fff0\n"
- "_08095984: .4byte gFont3LatinGlyphs\n"
- "_08095988:\n"
- "\tmovs r0, 0\n"
- "\tmov r9, r0\n"
- "\tldr r1, [sp, 0x8]\n"
- "\tlsls r0, r1, 28\n"
- "\tlsrs r0, 24\n"
- "\tstr r0, [sp, 0xC]\n"
- "\tmov r2, r8\n"
- "\tlsls r0, r2, 21\n"
- "\tmovs r1, 0\n"
- "\tlsrs r0, 1\n"
- "\tstr r0, [sp, 0x10]\n"
- "_0809599E:\n"
- "\tmovs r5, 0\n"
- "\tldr r3, [sp, 0x4]\n"
- "\tadds r3, r7, r3\n"
- "\tstr r3, [sp, 0x14]\n"
- "\tadds r0, r1, 0x1\n"
- "\tstr r0, [sp, 0x18]\n"
- "\tcmp r5, r8\n"
- "\tbcs _08095A12\n"
- "\tmovs r2, 0xF\n"
- "\tmov r12, r2\n"
- "\tlsls r1, 9\n"
- "\tldr r0, _08095A40 @ =gFont3LatinGlyphs\n"
- "\tadds r1, r0\n"
- "\tmov r10, r1\n"
- "_080959BA:\n"
- "\tldr r3, [sp]\n"
- "\tadds r0, r3, r5\n"
- "\tldrb r1, [r0]\n"
- "\tldr r0, _08095A44 @ =0x0000fff0\n"
- "\tands r0, r1\n"
- "\tlsls r0, 6\n"
- "\tmov r2, r12\n"
- "\tands r1, r2\n"
- "\tlsls r1, 5\n"
- "\tadds r0, r1\n"
- "\tmov r3, r10\n"
- "\tadds r4, r0, r3\n"
- "\tmovs r6, 0\n"
- "\tadds r5, 0x1\n"
- "_080959D6:\n"
- "\tldrb r0, [r4]\n"
- "\tmovs r3, 0xF0\n"
- "\tands r3, r0\n"
- "\tmov r2, r12\n"
- "\tands r2, r0\n"
- "\tcmp r3, 0\n"
- "\tbne _080959E6\n"
- "\tldr r3, [sp, 0xC]\n"
- "_080959E6:\n"
- "\tcmp r2, 0\n"
- "\tbne _080959EC\n"
- "\tldr r2, [sp, 0x8]\n"
- "_080959EC:\n"
- "\tmov r0, r9\n"
- "\tadds r1, r0, 0x1\n"
- "\tlsls r1, 16\n"
- "\tlsrs r1, 16\n"
- "\tmov r9, r1\n"
- "\tldr r1, [sp, 0x40]\n"
- "\tadds r0, r1, r0\n"
- "\torrs r3, r2\n"
- "\tstrb r3, [r0]\n"
- "\tadds r4, 0x1\n"
- "\tadds r0, r6, 0x1\n"
- "\tlsls r0, 16\n"
- "\tlsrs r6, r0, 16\n"
- "\tcmp r6, 0x1F\n"
- "\tbls _080959D6\n"
- "\tlsls r0, r5, 16\n"
- "\tlsrs r5, r0, 16\n"
- "\tcmp r5, r8\n"
- "\tbcc _080959BA\n"
- "_08095A12:\n"
- "\tldr r0, [sp, 0x40]\n"
- "\tadds r1, r7, 0\n"
- "\tldr r3, [sp, 0x10]\n"
- "\tlsrs r2, r3, 16\n"
- "\tbl CpuSet\n"
- "\tldr r7, [sp, 0x14]\n"
- "\tmovs r0, 0\n"
- "\tmov r9, r0\n"
- "\tldr r1, [sp, 0x18]\n"
- "\tlsls r0, r1, 16\n"
- "\tlsrs r1, r0, 16\n"
- "\tcmp r1, 0x1\n"
- "\tbls _0809599E\n"
- "_08095A2E:\n"
- "\tadd sp, 0x1C\n"
- "\tpop {r3-r5}\n"
- "\tmov r8, r3\n"
- "\tmov r9, r4\n"
- "\tmov r10, r5\n"
- "\tpop {r4-r7}\n"
- "\tpop {r0}\n"
- "\tbx r0\n"
- "\t.align 2, 0\n"
- "_08095A40: .4byte gFont3LatinGlyphs\n"
- "_08095A44: .4byte 0x0000fff0");
-}
-#endif
void unref_sub_8095A48(const u8 *src, u8 *dest, u8 bgOverride, u8 width, u8 *buffer)
{