diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/data/text/move_descriptions_de.h | 1769 | ||||
-rw-r--r-- | src/data/text/move_descriptions_en.h | 1772 | ||||
-rw-r--r-- | src/pokemon/pokemon_summary_screen.c | 7 |
3 files changed, 3547 insertions, 1 deletions
diff --git a/src/data/text/move_descriptions_de.h b/src/data/text/move_descriptions_de.h new file mode 100644 index 000000000..cb681f6d7 --- /dev/null +++ b/src/data/text/move_descriptions_de.h @@ -0,0 +1,1769 @@ +static const u8 gMoveDescription_Pound[] = _( + "Ein Hieb mit den Vorder-\n" + "beinen oder dem Schweif."); + +static const u8 gMoveDescription_KarateChop[] = _( + "Gute Möglichkeit, einen\n" + "Volltreffer zu landen."); + +static const u8 gMoveDescription_DoubleSlap[] = _( + "Trifft den Gegner 2 - 5-mal\n" + "hintereinander."); + +static const u8 gMoveDescription_CometPunch[] = _( + "Trifft den Gegner 2 - 5-mal\n" + "hintereinander."); + +static const u8 gMoveDescription_MegaPunch[] = _( + "Ein unglaublich kräftiger\n" + "Hieb."); + +static const u8 gMoveDescription_PayDay[] = _( + "Wirft Münzen auf Gegner.\n" + "Geld wird erstattet."); + +static const u8 gMoveDescription_FirePunch[] = _( + "Schlag, der dem Gegner evtl.\n" + "Verbrennungen zufügt."); + +static const u8 gMoveDescription_IcePunch[] = _( + "Ein Schlag, der den Gegner\n" + "evtl. einfriert."); + +static const u8 gMoveDescription_ThunderPunch[] = _( + "Schlag, der den Gegner evtl.\n" + "paralysiert."); + +static const u8 gMoveDescription_Scratch[] = _( + "Der Gegner wird mit\n" + "scharfen Klauen zerkratzt."); + +static const u8 gMoveDescription_ViceGrip[] = _( + "Umklammert den Gegner mit\n" + "großen, kräftigen Zangen."); + +static const u8 gMoveDescription_Guillotine[] = _( + "Kräftige Scheren-Attacke.\n" + "Führt evtl. zum K.O."); + +static const u8 gMoveDescription_RazorWind[] = _( + "Eine Attacke, die auf 2\n" + "Runden basiert."); + +static const u8 gMoveDescription_SwordsDance[] = _( + "Erhöht den Angriffs-Wert\n" + "drastisch."); + +static const u8 gMoveDescription_Cut[] = _( + "Trifft den Gegner mit\n" + "Klauen, Scheren o. ä."); + +static const u8 gMoveDescription_Gust[] = _( + "Trifft den Gegner mit Wind-\n" + "stoß durch Flügelschlag."); + +static const u8 gMoveDescription_WingAttack[] = _( + "Trifft den Gegner mit weit\n" + "gespreizten Flügeln."); + +static const u8 gMoveDescription_Whirlwind[] = _( + "Weht Gegner weg und be-\n" + "endet den Kampf in Wildnis."); + +static const u8 gMoveDescription_Fly[] = _( + "Steigt empor in der 1. Runde\n" + "und trifft Gegner in der 2."); + +static const u8 gMoveDescription_Bind[] = _( + "Umklammert und trifft den\n" + "Gegner 2 - 5-mal."); + +static const u8 gMoveDescription_Slam[] = _( + "Schlag mit einem langen\n" + "Schweif, einer Ranke o. ä."); + +static const u8 gMoveDescription_VineWhip[] = _( + "Peitschenähnlicher Schlag\n" + "mit Ranken."); + +static const u8 gMoveDescription_Stomp[] = _( + "Stampfen mit Fuß. Gegner\n" + "schreckt evtl. zurück."); + +static const u8 gMoveDescription_DoubleKick[] = _( + "Doppeltritt. Der Gegner\n" + "wird zweimal getroffen."); + +static const u8 gMoveDescription_MegaKick[] = _( + "Ein extrem heftiger Tritt.$"static const u8 gMoveDescription_JumpKick[] = (); + "Sprung-Tritt. Selbstschä-\n" + "digung bei Misserfolg."); + +static const u8 gMoveDescription_RollingKick[] = _( + "Schneller Tritt aus der\n" + "Drehung."); + +static const u8 gMoveDescription_SandAttack[] = _( + "Senkt Genauigkeit des Geg-\n" + "ners durch Sand."); + +static const u8 gMoveDescription_Headbutt[] = _( + "Rammt den Gegner und lässt\n" + "ihn evtl. zurückschrecken."); + +static const u8 gMoveDescription_HornAttack[] = _( + "Spießt den Gegner mit\n" + "spitzen Hörnern auf."); + +static const u8 gMoveDescription_FuryAttack[] = _( + "Spießt den Gegner 2 - 5-mal\n" + "mit spitzen Hörnern auf."); + +static const u8 gMoveDescription_HornDrill[] = _( + "K.O.-Attacke, die ein Horn\n" + "als Bohrer einsetzt."); + +static const u8 gMoveDescription_Tackle[] = _( + "Trifft den Gegner mit vollem\n" + "Körpereinsatz."); + +static const u8 gMoveDescription_BodySlam[] = _( + "Körper-Ramme, kann\n" + "Paralyse hervorrufen."); + +static const u8 gMoveDescription_Wrap[] = _( + "Umwickelt Gegner 2 - 5-mal\n" + "mit Ranken o. ä."); + +static const u8 gMoveDescription_TakeDown[] = _( + "Rücksichtslose Attacke,\n" + "mit Selbstschädigung."); + +static const u8 gMoveDescription_Thrash[] = _( + "Attacke in 2 bis 3 Runden,\n" + "die Anwender verwirrt."); + +static const u8 gMoveDescription_DoubleEdge[] = _( + "Lebensgefährlicher Angriff\n" + "mit Selbstschädigung."); + +static const u8 gMoveDescription_TailWhip[] = _( + "Hieb mit dem Schweif, senkt\n" + "die VERT. des Gegners."); + +static const u8 gMoveDescription_PoisonSting[] = _( + "Angriff mit Widerhaken,\n" + "kann Gegner vergiften."); + +static const u8 gMoveDescription_Twineedle[] = _( + "Stacheln an den Vorderbei-\n" + "nen treffen Gegner 2-mal."); + +static const u8 gMoveDescription_PinMissile[] = _( + "Spitze Nadeln treffen den\n" + "Gegner 2 - 5-mal."); + +static const u8 gMoveDescription_Leer[] = _( + "Gegners VERT.-Wert wird\n" + "durch Blick gesenkt."); + +static const u8 gMoveDescription_Bite[] = _( + "Beißt zu und lässt den Geg-\n" + "ner evtl. zurückschrecken."); + +static const u8 gMoveDescription_Growl[] = _( + "Knurren, das den ANGR.-Wert\n" + "des Gegners senkt."); + +static const u8 gMoveDescription_Roar[] = _( + "Verjagt den Gegner und be-\n" + "endet den Kampf in Wildnis."); + +static const u8 gMoveDescription_Sing[] = _( + "Ein Lied, das den Gegner\n" + "in tiefen Schlaf versetzt."); + +static const u8 gMoveDescription_Supersonic[] = _( + "Ausstoß bizarrer Schallwel-\n" + "len. Verwirrt Gegner evtl."); + +static const u8 gMoveDescription_SonicBoom[] = _( + "Schockwellen. Richten immer\n" + "20 KP Schaden an."); + +static const u8 gMoveDescription_Disable[] = _( + "Psycho-Attacke. Blockiert\n" + "eine Attacke des Gegners."); + +static const u8 gMoveDescription_Acid[] = _( + "Versprüht ätzende Flüssig-\n" + "keit, senkt evtl. VERT."); + +static const u8 gMoveDescription_Ember[] = _( + "Schwache Feuer-Attacke.\n" + "Verbrennt Gegner evtl."); + +static const u8 gMoveDescription_Flamethrower[] = _( + "Starke Feuer-Attacke.\n" + "Verbrennt Gegner evtl."); + +static const u8 gMoveDescription_Mist[] = _( + "Nebel, der die Änderung der\n" + "Werte verhindert."); + +static const u8 gMoveDescription_WaterGun[] = _( + "Der Gegner wird mit Wasser\n" + "bespritzt."); + +static const u8 gMoveDescription_HydroPump[] = _( + "Spritzt Wasser mit\n" + "Hochdruck auf den Gegner."); + +static const u8 gMoveDescription_Surf[] = _( + "Eine riesige Welle bricht\n" + "über den Gegner herein."); + +static const u8 gMoveDescription_IceBeam[] = _( + "Gegner wird von Eisstrahl\n" + "getroffen, friert evtl. ein."); + +static const u8 gMoveDescription_Blizzard[] = _( + "Ein Schneesturm, der den\n" + "Gegner einfrieren kann."); + +static const u8 gMoveDescription_Psybeam[] = _( + "Feuert einen Strahl ab, der\n" + "Gegner verwirren kann."); + +static const u8 gMoveDescription_BubbleBeam[] = _( + "Versprüht Blasen, die den\n" + "INIT.-Wert evtl. senken."); + +static const u8 gMoveDescription_AuroraBeam[] = _( + "Regenbogenfarbener Strahl,\n" + "senkt evtl. ANGR.-Wert."); + +static const u8 gMoveDescription_HyperBeam[] = _( + "Starke Attacke. Angreifer\n" + "setzt eine Runde aus."); + +static const u8 gMoveDescription_Peck[] = _( + "Greift Gegner mit dem\n" + "Schnabel an."); + +static const u8 gMoveDescription_DrillPeck[] = _( + "Attacke, bei der der Schna-\n" + "bel als Bohrer dient."); + +static const u8 gMoveDescription_Submission[] = _( + "Rücksichtsloser Rempler. \n" + "Schädigt auch Angreifer."); + +static const u8 gMoveDescription_LowKick[] = _( + "Tritt, der massigen Gegnern\n" + "mehr Schaden zufügt."); + +static const u8 gMoveDescription_Counter[] = _( + "Kontert physischen Tref-\n" + "fer mit doppelter Kraft."); + +static const u8 gMoveDescription_SeismicToss[] = _( + "Richtet Schaden gemäß\n" + "Level d. Angreifers an."); + +static const u8 gMoveDescription_Strength[] = _( + "Erzeugt enorme Kraft und\n" + "rammt den Gegner."); + +static const u8 gMoveDescription_Absorb[] = _( + "Attacke, die die Hälfte des\n" + "Schadens absorbiert."); + +static const u8 gMoveDescription_MegaDrain[] = _( + "Attacke, die die Hälfte des\n" + "Schadens absorbiert."); + +static const u8 gMoveDescription_LeechSeed[] = _( + "Gegner wird bepflanzt und\n" + "verliert jede Runde KP."); + +static const u8 gMoveDescription_Growth[] = _( + "Der Körper wächst und\n" + "SPEZ. ANGR. wird erhöht."); + +static const u8 gMoveDescription_RazorLeaf[] = _( + "Trifft Gegner mit Blättern.\n" + "Hohe Volltrefferquote."); + +static const u8 gMoveDescription_SolarBeam[] = _( + "Absorbiert Licht in der 1.\n" + "Runde, 2. Runde Angriff."); + +static const u8 gMoveDescription_PoisonPowder[] = _( + "Verstreut giftigen Puder,\n" + "der Gegner vergiften kann."); + +static const u8 gMoveDescription_StunSpore[] = _( + "Verstreut Puder, der den\n" + "Gegner evtl. paralysiert."); + +static const u8 gMoveDescription_SleepPowder[] = _( + "Verstreut Puder, der Geg.\n" + "evtl. in Schlaf versetzt."); + +static const u8 gMoveDescription_PetalDance[] = _( + "Angriff in 2-3 Runden.\n" + "Angreifer wird verwirrt."); + +static const u8 gMoveDescription_StringShot[] = _( + "Umwickelt Gegner mit Faden\n" + "und senkt INIT.-Wert."); + +static const u8 gMoveDescription_DragonRage[] = _( + "Stößt Schockwellen aus, die\n" + "40 KP Schaden anrichten."); + +static const u8 gMoveDescription_FireSpin[] = _( + "Schließt Gegner für 2-5\n" + "Runden in Feuerkreis ein."); + +static const u8 gMoveDescription_ThunderShock[] = _( + "Elektro-Attacke. Gegner\n" + "evtl. paralysiert."); + +static const u8 gMoveDescription_Thunderbolt[] = _( + "Starke Elektro-Attacke,\n" + "Gegner evtl. paralysiert."); + +static const u8 gMoveDescription_ThunderWave[] = _( + "Ein schwacher Stromstoß,\n" + "der den Gegner paralysiert."); + +static const u8 gMoveDescription_Thunder[] = _( + "Elektro-Attacke, die den\n" + "Gegner evtl. paralysiert."); + +static const u8 gMoveDescription_RockThrow[] = _( + "Wirft kleine Steine auf den\n" + "Gegner."); + +static const u8 gMoveDescription_Earthquake[] = _( + "Mächtiges Beben. Ist bei\n" + "fliegenden Feinden nutzlos."); + +static const u8 gMoveDescription_Fissure[] = _( + "Sofort-K.O. Wirft Gegner\n" + "in Gebirgsspalte."); + +static const u8 gMoveDescription_Dig[] = _( + "Gräbt sich in der 1. Runde\n" + "ein und trifft in der 2."); + +static const u8 gMoveDescription_Toxic[] = _( + "Vergiftet den Gegner mit \n" + "einem starken Toxin."); + +static const u8 gMoveDescription_Confusion[] = _( + "Psycho-Attacke, die den\n" + "Gegner evtl. verwirrt."); + +static const u8 gMoveDescription_Psychic[] = _( + "Starke Psycho-Attacke, die\n" + "evtl. SPEZ. VERT. senkt."); + +static const u8 gMoveDescription_Hypnosis[] = _( + "Hypno-Attacke, die Gegner\n" + "evtl. in Schlaf versetzt."); + +static const u8 gMoveDescription_Meditate[] = _( + "Friedliche Meditation, um\n" + "ANGR.-Wert zu steigern."); + +static const u8 gMoveDescription_Agility[] = _( + "Entspannt den Körper, um\n" + "INIT.-Wert. zu steigern."); + +static const u8 gMoveDescription_QuickAttack[] = _( + "Sehr schneller Angriff mit\n" + "Erstschlaggarantie."); + +static const u8 gMoveDescription_Rage[] = _( + "Erhöht ANGR. des Anwenders\n" + "bei jedem gegn. Treffer."); + +static const u8 gMoveDescription_Teleport[] = _( + "Psycho-Angriff, um sofort\n" + "aus einem Kampf zu fliehen."); + +static const u8 gMoveDescription_NightShade[] = _( + "Richtet Schaden gemäß\n" + "Level d. Angreifers an."); + +static const u8 gMoveDescription_Mimic[] = _( + "Kopiert eine zuvor ausge-\n" + "führte Attacke d. Gegners."); + +static const u8 gMoveDescription_Screech[] = _( + "Stößt einen Schrei aus, um\n" + "gegn. VERT. zu senken."); + +static const u8 gMoveDescription_DoubleTeam[] = _( + "Erzeugt Ebenbilder, um \n" + "Fluchtwert zu erhöhen."); + +static const u8 gMoveDescription_Recover[] = _( + "Max. KP des Anwenders w.\n" + "bis zur Hälfte aufgefüllt."); + +static const u8 gMoveDescription_Harden[] = _( + "Stärkt die Muskulatur und\n" + "erhöht VERT.-Wert."); + +static const u8 gMoveDescription_Minimize[] = _( + "Anwender schrumpft, um\n" + "Fluchtwert zu erhöhen."); + +static const u8 gMoveDescription_Smokescreen[] = _( + "Senkt Genauigkeit d. Geg-\n" + "ners mit Rauch, Tinte o. ä."); + +static const u8 gMoveDescription_ConfuseRay[] = _( + "Ein fieser Strahl, der den\n" + "Gegner verwirrt."); + +static const u8 gMoveDescription_Withdraw[] = _( + "Rückzug in den harten\n" + "Panzer. Erhöht VERT.-Wert."); + +static const u8 gMoveDescription_DefenseCurl[] = _( + "Verbirgt Schwächen durch\n" + "Einrollen, VERT.-Wert hoch."); + +static const u8 gMoveDescription_Barrier[] = _( + "Erzeugt Barriere, die den\n" + "VERT.-Wert stark erhöht."); + +static const u8 gMoveDescription_LightScreen[] = _( + "Erzeugt Lichtwand u. senkt\n" + "SPEZ. ANGR.-Schaden."); + +static const u8 gMoveDescription_Haze[] = _( + "Erzeugt dunklen Dunst.\n" + "Löscht alle Statusänder."); + +static const u8 gMoveDescription_Reflect[] = _( + "Erzeugt Lichtwand, schützt\n" + "teilweise vor phys. Angr."); + +static const u8 gMoveDescription_FocusEnergy[] = _( + "Bündelt Kraft. Volltreffer-\n" + "chance wird erhöht."); + +static const u8 gMoveDescription_Bide[] = _( + "Erträgt 2 Runden Angriffe,\n" + "schlägt doppelt zurück."); + +static const u8 gMoveDescription_Metronome[] = _( + "Bewegt Finger und wählt\n" + "PKMN-Attacke zufällig aus."); + +static const u8 gMoveDescription_MirrorMove[] = _( + "Erwidert gegn. Angriff mit\n" + "derselben Attacke."); + +static const u8 gMoveDescription_SelfDestruct[] = _( + "Richtet großen Schaden an.\n" + "Anwender wird besiegt."); + +static const u8 gMoveDescription_EggBomb[] = _( + "Ein Ei wird auf den Gegner\n" + "abgefeuert."); + +static const u8 gMoveDescription_Lick[] = _( + "Leck-Attacke mit Zunge.\n" + "Gegner evtl. paralysiert."); + +static const u8 gMoveDescription_Smog[] = _( + "Angriff mit Gas. Gegner wird\n" + "evtl. vergiftet."); + +static const u8 gMoveDescription_Sludge[] = _( + "Wirft Schlamm auf Gegner.\n" + "Evtl. Vergiftung."); + +static const u8 gMoveDescription_BoneClub[] = _( + "Schlägt Gegner mit Keule\n" + "und verschreckt ihn evtl."); + +static const u8 gMoveDescription_FireBlast[] = _( + "Feuersbrunst, die alles ver-\n" + "sengt. Verbrennt Geg. evtl."); + +static const u8 gMoveDescription_Waterfall[] = _( + "Attacke basiert auf Tempo.\n" + "Erklimmt Wasserfälle."); + +static const u8 gMoveDescription_Clamp[] = _( + "Fängt und drückt Gegner\n" + "für 2-5 Runden."); + +static const u8 gMoveDescription_Swift[] = _( + "Verschießt sternförmige\n" + "Strahlen. Treffergarantie!"); + +static const u8 gMoveDescription_SkullBash[] = _( + "Zieht Kopf ein und greift in\n" + "der nächsten Runde an."); + +static const u8 gMoveDescription_SpikeCannon[] = _( + "Verschießt spitze Stacheln\n" + "und trifft 2 - 5-mal."); + +static const u8 gMoveDescription_Constrict[] = _( + "Schmerzvoller Klammergriff.\n" + "Senkt evtl. INIT.-Wert."); + +static const u8 gMoveDescription_Amnesia[] = _( + "Gedächtnisverlust, der\n" + "SPEZ. VERT. deutlich erhöht."); + +static const u8 gMoveDescription_Kinesis[] = _( + "Lenkt Gegner ab und senkt\n" + "evtl. seine Genauigkeit."); + +static const u8 gMoveDescription_SoftBoiled[] = _( + "Max. KP des Anwenders w.\n" + "bis zur Hälfte aufgefüllt."); + +static const u8 gMoveDescription_HiJumpKick[] = _( + "Sprung-Tritt mit Knie. Miss-\n" + "erfolg verletzt Anwender."); + +static const u8 gMoveDescription_Glare[] = _( + "Schüchtert Gegner ein, so\n" + "dass er paralysiert ist."); + +static const u8 gMoveDescription_DreamEater[] = _( + "Schlafendem Gegner wird\n" + "halber Schaden abgezogen."); + +static const u8 gMoveDescription_PoisonGas[] = _( + "Hüllt Gegner in giftiges Gas\n" + "ein, kann vergiften."); + +static const u8 gMoveDescription_Barrage[] = _( + "Wirft 2 - 5-mal runde Gegen-\n" + "stände auf den Gegner."); + +static const u8 gMoveDescription_LeechLife[] = _( + "Ein Angriff, der die Hälfte\n" + "des Schadens saugt."); + +static const u8 gMoveDescription_LovelyKiss[] = _( + "Fordert Kuss mit bösem\n" + "Blick. Evtl. Schlaf."); + +static const u8 gMoveDescription_SkyAttack[] = _( + "Sucht nach Schwächen,\n" + "Treffer nächste Runde."); + +static const u8 gMoveDescription_Transform[] = _( + "Ändert die Anwenderzellen\n" + "für ein Ebenbild d. Gegners."); + +static const u8 gMoveDescription_Bubble[] = _( + "Angriff mit Blasen. INIT.-\n" + "Wert wird evtl. gesenkt."); + +static const u8 gMoveDescription_DizzyPunch[] = _( + "Rhythmischer Schlag, der\n" + "den Gegner verwirren kann."); + +static const u8 gMoveDescription_Spore[] = _( + "Erzeugt eine Wolke aus ein-\n" + "schläfernden Sporen."); + +static const u8 gMoveDescription_Flash[] = _( + "Erzeugt helles Licht, das\n" + "gegn. Genauigkeit senkt."); + +static const u8 gMoveDescription_Psywave[] = _( + "Psycho-Welle mit unter-\n" + "schiedlicher Intensität."); + +static const u8 gMoveDescription_Splash[] = _( + "Nur ein Platscher..., der\n" + "überhaupt nichts bewirkt."); + +static const u8 gMoveDescription_AcidArmor[] = _( + "Verflüssigt Körper d. An-\n" + "wenders. Erhört VERT."); + +static const u8 gMoveDescription_Crabhammer[] = _( + "Schlägt mit Schere zu.\n" + "Volltrefferchance hoch."); + +static const u8 gMoveDescription_Explosion[] = _( + "Richtet großen Schaden an.\n" + "Anwender wird besiegt."); + +static const u8 gMoveDescription_FurySwipes[] = _( + "Beharkt Gegner 2 - 5-mal\n" + "mit scharfen Klauen o. ä."); + +static const u8 gMoveDescription_Bonemerang[] = _( + "Ein Bumerang aus Knochen,\n" + "der zweimal trifft."); + +static const u8 gMoveDescription_Rest[] = _( + "Anwender schläft 2 Runden,\n" + "KP und Status erneuert."); + +static const u8 gMoveDescription_RockSlide[] = _( + "Schleudert riesige Felsen.\n" + "Verschreckt evtl. Gegner."); + +static const u8 gMoveDescription_HyperFang[] = _( + "Angriff mit Zähnen.\n" + "Verschreckt evtl. Gegner."); + +static const u8 gMoveDescription_Sharpen[] = _( + "Reduziert Polygonzahl und\n" + "erhöht ANGR.-Wert."); + +static const u8 gMoveDescription_Conversion[] = _( + "Wandelt Typ d. Anwenders in\n" + "eigenen Attacken-Typ."); + +static const u8 gMoveDescription_TriAttack[] = _( + "Feuert 3 Arten von Strahlen\n" + "gleichzeitig ab."); + +static const u8 gMoveDescription_SuperFang[] = _( + "Greift mit scharfen Zähnen\n" + "an. Halbiert gegnerische KP."); + +static const u8 gMoveDescription_Slash[] = _( + "Hieb mit Klauen o. ä. Hohe\n" + "Volltrefferquote."); + +static const u8 gMoveDescription_Substitute[] = _( + "Lockvogel, der 1/4 der max.\n" + "KP des Anwenders besitzt."); + +static const u8 gMoveDescription_Struggle[] = _( + "Einsatz nur bei verbrauch-\n" + "ten AP. Selbstschädigung!"); + +static const u8 gMoveDescription_Sketch[] = _( + "Kopiert stets den zuletzt\n" + "erlittenen Angriff."); + +static const u8 gMoveDescription_TripleKick[] = _( + "Tritt Gegner 3-mal nach-\n" + "einander. Härte nimmt zu."); + +static const u8 gMoveDescription_Thief[] = _( + "Kann das vom Gegner\n" + "gehaltene Item stehlen."); + +static const u8 gMoveDescription_SpiderWeb[] = _( + "Wickelt Gegner ein. Flucht \n" + "oder Tausch unmöglich."); + +static const u8 gMoveDescription_MindReader[] = _( + "Ahnt gegnerische Aktion.\n" + "Nächste Attacke trifft."); + +static const u8 gMoveDescription_Nightmare[] = _( + "Bewirkt 1/4 Schaden pro\n" + "Zug bei schlafendem Gegner."); + +static const u8 gMoveDescription_FlameWheel[] = _( + "Feuer-Attacke, die Gegner\n" + "evtl. verbrennt."); + +static const u8 gMoveDescription_Snore[] = _( + "Laute Attacke. Kann nur im\n" + "Schlaf benutzt werden."); + +static const u8 gMoveDescription_Curse[] = _( + "Ein Angriff, der bei GEIST-\n" + "PKMN anders funktioniert."); + +static const u8 gMoveDescription_Flail[] = _( + "Richtet mehr Schaden an,\n" + "wenn eigene KP niedrig sind."); + +static const u8 gMoveDescription_Conversion2[] = _( + "Anwender wird resistent\n" + "gegen letzten Angr.-Typ."); + +static const u8 gMoveDescription_Aeroblast[] = _( + "Erzeugt ein Vakuum.\n" + "Hohe Volltrefferquote."); + +static const u8 gMoveDescription_CottonSpore[] = _( + "Sporen heften sich an den\n" + "Gegner. Senkt INIT.-Wert."); + +static const u8 gMoveDescription_Reversal[] = _( + "Richtet mehr Schaden an,\n" + "wenn eigene KP niedrig sind."); + +static const u8 gMoveDescription_Spite[] = _( + "AP des letzten gegner.\n" + "Angriffs werden gesenkt."); + +static const u8 gMoveDescription_PowderSnow[] = _( + "Schnee auf Gegner, der\n" + "evtl. eingefroren wird."); + +static const u8 gMoveDescription_Protect[] = _( + "Weicht Angriff aus.\n" + "Scheitert evtl. bei Wdh."); + +static const u8 gMoveDescription_MachPunch[] = _( + "Schneller Hieb, der stets\n" + "zuerst trifft."); + +static const u8 gMoveDescription_ScaryFace[] = _( + "Erschreckt mit Grimasse. \n" + "INIT.-Wert sinkt deutlich."); + +static const u8 gMoveDescription_FaintAttack[] = _( + "Zieht Gegner heran und\n" + "trifft mit Sicherheit."); + +static const u8 gMoveDescription_SweetKiss[] = _( + "Fordert Kuss mit süßem\n" + "Blick. Verwirrt Gegner evtl."); + +static const u8 gMoveDescription_BellyDrum[] = _( + "Erhöht ANGR.-Wert,\n" + "opfert jedoch KP."); + +static const u8 gMoveDescription_SludgeBomb[] = _( + "Wirft Schlamm auf Gegner\n" + "und vergiftet ihn evtl."); + +static const u8 gMoveDescription_MudSlap[] = _( + "Wirft Gegner Matsch ins Ge-\n" + "sicht. Genauigkeit sinkt."); + +static const u8 gMoveDescription_Octazooka[] = _( + "Verschießt Tinte und senkt\n" + "dadurch Genauigkeit."); + +static const u8 gMoveDescription_Spikes[] = _( + "Richtet bei Tausch Schaden\n" + "mit Stacheln an."); + +static const u8 gMoveDescription_ZapCannon[] = _( + "Kräftige, ungenaue At-\n" + "tacke, die evtl. paralysiert."); + +static const u8 gMoveDescription_Foresight[] = _( + "Verhindert Anstieg von\n" + "gegnerischem Fluchtwert."); + +static const u8 gMoveDescription_DestinyBond[] = _( + "Wird der Angreifer besiegt,\n" + "gilt das auch für d. Gegner."); + +static const u8 gMoveDescription_PerishSong[] = _( + "Wer dieses Lied hört, wird\n" + "nach 3 Runden besiegt."); + +static const u8 gMoveDescription_IcyWind[] = _( + "Eis-Attacke, die den INIT.-\n" + "Wert des Gegners senkt."); + +static const u8 gMoveDescription_Detect[] = _( + "Wendet Attacken ab, Erfolg\n" + "sinkt bei Wiederholung."); + +static const u8 gMoveDescription_BoneRush[] = _( + "Greift Gegner 2 - 5-mal in\n" + "Folge mit einem Knochen an."); + +static const u8 gMoveDescription_LockOn[] = _( + "Visiert Gegner an u. trifft\n" + "in der nächsten Runde."); + +static const u8 gMoveDescription_Outrage[] = _( + "Wiederholt Angriff 2-3 Run-\n" + "den lang. Verwirrt Anwender."); + +static const u8 gMoveDescription_Sandstorm[] = _( + "Erzeugt einen Sandsturm,\n" + "der mehrere Runden wütet."); + +static const u8 gMoveDescription_GigaDrain[] = _( + "Absorbiert die Hälfte des\n" + "angerichteten Schadens."); + +static const u8 gMoveDescription_Endure[] = _( + "Hält jeder Attacke 1 Runde\n" + "stand. 1 KP bleibt stets."); + +static const u8 gMoveDescription_Charm[] = _( + "Betört den Gegner u. redu-\n" + "ziert seinen ANGR. deutlich."); + +static const u8 gMoveDescription_Rollout[] = _( + "Attacke, die 5 Runden\n" + "dauert. Die Härte nimmt zu."); + +static const u8 gMoveDescription_FalseSwipe[] = _( + "Ein Angriff, der dem Gegner\n" + "zumindest 1 KP lässt."); + +static const u8 gMoveDescription_Swagger[] = _( + "Verwirrt den Gegner und\n" + "erhöht ANGR.-Wert deutlich."); + +static const u8 gMoveDescription_MilkDrink[] = _( + "Füllt bis zur Hälfte der max.\n" + "KP des Benutzers auf."); + +static const u8 gMoveDescription_Spark[] = _( + "Elektro-Hieb, der Gegner\n" + "paralysieren kann."); + +static const u8 gMoveDescription_FuryCutter[] = _( + "Eine Attacke, deren Härte\n" + "bei jedem Treffer zunimmt."); + +static const u8 gMoveDescription_SteelWing[] = _( + "Trifft den Gegner hart mit\n" + "ausgebreiteten Flügeln."); + +static const u8 gMoveDescription_MeanLook[] = _( + "Böser Blick, der die Flucht\n" + "des Gegners vereitelt."); + +static const u8 gMoveDescription_Attract[] = _( + "Angriff des anderen Ge-\n" + "schlechts unwahrscheinl."); + +static const u8 gMoveDescription_SleepTalk[] = _( + "Benutzt per Zufall eine\n" + "Attacke im Schlaf."); + +static const u8 gMoveDescription_HealBell[] = _( + "Läutet beruhigend, heilt\n" + "alle Status-Veränderungen."); + +static const u8 gMoveDescription_Return[] = _( + "Angriff, dessen Kraft bei \n" + "Freundschaft größer wird."); + +static const u8 gMoveDescription_Present[] = _( + "Eine Bombe als Geschenk. Es\n" + "kann KP wiederherstellen."); + +static const u8 gMoveDescription_Frustration[] = _( + "Die Attacke ist stärker bei\n" + "verhassten TRAINERn."); + +static const u8 gMoveDescription_Safeguard[] = _( + "Mystische Kraft, die alle\n" + "Statusprobleme verhindert."); + +static const u8 gMoveDescription_PainSplit[] = _( + "Addiert KP v. Anwender u.\n" + "Gegner, teilt gerecht auf."); + +static const u8 gMoveDescription_SacredFire[] = _( + "Mystische Feuer-Attacke, \n" + "die d. Geg. evtl. verbrennt."); + +static const u8 gMoveDescription_Magnitude[] = _( + "Ein erdbebenartiger An-\n" + "griff von zufälliger Stärke."); + +static const u8 gMoveDescription_DynamicPunch[] = _( + "Kräftige Attacke, die ver-\n" + "wirrt, aber ungenau ist."); + +static const u8 gMoveDescription_Megahorn[] = _( + "Brutaler Frontalangriff\n" + "mit spitzen Hörnern."); + +static const u8 gMoveDescription_DragonBreath[] = _( + "Fegt den Gegner mit zer-\n" + "störerisch heißem Atem weg."); + +static const u8 gMoveDescription_BatonPass[] = _( + "Tauscht PKMN aus. Alle Än-\n" + "derungen bleiben bestehen."); + +static const u8 gMoveDescription_Encore[] = _( + "Gegner wiederholt letzten\n" + "Angriff 2 - 6-mal."); + +static const u8 gMoveDescription_Pursuit[] = _( + "Richtet großen Schaden bei\n" + "Austausch des Gegners an."); + +static const u8 gMoveDescription_RapidSpin[] = _( + "Trifft den Gegner durch\n" + "Drehen mit max. Tempo."); + +static const u8 gMoveDescription_SweetScent[] = _( + "Lockt Gegner an und senkt\n" + "seinen Fluchtwert."); + +static const u8 gMoveDescription_IronTail[] = _( + "Att. mit hartem Schweif. \n" + "Senkt evtl. VERT.-Wert."); + +static const u8 gMoveDescription_MetalClaw[] = _( + "Klauen-Attacke. Evtl. Er-\n" + "höhung d. ANGR.-Wert d. Anw."); + +static const u8 gMoveDescription_VitalThrow[] = _( + "Attacke stets gleich, aber\n" + "mit Treffergarantie."); + +static const u8 gMoveDescription_MorningSun[] = _( + "Füllt KP auf. Die Menge\n" + "hängt vom Wetter ab."); + +static const u8 gMoveDescription_Synthesis[] = _( + "Füllt KP auf. Die Menge\n" + "hängt vom Wetter ab."); + +static const u8 gMoveDescription_Moonlight[] = _( + "Füllt KP auf. Die Menge\n" + "hängt vom Wetter ab."); + +static const u8 gMoveDescription_HiddenPower[] = _( + "Die Wirkung dieser Attacke\n" + "hängt vom Benutzer ab."); + +static const u8 gMoveDescription_CrossChop[] = _( + "Doppelter Hieb. Hohe \n" + "Volltrefferquote."); + +static const u8 gMoveDescription_Twister[] = _( + "Trifft Gegner mit\n" + "heftigem Wirbelsturm."); + +static const u8 gMoveDescription_RainDance[] = _( + "Erhöht Stärke von WASSER-\n" + "Attacken 5 Runden lang."); + +static const u8 gMoveDescription_SunnyDay[] = _( + "Erhöht Stärke von FEUER-\n" + "Attacken 5 Runden lang."); + +static const u8 gMoveDescription_Crunch[] = _( + "Beißt mit Reißzähnen zu und\n" + "senkt evtl. SPEZ. VERT."); + +static const u8 gMoveDescription_MirrorCoat[] = _( + "Kontert d. Spezial-Attacke\n" + "d. Geg. mit 2-facher Kraft."); + +static const u8 gMoveDescription_PsychUp[] = _( + "Kopiert Effekte d. Gegners\n" + "u. gibt sie dem Angreifer."); + +static const u8 gMoveDescription_ExtremeSpeed[] = _( + "Extrem schnelle und kraft-\n" + "volle Attacke."); + +static const u8 gMoveDescription_AncientPower[] = _( + "Ein Angriff, der alle\n" + "Status-Werte erhöhen kann."); + +static const u8 gMoveDescription_ShadowBall[] = _( + "Bewirft Gegner und senkt\n" + "evtl. SPEZ. VERT."); + +static const u8 gMoveDescription_FutureSight[] = _( + "Stärkt innere Kraft. Trifft\n" + "2 Runden später."); + +static const u8 gMoveDescription_RockSmash[] = _( + "Zertrümmernder Angriff, \n" + "der evtl. VERT.-Wert senkt."); + +static const u8 gMoveDescription_Whirlpool[] = _( + "Hält Gegner 2-5 Züge in\n" + "einem Strudel gefangen."); + +static const u8 gMoveDescription_BeatUp[] = _( + "Ruft POKéMON hinzu, um an\n" + "dem Angriff teilzuhaben."); + +static const u8 gMoveDescription_FakeOut[] = _( + "Trifft schon mit dem ersten\n" + "Schlag. Verjagt Gegner evtl."); + +static const u8 gMoveDescription_Uproar[] = _( + "Erzeugt für 2-5 Züge einen\n" + "Aufruhr. Verhindert Schlaf."); + +static const u8 gMoveDescription_Stockpile[] = _( + "Lädt Kraft für bis zu 3\n" + "Runden auf."); + +static const u8 gMoveDescription_SpitUp[] = _( + "Entlädt gehortete Kraft.\n" + "Je mehr, desto besser."); + +static const u8 gMoveDescription_Swallow[] = _( + "Absorbiert gehortete\n" + "Kraft. Stellt KP wieder her."); + +static const u8 gMoveDescription_HeatWave[] = _( + "Gegner wird von heißem Atem\n" + "getroffen. Verbrennt evtl."); + +static const u8 gMoveDescription_Hail[] = _( + "Erzeugt Hagelsturm, der in\n" + "jeder Runde trifft."); + +static const u8 gMoveDescription_Torment[] = _( + "Quält Gegner u. verhindert\n" + "Wdh. eines Angriffs."); + +static const u8 gMoveDescription_Flatter[] = _( + "Verwirrt den Gegner, erhöht\n" + "aber dessen SPEZ. ANGR."); + +static const u8 gMoveDescription_WillOWisp[] = _( + "Fügt dem Gegner \n" + "Verbrennungen zu."); + +static const u8 gMoveDescription_Memento[] = _( + "Der Benutzer ist besiegt\n" + "und senkt die gegn. Werte."); + +static const u8 gMoveDescription_Facade[] = _( + "Erhöht ANGR. nach Verbren-\n" + "nung, Paralyse o. Vergift."); + +static const u8 gMoveDescription_FocusPunch[] = _( + "Angriff, der später trifft.\n" + "Ben. schreckt evtl. zurück."); + +static const u8 gMoveDescription_SmellingSalt[] = _( + "Effektiv geg. paralysierte\n" + "Gegner. Heilt sie aber auch."); + +static const u8 gMoveDescription_FollowMe[] = _( + "Zieht Aufmerksamkeit an.\n" + "Gegner greift nur Anw. an."); + +static const u8 gMoveDescription_NaturePower[] = _( + "Die Elementklasse des\n" + "Angriffs hängt vom Ort ab."); + +static const u8 gMoveDescription_Charge[] = _( + "Lädt Energie für den kom-\n" + "menden Elektro-Angr. auf."); + +static const u8 gMoveDescription_Taunt[] = _( + "Legt den Gegner rein. Er\n" + "benutzt nur noch Angriffe."); + +static const u8 gMoveDescription_HelpingHand[] = _( + "Steigert die Kraft der An-\n" + "griffe des Getroffenen."); + +static const u8 gMoveDescription_Trick[] = _( + "Betrügt beim Handel\n" + "mit Gegenständen."); + +static const u8 gMoveDescription_RolePlay[] = _( + "Parodiert Gegner u. kopiert\n" + "seine Spezialfähigkeiten."); + +static const u8 gMoveDescription_Wish[] = _( + "Ein Wunsch, der KP auffüllt.\n" + "Die Erfüllung braucht Zeit."); + +static const u8 gMoveDescription_Assist[] = _( + "Greift zufällig mit einem\n" + "Angriff d. Partners an."); + +static const u8 gMoveDescription_Ingrain[] = _( + "Verwurzelung füllt KP auf.\n" + "Austausch unmöglich."); + +static const u8 gMoveDescription_Superpower[] = _( + "Steigert Stärke deutlich,\n" + "senkt aber Status-Werte."); + +static const u8 gMoveDescription_MagicCoat[] = _( + "Gibt Spezialeffekte zurück\n" + "an Benutzer."); + +static const u8 gMoveDescription_Recycle[] = _( + "Recycling eines\n" + "verwendeten Items."); + +static const u8 gMoveDescription_Revenge[] = _( + "Attacke wird stärker, wenn\n" + "Anwender Schaden nimmt."); + +static const u8 gMoveDescription_BrickBreak[] = _( + "Durchbricht Barrieren und\n" + "verursacht Schaden."); + +static const u8 gMoveDescription_Yawn[] = _( + "Gegner gähnt und schläft\n" + "in der nächsten Runde ein."); + +static const u8 gMoveDescription_KnockOff[] = _( + "Schlägt Gegner Item weg.\n" + "Vereitelt so den Gebrauch."); + +static const u8 gMoveDescription_Endeavor[] = _( + "Wird stärker, wenn Anw.-KP\n" + "geringer als Gegner-KP ist."); + +static const u8 gMoveDescription_Eruption[] = _( + "Je höher KP des Benutzers,\n" + "desto mehr Schaden."); + +static const u8 gMoveDescription_SkillSwap[] = _( + "Anw. tauscht Spezial-\n" + "fähigkeit mit POKéMON."); + +static const u8 gMoveDescription_Imprison[] = _( + "Hindert Gegner an Atta-\n" + "cken, die d. Benutzer kennt."); + +static const u8 gMoveDescription_Refresh[] = _( + "Kuriert Vergiftungen, Para-\n" + "lyse und Verbrennung."); + +static const u8 gMoveDescription_Grudge[] = _( + "Wenn Anw. bes., werden AP\n" + "der Finalattacke gelöscht."); + +static const u8 gMoveDescription_Snatch[] = _( + "Immunität geg. den Effekt\n" + "d. nächsten gegn. Angriffs."); + +static const u8 gMoveDescription_SecretPower[] = _( + "Angriff, dessen Auswirkung\n" + "abhängig vom Ort ist."); + +static const u8 gMoveDescription_Dive[] = _( + "Taucht in der 1. Runde\n" + "unter u. trifft in der 2."); + +static const u8 gMoveDescription_ArmThrust[] = _( + "Schläge mit geradem Arm, die\n" + "Gegner 2 - 5-mal treffen."); + +static const u8 gMoveDescription_Camouflage[] = _( + "Die Elementklasse des\n" + "POKéMON hängt vom Ort ab."); + +static const u8 gMoveDescription_TailGlow[] = _( + "Ein blinkendes Licht. SPEZ.\n" + "ANGR. wird deutlich erhöht."); + +static const u8 gMoveDescription_LusterPurge[] = _( + "Angriff mit grellem Licht.\n" + "Senkt evtl. SPEZ. VERT."); + +static const u8 gMoveDescription_MistBall[] = _( + "Angriff m. Daunengestöber,\n" + "Senkt evtl. SPEZ. ANGR."); + +static const u8 gMoveDescription_FeatherDance[] = _( + "Hüllt Gegner in Daunen und\n" + "senkt ANGR.-Wert deutlich."); + +static const u8 gMoveDescription_TeeterDance[] = _( + "Verwirrt alle POKéMON im \n" + "Kampf."); + +static const u8 gMoveDescription_BlazeKick[] = _( + "Hohe Volltrefferquote. Ver-\n" + "ursacht evtl. Verbrennung."); + +static const u8 gMoveDescription_MudSport[] = _( + "Bedeckt Anw. mit Lehm u. er-\n" + "höht Schutz geg. Elek.-Att."); + +static const u8 gMoveDescription_IceBall[] = _( + "Angriff für 5 Runden. \n" + "Stärker, wenn Treffer."); + +static const u8 gMoveDescription_NeedleArm[] = _( + "Angriff mit dornigen Armen. \n" + "Geg. schreckt evtl. zurück."); + +static const u8 gMoveDescription_SlackOff[] = _( + "Durch Müßiggang wird die\n" + "Hälfte d. max. KP aufgefüllt."); + +static const u8 gMoveDescription_HyperVoice[] = _( + "Laute Attacke mit Schall-\n" + "wellen."); + +static const u8 gMoveDescription_PoisonFang[] = _( + "Angriff mit Reißzähnen. \n" + "Gegner wird evtl. vergiftet."); + +static const u8 gMoveDescription_CrushClaw[] = _( + "Angriff mit scharfen Klau-\n" + "en. Senkt evtl. VERT.-Wert."); + +static const u8 gMoveDescription_BlastBurn[] = _( + "Starker Angriff. Angreifer\n" + "muss eine Runde aussetzen."); + +static const u8 gMoveDescription_HydroCannon[] = _( + "Starker Angriff. Angreifer\n" + "muss eine Runde aussetzen."); + +static const u8 gMoveDescription_MeteorMash[] = _( + "Ein Schlag wie ein Meteor.\n" + "Erhöht evtl. ANGR.-Wert."); + +static const u8 gMoveDescription_Astonish[] = _( + "Angriff, der Gegner evtl.\n" + "zurückschrecken lässt."); + +static const u8 gMoveDescription_WeatherBall[] = _( + "Elementkl. u. Stärke der At-\n" + "tacke sind wetterabhängig."); + +static const u8 gMoveDescription_Aromatherapy[] = _( + "Heilt alle Status-Probleme\n" + "mit beruhigendem Duft."); + +static const u8 gMoveDescription_FakeTears[] = _( + "Täuscht Weinen vor, um\n" + "gegn. SPEZ. VERT. zu senken."); + +static const u8 gMoveDescription_AirCutter[] = _( + "Greift mit heftigem Wind an.\n" + "Hohe Volltrefferquote."); + +static const u8 gMoveDescription_Overheat[] = _( + "Angriff mit voller Kraft.\n" + "SPEZ. ANGR. sinkt deutlich."); + +static const u8 gMoveDescription_OdorSleuth[] = _( + "Hindert Gegner daran, ihren\n" + "Fluchtwert zu erhöhen."); + +static const u8 gMoveDescription_RockTomb[] = _( + "Hält den Feind mit Steinen\n" + "auf u. senkt INIT.-Wert."); + +static const u8 gMoveDescription_SilverWind[] = _( + "Pulver-Attacke, die evtl.\n" + "die Werte erhöht."); + +static const u8 gMoveDescription_MetalSound[] = _( + "Stößt einen spitzen Schrei\n" + "aus. Senkt SPEZ. VERT."); + +static const u8 gMoveDescription_GrassWhistle[] = _( + "Versetzt Gegner mit schö-\n" + "ner Melodie in den Schlaf."); + +static const u8 gMoveDescription_Tickle[] = _( + "Bringt Gegner zum Lachen.\n" + "ANGR. u. VERT. sinken."); + +static const u8 gMoveDescription_CosmicPower[] = _( + "Erhöht VERT. u. SPEZ. VERT.\n" + "durch mystische Kraft."); + +static const u8 gMoveDescription_WaterSpout[] = _( + "Ist wirkungsvoller, wenn KP\n" + "des Benutzers hoch sind."); + +static const u8 gMoveDescription_SignalBeam[] = _( + "Seltsame Strahlenattacke.\n" + "Verwirrt evtl. den Gegner."); + +static const u8 gMoveDescription_ShadowPunch[] = _( + "Schattenhieb. Ausweichen\n" + "unmöglich."); + +static const u8 gMoveDescription_Extrasensory[] = _( + "Besonderer Angriff. Gegner\n" + "schreckt evtl. zurück."); + +static const u8 gMoveDescription_SkyUppercut[] = _( + "Kinnhaken, als würde man in\n" + "die Luft springen."); + +static const u8 gMoveDescription_SandTomb[] = _( + "Gegner leidet für 2-5\n" + "Runden in Sandhose."); + +static const u8 gMoveDescription_SheerCold[] = _( + "Eis-Attacke. Besiegt den\n" + "Gegner, wenn sie trifft."); + +static const u8 gMoveDescription_MuddyWater[] = _( + "Greift mit Matsch an und\n" + "senkt evtl. Genauigkeit."); + +static const u8 gMoveDescription_BulletSeed[] = _( + "Verschießt 2 bis 5 Samen\n" + "gleichzeitig auf Gegner."); + +static const u8 gMoveDescription_AerialAce[] = _( + "Eine extrem schnelle und\n" + "unausweichbare Attacke."); + +static const u8 gMoveDescription_IcicleSpear[] = _( + "Feuert 2-5 Eiszapfen auf\n" + "den Gegner."); + +static const u8 gMoveDescription_IronDefense[] = _( + "Stärkt den Körper.\n" + "Erhöht VERT.-Wert deutlich."); + +static const u8 gMoveDescription_Block[] = _( + "Versperrt den Fluchtweg\n" + "des Gegners."); + +static const u8 gMoveDescription_Howl[] = _( + "Jault, um in sich zu gehen.\n" + "Erhöht ANGR.-Wert."); + +static const u8 gMoveDescription_DragonClaw[] = _( + "Der Gegner wird mit\n" + "scharfen Klauen verletzt."); + +static const u8 gMoveDescription_FrenzyPlant[] = _( + "Starker Angriff. Angreifer\n" + "muss eine Runde aussetzen."); + +static const u8 gMoveDescription_BulkUp[] = _( + "Pumpt den Körper auf. ANGR.\n" + "u. VERT. werden erhöht."); + +static const u8 gMoveDescription_Bounce[] = _( + "Springt hoch u. landet in\n" + "nächstem Zug. Evtl. Para."); + +static const u8 gMoveDescription_MudShot[] = _( + "Bewirft den Gegner mit Lehm\n" + "und senkt INIT.-Wert."); + +static const u8 gMoveDescription_PoisonTail[] = _( + "Hohe Volltrefferquote.\n" + "Gegner evtl. vergiftet."); + +static const u8 gMoveDescription_Covet[] = _( + "Bittet charmant um das ge-\n" + "haltene Item des Gegners."); + +static const u8 gMoveDescription_VoltTackle[] = _( + "Lebensgefährliche Attacke,\n" + "leichte Selbstschädigung."); + +static const u8 gMoveDescription_MagicalLeaf[] = _( + "Magischer Blattangriff.\n" + "Ausweichen unmöglich."); + +static const u8 gMoveDescription_WaterSport[] = _( + "Benutzer wird nass, so dass\n" + "er Feuer besser standhält."); + +static const u8 gMoveDescription_CalmMind[] = _( + "Erhöht SPEZ. ANGR. u. SPEZ.\n" + "VERT. durch Konzentration."); + +static const u8 gMoveDescription_LeafBlade[] = _( + "Hieb mit scharfkantigem\n" + "Blatt. Hohe Volltrefferqu."); + +static const u8 gMoveDescription_DragonDance[] = _( + "Ein mystischer Tanz, der\n" + "ANGR.- u. INIT.-Wert erhöht."); + +static const u8 gMoveDescription_RockBlast[] = _( + "Wirft 2 - 5-mal in Folge\n" + "Felsblöcke auf den Gegner."); + +static const u8 gMoveDescription_ShockWave[] = _( + "Schnelle Elektro-Attacke\n" + "mit Treffergarantie."); + +static const u8 gMoveDescription_WaterPulse[] = _( + "Ultraschallwellen, die den\n" + "Gegner verwirren können."); + +static const u8 gMoveDescription_DoomDesire[] = _( + "Speichert Sonnenenergie.\n" + "Angriff 2 Runden später."); + +static const u8 gMoveDescription_PsychoBoost[] = _( + "Angriff mit voller Kraft.\n" + "SPEZ. ANGR. sinkt deutlich."); + +const u8 * const gMoveDescriptions[] = { + gMoveDescription_Pound, + gMoveDescription_KarateChop, + gMoveDescription_DoubleSlap, + gMoveDescription_CometPunch, + gMoveDescription_MegaPunch, + gMoveDescription_PayDay, + gMoveDescription_FirePunch, + gMoveDescription_IcePunch, + gMoveDescription_ThunderPunch, + gMoveDescription_Scratch, + gMoveDescription_ViceGrip, + gMoveDescription_Guillotine, + gMoveDescription_RazorWind, + gMoveDescription_SwordsDance, + gMoveDescription_Cut, + gMoveDescription_Gust, + gMoveDescription_WingAttack, + gMoveDescription_Whirlwind, + gMoveDescription_Fly, + gMoveDescription_Bind, + gMoveDescription_Slam, + gMoveDescription_VineWhip, + gMoveDescription_Stomp, + gMoveDescription_DoubleKick, + gMoveDescription_MegaKick, + gMoveDescription_JumpKick, + gMoveDescription_RollingKick, + gMoveDescription_SandAttack, + gMoveDescription_Headbutt, + gMoveDescription_HornAttack, + gMoveDescription_FuryAttack, + gMoveDescription_HornDrill, + gMoveDescription_Tackle, + gMoveDescription_BodySlam, + gMoveDescription_Wrap, + gMoveDescription_TakeDown, + gMoveDescription_Thrash, + gMoveDescription_DoubleEdge, + gMoveDescription_TailWhip, + gMoveDescription_PoisonSting, + gMoveDescription_Twineedle, + gMoveDescription_PinMissile, + gMoveDescription_Leer, + gMoveDescription_Bite, + gMoveDescription_Growl, + gMoveDescription_Roar, + gMoveDescription_Sing, + gMoveDescription_Supersonic, + gMoveDescription_SonicBoom, + gMoveDescription_Disable, + gMoveDescription_Acid, + gMoveDescription_Ember, + gMoveDescription_Flamethrower, + gMoveDescription_Mist, + gMoveDescription_WaterGun, + gMoveDescription_HydroPump, + gMoveDescription_Surf, + gMoveDescription_IceBeam, + gMoveDescription_Blizzard, + gMoveDescription_Psybeam, + gMoveDescription_BubbleBeam, + gMoveDescription_AuroraBeam, + gMoveDescription_HyperBeam, + gMoveDescription_Peck, + gMoveDescription_DrillPeck, + gMoveDescription_Submission, + gMoveDescription_LowKick, + gMoveDescription_Counter, + gMoveDescription_SeismicToss, + gMoveDescription_Strength, + gMoveDescription_Absorb, + gMoveDescription_MegaDrain, + gMoveDescription_LeechSeed, + gMoveDescription_Growth, + gMoveDescription_RazorLeaf, + gMoveDescription_SolarBeam, + gMoveDescription_PoisonPowder, + gMoveDescription_StunSpore, + gMoveDescription_SleepPowder, + gMoveDescription_PetalDance, + gMoveDescription_StringShot, + gMoveDescription_DragonRage, + gMoveDescription_FireSpin, + gMoveDescription_ThunderShock, + gMoveDescription_Thunderbolt, + gMoveDescription_ThunderWave, + gMoveDescription_Thunder, + gMoveDescription_RockThrow, + gMoveDescription_Earthquake, + gMoveDescription_Fissure, + gMoveDescription_Dig, + gMoveDescription_Toxic, + gMoveDescription_Confusion, + gMoveDescription_Psychic, + gMoveDescription_Hypnosis, + gMoveDescription_Meditate, + gMoveDescription_Agility, + gMoveDescription_QuickAttack, + gMoveDescription_Rage, + gMoveDescription_Teleport, + gMoveDescription_NightShade, + gMoveDescription_Mimic, + gMoveDescription_Screech, + gMoveDescription_DoubleTeam, + gMoveDescription_Recover, + gMoveDescription_Harden, + gMoveDescription_Minimize, + gMoveDescription_Smokescreen, + gMoveDescription_ConfuseRay, + gMoveDescription_Withdraw, + gMoveDescription_DefenseCurl, + gMoveDescription_Barrier, + gMoveDescription_LightScreen, + gMoveDescription_Haze, + gMoveDescription_Reflect, + gMoveDescription_FocusEnergy, + gMoveDescription_Bide, + gMoveDescription_Metronome, + gMoveDescription_MirrorMove, + gMoveDescription_SelfDestruct, + gMoveDescription_EggBomb, + gMoveDescription_Lick, + gMoveDescription_Smog, + gMoveDescription_Sludge, + gMoveDescription_BoneClub, + gMoveDescription_FireBlast, + gMoveDescription_Waterfall, + gMoveDescription_Clamp, + gMoveDescription_Swift, + gMoveDescription_SkullBash, + gMoveDescription_SpikeCannon, + gMoveDescription_Constrict, + gMoveDescription_Amnesia, + gMoveDescription_Kinesis, + gMoveDescription_SoftBoiled, + gMoveDescription_HiJumpKick, + gMoveDescription_Glare, + gMoveDescription_DreamEater, + gMoveDescription_PoisonGas, + gMoveDescription_Barrage, + gMoveDescription_LeechLife, + gMoveDescription_LovelyKiss, + gMoveDescription_SkyAttack, + gMoveDescription_Transform, + gMoveDescription_Bubble, + gMoveDescription_DizzyPunch, + gMoveDescription_Spore, + gMoveDescription_Flash, + gMoveDescription_Psywave, + gMoveDescription_Splash, + gMoveDescription_AcidArmor, + gMoveDescription_Crabhammer, + gMoveDescription_Explosion, + gMoveDescription_FurySwipes, + gMoveDescription_Bonemerang, + gMoveDescription_Rest, + gMoveDescription_RockSlide, + gMoveDescription_HyperFang, + gMoveDescription_Sharpen, + gMoveDescription_Conversion, + gMoveDescription_TriAttack, + gMoveDescription_SuperFang, + gMoveDescription_Slash, + gMoveDescription_Substitute, + gMoveDescription_Struggle, + gMoveDescription_Sketch, + gMoveDescription_TripleKick, + gMoveDescription_Thief, + gMoveDescription_SpiderWeb, + gMoveDescription_MindReader, + gMoveDescription_Nightmare, + gMoveDescription_FlameWheel, + gMoveDescription_Snore, + gMoveDescription_Curse, + gMoveDescription_Flail, + gMoveDescription_Conversion2, + gMoveDescription_Aeroblast, + gMoveDescription_CottonSpore, + gMoveDescription_Reversal, + gMoveDescription_Spite, + gMoveDescription_PowderSnow, + gMoveDescription_Protect, + gMoveDescription_MachPunch, + gMoveDescription_ScaryFace, + gMoveDescription_FaintAttack, + gMoveDescription_SweetKiss, + gMoveDescription_BellyDrum, + gMoveDescription_SludgeBomb, + gMoveDescription_MudSlap, + gMoveDescription_Octazooka, + gMoveDescription_Spikes, + gMoveDescription_ZapCannon, + gMoveDescription_Foresight, + gMoveDescription_DestinyBond, + gMoveDescription_PerishSong, + gMoveDescription_IcyWind, + gMoveDescription_Detect, + gMoveDescription_BoneRush, + gMoveDescription_LockOn, + gMoveDescription_Outrage, + gMoveDescription_Sandstorm, + gMoveDescription_GigaDrain, + gMoveDescription_Endure, + gMoveDescription_Charm, + gMoveDescription_Rollout, + gMoveDescription_FalseSwipe, + gMoveDescription_Swagger, + gMoveDescription_MilkDrink, + gMoveDescription_Spark, + gMoveDescription_FuryCutter, + gMoveDescription_SteelWing, + gMoveDescription_MeanLook, + gMoveDescription_Attract, + gMoveDescription_SleepTalk, + gMoveDescription_HealBell, + gMoveDescription_Return, + gMoveDescription_Present, + gMoveDescription_Frustration, + gMoveDescription_Safeguard, + gMoveDescription_PainSplit, + gMoveDescription_SacredFire, + gMoveDescription_Magnitude, + gMoveDescription_DynamicPunch, + gMoveDescription_Megahorn, + gMoveDescription_DragonBreath, + gMoveDescription_BatonPass, + gMoveDescription_Encore, + gMoveDescription_Pursuit, + gMoveDescription_RapidSpin, + gMoveDescription_SweetScent, + gMoveDescription_IronTail, + gMoveDescription_MetalClaw, + gMoveDescription_VitalThrow, + gMoveDescription_MorningSun, + gMoveDescription_Synthesis, + gMoveDescription_Moonlight, + gMoveDescription_HiddenPower, + gMoveDescription_CrossChop, + gMoveDescription_Twister, + gMoveDescription_RainDance, + gMoveDescription_SunnyDay, + gMoveDescription_Crunch, + gMoveDescription_MirrorCoat, + gMoveDescription_PsychUp, + gMoveDescription_ExtremeSpeed, + gMoveDescription_AncientPower, + gMoveDescription_ShadowBall, + gMoveDescription_FutureSight, + gMoveDescription_RockSmash, + gMoveDescription_Whirlpool, + gMoveDescription_BeatUp, + gMoveDescription_FakeOut, + gMoveDescription_Uproar, + gMoveDescription_Stockpile, + gMoveDescription_SpitUp, + gMoveDescription_Swallow, + gMoveDescription_HeatWave, + gMoveDescription_Hail, + gMoveDescription_Torment, + gMoveDescription_Flatter, + gMoveDescription_WillOWisp, + gMoveDescription_Memento, + gMoveDescription_Facade, + gMoveDescription_FocusPunch, + gMoveDescription_SmellingSalt, + gMoveDescription_FollowMe, + gMoveDescription_NaturePower, + gMoveDescription_Charge, + gMoveDescription_Taunt, + gMoveDescription_HelpingHand, + gMoveDescription_Trick, + gMoveDescription_RolePlay, + gMoveDescription_Wish, + gMoveDescription_Assist, + gMoveDescription_Ingrain, + gMoveDescription_Superpower, + gMoveDescription_MagicCoat, + gMoveDescription_Recycle, + gMoveDescription_Revenge, + gMoveDescription_BrickBreak, + gMoveDescription_Yawn, + gMoveDescription_KnockOff, + gMoveDescription_Endeavor, + gMoveDescription_Eruption, + gMoveDescription_SkillSwap, + gMoveDescription_Imprison, + gMoveDescription_Refresh, + gMoveDescription_Grudge, + gMoveDescription_Snatch, + gMoveDescription_SecretPower, + gMoveDescription_Dive, + gMoveDescription_ArmThrust, + gMoveDescription_Camouflage, + gMoveDescription_TailGlow, + gMoveDescription_LusterPurge, + gMoveDescription_MistBall, + gMoveDescription_FeatherDance, + gMoveDescription_TeeterDance, + gMoveDescription_BlazeKick, + gMoveDescription_MudSport, + gMoveDescription_IceBall, + gMoveDescription_NeedleArm, + gMoveDescription_SlackOff, + gMoveDescription_HyperVoice, + gMoveDescription_PoisonFang, + gMoveDescription_CrushClaw, + gMoveDescription_BlastBurn, + gMoveDescription_HydroCannon, + gMoveDescription_MeteorMash, + gMoveDescription_Astonish, + gMoveDescription_WeatherBall, + gMoveDescription_Aromatherapy, + gMoveDescription_FakeTears, + gMoveDescription_AirCutter, + gMoveDescription_Overheat, + gMoveDescription_OdorSleuth, + gMoveDescription_RockTomb, + gMoveDescription_SilverWind, + gMoveDescription_MetalSound, + gMoveDescription_GrassWhistle, + gMoveDescription_Tickle, + gMoveDescription_CosmicPower, + gMoveDescription_WaterSpout, + gMoveDescription_SignalBeam, + gMoveDescription_ShadowPunch, + gMoveDescription_Extrasensory, + gMoveDescription_SkyUppercut, + gMoveDescription_SandTomb, + gMoveDescription_SheerCold, + gMoveDescription_MuddyWater, + gMoveDescription_BulletSeed, + gMoveDescription_AerialAce, + gMoveDescription_IcicleSpear, + gMoveDescription_IronDefense, + gMoveDescription_Block, + gMoveDescription_Howl, + gMoveDescription_DragonClaw, + gMoveDescription_FrenzyPlant, + gMoveDescription_BulkUp, + gMoveDescription_Bounce, + gMoveDescription_MudShot, + gMoveDescription_PoisonTail, + gMoveDescription_Covet, + gMoveDescription_VoltTackle, + gMoveDescription_MagicalLeaf, + gMoveDescription_WaterSport, + gMoveDescription_CalmMind, + gMoveDescription_LeafBlade, + gMoveDescription_DragonDance, + gMoveDescription_RockBlast, + gMoveDescription_ShockWave, + gMoveDescription_WaterPulse, + gMoveDescription_DoomDesire, + gMoveDescription_PsychoBoost, +]; diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h new file mode 100644 index 000000000..0bfb31ff1 --- /dev/null +++ b/src/data/text/move_descriptions_en.h @@ -0,0 +1,1772 @@ +static const u8 gMoveDescription_Pound[] = _( + "Pounds the foe with\n" + "forelegs or tail."); + +static const u8 gMoveDescription_KarateChop[] = _( + "A chopping attack with a\n" + "high critical-hit ratio."); + +static const u8 gMoveDescription_DoubleSlap[] = _( + "Repeatedly slaps the foe\n" + "2 to 5 times."); + +static const u8 gMoveDescription_CometPunch[] = _( + "Repeatedly punches the foe\n" + "2 to 5 times."); + +static const u8 gMoveDescription_MegaPunch[] = _( + "A strong punch thrown with\n" + "incredible power."); + +static const u8 gMoveDescription_PayDay[] = _( + "Throws coins at the foe.\n" + "Money is recovered after."); + +static const u8 gMoveDescription_FirePunch[] = _( + "A fiery punch that may burn\n" + "the foe."); + +static const u8 gMoveDescription_IcePunch[] = _( + "An icy punch that may\n" + "freeze the foe."); + +static const u8 gMoveDescription_ThunderPunch[] = _( + "An electrified punch that\n" + "may paralyze the foe."); + +static const u8 gMoveDescription_Scratch[] = _( + "Scratches the foe with\n" + "sharp claws."); + +static const u8 gMoveDescription_ViceGrip[] = _( + "Grips the foe with large and\n" + "powerful pincers."); + +static const u8 gMoveDescription_Guillotine[] = _( + "A powerful pincer attack\n" + "that may cause fainting."); + +static const u8 gMoveDescription_RazorWind[] = _( + "A 2-turn move that strikes\n" + "the foe on the 2nd turn."); + +static const u8 gMoveDescription_SwordsDance[] = _( + "A fighting dance that\n" + "sharply raises ATTACK."); + +static const u8 gMoveDescription_Cut[] = _( + "Cuts the foe with sharp\n" + "scythes, claws, etc."); + +static const u8 gMoveDescription_Gust[] = _( + "Strikes the foe with a gust\n" + "of wind whipped up by wings."); + +static const u8 gMoveDescription_WingAttack[] = _( + "Strikes the foe with wings\n" + "spread wide."); + +static const u8 gMoveDescription_Whirlwind[] = _( + "Blows away the foe with\n" + "wind and ends the battle."); + +static const u8 gMoveDescription_Fly[] = _( + "Flies up on the first turn,\n" + "then strikes the next turn."); + +static const u8 gMoveDescription_Bind[] = _( + "Binds and squeezes the foe\n" + "for 2 to 5 turns."); + +static const u8 gMoveDescription_Slam[] = _( + "Slams the foe with a long\n" + "tail, vine, etc."); + +static const u8 gMoveDescription_VineWhip[] = _( + "Strikes the foe with\n" + "slender, whiplike vines."); + +static const u8 gMoveDescription_Stomp[] = _( + "Stomps the enemy with a big\n" + "foot. May cause flinching."); + +static const u8 gMoveDescription_DoubleKick[] = _( + "A double-kicking attack\n" + "that strikes the foe twice."); + +static const u8 gMoveDescription_MegaKick[] = _( + "An extremely powerful kick\n" + "with intense force."); + +static const u8 gMoveDescription_JumpKick[] = _( + "A strong jumping kick. May\n" + "miss and hurt the kicker."); + +static const u8 gMoveDescription_RollingKick[] = _( + "A fast kick delivered from\n" + "a rapid spin."); + +static const u8 gMoveDescription_SandAttack[] = _( + "Reduces the foe’s accuracy\n" + "by hurling sand in its face."); + +static const u8 gMoveDescription_Headbutt[] = _( + "A ramming attack that may\n" + "cause flinching."); + +static const u8 gMoveDescription_HornAttack[] = _( + "Jabs the foe with sharp\n" + "horns."); + +static const u8 gMoveDescription_FuryAttack[] = _( + "Jabs the foe 2 to 5 times\n" + "with sharp horns, etc."); + +static const u8 gMoveDescription_HornDrill[] = _( + "A one-hit KO attack that\n" + "uses a horn like a drill."); + +static const u8 gMoveDescription_Tackle[] = _( + "Charges the foe with a full-\n" + "body tackle."); + +static const u8 gMoveDescription_BodySlam[] = _( + "A full-body slam that may\n" + "cause paralysis."); + +static const u8 gMoveDescription_Wrap[] = _( + "Wraps and squeezes the foe\n" + "2 to 5 times with vines, etc."); + +static const u8 gMoveDescription_TakeDown[] = _( + "A reckless charge attack\n" + "that also hurts the user."); + +static const u8 gMoveDescription_Thrash[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 gMoveDescription_DoubleEdge[] = _( + "A life-risking tackle that\n" + "also hurts the user."); + +static const u8 gMoveDescription_TailWhip[] = _( + "Wags the tail to lower the\n" + "foe’s DEFENSE."); + +static const u8 gMoveDescription_PoisonSting[] = _( + "A toxic attack with barbs,\n" + "etc., that may poison."); + +static const u8 gMoveDescription_Twineedle[] = _( + "Stingers on the forelegs\n" + "jab the foe twice."); + +static const u8 gMoveDescription_PinMissile[] = _( + "Sharp pins are fired to\n" + "strike 2 to 5 times."); + +static const u8 gMoveDescription_Leer[] = _( + "Frightens the foe with a\n" + "leer to lower DEFENSE."); + +static const u8 gMoveDescription_Bite[] = _( + "Bites with vicious fangs.\n" + "May cause flinching."); + +static const u8 gMoveDescription_Growl[] = _( + "Growls cutely to reduce the\n" + "foe’s ATTACK."); + +static const u8 gMoveDescription_Roar[] = _( + "Makes the foe flee to end\n" + "the battle."); + +static const u8 gMoveDescription_Sing[] = _( + "A soothing song lulls the\n" + "foe into a deep slumber."); + +static const u8 gMoveDescription_Supersonic[] = _( + "Emits bizarre sound waves\n" + "that may confuse the foe."); + +static const u8 gMoveDescription_SonicBoom[] = _( + "Launches shock waves that\n" + "always inflict 20 HP damage."); + +static const u8 gMoveDescription_Disable[] = _( + "Psychically disables one of\n" + "the foe’s moves."); + +static const u8 gMoveDescription_Acid[] = _( + "Sprays a hide-melting acid.\n" + "May lower DEFENSE."); + +static const u8 gMoveDescription_Ember[] = _( + "A weak fire attack that may\n" + "inflict a burn."); + +static const u8 gMoveDescription_Flamethrower[] = _( + "A powerful fire attack that\n" + "may inflict a burn."); + +static const u8 gMoveDescription_Mist[] = _( + "Creates a mist that stops\n" + "reduction of abilities."); + +static const u8 gMoveDescription_WaterGun[] = _( + "Squirts water to attack\n" + "the foe."); + +static const u8 gMoveDescription_HydroPump[] = _( + "Blasts water at high power\n" + "to strike the foe."); + +static const u8 gMoveDescription_Surf[] = _( + "Creates a huge wave, then\n" + "crashes it down on the foe."); + +static const u8 gMoveDescription_IceBeam[] = _( + "Blasts the foe with an icy\n" + "beam that may freeze it."); + +static const u8 gMoveDescription_Blizzard[] = _( + "Hits the foe with an icy\n" + "storm that may freeze it."); + +static const u8 gMoveDescription_Psybeam[] = _( + "Fires a peculiar ray that\n" + "may confuse the foe."); + +static const u8 gMoveDescription_BubbleBeam[] = _( + "Forcefully sprays bubbles\n" + "that may lower SPEED."); + +static const u8 gMoveDescription_AuroraBeam[] = _( + "Fires a rainbow-colored\n" + "beam that may lower ATTACK."); + +static const u8 gMoveDescription_HyperBeam[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 gMoveDescription_Peck[] = _( + "Attacks the foe with a\n" + "jabbing beak, etc."); + +static const u8 gMoveDescription_DrillPeck[] = _( + "A corkscrewing attack with\n" + "the beak acting as a drill."); + +static const u8 gMoveDescription_Submission[] = _( + "A reckless body slam that\n" + "also hurts the user."); + +static const u8 gMoveDescription_LowKick[] = _( + "A kick that inflicts more\n" + "damage on heavier foes."); + +static const u8 gMoveDescription_Counter[] = _( + "Retaliates any physical hit\n" + "with double the power."); + +static const u8 gMoveDescription_SeismicToss[] = _( + "Inflicts damage identical\n" + "to the user’s level."); + +static const u8 gMoveDescription_Strength[] = _( + "Builds enormous power,\n" + "then slams the foe."); + +static const u8 gMoveDescription_Absorb[] = _( + "An attack that absorbs\n" + "half the damage inflicted."); + +static const u8 gMoveDescription_MegaDrain[] = _( + "An attack that absorbs\n" + "half the damage inflicted."); + +static const u8 gMoveDescription_LeechSeed[] = _( + "Plants a seed on the foe to\n" + "steal HP on every turn."); + +static const u8 gMoveDescription_Growth[] = _( + "Forces the body to grow\n" + "and heightens SP. ATK."); + +static const u8 gMoveDescription_RazorLeaf[] = _( + "Cuts the enemy with leaves.\n" + "High critical-hit ratio."); + +static const u8 gMoveDescription_SolarBeam[] = _( + "Absorbs light in one turn,\n" + "then attacks next turn."); + +static const u8 gMoveDescription_PoisonPowder[] = _( + "Scatters a toxic powder\n" + "that may poison the foe."); + +static const u8 gMoveDescription_StunSpore[] = _( + "Scatters a powder that may\n" + "paralyze the foe."); + +static const u8 gMoveDescription_SleepPowder[] = _( + "Scatters a powder that may\n" + "cause the foe to sleep."); + +static const u8 gMoveDescription_PetalDance[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 gMoveDescription_StringShot[] = _( + "Binds the foe with string\n" + "to reduce its SPEED."); + +static const u8 gMoveDescription_DragonRage[] = _( + "Launches shock waves that\n" + "always inflict 40 HP damage."); + +static const u8 gMoveDescription_FireSpin[] = _( + "Traps the foe in a ring of\n" + "fire for 2 to 5 turns."); + +static const u8 gMoveDescription_ThunderShock[] = _( + "An electrical attack that\n" + "may paralyze the foe."); + +static const u8 gMoveDescription_Thunderbolt[] = _( + "A strong electrical attack\n" + "that may paralyze the foe."); + +static const u8 gMoveDescription_ThunderWave[] = _( + "A weak jolt of electricity\n" + "that paralyzes the foe."); + +static const u8 gMoveDescription_Thunder[] = _( + "A lightning attack that may\n" + "cause paralysis."); + +static const u8 gMoveDescription_RockThrow[] = _( + "Throws small rocks to\n" + "strike the foe."); + +static const u8 gMoveDescription_Earthquake[] = _( + "A powerful quake, but has\n" + "no effect on flying foes."); + +static const u8 gMoveDescription_Fissure[] = _( + "A one-hit KO move that\n" + "drops the foe in a fissure."); + +static const u8 gMoveDescription_Dig[] = _( + "Digs underground the first\n" + "turn and strikes next turn."); + +static const u8 gMoveDescription_Toxic[] = _( + "Poisons the foe with an\n" + "intensifying toxin."); + +static const u8 gMoveDescription_Confusion[] = _( + "A psychic attack that may\n" + "cause confusion."); + +static const u8 gMoveDescription_Psychic[] = _( + "A powerful psychic attack\n" + "that may lower SP. DEF."); + +static const u8 gMoveDescription_Hypnosis[] = _( + "A hypnotizing move that\n" + "may induce sleep."); + +static const u8 gMoveDescription_Meditate[] = _( + "Meditates in a peaceful\n" + "fashion to raise ATTACK."); + +static const u8 gMoveDescription_Agility[] = _( + "Relaxes the body to sharply\n" + "boost SPEED."); + +static const u8 gMoveDescription_QuickAttack[] = _( + "An extremely fast attack\n" + "that always strikes first."); + +static const u8 gMoveDescription_Rage[] = _( + "Raises the user’s ATTACK\n" + "every time it is hit."); + +static const u8 gMoveDescription_Teleport[] = _( + "A psychic move for fleeing\n" + "from battle instantly."); + +static const u8 gMoveDescription_NightShade[] = _( + "Inflicts damage identical\n" + "to the user’s level."); + +static const u8 gMoveDescription_Mimic[] = _( + "Copies a move used by the\n" + "foe during one battle."); + +static const u8 gMoveDescription_Screech[] = _( + "Emits a screech to sharply\n" + "reduce the foe’s DEFENSE."); + +static const u8 gMoveDescription_DoubleTeam[] = _( + "Creates illusory copies to\n" + "raise evasiveness."); + +static const u8 gMoveDescription_Recover[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 gMoveDescription_Harden[] = _( + "Stiffens the body’s \n" + "muscles to raise DEFENSE."); + +static const u8 gMoveDescription_Minimize[] = _( + "Minimizes the user’s size\n" + "to raise evasiveness."); + +static const u8 gMoveDescription_Smokescreen[] = _( + "Lowers the foe’s accuracy\n" + "using smoke, ink, etc."); + +static const u8 gMoveDescription_ConfuseRay[] = _( + "A sinister ray that\n" + "confuses the foe."); + +static const u8 gMoveDescription_Withdraw[] = _( + "Withdraws the body into its\n" + "hard shell to raise DEFENSE."); + +static const u8 gMoveDescription_DefenseCurl[] = _( + "Curls up to conceal weak\n" + "spots and raise DEFENSE."); + +static const u8 gMoveDescription_Barrier[] = _( + "Creates a barrier that\n" + "sharply raises DEFENSE."); + +static const u8 gMoveDescription_LightScreen[] = _( + "Creates a wall of light that\n" + "lowers SP. ATK damage."); + +static const u8 gMoveDescription_Haze[] = _( + "Creates a black haze that\n" + "eliminates all stat changes."); + +static const u8 gMoveDescription_Reflect[] = _( + "Creates a wall of light that\n" + "weakens physical attacks."); + +static const u8 gMoveDescription_FocusEnergy[] = _( + "Focuses power to raise the\n" + "critical-hit ratio."); + +static const u8 gMoveDescription_Bide[] = _( + "Endures attack for 2\n" + "turns to retaliate double."); + +static const u8 gMoveDescription_Metronome[] = _( + "Waggles a finger to use any\n" + "POKéMON move at random."); + +static const u8 gMoveDescription_MirrorMove[] = _( + "Counters the foe’s attack\n" + "with the same move."); + +static const u8 gMoveDescription_SelfDestruct[] = _( + "Inflicts severe damage but\n" + "makes the user faint."); + +static const u8 gMoveDescription_EggBomb[] = _( + "An egg is forcibly hurled at\n" + "the foe."); + +static const u8 gMoveDescription_Lick[] = _( + "Licks with a long tongue to\n" + "injure. May also paralyze."); + +static const u8 gMoveDescription_Smog[] = _( + "An exhaust-gas attack\n" + "that may also poison."); + +static const u8 gMoveDescription_Sludge[] = _( + "Sludge is hurled to inflict\n" + "damage. May also poison."); + +static const u8 gMoveDescription_BoneClub[] = _( + "Clubs the foe with a bone.\n" + "May cause flinching."); + +static const u8 gMoveDescription_FireBlast[] = _( + "A fiery blast that scorches\n" + "all. May cause a burn."); + +static const u8 gMoveDescription_Waterfall[] = _( + "Charges the foe with speed\n" + "to climb waterfalls."); + +static const u8 gMoveDescription_Clamp[] = _( + "Traps and squeezes the\n" + "foe for 2 to 5 turns."); + +static const u8 gMoveDescription_Swift[] = _( + "Sprays star-shaped rays\n" + "that never miss."); + +static const u8 gMoveDescription_SkullBash[] = _( + "Tucks in the head, then\n" + "attacks on the next turn."); + +static const u8 gMoveDescription_SpikeCannon[] = _( + "Launches sharp spikes that\n" + "strike 2 to 5 times."); + +static const u8 gMoveDescription_Constrict[] = _( + "Constricts to inflict pain.\n" + "May lower SPEED."); + +static const u8 gMoveDescription_Amnesia[] = _( + "Forgets about something\n" + "and sharply raises SP. DEF."); + +static const u8 gMoveDescription_Kinesis[] = _( + "Distracts the foe.\n" + "May lower accuracy."); + +static const u8 gMoveDescription_SoftBoiled[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 gMoveDescription_HiJumpKick[] = _( + "A jumping knee kick. If it\n" + "misses, the user is hurt."); + +static const u8 gMoveDescription_Glare[] = _( + "Intimidates and frightens\n" + "the foe into paralysis."); + +static const u8 gMoveDescription_DreamEater[] = _( + "Takes one half the damage\n" + "inflicted on a sleeping foe."); + +static const u8 gMoveDescription_PoisonGas[] = _( + "Envelops the foe in a toxic\n" + "gas that may poison."); + +static const u8 gMoveDescription_Barrage[] = _( + "Hurls round objects at the\n" + "foe 2 to 5 times."); + +static const u8 gMoveDescription_LeechLife[] = _( + "An attack that steals half\n" + "the damage inflicted."); + +static const u8 gMoveDescription_LovelyKiss[] = _( + "Demands a kiss with a scary\n" + "face that induces sleep."); + +static const u8 gMoveDescription_SkyAttack[] = _( + "Searches out weak spots,\n" + "then strikes the next turn."); + +static const u8 gMoveDescription_Transform[] = _( + "Alters the user’s cells to\n" + "become a copy of the foe."); + +static const u8 gMoveDescription_Bubble[] = _( + "An attack using bubbles.\n" + "May lower the foe’s SPEED."); + +static const u8 gMoveDescription_DizzyPunch[] = _( + "A rhythmic punch that may\n" + "confuse the foe."); + +static const u8 gMoveDescription_Spore[] = _( + "Scatters a cloud of spores\n" + "that always induce sleep."); + +static const u8 gMoveDescription_Flash[] = _( + "Looses a powerful blast of\n" + "light that cuts accuracy."); + +static const u8 gMoveDescription_Psywave[] = _( + "Attacks with a psychic\n" + "wave of varying intensity."); + +static const u8 gMoveDescription_Splash[] = _( + "It’s just a splash...\n" + "Has no effect whatsoever."); + +static const u8 gMoveDescription_AcidArmor[] = _( + "Liquifies the user’s body\n" + "to sharply raise DEFENSE."); + +static const u8 gMoveDescription_Crabhammer[] = _( + "Hammers with a pincer. Has a\n" + "high critical-hit ratio."); + +static const u8 gMoveDescription_Explosion[] = _( + "Inflicts severe damage but\n" + "makes the user faint."); + +static const u8 gMoveDescription_FurySwipes[] = _( + "Rakes the foe with sharp\n" + "claws, etc., 2 to 5 times."); + +static const u8 gMoveDescription_Bonemerang[] = _( + "Throws a bone boomerang\n" + "that strikes twice."); + +static const u8 gMoveDescription_Rest[] = _( + "The user sleeps for 2 turns,\n" + "restoring HP and status."); + +static const u8 gMoveDescription_RockSlide[] = _( + "Large boulders are hurled.\n" + "May cause flinching."); + +static const u8 gMoveDescription_HyperFang[] = _( + "Attacks with sharp fangs.\n" + "May cause flinching."); + +static const u8 gMoveDescription_Sharpen[] = _( + "Reduces the polygon count\n" + "and raises ATTACK."); + +static const u8 gMoveDescription_Conversion[] = _( + "Changes the user’s type\n" + "into an own move’s type."); + +static const u8 gMoveDescription_TriAttack[] = _( + "Fires three types of beams\n" + "at the same time."); + +static const u8 gMoveDescription_SuperFang[] = _( + "Attacks with sharp fangs\n" + "and cuts half the foe’s HP."); + +static const u8 gMoveDescription_Slash[] = _( + "Slashes with claws, etc. Has\n" + "a high critical-hit ratio."); + +static const u8 gMoveDescription_Substitute[] = _( + "Creates a decoy using 1/4\n" + "of the user’s maximum HP."); + +static const u8 gMoveDescription_Struggle[] = _( + "Used only if all PP are gone.\n" + "Also hurts the user a little."); + +static const u8 gMoveDescription_Sketch[] = _( + "Copies the foe’s last move\n" + "permanently."); + +static const u8 gMoveDescription_TripleKick[] = _( + "Kicks the foe 3 times in a\n" + "row with rising intensity."); + +static const u8 gMoveDescription_Thief[] = _( + "While attacking, it may\n" + "steal the foe’s held item."); + +static const u8 gMoveDescription_SpiderWeb[] = _( + "Ensnares the foe to stop it\n" + "from fleeing or switching."); + +static const u8 gMoveDescription_MindReader[] = _( + "Senses the foe’s action to\n" + "ensure the next move’s hit."); + +static const u8 gMoveDescription_Nightmare[] = _( + "Inflicts 1/4 damage on a\n" + "sleeping foe every turn."); + +static const u8 gMoveDescription_FlameWheel[] = _( + "A fiery charge attack that\n" + "may inflict a burn."); + +static const u8 gMoveDescription_Snore[] = _( + "A loud attack that can be\n" + "used only while asleep."); + +static const u8 gMoveDescription_Curse[] = _( + "A move that functions\n" + "differently for GHOSTS."); + +static const u8 gMoveDescription_Flail[] = _( + "Inflicts more damage when\n" + "the user’s HP is down."); + +static const u8 gMoveDescription_Conversion2[] = _( + "Makes the user resistant\n" + "to the last attack’s type."); + +static const u8 gMoveDescription_Aeroblast[] = _( + "Launches a vacuumed blast.\n" + "High critical-hit ratio."); + +static const u8 gMoveDescription_CottonSpore[] = _( + "Spores cling to the foe,\n" + "sharply reducing SPEED."); + +static const u8 gMoveDescription_Reversal[] = _( + "Inflicts more damage when\n" + "the user’s HP is down."); + +static const u8 gMoveDescription_Spite[] = _( + "Spitefully cuts the PP\n" + "of the foe’s last move."); + +static const u8 gMoveDescription_PowderSnow[] = _( + "Blasts the foe with a snowy\n" + "gust. May cause freezing."); + +static const u8 gMoveDescription_Protect[] = _( + "Evades attack, but may fail\n" + "if used in succession."); + +static const u8 gMoveDescription_MachPunch[] = _( + "A punch is thrown at wicked\n" + "speed to strike first."); + +static const u8 gMoveDescription_ScaryFace[] = _( + "Frightens with a scary face\n" + "to sharply reduce SPEED."); + +static const u8 gMoveDescription_FaintAttack[] = _( + "Draws the foe close, then\n" + "strikes without fail."); + +static const u8 gMoveDescription_SweetKiss[] = _( + "Demands a kiss with a cute\n" + "look. May cause confusion."); + +static const u8 gMoveDescription_BellyDrum[] = _( + "Maximizes ATTACK while\n" + "sacrificing HP."); + +static const u8 gMoveDescription_SludgeBomb[] = _( + "Sludge is hurled to inflict\n" + "damage. May also poison."); + +static const u8 gMoveDescription_MudSlap[] = _( + "Hurls mud in the foe’s face\n" + "to reduce its accuracy."); + +static const u8 gMoveDescription_Octazooka[] = _( + "Fires a lump of ink to\n" + "damage and cut accuracy."); + +static const u8 gMoveDescription_Spikes[] = _( + "Sets spikes that hurt a \n" + "foe switching out."); + +static const u8 gMoveDescription_ZapCannon[] = _( + "Powerful and sure to cause\n" + "paralysis, but inaccurate."); + +static const u8 gMoveDescription_Foresight[] = _( + "Negates the foe’s efforts\n" + "to heighten evasiveness."); + +static const u8 gMoveDescription_DestinyBond[] = _( + "If the user faints, the foe\n" + "is also made to faint."); + +static const u8 gMoveDescription_PerishSong[] = _( + "Any POKéMON hearing this\n" + "song faints in 3 turns."); + +static const u8 gMoveDescription_IcyWind[] = _( + "A chilling attack that\n" + "lowers the foe’s SPEED."); + +static const u8 gMoveDescription_Detect[] = _( + "Evades attack, but may fail\n" + "if used in succession."); + +static const u8 gMoveDescription_BoneRush[] = _( + "Strikes the foe with a bone\n" + "in hand 2 to 5 times."); + +static const u8 gMoveDescription_LockOn[] = _( + "Locks on to the foe to\n" + "ensure the next move hits."); + +static const u8 gMoveDescription_Outrage[] = _( + "A rampage of 2 to 3 turns\n" + "that confuses the user."); + +static const u8 gMoveDescription_Sandstorm[] = _( + "Causes a sandstorm that\n" + "rages for several turns."); + +static const u8 gMoveDescription_GigaDrain[] = _( + "An attack that steals half\n" + "the damage inflicted."); + +static const u8 gMoveDescription_Endure[] = _( + "Endures any attack for\n" + "1 turn, leaving at least 1HP."); + +static const u8 gMoveDescription_Charm[] = _( + "Charms the foe and sharply\n" + "reduces its ATTACK."); + +static const u8 gMoveDescription_Rollout[] = _( + "An attack lasting 5 turns\n" + "with rising intensity."); + +static const u8 gMoveDescription_FalseSwipe[] = _( + "An attack that leaves the\n" + "foe with at least 1 HP."); + +static const u8 gMoveDescription_Swagger[] = _( + "Confuses the foe, but also\n" + "sharply raises ATTACK."); + +static const u8 gMoveDescription_MilkDrink[] = _( + "Recovers up to half the\n" + "user’s maximum HP."); + +static const u8 gMoveDescription_Spark[] = _( + "An electrified tackle that\n" + "may paralyze the foe."); + +static const u8 gMoveDescription_FuryCutter[] = _( + "An attack that intensifies\n" + "on each successive hit."); + +static const u8 gMoveDescription_SteelWing[] = _( + "Strikes the foe with hard\n" + "wings spread wide."); + +static const u8 gMoveDescription_MeanLook[] = _( + "Fixes the foe with a mean\n" + "look that prevents escape."); + +static const u8 gMoveDescription_Attract[] = _( + "Makes the opposite gender\n" + "less likely to attack."); + +static const u8 gMoveDescription_SleepTalk[] = _( + "Uses an own move randomly\n" + "while asleep."); + +static const u8 gMoveDescription_HealBell[] = _( + "Chimes soothingly to heal\n" + "all status abnormalities."); + +static const u8 gMoveDescription_Return[] = _( + "An attack that increases\n" + "in power with friendship."); + +static const u8 gMoveDescription_Present[] = _( + "A gift in the form of a\n" + "bomb. May restore HP."); + +static const u8 gMoveDescription_Frustration[] = _( + "An attack that is stronger\n" + "if the TRAINER is disliked."); + +static const u8 gMoveDescription_Safeguard[] = _( + "A mystical force prevents\n" + "all status problems."); + +static const u8 gMoveDescription_PainSplit[] = _( + "Adds the user and foe’s HP,\n" + "then shares them equally."); + +static const u8 gMoveDescription_SacredFire[] = _( + "A mystical fire attack that\n" + "may inflict a burn."); + +static const u8 gMoveDescription_Magnitude[] = _( + "A ground-shaking attack\n" + "of random intensity."); + +static const u8 gMoveDescription_DynamicPunch[] = _( + "Powerful and sure to cause\n" + "confusion, but inaccurate."); + +static const u8 gMoveDescription_Megahorn[] = _( + "A brutal ramming attack\n" + "using out-thrust horns."); + +static const u8 gMoveDescription_DragonBreath[] = _( + "Strikes the foe with an\n" + "incredible blast of breath."); + +static const u8 gMoveDescription_BatonPass[] = _( + "Switches out the user while\n" + "keeping effects in play."); + +static const u8 gMoveDescription_Encore[] = _( + "Makes the foe repeat its\n" + "last move over 2 to 6 turns."); + +static const u8 gMoveDescription_Pursuit[] = _( + "Inflicts bad damage if used\n" + "on a foe switching out."); + +static const u8 gMoveDescription_RapidSpin[] = _( + "Spins the body at high\n" + "speed to strike the foe."); + +static const u8 gMoveDescription_SweetScent[] = _( + "Allures the foe to reduce\n" + "evasiveness."); + +static const u8 gMoveDescription_IronTail[] = _( + "Attacks with a rock-hard\n" + "tail. May lower DEFENSE."); + +static const u8 gMoveDescription_MetalClaw[] = _( + "A claw attack that may\n" + "raise the user’s ATTACK."); + +static const u8 gMoveDescription_VitalThrow[] = _( + "Makes the user’s move last,\n" + "but it never misses."); + +static const u8 gMoveDescription_MorningSun[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 gMoveDescription_Synthesis[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 gMoveDescription_Moonlight[] = _( + "Restores HP. The amount\n" + "varies with the weather."); + +static const u8 gMoveDescription_HiddenPower[] = _( + "The effectiveness varies\n" + "with the user."); + +static const u8 gMoveDescription_CrossChop[] = _( + "A double-chopping attack.\n" + "High critical-hit ratio."); + +static const u8 gMoveDescription_Twister[] = _( + "Whips up a vicious twister\n" + "to tear at the foe."); + +static const u8 gMoveDescription_RainDance[] = _( + "Boosts the power of WATER-\n" + "type moves for 5 turns."); + +static const u8 gMoveDescription_SunnyDay[] = _( + "Boosts the power of FIRE-\n" + "type moves for 5 turns."); + +static const u8 gMoveDescription_Crunch[] = _( + "Crunches with sharp fangs.\n" + "May lower SP. DEF."); + +static const u8 gMoveDescription_MirrorCoat[] = _( + "Counters the foe’s special\n" + "attack at double the power."); + +static const u8 gMoveDescription_PsychUp[] = _( + "Copies the foe’s effect(s)\n" + "and gives to the user."); + +static const u8 gMoveDescription_ExtremeSpeed[] = _( + "An extremely fast and\n" + "powerful attack."); + +static const u8 gMoveDescription_AncientPower[] = _( + "An attack that may raise\n" + "all stats."); + +static const u8 gMoveDescription_ShadowBall[] = _( + "Hurls a black blob that may\n" + "lower the foe’s SP. DEF."); + +static const u8 gMoveDescription_FutureSight[] = _( + "Heightens inner power to\n" + "strike 2 turns later."); + +static const u8 gMoveDescription_RockSmash[] = _( + "A rock-crushing attack\n" + "that may lower DEFENSE."); + +static const u8 gMoveDescription_Whirlpool[] = _( + "Traps and hurts the foe in\n" + "a whirlpool for 2 to 5 turns."); + +static const u8 gMoveDescription_BeatUp[] = _( + "Summons party POKéMON to\n" + "join in the attack."); + +static const u8 gMoveDescription_FakeOut[] = _( + "A 1st-turn, 1st-strike move\n" + "that causes flinching."); + +static const u8 gMoveDescription_Uproar[] = _( + "Causes an uproar for 2 to 5\n" + "turns and prevents sleep."); + +static const u8 gMoveDescription_Stockpile[] = _( + "Charges up power for up to\n" + "3 turns."); + +static const u8 gMoveDescription_SpitUp[] = _( + "Releases stockpiled power\n" + "(the more the better)."); + +static const u8 gMoveDescription_Swallow[] = _( + "Absorbs stockpiled power\n" + "and restores HP."); + +static const u8 gMoveDescription_HeatWave[] = _( + "Exhales a hot breath on the\n" + "foe. May inflict a burn."); + +static const u8 gMoveDescription_Hail[] = _( + "Summons a hailstorm that\n" + "strikes every turn."); + +static const u8 gMoveDescription_Torment[] = _( + "Torments the foe and stops\n" + "successive use of a move."); + +static const u8 gMoveDescription_Flatter[] = _( + "Confuses the foe, but\n" + "raises its SP. ATK."); + +static const u8 gMoveDescription_WillOWisp[] = _( + "Inflicts a burn on the foe\n" + "with intense fire."); + +static const u8 gMoveDescription_Memento[] = _( + "The user faints and lowers\n" + "the foe’s abilities."); + +static const u8 gMoveDescription_Facade[] = _( + "Boosts ATTACK when burned,\n" + "paralyzed, or poisoned."); + +static const u8 gMoveDescription_FocusPunch[] = _( + "A powerful loyalty attack.\n" + "The user flinches if hit."); + +static const u8 gMoveDescription_SmellingSalt[] = _( + "Powerful against paralyzed\n" + "foes, but also heals them."); + +static const u8 gMoveDescription_FollowMe[] = _( + "Draws attention to make\n" + "foes attack only the user."); + +static const u8 gMoveDescription_NaturePower[] = _( + "The type of attack varies\n" + "depending on the location."); + +static const u8 gMoveDescription_Charge[] = _( + "Charges power to boost the\n" + "electric move used next."); + +static const u8 gMoveDescription_Taunt[] = _( + "Taunts the foe into only\n" + "using attack moves."); + +static const u8 gMoveDescription_HelpingHand[] = _( + "Boosts the power of the\n" + "recipient’s moves."); + +static const u8 gMoveDescription_Trick[] = _( + "Tricks the foe into trading\n" + "held items."); + +static const u8 gMoveDescription_RolePlay[] = _( + "Mimics the target and\n" + "copies its special ability."); + +static const u8 gMoveDescription_Wish[] = _( + "A wish that restores HP.\n" + "It takes time to work."); + +static const u8 gMoveDescription_Assist[] = _( + "Attacks randomly with one\n" + "of the partner’s moves."); + +static const u8 gMoveDescription_Ingrain[] = _( + "Lays roots that restore HP.\n" + "The user can’t switch out."); + +static const u8 gMoveDescription_Superpower[] = _( + "Boosts strength sharply,\n" + "but lowers abilities."); + +static const u8 gMoveDescription_MagicCoat[] = _( + "Reflects special effects\n" + "back to the attacker."); + +static const u8 gMoveDescription_Recycle[] = _( + "Recycles a used item for\n" + "one more use."); + +static const u8 gMoveDescription_Revenge[] = _( + "An attack that gains power\n" + "if injured by the foe."); + +static const u8 gMoveDescription_BrickBreak[] = _( + "Destroys barriers such as\n" + "REFLECT and causes damage."); + +static const u8 gMoveDescription_Yawn[] = _( + "Lulls the foe into yawning,\n" + "then sleeping next turn."); + +static const u8 gMoveDescription_KnockOff[] = _( + "Knocks down the foe’s held\n" + "item to prevent its use."); + +static const u8 gMoveDescription_Endeavor[] = _( + "Gains power if the user’s HP\n" + "is lower than the foe’s HP."); + +static const u8 gMoveDescription_Eruption[] = _( + "The higher the user’s HP,\n" + "the more damage caused."); + +static const u8 gMoveDescription_SkillSwap[] = _( + "The user swaps special\n" + "abilities with the target."); + +static const u8 gMoveDescription_Imprison[] = _( + "Prevents foes from using\n" + "moves known by the user."); + +static const u8 gMoveDescription_Refresh[] = _( + "Heals poisoning, paralysis,\n" + "or a burn."); + +static const u8 gMoveDescription_Grudge[] = _( + "If the user faints, deletes\n" + "the PP of the final move."); + +static const u8 gMoveDescription_Snatch[] = _( + "Steals the effects of the\n" + "move the foe uses next."); + +static const u8 gMoveDescription_SecretPower[] = _( + "An attack with effects\n" + "that vary by location."); + +static const u8 gMoveDescription_Dive[] = _( + "Dives underwater the first\n" + "turn and strikes next turn."); + +static const u8 gMoveDescription_ArmThrust[] = _( + "Straight-arm punches that\n" + "strike the foe 2 to 5 times."); + +static const u8 gMoveDescription_Camouflage[] = _( + "Alters the POKéMON’s type\n" + "depending on the location."); + +static const u8 gMoveDescription_TailGlow[] = _( + "Flashes a light that sharply\n" + "raises SP. ATK."); + +static const u8 gMoveDescription_LusterPurge[] = _( + "Attacks with a burst of\n" + "light. May lower SP. DEF."); + +static const u8 gMoveDescription_MistBall[] = _( + "Attacks with a flurry of\n" + "down. May lower SP. ATK."); + +static const u8 gMoveDescription_FeatherDance[] = _( + "Envelops the foe with down\n" + "to sharply reduce ATTACK."); + +static const u8 gMoveDescription_TeeterDance[] = _( + "Confuses all POKéMON on\n" + "the scene."); + +static const u8 gMoveDescription_BlazeKick[] = _( + "A kick with a high critical-\n" + "hit ratio. May cause a burn."); + +static const u8 gMoveDescription_MudSport[] = _( + "Covers the user in mud to\n" + "raise electrical resistance."); + +static const u8 gMoveDescription_IceBall[] = _( + "A 5-turn attack that gains\n" + "power on successive hits."); + +static const u8 gMoveDescription_NeedleArm[] = _( + "Attacks with thorny arms.\n" + "May cause flinching."); + +static const u8 gMoveDescription_SlackOff[] = _( + "Slacks off and restores\n" + "half the maximum HP."); + +static const u8 gMoveDescription_HyperVoice[] = _( + "A loud attack that uses\n" + "sound waves to injure."); + +static const u8 gMoveDescription_PoisonFang[] = _( + "A sharp-fanged attack.\n" + "May badly poison the foe."); + +static const u8 gMoveDescription_CrushClaw[] = _( + "Tears at the foe with sharp\n" + "claws. May lower DEFENSE."); + +static const u8 gMoveDescription_BlastBurn[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 gMoveDescription_HydroCannon[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 gMoveDescription_MeteorMash[] = _( + "Fires a meteor-like punch.\n" + "May raise ATTACK."); + +static const u8 gMoveDescription_Astonish[] = _( + "An attack that may shock\n" + "the foe into flinching."); + +static const u8 gMoveDescription_WeatherBall[] = _( + "The move’s type and power\n" + "change with the weather."); + +static const u8 gMoveDescription_Aromatherapy[] = _( + "Heals all status problems\n" + "with a soothing scent."); + +static const u8 gMoveDescription_FakeTears[] = _( + "Feigns crying to sharply\n" + "lower the foe’s SP. DEF."); + +static const u8 gMoveDescription_AirCutter[] = _( + "Hacks with razorlike wind.\n" + "High critical-hit ratio."); + +static const u8 gMoveDescription_Overheat[] = _( + "Allows a full-power attack,\n" + "but sharply lowers SP. ATK."); + +static const u8 gMoveDescription_OdorSleuth[] = _( + "Negates the foe’s efforts\n" + "to heighten evasiveness."); + +static const u8 gMoveDescription_RockTomb[] = _( + "Stops the foe from moving\n" + "with rocks and cuts SPEED."); + +static const u8 gMoveDescription_SilverWind[] = _( + "A powdery attack that may\n" + "raise abilities."); + +static const u8 gMoveDescription_MetalSound[] = _( + "Emits a horrible screech\n" + "that sharply lowers SP. DEF."); + +static const u8 gMoveDescription_GrassWhistle[] = _( + "Lulls the foe into sleep\n" + "with a pleasant melody."); + +static const u8 gMoveDescription_Tickle[] = _( + "Makes the foe laugh to\n" + "lower ATTACK and DEFENSE."); + +static const u8 gMoveDescription_CosmicPower[] = _( + "Raises DEFENSE and SP. DEF\n" + "with a mystic power."); + +static const u8 gMoveDescription_WaterSpout[] = _( + "Inflicts more damage if the\n" + "user’s HP is high."); + +static const u8 gMoveDescription_SignalBeam[] = _( + "A strange beam attack that\n" + "may confuse the foe."); + +static const u8 gMoveDescription_ShadowPunch[] = _( + "An unavoidable punch that\n" + "is thrown from shadows."); + +static const u8 gMoveDescription_Extrasensory[] = _( + "Attacks with a peculiar\n" + "power. May cause flinching."); + +static const u8 gMoveDescription_SkyUppercut[] = _( + "An uppercut thrown as if\n" + "leaping into the sky."); + +static const u8 gMoveDescription_SandTomb[] = _( + "Traps and hurts the foe in\n" + "quicksand for 2 to 5 turns."); + +static const u8 gMoveDescription_SheerCold[] = _( + "A chilling attack that\n" + "causes fainting if it hits."); + +static const u8 gMoveDescription_MuddyWater[] = _( + "Attacks with muddy water.\n" + "May lower accuracy."); + +static const u8 gMoveDescription_BulletSeed[] = _( + "Shoots 2 to 5 seeds in a row\n" + "to strike the foe."); + +static const u8 gMoveDescription_AerialAce[] = _( + "An extremely speedy and\n" + "unavoidable attack."); + +static const u8 gMoveDescription_IcicleSpear[] = _( + "Attacks the foe by firing\n" + "2 to 5 icicles in a row."); + +static const u8 gMoveDescription_IronDefense[] = _( + "Hardens the body’s surface\n" + "to sharply raise DEFENSE."); + +static const u8 gMoveDescription_Block[] = _( + "Blocks the foe’s way to\n" + "prevent escape."); + +static const u8 gMoveDescription_Howl[] = _( + "Howls to raise the spirit\n" + "and boosts ATTACK."); + +static const u8 gMoveDescription_DragonClaw[] = _( + "Slashes the foe with sharp\n" + "claws."); + +static const u8 gMoveDescription_FrenzyPlant[] = _( + "Powerful, but leaves the\n" + "user immobile the next turn."); + +static const u8 gMoveDescription_BulkUp[] = _( + "Bulks up the body to boost\n" + "both ATTACK and DEFENSE."); + +static const u8 gMoveDescription_Bounce[] = _( + "Bounces up, then down the\n" + "next turn. May paralyze."); + +static const u8 gMoveDescription_MudShot[] = _( + "Hurls mud at the foe and\n" + "reduces SPEED."); + +static const u8 gMoveDescription_PoisonTail[] = _( + "Has a high critical-hit\n" + "ratio. May also poison."); + +static const u8 gMoveDescription_Covet[] = _( + "Cutely begs to obtain an\n" + "item held by the foe."); + +static const u8 gMoveDescription_VoltTackle[] = _( + "A life-risking tackle that\n" + "slightly hurts the user."); + +static const u8 gMoveDescription_MagicalLeaf[] = _( + "Attacks with a strange leaf\n" + "that cannot be evaded."); + +static const u8 gMoveDescription_WaterSport[] = _( + "The user becomes soaked to\n" + "raise resistance to fire."); + +static const u8 gMoveDescription_CalmMind[] = _( + "Raises SP. ATK and SP. DEF\n" + "by focusing the mind."); + +static const u8 gMoveDescription_LeafBlade[] = _( + "Slashes with a sharp leaf.\n" + "High critical-hit ratio."); + +static const u8 gMoveDescription_DragonDance[] = _( + "A mystical dance that ups\n" + "ATTACK and SPEED."); + +static const u8 gMoveDescription_RockBlast[] = _( + "Hurls boulders at the foe\n" + "2 to 5 times in a row."); + +static const u8 gMoveDescription_ShockWave[] = _( + "A fast and unavoidable\n" + "electric attack."); + +static const u8 gMoveDescription_WaterPulse[] = _( + "Attacks with ultrasonic\n" + "waves. May confuse the foe"); + +static const u8 gMoveDescription_DoomDesire[] = _( + "Summons strong sunlight to\n" + "attack 2 turns later."); + +static const u8 gMoveDescription_PsychoBoost[] = _( + "Allows a full-power attack,\n" + "but sharply lowers SP. ATK."); + +const u8 * const gMoveDescriptions[] = { + gMoveDescription_Pound, + gMoveDescription_KarateChop, + gMoveDescription_DoubleSlap, + gMoveDescription_CometPunch, + gMoveDescription_MegaPunch, + gMoveDescription_PayDay, + gMoveDescription_FirePunch, + gMoveDescription_IcePunch, + gMoveDescription_ThunderPunch, + gMoveDescription_Scratch, + gMoveDescription_ViceGrip, + gMoveDescription_Guillotine, + gMoveDescription_RazorWind, + gMoveDescription_SwordsDance, + gMoveDescription_Cut, + gMoveDescription_Gust, + gMoveDescription_WingAttack, + gMoveDescription_Whirlwind, + gMoveDescription_Fly, + gMoveDescription_Bind, + gMoveDescription_Slam, + gMoveDescription_VineWhip, + gMoveDescription_Stomp, + gMoveDescription_DoubleKick, + gMoveDescription_MegaKick, + gMoveDescription_JumpKick, + gMoveDescription_RollingKick, + gMoveDescription_SandAttack, + gMoveDescription_Headbutt, + gMoveDescription_HornAttack, + gMoveDescription_FuryAttack, + gMoveDescription_HornDrill, + gMoveDescription_Tackle, + gMoveDescription_BodySlam, + gMoveDescription_Wrap, + gMoveDescription_TakeDown, + gMoveDescription_Thrash, + gMoveDescription_DoubleEdge, + gMoveDescription_TailWhip, + gMoveDescription_PoisonSting, + gMoveDescription_Twineedle, + gMoveDescription_PinMissile, + gMoveDescription_Leer, + gMoveDescription_Bite, + gMoveDescription_Growl, + gMoveDescription_Roar, + gMoveDescription_Sing, + gMoveDescription_Supersonic, + gMoveDescription_SonicBoom, + gMoveDescription_Disable, + gMoveDescription_Acid, + gMoveDescription_Ember, + gMoveDescription_Flamethrower, + gMoveDescription_Mist, + gMoveDescription_WaterGun, + gMoveDescription_HydroPump, + gMoveDescription_Surf, + gMoveDescription_IceBeam, + gMoveDescription_Blizzard, + gMoveDescription_Psybeam, + gMoveDescription_BubbleBeam, + gMoveDescription_AuroraBeam, + gMoveDescription_HyperBeam, + gMoveDescription_Peck, + gMoveDescription_DrillPeck, + gMoveDescription_Submission, + gMoveDescription_LowKick, + gMoveDescription_Counter, + gMoveDescription_SeismicToss, + gMoveDescription_Strength, + gMoveDescription_Absorb, + gMoveDescription_MegaDrain, + gMoveDescription_LeechSeed, + gMoveDescription_Growth, + gMoveDescription_RazorLeaf, + gMoveDescription_SolarBeam, + gMoveDescription_PoisonPowder, + gMoveDescription_StunSpore, + gMoveDescription_SleepPowder, + gMoveDescription_PetalDance, + gMoveDescription_StringShot, + gMoveDescription_DragonRage, + gMoveDescription_FireSpin, + gMoveDescription_ThunderShock, + gMoveDescription_Thunderbolt, + gMoveDescription_ThunderWave, + gMoveDescription_Thunder, + gMoveDescription_RockThrow, + gMoveDescription_Earthquake, + gMoveDescription_Fissure, + gMoveDescription_Dig, + gMoveDescription_Toxic, + gMoveDescription_Confusion, + gMoveDescription_Psychic, + gMoveDescription_Hypnosis, + gMoveDescription_Meditate, + gMoveDescription_Agility, + gMoveDescription_QuickAttack, + gMoveDescription_Rage, + gMoveDescription_Teleport, + gMoveDescription_NightShade, + gMoveDescription_Mimic, + gMoveDescription_Screech, + gMoveDescription_DoubleTeam, + gMoveDescription_Recover, + gMoveDescription_Harden, + gMoveDescription_Minimize, + gMoveDescription_Smokescreen, + gMoveDescription_ConfuseRay, + gMoveDescription_Withdraw, + gMoveDescription_DefenseCurl, + gMoveDescription_Barrier, + gMoveDescription_LightScreen, + gMoveDescription_Haze, + gMoveDescription_Reflect, + gMoveDescription_FocusEnergy, + gMoveDescription_Bide, + gMoveDescription_Metronome, + gMoveDescription_MirrorMove, + gMoveDescription_SelfDestruct, + gMoveDescription_EggBomb, + gMoveDescription_Lick, + gMoveDescription_Smog, + gMoveDescription_Sludge, + gMoveDescription_BoneClub, + gMoveDescription_FireBlast, + gMoveDescription_Waterfall, + gMoveDescription_Clamp, + gMoveDescription_Swift, + gMoveDescription_SkullBash, + gMoveDescription_SpikeCannon, + gMoveDescription_Constrict, + gMoveDescription_Amnesia, + gMoveDescription_Kinesis, + gMoveDescription_SoftBoiled, + gMoveDescription_HiJumpKick, + gMoveDescription_Glare, + gMoveDescription_DreamEater, + gMoveDescription_PoisonGas, + gMoveDescription_Barrage, + gMoveDescription_LeechLife, + gMoveDescription_LovelyKiss, + gMoveDescription_SkyAttack, + gMoveDescription_Transform, + gMoveDescription_Bubble, + gMoveDescription_DizzyPunch, + gMoveDescription_Spore, + gMoveDescription_Flash, + gMoveDescription_Psywave, + gMoveDescription_Splash, + gMoveDescription_AcidArmor, + gMoveDescription_Crabhammer, + gMoveDescription_Explosion, + gMoveDescription_FurySwipes, + gMoveDescription_Bonemerang, + gMoveDescription_Rest, + gMoveDescription_RockSlide, + gMoveDescription_HyperFang, + gMoveDescription_Sharpen, + gMoveDescription_Conversion, + gMoveDescription_TriAttack, + gMoveDescription_SuperFang, + gMoveDescription_Slash, + gMoveDescription_Substitute, + gMoveDescription_Struggle, + gMoveDescription_Sketch, + gMoveDescription_TripleKick, + gMoveDescription_Thief, + gMoveDescription_SpiderWeb, + gMoveDescription_MindReader, + gMoveDescription_Nightmare, + gMoveDescription_FlameWheel, + gMoveDescription_Snore, + gMoveDescription_Curse, + gMoveDescription_Flail, + gMoveDescription_Conversion2, + gMoveDescription_Aeroblast, + gMoveDescription_CottonSpore, + gMoveDescription_Reversal, + gMoveDescription_Spite, + gMoveDescription_PowderSnow, + gMoveDescription_Protect, + gMoveDescription_MachPunch, + gMoveDescription_ScaryFace, + gMoveDescription_FaintAttack, + gMoveDescription_SweetKiss, + gMoveDescription_BellyDrum, + gMoveDescription_SludgeBomb, + gMoveDescription_MudSlap, + gMoveDescription_Octazooka, + gMoveDescription_Spikes, + gMoveDescription_ZapCannon, + gMoveDescription_Foresight, + gMoveDescription_DestinyBond, + gMoveDescription_PerishSong, + gMoveDescription_IcyWind, + gMoveDescription_Detect, + gMoveDescription_BoneRush, + gMoveDescription_LockOn, + gMoveDescription_Outrage, + gMoveDescription_Sandstorm, + gMoveDescription_GigaDrain, + gMoveDescription_Endure, + gMoveDescription_Charm, + gMoveDescription_Rollout, + gMoveDescription_FalseSwipe, + gMoveDescription_Swagger, + gMoveDescription_MilkDrink, + gMoveDescription_Spark, + gMoveDescription_FuryCutter, + gMoveDescription_SteelWing, + gMoveDescription_MeanLook, + gMoveDescription_Attract, + gMoveDescription_SleepTalk, + gMoveDescription_HealBell, + gMoveDescription_Return, + gMoveDescription_Present, + gMoveDescription_Frustration, + gMoveDescription_Safeguard, + gMoveDescription_PainSplit, + gMoveDescription_SacredFire, + gMoveDescription_Magnitude, + gMoveDescription_DynamicPunch, + gMoveDescription_Megahorn, + gMoveDescription_DragonBreath, + gMoveDescription_BatonPass, + gMoveDescription_Encore, + gMoveDescription_Pursuit, + gMoveDescription_RapidSpin, + gMoveDescription_SweetScent, + gMoveDescription_IronTail, + gMoveDescription_MetalClaw, + gMoveDescription_VitalThrow, + gMoveDescription_MorningSun, + gMoveDescription_Synthesis, + gMoveDescription_Moonlight, + gMoveDescription_HiddenPower, + gMoveDescription_CrossChop, + gMoveDescription_Twister, + gMoveDescription_RainDance, + gMoveDescription_SunnyDay, + gMoveDescription_Crunch, + gMoveDescription_MirrorCoat, + gMoveDescription_PsychUp, + gMoveDescription_ExtremeSpeed, + gMoveDescription_AncientPower, + gMoveDescription_ShadowBall, + gMoveDescription_FutureSight, + gMoveDescription_RockSmash, + gMoveDescription_Whirlpool, + gMoveDescription_BeatUp, + gMoveDescription_FakeOut, + gMoveDescription_Uproar, + gMoveDescription_Stockpile, + gMoveDescription_SpitUp, + gMoveDescription_Swallow, + gMoveDescription_HeatWave, + gMoveDescription_Hail, + gMoveDescription_Torment, + gMoveDescription_Flatter, + gMoveDescription_WillOWisp, + gMoveDescription_Memento, + gMoveDescription_Facade, + gMoveDescription_FocusPunch, + gMoveDescription_SmellingSalt, + gMoveDescription_FollowMe, + gMoveDescription_NaturePower, + gMoveDescription_Charge, + gMoveDescription_Taunt, + gMoveDescription_HelpingHand, + gMoveDescription_Trick, + gMoveDescription_RolePlay, + gMoveDescription_Wish, + gMoveDescription_Assist, + gMoveDescription_Ingrain, + gMoveDescription_Superpower, + gMoveDescription_MagicCoat, + gMoveDescription_Recycle, + gMoveDescription_Revenge, + gMoveDescription_BrickBreak, + gMoveDescription_Yawn, + gMoveDescription_KnockOff, + gMoveDescription_Endeavor, + gMoveDescription_Eruption, + gMoveDescription_SkillSwap, + gMoveDescription_Imprison, + gMoveDescription_Refresh, + gMoveDescription_Grudge, + gMoveDescription_Snatch, + gMoveDescription_SecretPower, + gMoveDescription_Dive, + gMoveDescription_ArmThrust, + gMoveDescription_Camouflage, + gMoveDescription_TailGlow, + gMoveDescription_LusterPurge, + gMoveDescription_MistBall, + gMoveDescription_FeatherDance, + gMoveDescription_TeeterDance, + gMoveDescription_BlazeKick, + gMoveDescription_MudSport, + gMoveDescription_IceBall, + gMoveDescription_NeedleArm, + gMoveDescription_SlackOff, + gMoveDescription_HyperVoice, + gMoveDescription_PoisonFang, + gMoveDescription_CrushClaw, + gMoveDescription_BlastBurn, + gMoveDescription_HydroCannon, + gMoveDescription_MeteorMash, + gMoveDescription_Astonish, + gMoveDescription_WeatherBall, + gMoveDescription_Aromatherapy, + gMoveDescription_FakeTears, + gMoveDescription_AirCutter, + gMoveDescription_Overheat, + gMoveDescription_OdorSleuth, + gMoveDescription_RockTomb, + gMoveDescription_SilverWind, + gMoveDescription_MetalSound, + gMoveDescription_GrassWhistle, + gMoveDescription_Tickle, + gMoveDescription_CosmicPower, + gMoveDescription_WaterSpout, + gMoveDescription_SignalBeam, + gMoveDescription_ShadowPunch, + gMoveDescription_Extrasensory, + gMoveDescription_SkyUppercut, + gMoveDescription_SandTomb, + gMoveDescription_SheerCold, + gMoveDescription_MuddyWater, + gMoveDescription_BulletSeed, + gMoveDescription_AerialAce, + gMoveDescription_IcicleSpear, + gMoveDescription_IronDefense, + gMoveDescription_Block, + gMoveDescription_Howl, + gMoveDescription_DragonClaw, + gMoveDescription_FrenzyPlant, + gMoveDescription_BulkUp, + gMoveDescription_Bounce, + gMoveDescription_MudShot, + gMoveDescription_PoisonTail, + gMoveDescription_Covet, + gMoveDescription_VoltTackle, + gMoveDescription_MagicalLeaf, + gMoveDescription_WaterSport, + gMoveDescription_CalmMind, + gMoveDescription_LeafBlade, + gMoveDescription_DragonDance, + gMoveDescription_RockBlast, + gMoveDescription_ShockWave, + gMoveDescription_WaterPulse, + gMoveDescription_DoomDesire, + gMoveDescription_PsychoBoost, +}; diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c index 9f8021eb5..33034afa4 100644 --- a/src/pokemon/pokemon_summary_screen.c +++ b/src/pokemon/pokemon_summary_screen.c @@ -158,7 +158,6 @@ extern const u16 gUnknown_083C157E[]; extern const u16 gUnknown_083C157C[]; extern const u8 gAbilityNames[][13]; extern const u8 * const gAbilityDescriptions[]; -extern const u8 * const gMoveDescriptions[]; extern const u8 * const gContestEffectStrings[]; extern const struct ContestMove gContestMoves[]; extern const struct ContestEffect gContestEffects[]; @@ -173,6 +172,12 @@ extern const u8 gUnknown_083C15AE[]; extern const u8 gUnknown_083C15B4[]; extern const u8 *const gUnknown_083C1068[]; +#if ENGLISH +#include "../data/text/move_descriptions_en.h" +#elif GERMAN +#include "../data/text/move_descriptions_de.h" +#endif + void sub_809D844(void) { |