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-rw-r--r--src/battle/anim/shock.c106
-rw-r--r--src/engine/sprite.c8
-rw-r--r--src/rom_8077ABC.c7
3 files changed, 106 insertions, 15 deletions
diff --git a/src/battle/anim/shock.c b/src/battle/anim/shock.c
new file mode 100644
index 000000000..35c380f23
--- /dev/null
+++ b/src/battle/anim/shock.c
@@ -0,0 +1,106 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
+
+extern s16 gBattleAnimArgs[8];
+extern u8 gBattleAnimBankAttacker;
+extern u8 gBattleAnimBankTarget;
+extern struct OamMatrix gOamMatrices[];
+
+extern void sub_80DA48C(struct Sprite *);
+
+// shock (moves the little electricity lines)
+// Used in Shock.
+
+void sub_80D6294(struct Sprite *sprite)
+{
+ sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3);
+
+ if (GetBankSide(gBattleAnimBankAttacker) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y -= gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078114;
+}
+
+void sub_80D6328(struct Sprite *sprite)
+{
+ u8 slot;
+ u32 matrixNum;
+ s16 sineVal;
+
+ switch (gBattleAnimArgs[4])
+ {
+ case 0:
+ slot = gBattleAnimBankAttacker;
+ break;
+ case 1:
+ default:
+ slot = gBattleAnimBankTarget;
+ break;
+ case 2:
+ if (!IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ {
+ slot = gBattleAnimBankAttacker;
+ }
+ else
+ {
+ slot = gBattleAnimBankAttacker ^ 2;
+ }
+ break;
+ case 3:
+ if (IsAnimBankSpriteVisible(gBattleAnimBankAttacker ^ 2))
+ {
+ slot = gBattleAnimBankTarget ^ 2;
+ }
+ else
+ {
+ slot = gBattleAnimBankTarget;
+ }
+ break;
+ }
+
+ if (gBattleAnimArgs[5] == 0)
+ {
+ sprite->pos1.x = sub_8077ABC(slot, 0);
+ sprite->pos1.y = sub_8077ABC(slot, 1);
+ }
+ else
+ {
+ sprite->pos1.x = sub_8077ABC(slot, 2);
+ sprite->pos1.y = sub_8077ABC(slot, 3);
+ }
+
+ sprite->pos2.x = (gSineTable[gBattleAnimArgs[0]] * gBattleAnimArgs[1]) >> 8;
+ sprite->pos2.y = (gSineTable[gBattleAnimArgs[0] + 64] * gBattleAnimArgs[1]) >> 8;
+
+ if (gBattleAnimArgs[6] & 1)
+ {
+ sprite->oam.priority = sub_8079ED4(slot) + 1;
+ }
+
+ matrixNum = sprite->oam.matrixNum;
+ sineVal = gSineTable[gBattleAnimArgs[2]];
+
+ gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[gBattleAnimArgs[2] + 64];
+ gOamMatrices[matrixNum].b = sineVal;
+ gOamMatrices[matrixNum].c = -sineVal;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DA48C;
+}
diff --git a/src/engine/sprite.c b/src/engine/sprite.c
index 69fa860c1..c1bb36917 100644
--- a/src/engine/sprite.c
+++ b/src/engine/sprite.c
@@ -26,14 +26,6 @@
#define SPRITE_TILE_IS_ALLOCATED(n) ((gSpriteTileAllocBitmap[(n) / 8] >> ((n) % 8)) & 1)
-struct OamMatrix
-{
- s16 a;
- s16 b;
- s16 c;
- s16 d;
-};
-
struct SpriteCopyRequest
{
const u8 *src;
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index ec7d5fdb8..0ecaa9dcb 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -51,13 +51,6 @@ struct Struct_gUnknown_0837F578 {
u8 field_1;
};
-struct OamMatrix {
- s16 a;
- s16 b;
- s16 c;
- s16 d;
-};
-
struct Struct_2017810 {
u8 filler_0[6];
u8 field_6;