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-rw-r--r--src/pokemon_3.c150
1 files changed, 150 insertions, 0 deletions
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
new file mode 100644
index 000000000..bc617e683
--- /dev/null
+++ b/src/pokemon_3.c
@@ -0,0 +1,150 @@
+#include "global.h"
+#include "asm.h"
+#include "text.h"
+#include "string_util.h"
+#include "pokemon.h"
+#include "rng.h"
+#include "species.h"
+#include "main.h"
+#include "sprite.h"
+#include "flag.h"
+
+extern u8 gPlayerPartyCount;
+extern struct Pokemon gPlayerParty[6];
+extern u8 gEnemyPartyCount;
+extern struct Pokemon gEnemyParty[6];
+extern struct BattlePokemon gBattleMons[4];
+extern u8 * const gItemEffectTable[];
+extern u8 gUnknown_02024A60;
+extern struct BattleEnigmaBerry gEnigmaBerries[];
+
+bool8 HealStatusConditions(struct Pokemon *mon, u32 unused, u32 healMask, u8 battleId)
+{
+ u32 status = GetMonData(mon, MON_DATA_STATUS, 0);
+
+ if (status & healMask)
+ {
+ status &= ~healMask;
+ SetMonData(mon, MON_DATA_STATUS, (u8 *)&status);
+ if (gMain.inBattle && battleId != 4)
+ gBattleMons[battleId].status1 &= ~healMask;
+ return FALSE;
+ }
+ else
+ {
+ return TRUE;
+ }
+}
+
+u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit)
+{
+ u8 *temp;
+ u8 *itemEffect;
+ u8 offset;
+ int i;
+ u8 j;
+ u8 val;
+
+ offset = 6;
+
+ temp = gItemEffectTable[itemId - 13];
+
+ if (!temp && itemId != 175)
+ return 0;
+
+ if (itemId == 175)
+ {
+ temp = gEnigmaBerries[gUnknown_02024A60].itemEffect;
+ }
+
+ itemEffect = temp;
+
+ for (i = 0; i < 6; i++)
+ {
+ switch (i)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ if (i == effectByte)
+ return 0;
+ break;
+ case 4:
+ val = itemEffect[4];
+ if (val & 0x20)
+ val &= 0xDF;
+ j = 0;
+ while (val)
+ {
+ if (val & 1)
+ {
+ switch (j)
+ {
+ case 2:
+ if (val & 0x10)
+ val &= 0xEF;
+ case 0:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 1:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 3:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 7:
+ if (i == effectByte)
+ return 0;
+ break;
+ }
+ }
+ j++;
+ val >>= 1;
+ if (i == effectByte)
+ effectBit >>= 1;
+ }
+ break;
+ case 5:
+ val = itemEffect[5];
+ j = 0;
+ while (val)
+ {
+ if (val & 1)
+ {
+ switch (j)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ if (i == effectByte && (val & effectBit))
+ return offset;
+ offset++;
+ break;
+ case 7:
+ if (i == effectByte)
+ return 0;
+ break;
+ }
+ }
+ j++;
+ val >>= 1;
+ if (i == effectByte)
+ effectBit >>= 1;
+ }
+ break;
+ }
+ }
+
+ return offset;
+}