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-rw-r--r--src/battle/anim/normal.c861
1 files changed, 847 insertions, 14 deletions
diff --git a/src/battle/anim/normal.c b/src/battle/anim/normal.c
index 8303e7c68..4d481836c 100644
--- a/src/battle/anim/normal.c
+++ b/src/battle/anim/normal.c
@@ -1,24 +1,55 @@
#include "global.h"
-#include "rom_8077ABC.h"
+#include "battle.h"
#include "battle_anim.h"
+#include "blend_palette.h"
+#include "palette.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+extern u8 gHealthboxIDs[];
+extern u8 gBattlersCount;
+extern u8 gBankSpriteIds[];
+extern u8 gBattleTerrain;
+
+extern void sub_80DA48C(struct Sprite *);
-void sub_80E1CB4(struct Sprite *sprite);
-void sub_80E1D84(struct Sprite *sprite);
-void sub_80E1E2C(struct Sprite *sprite);
-void sub_80E1F3C(struct Sprite *sprite);
-void sub_80E24B8(struct Sprite *sprite);
-void sub_80E27A0(struct Sprite *sprite);
-void sub_80E2838(struct Sprite *sprite);
-void sub_80E27A0(struct Sprite *sprite);
-void sub_80E2870(struct Sprite *sprite);
-void sub_80E2908(struct Sprite *sprite);
-void sub_80E2978(struct Sprite *sprite);
-void sub_80E29C0(struct Sprite *sprite);
-void sub_80E27E8(struct Sprite *sprite);
+static void sub_80E1CB4(struct Sprite *sprite);
+static void sub_80E1D84(struct Sprite *sprite);
+static void sub_80E1E2C(struct Sprite *sprite);
+static void sub_80E1F3C(struct Sprite *sprite);
+static void sub_80E24B8(struct Sprite *sprite);
+/*static*/ void sub_80E27A0(struct Sprite *sprite);
+static void sub_80E2838(struct Sprite *sprite);
+static void sub_80E2870(struct Sprite *sprite);
+static void sub_80E2908(struct Sprite *sprite);
+static void sub_80E2978(struct Sprite *sprite);
+static void sub_80E29C0(struct Sprite *sprite);
+static void sub_80E27E8(struct Sprite *sprite);
+static void sub_80E1D20(struct Sprite *sprite);
+u32 sub_80E1DC4(s16);
+static void sub_80E1E0C(struct Sprite *sprite);
+static void sub_80E1E80(struct Sprite *sprite);
+static void sub_80E1F0C(struct Sprite *sprite);
+static void sub_80E1FDC(u8, u8, u8);
+static void sub_80E202C(u8 taskId);
+static void sub_80E20E4(u8, u8, u8);
+static void sub_80E2140(u8 taskId);
+static void sub_80E2214(u8 taskId);
+static void sub_80E22CC(u8 taskId);
+static void sub_80E260C(void);
+static void sub_80E255C(struct Sprite *sprite);
+static void sub_80E2710(u8 taskId);
+static void sub_80E29FC(struct Sprite *sprite);
+/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes);
+static void sub_80E2CD0(u8 taskId);
+static void sub_80E2DB8(u8 taskId);
+void sub_80E2E10(u8 taskId);
const union AnimCmd gSpriteAnim_83DB37C[] =
{
@@ -238,3 +269,805 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB550 =
};
const u16 gUnknown_083DB568 = RGB(31, 31, 31);
+
+static void sub_80E1CB4(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->data[4] = 1;
+ }
+ else
+ {
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[4] = 0;
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = sub_80E1D20;
+ sprite->callback(sprite);
+}
+
+static void sub_80E1D20(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 30);
+ sprite->pos2.y = Sin(sprite->data[0], 10);
+
+ if ((u16)sprite->data[0] < 128)
+ sprite->oam.priority = 1;
+ else
+ sprite->oam.priority = 3;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ if (++sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80E1D84(struct Sprite *sprite)
+{
+ u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
+ sprite->invisible = 1;
+ sprite->callback = sub_80E1E0C;
+}
+
+u32 sub_80E1DC4(s16 a)
+{
+ u8 arg0 = a & 1;
+ u8 arg1 = (a >> 1) & 1;
+ u8 arg2 = (a >> 2) & 1;
+ u8 arg3 = (a >> 3) & 1;
+ u8 arg4 = (a >> 4) & 1;
+ u8 arg5 = (a >> 5) & 1;
+ u8 arg6 = (a >> 6) & 1;
+ return sub_80791A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
+}
+
+static void sub_80E1E0C(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80E1E2C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[6];
+ sprite->data[7] = gBattleAnimArgs[0];
+
+ selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
+ sprite->invisible = 1;
+ sprite->callback = sub_80E1E80;
+}
+
+static void sub_80E1E80(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ return;
+ }
+
+ if (gPaletteFade.active)
+ return;
+
+ if (sprite->data[2] == 0)
+ {
+ sprite->callback = sub_80E1F0C;
+ return;
+ }
+
+ selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ if (sprite->data[1] & 0x100)
+ BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
+ else
+ BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
+
+ sprite->data[1] ^= 0x100;
+ sprite->data[0] = sprite->data[1] & 0xFF;
+ sprite->data[2]--;
+}
+
+static void sub_80E1F0C(struct Sprite *sprite)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = sub_80E1DC4(sprite->data[7]);
+ BlendPalettes(selectedPalettes, 0, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80E1F3C(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 10;
+ sprite->data[2] = 8;
+ sprite->data[3] = 40;
+ sprite->data[4] = 112;
+ sprite->data[5] = 0;
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078174;
+ sprite->callback(sprite);
+}
+
+void sub_80E1F8C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80E1FDC(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80E202C;
+}
+
+static void sub_80E1FDC(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u32 selectedPalettes = sub_80E1DC4(gTasks[taskId].data[0]);
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+
+ gTasks[taskId].data[2]--;
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80E202C(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+
+ sub_80E1FDC(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80E2094(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[8] = 0;
+ sub_80E20E4(taskId, 0, gTasks[taskId].data[4]);
+ gTasks[taskId].func = sub_80E2140;
+}
+
+static void sub_80E20E4(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
+ BeginNormalPaletteFade(
+ 1 << (paletteIndex + 16),
+ gTasks[taskId].data[1],
+ initialBlendAmount,
+ targetBlendAmount,
+ gTasks[taskId].data[5]);
+
+ gTasks[taskId].data[2]--;
+ gTasks[taskId].data[8] ^= 1;
+}
+
+static void sub_80E2140(u8 taskId)
+{
+ u8 initialBlendAmount, targetBlendAmount;
+ if (!gPaletteFade.active)
+ {
+ if (gTasks[taskId].data[2] > 0)
+ {
+ if (gTasks[taskId].data[8] == 0)
+ {
+ initialBlendAmount = gTasks[taskId].data[3];
+ targetBlendAmount = gTasks[taskId].data[4];
+ }
+ else
+ {
+ initialBlendAmount = gTasks[taskId].data[4];
+ targetBlendAmount = gTasks[taskId].data[3];
+ }
+
+ if (gTasks[taskId].data[2] == 1)
+ targetBlendAmount = 0;
+
+ sub_80E20E4(taskId, initialBlendAmount, targetBlendAmount);
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+void sub_80E21A8(u8 taskId)
+{
+ u8 paletteIndex;
+
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].data[6] = gBattleAnimArgs[6];
+ gTasks[taskId].data[7] = gBattleAnimArgs[0];
+
+ paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ BeginNormalPaletteFade(
+ 1 << (paletteIndex + 16),
+ 0,
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[4],
+ gBattleAnimArgs[3]);
+
+ gTasks[taskId].func = sub_80E2214;
+}
+
+static void sub_80E2214(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (gTasks[taskId].data[0] > 0)
+ {
+ gTasks[taskId].data[0]--;
+ return;
+ }
+
+ if (gPaletteFade.active)
+ return;
+
+ if (gTasks[taskId].data[2] == 0)
+ {
+ gTasks[taskId].func = sub_80E22CC;
+ return;
+ }
+
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ if (gTasks[taskId].data[1] & 0x100)
+ {
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ 0,
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[4],
+ gTasks[taskId].data[3]);
+ }
+ else
+ {
+ BeginNormalPaletteFade(
+ selectedPalettes,
+ 0,
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[6],
+ gTasks[taskId].data[5]);
+ }
+
+ gTasks[taskId].data[1] ^= 0x100;
+ gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
+ gTasks[taskId].data[2]--;
+}
+
+static void sub_80E22CC(u8 taskId)
+{
+ u32 selectedPalettes;
+
+ if (!gPaletteFade.active)
+ {
+ selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80E2324(u8 taskId)
+{
+ u32 selectedPalettes = 0;
+ u8 attackerBattler = gAnimBankAttacker;
+ u8 targetBattler = gAnimBankTarget;
+
+ if (gBattleAnimArgs[0] & 0x100)
+ selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
+
+ if (gBattleAnimArgs[1] & 0x100)
+ selectedPalettes |= (0x10000 << attackerBattler);
+
+ if (gBattleAnimArgs[2] & 0x100)
+ selectedPalettes |= (0x10000 << targetBattler);
+
+ InvertPlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+}
+
+void unref_sub_80E23A8(u8 taskId)
+{
+ u8 attackerBattler;
+ u8 targetBattler;
+ u8 paletteIndex;
+ u32 selectedPalettes = 0;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[0];
+ gTasks[taskId].data[3] = gBattleAnimArgs[1];
+ gTasks[taskId].data[4] = gBattleAnimArgs[2];
+ gTasks[taskId].data[1] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[6] = gBattleAnimArgs[5];
+ gTasks[taskId].data[7] = gBattleAnimArgs[6];
+ }
+
+ gTasks[taskId].data[0]++;
+ attackerBattler = gAnimBankAttacker;
+ targetBattler = gAnimBankTarget;
+
+ if (gTasks[taskId].data[2] & 0x100)
+ selectedPalettes = 0x0000FFFF;
+
+ if (gTasks[taskId].data[2] & 0x1)
+ {
+ paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxIDs[attackerBattler]].template->paletteTag);
+ selectedPalettes |= ((1 << paletteIndex) << 16);
+ }
+
+ if (gTasks[taskId].data[3] & 0x100)
+ selectedPalettes |= ((1 << attackerBattler) << 16);
+
+ if (gTasks[taskId].data[4] & 0x100)
+ selectedPalettes |= ((1 << targetBattler) << 16);
+
+ TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
+ if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
+ {
+ UnfadePlttBuffer(selectedPalettes);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_80E24B8(struct Sprite *sprite)
+{
+ u16 var0;
+
+ sprite->invisible = 1;
+ sprite->data[0] = -gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ switch (gBattleAnimArgs[3])
+ {
+ case 0:
+ StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_X);
+ break;
+ case 1:
+ StoreSpriteCallbackInData(sprite, (void *)&gBattle_BG3_Y);
+ break;
+ case 2:
+ StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetX);
+ break;
+ default:
+ StoreSpriteCallbackInData(sprite, (void *)&gSpriteCoordOffsetY);
+ break;
+ }
+
+ sprite->data[4] = *(u32 *)(sprite->data[6] | (sprite->data[7] << 16));
+ sprite->data[5] = gBattleAnimArgs[3];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ sub_80E260C();
+
+ sprite->callback = sub_80E255C;
+}
+
+static void sub_80E255C(struct Sprite *sprite)
+{
+ u8 i;
+ u16 var0;
+
+ if (sprite->data[3] > 0)
+ {
+ sprite->data[3]--;
+ if (sprite->data[1] > 0)
+ {
+ sprite->data[1]--;
+ }
+ else
+ {
+ sprite->data[1] = sprite->data[2];
+ *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
+ sprite->data[0] = -sprite->data[0];
+ }
+ }
+ else
+ {
+ *(u32 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
+ var0 = sprite->data[5] - 2;
+ if (var0 < 2)
+ {
+ for (i = 0; i < gBattlersCount; i++)
+ gSprites[gBankSpriteIds[i]].coordOffsetEnabled = 0;
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_80E260C(void)
+{
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 0;
+ gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 0;
+
+ if (gBattleAnimArgs[4] == 2)
+ {
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1;
+ gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[4] == 0)
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].coordOffsetEnabled = 1;
+ else
+ gSprites[gBankSpriteIds[gAnimBankTarget]].coordOffsetEnabled = 1;
+ }
+}
+
+void sub_80E26BC(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[2] = gBattleAnimArgs[2];
+ gTasks[taskId].data[3] = gBattleAnimArgs[3];
+ gTasks[taskId].data[8] = gBattleAnimArgs[3];
+ gBattle_BG3_X = gBattleAnimArgs[0];
+ gBattle_BG3_Y = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_80E2710;
+ gTasks[taskId].func(taskId);
+}
+
+static void sub_80E2710(u8 taskId)
+{
+ if (gTasks[taskId].data[3] == 0)
+ {
+ if (gBattle_BG3_X == gTasks[taskId].data[0])
+ gBattle_BG3_X = -gTasks[taskId].data[0];
+ else
+ gBattle_BG3_X = gTasks[taskId].data[0];
+
+ if (gBattle_BG3_Y == -gTasks[taskId].data[1])
+ gBattle_BG3_Y = 0;
+ else
+ gBattle_BG3_Y = -gTasks[taskId].data[1];
+
+ gTasks[taskId].data[3] = gTasks[taskId].data[8];
+ if (--gTasks[taskId].data[2] == 0)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[3]--;
+ }
+}
+
+/*static*/ void sub_80E27A0(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->callback = sub_80785E4;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+static void sub_80E27E8(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->callback = sub_80785E4;
+ StoreSpriteCallbackInData(sprite, sub_80DA48C);
+}
+
+static void sub_80E2838(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER && !IsContest())
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sub_80E27A0(sprite);
+}
+
+static void sub_80E2870(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[1] == -1)
+ gBattleAnimArgs[1] = Random() & 3;
+
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
+ if (gBattleAnimArgs[0] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ sprite->pos2.x += (Random() % 48) - 24;
+ sprite->pos2.y += (Random() % 24) - 12;
+
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}
+
+static void sub_80E2908(struct Sprite *sprite)
+{
+ sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
+ sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+}
+
+static void sub_80E2978(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = WaitAnimForDuration;
+}
+
+static void sub_80E29C0(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->callback = sub_80E29FC;
+}
+
+static void sub_80E29FC(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ if (sprite->data[0]++ > 12)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80E2A38(u8 taskId)
+{
+ u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+ selectedPalettes |= sub_80792C0(
+ (gBattleAnimArgs[0] >> 7) & 1,
+ (gBattleAnimArgs[0] >> 8) & 1,
+ (gBattleAnimArgs[0] >> 9) & 1,
+ (gBattleAnimArgs[0] >> 10) & 1);
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E2A7C(u8 taskId)
+{
+ u8 battler;
+ u32 selectedPalettes;
+ u8 sp[2];
+
+ sp[1] = 0xFF;
+ selectedPalettes = sub_80E1DC4(1);
+ switch (gBattleAnimArgs[0])
+ {
+ case 2:
+ selectedPalettes = 0;
+ // fall through
+ case 0:
+ sp[0] = gAnimBankAttacker;
+ break;
+ case 3:
+ selectedPalettes = 0;
+ // fall through
+ case 1:
+ sp[0] = gAnimBankTarget;
+ break;
+ case 4:
+ sp[0] = gAnimBankAttacker;
+ sp[1] = gAnimBankTarget;
+ break;
+ case 5:
+ sp[0] = 0xFF;
+ break;
+ case 6:
+ selectedPalettes = 0;
+ sp[0] = gAnimBankAttacker ^ 2;
+ break;
+ case 7:
+ selectedPalettes = 0;
+ sp[0] = gAnimBankTarget ^ 2;
+ break;
+ }
+
+ for (battler = 0; battler < 4; battler++)
+ {
+ if (battler != sp[0] && battler != sp[1] && IsAnimBankSpriteVisible(battler))
+ {
+ u8 paletteIndex = sub_80793A8(battler);
+ selectedPalettes |= (0x10000 << paletteIndex);
+ }
+ }
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E2B74(u8 taskId)
+{
+ u32 selectedPalettes = sub_80E1DC4(gBattleAnimArgs[0]);
+
+ switch (gBattleTerrain)
+ {
+ case BATTLE_TERRAIN_GRASS:
+ gBattleAnimArgs[4] = 0x0B0C;
+ break;
+ case BATTLE_TERRAIN_LONG_GRASS:
+ gBattleAnimArgs[4] = 0x09E0;
+ break;
+ case BATTLE_TERRAIN_SAND:
+ gBattleAnimArgs[4] = 0x2F1E;
+ break;
+ case BATTLE_TERRAIN_UNDERWATER:
+ gBattleAnimArgs[4] = 0x4800;
+ break;
+ case BATTLE_TERRAIN_WATER:
+ gBattleAnimArgs[4] = 0x7ECB;
+ break;
+ case BATTLE_TERRAIN_POND:
+ gBattleAnimArgs[4] = 0x7ECB;
+ break;
+ case BATTLE_TERRAIN_MOUNTAIN:
+ gBattleAnimArgs[4] = 0x2A16;
+ break;
+ case BATTLE_TERRAIN_CAVE:
+ gBattleAnimArgs[4] = 0x0D2E;
+ break;
+ case BATTLE_TERRAIN_BUILDING:
+ gBattleAnimArgs[4] = 0x7FFF;
+ break;
+ case BATTLE_TERRAIN_PLAIN:
+ gBattleAnimArgs[4] = 0x7FFF;
+ break;
+ }
+
+ sub_80E2C8C(taskId, selectedPalettes);
+}
+
+void sub_80E2C60(u8 taskId)
+{
+ u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
+ sub_80E2C8C(taskId, 1 << (paletteIndex + 16));
+}
+
+/*static*/ void sub_80E2C8C(u8 taskId, u32 selectedPalettes)
+{
+ gTasks[taskId].data[0] = selectedPalettes;
+ gTasks[taskId].data[1] = selectedPalettes >> 16;
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ gTasks[taskId].data[4] = gBattleAnimArgs[3];
+ gTasks[taskId].data[5] = gBattleAnimArgs[4];
+ gTasks[taskId].data[10] = gBattleAnimArgs[2];
+ gTasks[taskId].func = sub_80E2CD0;
+ gTasks[taskId].func(taskId);
+}
+
+static void sub_80E2CD0(u8 taskId)
+{
+ u32 selectedPalettes;
+ u16 singlePaletteMask = 0;
+
+ if (gTasks[taskId].data[9] == gTasks[taskId].data[2])
+ {
+ gTasks[taskId].data[9] = 0;
+ selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16);
+ while (selectedPalettes != 0)
+ {
+ if (selectedPalettes & 1)
+ BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]);
+ singlePaletteMask += 0x10;
+ selectedPalettes >>= 1;
+ }
+
+ if (gTasks[taskId].data[10] < gTasks[taskId].data[4])
+ gTasks[taskId].data[10]++;
+ else if (gTasks[taskId].data[10] > gTasks[taskId].data[4])
+ gTasks[taskId].data[10]--;
+ else
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[9]++;
+ }
+}
+
+void sub_80E2D78(u8 taskId)
+{
+ BeginHardwarePaletteFade(
+ gBattleAnimArgs[0],
+ gBattleAnimArgs[1],
+ gBattleAnimArgs[2],
+ gBattleAnimArgs[3],
+ gBattleAnimArgs[4]);
+
+ gTasks[taskId].func = sub_80E2DB8;
+}
+
+static void sub_80E2DB8(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80E2DD8(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = gBattleAnimArgs[0];
+ task->data[1] = 0;
+ task->data[2] = gBattleAnimArgs[1];
+ task->data[3] = gBattleAnimArgs[2];
+ task->data[4] = gBattleAnimArgs[3];
+ task->data[5] = 0;
+ task->func = sub_80E2E10;
+}