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-rw-r--r--src/battle/anim/aurora.c34
-rw-r--r--src/battle/anim/ice.c1953
2 files changed, 1913 insertions, 74 deletions
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index c17748440..3564da811 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -9,9 +9,9 @@ extern s16 gBattleAnimArgs[8];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-void sub_80D33B4(struct Sprite *sprite);
-static void sub_80D344C(struct Sprite *);
-static void sub_80D34D4(u8);
+void AnimAuroraRings(struct Sprite *sprite);
+static void AnimGrowAuroraRings(struct Sprite *);
+static void AnimTask_RotateMonPalette2(u8);
const union AnimCmd gSpriteAnim_83D9190[] =
{
@@ -43,7 +43,8 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D91C0[] =
gSpriteAffineAnim_83D91A8,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D91C4 =
+// Multi-colored rings used in Aurora Beam.
+const struct SpriteTemplate RainbowRingSpriteTemplate =
{
.tileTag = 10140,
.paletteTag = 10140,
@@ -51,10 +52,16 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D91C4 =
.anims = gSpriteAnimTable_83D91A0,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D91C0,
- .callback = sub_80D33B4,
+ .callback = AnimAuroraRings,
};
-void sub_80D33B4(struct Sprite *sprite)
+// Animates the colorful rings in Aurora Beam linearly towards the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+void AnimAuroraRings(struct Sprite *sprite)
{
s16 r6;
@@ -69,12 +76,14 @@ void sub_80D33B4(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
- sprite->callback = sub_80D344C;
+ sprite->callback = AnimGrowAuroraRings;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
}
-static void sub_80D344C(struct Sprite *sprite)
+// Grows the rings in Aurora Beam.
+// arg 7: if -1, grow the rings
+static void AnimGrowAuroraRings(struct Sprite *sprite)
{
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
{
@@ -85,14 +94,17 @@ static void sub_80D344C(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
-void sub_80D3490(u8 taskId)
+// This seems to rotate the palette of the attacking mon, but the visual
+// effect is not noticeable in-game.
+// arg 0: duration
+void AnimTask_RotateMonPalette1(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = 0x100 + IndexOfSpritePaletteTag(0x279C) * 16;
- gTasks[taskId].func = sub_80D34D4;
+ gTasks[taskId].func = AnimTask_RotateMonPalette2;
}
-static void sub_80D34D4(u8 taskId)
+static void AnimTask_RotateMonPalette2(u8 taskId)
{
gTasks[taskId].data[10]++;
if (gTasks[taskId].data[10] == 3)
diff --git a/src/battle/anim/ice.c b/src/battle/anim/ice.c
index 50c8b9030..0ff236523 100644
--- a/src/battle/anim/ice.c
+++ b/src/battle/anim/ice.c
@@ -1,25 +1,59 @@
#include "global.h"
+#include "main.h"
+#include "trig.h"
#include "rom_8077ABC.h"
+#include "battle.h"
#include "battle_anim.h"
+#include "constants/battle_constants.h"
+#include "task.h"
+#include "decompress.h"
+#include "palette.h"
+#include "random.h"
extern s16 gBattleAnimArgs[];
-extern u8 gAnimBankAttacker;
-extern u8 gAnimBankTarget;
-
-void sub_80D7704(struct Sprite *sprite);
-void sub_80D78EC(struct Sprite *sprite);
-void sub_80D792C(struct Sprite *sprite);
-void sub_80D79B4(struct Sprite *sprite);
-void sub_80D7A64(struct Sprite *sprite);
-void sub_80D7CD4(struct Sprite *sprite);
-void sub_80D7E88(struct Sprite *sprite);
-void sub_80D7F10(struct Sprite *sprite);
-void sub_80D83E0(struct Sprite *sprite);
-void sub_80D8700(struct Sprite *sprite);
-void sub_80D8D1C(struct Sprite *sprite);
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gAnimVisualTaskCount;
+extern u8 gBanksBySide[];
+extern u8 gBankSpriteIds[];
+
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+
+extern const u8 gUnknown_083970E8[];
+
+extern struct INCBIN_U8 gBattleAnimFogTilemap;
+extern struct INCBIN_U8 gWeatherFog1Tiles;
+
+static void sub_80D7704(struct Sprite *sprite);
+static void AnimIcePunchSwirlingParticle(struct Sprite *sprite);
+static void AnimIceBeamParticle(struct Sprite *sprite);
+static void AnimIceEffectParticle(struct Sprite *sprite);
+static void AnimFlickerIceEffectParticle(struct Sprite *sprite);
+static void AnimMoveParticleBeyondTarget(struct Sprite *sprite);
+static void AnimWaveFromCenterOfTarget(struct Sprite *sprite);
+static void InitSwirlingFogAnim(struct Sprite *sprite);
+static void AnimThrowMistBall(struct Sprite *sprite);
+static void InitPoisonGasCloudAnim(struct Sprite *sprite);
+static void AnimHailBegin(struct Sprite *sprite);
void sub_807A9BC(struct Sprite *sprite);
-void unc_080B06FC(struct Sprite *sprite);
-void sub_80D8F10(struct Sprite *sprite);
+static void InitIceBallAnim(struct Sprite *sprite);
+static void InitIceBallParticle(struct Sprite *sprite);
+static void AnimSwirlingSnowball_Step1(struct Sprite *sprite);
+static void AnimSwirlingSnowball_Step2(struct Sprite *sprite);
+static void AnimSwirlingSnowball_Step3(struct Sprite *sprite);
+static void AnimSwirlingSnowball_End(struct Sprite *sprite);
+static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite);
+static void AnimSwirlingFogAnim(struct Sprite *sprite);
+static void sub_80D8874(struct Sprite *sprite);
+static void AnimHailContinue(struct Sprite *sprite);
+static void AnimThrowIceBall(struct Sprite *sprite);
+static void AnimIceBallParticle(struct Sprite *sprite);
+
+static void AnimTask_Haze2(u8 taskId);
+static void AnimTask_OverlayFogTiles(u8 taskId);
+static void AnimTask_Hail2(u8 taskId);
+bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4);
const union AnimCmd gSpriteAnim_83D9B58[] =
{
@@ -33,6 +67,7 @@ const union AnimCmd *const gSpriteAnimTable_83D9B64[] =
gSpriteAnim_83D9B58,
};
+// unknown sprite template
const struct SpriteTemplate gSpriteTemplate_83D9B68 =
{
.tileTag = 10141,
@@ -122,7 +157,7 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9BDC[] =
gSpriteAffineAnim_83D9BCC,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9BE0 =
+const struct SpriteTemplate gLargeIcePunchCrystalSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -130,10 +165,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9BE0 =
.anims = gSpriteAnimTable_83D9BB8,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D9BDC,
- .callback = sub_80D78EC,
+ .callback = AnimIcePunchSwirlingParticle,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9BF8 =
+const struct SpriteTemplate gSmallIcePunchCrystalSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -141,7 +176,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9BF8 =
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D78EC,
+ .callback = AnimIcePunchSwirlingParticle,
};
const union AffineAnimCmd gSpriteAffineAnim_83D9C10[] =
@@ -155,7 +190,7 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9C20[] =
gSpriteAffineAnim_83D9C10,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C24 =
+const struct SpriteTemplate IceBeamCenterParticleSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -163,10 +198,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C24 =
.anims = gSpriteAnimTable_83D9BB8,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D9C20,
- .callback = sub_80D792C,
+ .callback = AnimIceBeamParticle,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C3C =
+const struct SpriteTemplate gIceBeamOuterParticleSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -174,7 +209,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C3C =
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D792C,
+ .callback = AnimIceBeamParticle,
};
const union AffineAnimCmd gSpriteAffineAnim_83D9C54[] =
@@ -190,7 +225,7 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9C74[] =
gSpriteAffineAnim_83D9C54,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C78 =
+const struct SpriteTemplate gLargeIceEffectParticleSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -198,10 +233,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C78 =
.anims = gSpriteAnimTable_83D9BB8,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D9C74,
- .callback = sub_80D79B4,
+ .callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C90 =
+const struct SpriteTemplate gSmallIceEffectParticleSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -209,10 +244,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9C90 =
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D9C74,
- .callback = sub_80D79B4,
+ .callback = AnimIceEffectParticle,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9CA8 =
+const struct SpriteTemplate gSmallSnowballSpriteTemplate1 =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -220,10 +255,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9CA8 =
.anims = gSpriteAnimTable_83D9BC0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D7A64,
+ .callback = AnimSwirlingSnowball_Step1,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9CC0 =
+const struct SpriteTemplate gLargeSnowballSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -231,10 +266,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9CC0 =
.anims = gSpriteAnimTable_83D9BC4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D7CD4,
+ .callback = AnimMoveParticleBeyondTarget,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9CD8 =
+const struct SpriteTemplate gSmallSnowballSpriteTemplate2 =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -242,7 +277,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9CD8 =
.anims = gSpriteAnimTable_83D9BC0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D7CD4,
+ .callback = AnimMoveParticleBeyondTarget,
};
const union AnimCmd gSpriteAnim_83D9CF0[] =
@@ -262,7 +297,7 @@ const union AnimCmd *const gSpriteAnimTable_83D9D10[] =
gSpriteAnim_83D9CF0,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D14 =
+const struct SpriteTemplate gIceSpikeSpriteTemplate =
{
.tileTag = 10142,
.paletteTag = 10142,
@@ -270,7 +305,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D14 =
.anims = gSpriteAnimTable_83D9D10,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D7E88,
+ .callback = AnimWaveFromCenterOfTarget,
};
const union AnimCmd gSpriteAnim_83D9D2C[] =
@@ -285,7 +320,7 @@ const union AnimCmd *const gSpriteAnimTable_83D9D38[] =
gSpriteAnim_83D9D2C,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D3C =
+const struct SpriteTemplate gMistCloudSpriteTemplate =
{
.tileTag = 10144,
.paletteTag = 10144,
@@ -293,10 +328,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D3C =
.anims = gSpriteAnimTable_83D9D38,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D7F10,
+ .callback = InitSwirlingFogAnim,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D54 =
+const struct SpriteTemplate gSmogCloudSpriteTemplate =
{
.tileTag = 10172,
.paletteTag = 10172,
@@ -304,7 +339,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D54 =
.anims = gSpriteAnimTable_83D9D38,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D7F10,
+ .callback = InitSwirlingFogAnim,
};
const u8 gUnknown_083D9D6C[] =
@@ -312,7 +347,7 @@ const u8 gUnknown_083D9D6C[] =
0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D80 =
+const struct SpriteTemplate gMistBallSpriteTemplate =
{
.tileTag = 10155,
.paletteTag = 10155,
@@ -320,7 +355,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9D80 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D83E0,
+ .callback = AnimThrowMistBall,
};
const u8 gUnknown_083D9D98[] =
@@ -328,7 +363,7 @@ const u8 gUnknown_083D9D98[] =
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9DAC =
+const struct SpriteTemplate gPoisonGasCloudSpriteTemplate =
{
.tileTag = 10172,
.paletteTag = 10172,
@@ -336,22 +371,21 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9DAC =
.anims = gSpriteAnimTable_83D9D38,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D8700,
+ .callback = InitPoisonGasCloudAnim,
};
-// bitfield array
-const u32 gUnknown_083D9DC4[] =
+const u8 gUnknown_083D9DC4[][4] =
{
- 0x2001E064,
- 0x0001E055,
- 0x1011E0F2,
- 0x1021E042,
- 0x0031E0B6,
- 0x2001E03C,
- 0x0011E0D6,
- 0x1001E071,
- 0x1031E0D2,
- 0x0021E026,
+ {0x64, 0xE0, 0x01, 0x20},
+ {0x55, 0xE0, 0x01, 0x00},
+ {0xF2, 0xE0, 0x11, 0x10},
+ {0x42, 0xE0, 0x21, 0x10},
+ {0xB6, 0xE0, 0x31, 0x00},
+ {0x3C, 0xE0, 0x01, 0x20},
+ {0xD6, 0xE0, 0x11, 0x00},
+ {0x71, 0xE0, 0x01, 0x10},
+ {0xD2, 0xE0, 0x31, 0x10},
+ {0x26, 0xE0, 0x21, 0x00},
};
const union AffineAnimCmd gSpriteAffineAnim_83D9DEC[] =
@@ -390,7 +424,7 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9E38[] =
gSpriteAffineAnim_83D9E1C,
};
-const struct SpriteTemplate gSpriteTemplate_83D9E3C =
+const struct SpriteTemplate gHailSpriteTemplate =
{
.tileTag = 10263,
.paletteTag = 10263,
@@ -398,10 +432,10 @@ const struct SpriteTemplate gSpriteTemplate_83D9E3C =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D9E2C,
- .callback = sub_80D8D1C,
+ .callback = AnimHailBegin,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9E54 =
+const struct SpriteTemplate gWeatherBallHailSpriteTemplate =
{
.tileTag = 10263,
.paletteTag = 10263,
@@ -472,7 +506,7 @@ const union AffineAnimCmd *const gSpriteAffineAnimTable_83D9EE0[] =
gSpriteAffineAnim_83D9ED0,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9EF4 =
+const struct SpriteTemplate gIceBallSpriteTemplate =
{
.tileTag = 10043,
.paletteTag = 10043,
@@ -480,10 +514,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9EF4 =
.anims = gSpriteAnimTable_83D9E88,
.images = NULL,
.affineAnims = gSpriteAffineAnimTable_83D9EE0,
- .callback = unc_080B06FC,
+ .callback = InitIceBallAnim,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F0C =
+const struct SpriteTemplate gIceBallParticleSpriteTemplate =
{
.tileTag = 10141,
.paletteTag = 10141,
@@ -491,5 +525,1798 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83D9F0C =
.anims = gSpriteAnimTable_83D9BBC,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80D8F10,
+ .callback = InitIceBallParticle,
};
+
+// unknown - potentially used in weather ball
+// TODO: decompile function and name it
+/*
+// NOT EQUIVALENT
+static void sub_80D7704(struct Sprite *sprite)
+{
+ //
+ //u16 battler1, battler2, battler3, battler4; //
+ u16 r9, r8, r3, r6;
+ //s16 r4, r10;
+
+ sprite->oam.tileNum += 7;
+
+ //u8 battler1, battler2, battler3, battler4;
+
+ //battler1 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ //battler2 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ //battler3 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ //battler4 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+
+ //sprite->oam.tileNum += 7;
+
+ //sprite->data[0] = gBattleAnimArgs[4];
+
+ //sprite->data[1] = battler3 + gBattleAnimArgs[0]; //???
+ //sprite->data[2] = battler1 + gBattleAnimArgs[2];
+ //sprite->data[3] = battler4 + gBattleAnimArgs[1];
+ //sprite->data[4] = battler2 + gBattleAnimArgs[3];
+
+ r9 = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ r8 = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ r3 = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ r6 = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ sprite->data[1] = r3 + gBattleAnimArgs[0]; //???
+ sprite->data[2] = r9 + gBattleAnimArgs[2];
+ sprite->data[3] = r6 + gBattleAnimArgs[1];
+ sprite->data[4] = r8 + gBattleAnimArgs[3];
+
+ //sprite->data[0] = gBattleAnimArgs;
+
+
+ sub_8078314(sprite);
+
+ if ((u32)(r9 + 32) <= 304 || (u32)(r8 + 32) <= 224) // cmp 1
+ {
+ r4 = sprite->data[1];
+ r10 = 304;
+
+ // _080D77AA
+ for (int i = 0; i < 3; i++)
+ {
+ //
+ if (((u32)((s16)r9 + r4) + (0x80 << 14)) >> 16 > 304
+ || ((u32)((s16)r8 + r4) + (0x80 << 14)) >> 16 > 0xE0)
+ {
+ break;
+ }
+ }
+ }
+ // _080D77DE
+}
+*/
+
+NAKED static void sub_80D7704(struct Sprite *sprite)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r10\n"
+ "\tmov r6, r9\n"
+ "\tmov r5, r8\n"
+ "\tpush {r5-r7}\n"
+ "\tsub sp, 0x4\n"
+ "\tadds r5, r0, 0\n"
+ "\tldrh r2, [r5, 0x4]\n"
+ "\tlsls r1, r2, 22\n"
+ "\tlsrs r1, 22\n"
+ "\tadds r1, 0x7\n"
+ "\tldr r3, _080D780C @ =0x000003ff\n"
+ "\tadds r0, r3, 0\n"
+ "\tands r1, r0\n"
+ "\tldr r0, _080D7810 @ =0xfffffc00\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrh r0, [r5, 0x4]\n"
+ "\tldr r4, _080D7814 @ =gAnimBankTarget\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl GetBattlerSpriteCoord\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tmov r9, r0\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x3\n"
+ "\tbl GetBattlerSpriteCoord\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tmov r8, r0\n"
+ "\tldr r4, _080D7818 @ =gAnimBankAttacker\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl GetBattlerSpriteCoord\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r1, 0x3\n"
+ "\tstr r3, [sp]\n"
+ "\tbl GetBattlerSpriteCoord\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r6, r0, 24\n"
+ "\tldr r1, _080D781C @ =gBattleAnimArgs\n"
+ "\tldrh r0, [r1, 0x8]\n"
+ "\tstrh r0, [r5, 0x2E]\n"
+ "\tldrh r0, [r1]\n"
+ "\tldr r3, [sp]\n"
+ "\tadds r0, r3\n"
+ "\tstrh r0, [r5, 0x30]\n"
+ "\t ldrh r0, [r1, 0x4]\n"
+ "\t mov r4, r9\n"
+ "\t adds r0, r4, r0\n"
+ "\tstrh r0, [r5, 0x32]\n"
+ "\tldrh r0, [r1, 0x2]\n"
+ "\tadds r0, r6\n"
+ "\tstrh r0, [r5, 0x34]\n"
+ "\tldrh r0, [r1, 0x6]\n"
+ "\tmov r7, r8\n"
+ "\tadds r0, r7, r0\n"
+ "\tstrh r0, [r5, 0x36]\n"
+ "\tadds r0, r5, 0\n"
+ "\tbl sub_8078314\n"
+ "\tadds r4, 0x20\n"
+ "\tmovs r0, 0x98\n"
+ "\tlsls r0, 1\n"
+ "\tmov r12, r0\n"
+ "\tldr r3, [sp]\n"
+ "\tcmp r4, r12\n"
+ "\tbhi _080D77DE\n"
+ "\tadds r0, r7, 0\n"
+ "\tadds r0, 0x20\n"
+ "\tldrh r1, [r5, 0x30]\n"
+ "\tldrh r2, [r5, 0x32]\n"
+ "\tcmp r0, 0xE0\n"
+ "\tbhi _080D77DE\n"
+ "\tadds r4, r1, 0\n"
+ "\tmov r10, r12\n"
+ "_080D77AA:\n"
+ "\tmov r7, r9\n"
+ "\tlsls r1, r7, 16\n"
+ "\tasrs r1, 16\n"
+ "\tadds r1, r4\n"
+ "\tlsls r1, 16\n"
+ "\tmov r7, r8\n"
+ "\tlsls r0, r7, 16\n"
+ "\tasrs r0, 16\n"
+ "\tadds r0, r2\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tmov r8, r0\n"
+ "\tlsrs r0, r1, 16\n"
+ "\tmov r9, r0\n"
+ "\tmovs r7, 0x80\n"
+ "\tlsls r7, 14\n"
+ "\tadds r1, r7\n"
+ "\tlsrs r1, 16\n"
+ "\tcmp r1, r10\n"
+ "\tbhi _080D77DE\n"
+ "\tmov r1, r8\n"
+ "\tlsls r0, r1, 16\n"
+ "\tadds r0, r7\n"
+ "\tlsrs r0, 16\n"
+ "\tcmp r0, 0xE0\n"
+ "\tbls _080D77AA\n"
+ "_080D77DE:\n"
+ "\tldrh r0, [r5, 0x30]\n"
+ "\tnegs r7, r0\n"
+ "\tstrh r7, [r5, 0x30]\n"
+ "\tldrh r0, [r5, 0x32]\n"
+ "\tnegs r4, r0\n"
+ "\tstrh r4, [r5, 0x32]\n"
+ "\tlsls r0, r3, 16\n"
+ "\tmovs r1, 0x80\n"
+ "\tlsls r1, 14\n"
+ "\tadds r0, r1\n"
+ "\tlsrs r0, 16\n"
+ "\tmovs r2, 0x98\n"
+ "\tlsls r2, 1\n"
+ "\tmov r12, r2\n"
+ "\tldr r1, _080D781C @ =gBattleAnimArgs\n"
+ "\tmov r10, r1\n"
+ "\tcmp r0, r12\n"
+ "\tbhi _080D784A\n"
+ "\tlsls r1, r6, 16\n"
+ "\tmovs r2, 0x80\n"
+ "\tlsls r2, 14\n"
+ "\tadds r0, r1, r2\n"
+ "\tb _080D7842\n"
+ "\t.align 2, 0\n"
+ "_080D780C: .4byte 0x000003ff\n"
+ "_080D7810: .4byte 0xfffffc00\n"
+ "_080D7814: .4byte gAnimBankTarget\n"
+ "_080D7818: .4byte gAnimBankAttacker\n"
+ "_080D781C: .4byte gBattleAnimArgs\n"
+ "_080D7820:\n"
+ "\tlsls r1, r3, 16\n"
+ "\tasrs r1, 16\n"
+ "\tadds r1, r7\n"
+ "\tlsls r1, 16\n"
+ "\tasrs r0, r2, 16\n"
+ "\tadds r0, r4\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r6, r0, 16\n"
+ "\tlsrs r3, r1, 16\n"
+ "\tmovs r0, 0x80\n"
+ "\tlsls r0, 14\n"
+ "\tadds r1, r0\n"
+ "\tlsrs r1, 16\n"
+ "\tcmp r1, r12\n"
+ "\tbhi _080D784A\n"
+ "\tlsls r1, r6, 16\n"
+ "\tadds r0, r1, r0\n"
+ "_080D7842:\n"
+ "\tlsrs r0, 16\n"
+ "\tadds r2, r1, 0\n"
+ "\tcmp r0, 0xE0\n"
+ "\tbls _080D7820\n"
+ "_080D784A:\n"
+ "\tstrh r3, [r5, 0x20]\n"
+ "\tstrh r6, [r5, 0x22]\n"
+ "\tmov r1, r10\n"
+ "\tldrh r0, [r1, 0x8]\n"
+ "\tstrh r0, [r5, 0x2E]\n"
+ "\tstrh r3, [r5, 0x30]\n"
+ "\tmov r2, r9\n"
+ "\tstrh r2, [r5, 0x32]\n"
+ "\tstrh r6, [r5, 0x34]\n"
+ "\tmov r3, r8\n"
+ "\tstrh r3, [r5, 0x36]\n"
+ "\tadds r0, r5, 0\n"
+ "\tbl sub_8078314\n"
+ "\tmov r7, r10\n"
+ "\tldrh r0, [r7, 0xA]\n"
+ "\tstrh r0, [r5, 0x34]\n"
+ "\tldrh r0, [r7, 0xC]\n"
+ "\tstrh r0, [r5, 0x36]\n"
+ "\tldr r0, _080D7884 @ =sub_80D7888\n"
+ "\tstr r0, [r5, 0x1C]\n"
+ "\tadd sp, 0x4\n"
+ "\tpop {r3-r5}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tmov r10, r5\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.align 2, 0\n"
+ "_080D7884: .4byte sub_80D7888");
+}
+
+void sub_80D7888(struct Sprite *sprite)
+{
+ if (sprite->data[0] != 0)
+ {
+ sprite->data[5] += sprite->data[1];
+ sprite->data[6] += sprite->data[2];
+ sprite->pos2.x = sprite->data[5];
+ sprite->pos2.y = sprite->data[6];
+ sprite->pos2.x += Sin(sprite->data[7], sprite->data[3]);
+ sprite->pos2.y += Sin(sprite->data[7], sprite->data[3]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[4]) & 0xFF;
+ sprite->data[0] -= 1;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the swirling ice crystals in Ice Punch.
+// arg 0: initial position angle around circle (0-256)
+static void AnimIcePunchSwirlingParticle(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = 60;
+ sprite->data[2] = 9;
+ sprite->data[3] = 30;
+ sprite->data[4] = 65024;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078174;
+ sub_8078174(sprite);
+}
+
+// Animates the ice particles in Ice Beam.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+static void AnimIceBeamParticle(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->data[2] -= gBattleAnimArgs[2];
+ else
+ sprite->data[2] += gBattleAnimArgs[2];
+
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = StartAnimLinearTranslation;
+}
+
+// Animates the ice crystals at the end of Ice Punch, Ice Beam, Tri Attack,
+// Weather Ball (Hail), Blizzard, and Powder Snow.
+// arg 0: target x offset
+// arg 1: target y offset
+// arg 2: ??? unknown boolean
+static void AnimIceEffectParticle(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sub_8078764(sprite, 1);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ StoreSpriteCallbackInData(sprite, AnimFlickerIceEffectParticle);
+ sprite->callback = sub_80785E4;
+}
+
+static void AnimFlickerIceEffectParticle(struct Sprite *sprite)
+{
+ sprite->invisible ^= 1;
+ sprite->data[0] += 1;
+ if (sprite->data[0] == 20)
+ move_anim_8074EE0(sprite);
+}
+
+// Animates the small snowballs that swirl around the target in Blizzard and Icy Wind.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: particle speed
+// arg 5: multiple targets? (boolean)
+static void AnimSwirlingSnowball_Step1(struct Sprite *sprite)
+{
+ int i;
+ s16 tempDataHolder[8];
+
+ InitAnimSpritePos(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+
+ if (!gBattleAnimArgs[5])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->data[2] -= gBattleAnimArgs[2];
+ else
+ sprite->data[2] += gBattleAnimArgs[2];
+
+ for (i = 0; i < 8; i++)
+ tempDataHolder[i] = sprite->data[i];
+
+ sub_8078D60(sprite);
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+
+ while (1)
+ {
+ sprite->data[0] = 1;
+ sub_8078CE8(sprite);
+
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ break;
+ }
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ for (i = 0; i < 8; i++)
+ sprite->data[i] = tempDataHolder[i];
+
+ sprite->callback = sub_8078D8C;
+ StoreSpriteCallbackInData(sprite, AnimSwirlingSnowball_Step2);
+}
+
+static void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
+{
+ s16 tempVar;
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 128;
+
+ tempVar = GetBattlerSide(gAnimBankAttacker) != 0 ? 20 : 65516;
+
+ sprite->data[3] = Sin(sprite->data[0], tempVar);
+ sprite->data[4] = Cos(sprite->data[0], 0xF);
+ sprite->data[5] = 0;
+ sprite->callback = AnimSwirlingSnowball_Step3;
+ AnimSwirlingSnowball_Step3(sprite);
+}
+
+static void AnimSwirlingSnowball_Step3(struct Sprite *sprite)
+{
+ s16 tempVar;
+ tempVar = GetBattlerSide(gAnimBankAttacker) != 0 ? 20 : 65516;
+
+ if (sprite->data[5] <= 31)
+ {
+ sprite->pos2.x = Sin(sprite->data[0], tempVar) - sprite->data[3];
+ sprite->pos2.y = Cos(sprite->data[0], 15) - sprite->data[4];
+ sprite->data[0] = (sprite->data[0] + 16) & 0xFF;
+ sprite->data[5] += 1;
+ }
+ else
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[4] = 0;
+ sprite->data[3] = 0;
+ sprite->callback = AnimSwirlingSnowball_End;
+ }
+}
+
+static void AnimSwirlingSnowball_End(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ sub_8078CE8(sprite);
+
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 256
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ DestroyAnimSprite(sprite);
+}
+
+// Moves particles towards the target mon and off the screen. Used to animate
+// the large snowballs in Blizzard and the small snowballs in Powder Snow.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: speed
+// arg 5: wave amplitude
+// arg 6: wave frequency
+// arg 7: multiple targets? (boolean)
+static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
+{
+ int i;
+ s16 tempDataHolder[8];
+
+ InitAnimSpritePos(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+
+ if (!gBattleAnimArgs[7])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->data[2] -= gBattleAnimArgs[2];
+ else
+ sprite->data[2] += gBattleAnimArgs[2];
+
+ sprite->data[4] += gBattleAnimArgs[3];
+ sub_8078D60(sprite);
+ for (i = 0; i < 8; i++)
+ tempDataHolder[i] = sprite->data[i];
+
+ sprite->data[1] ^= 1;
+ sprite->data[2] ^= 1;
+
+ while (1)
+ {
+ sprite->data[0] = 1;
+ sub_8078CE8(sprite);
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ break;
+ }
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ for (i = 0; i < 8; i++)
+ sprite->data[i] = tempDataHolder[i];
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[6];
+ sprite->callback = AnimWiggleParticleTowardsTarget;
+}
+
+// Moves particles in a sine wave towards the target.
+static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite)
+{
+ sub_8078CE8(sprite);
+ if (sprite->data[0] == 0)
+ sprite->data[0] = 1;
+
+ sprite->pos2.y += Sin(sprite->data[7], sprite->data[5]);
+ sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
+ if (sprite->data[0] == 1)
+ {
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 16) > 272
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the ice pilar wave used by Icy Wind.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: ??? unknown boolean
+static void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sub_8078764(sprite, 0);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->data[0]++;
+ }
+ else
+ {
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Animates the fog that swirls around the mon in Mist and Smog.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: change in y pixels per rotation
+// arg 3: duration
+// arg 4: animate on opponent? (boolean)
+// arg 5: ??? unknown boolean
+static void InitSwirlingFogAnim(struct Sprite *sprite)
+{
+ s16 tempVar;
+ u8 battler;
+
+ if (gBattleAnimArgs[4] == 0)
+ {
+ if (gBattleAnimArgs[5] == 0)
+ {
+ InitAnimSpritePos(sprite, 0);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ battler = gAnimBankAttacker;
+ }
+ else
+ {
+ if (gBattleAnimArgs[5] == 0)
+ {
+ sub_8078764(sprite, 0);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ if (GetBattlerSide(gAnimBankTarget) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ battler = gAnimBankTarget;
+ }
+
+ sprite->data[7] = battler;
+ if (gBattleAnimArgs[5] == 0 || !IsDoubleBattle())
+ tempVar = 0x20;
+ else
+ tempVar = 0x40;
+
+ sprite->data[6] = tempVar;
+ if (GetBattlerSide(gAnimBankTarget) == B_SIDE_PLAYER)
+ sprite->pos1.y += 8;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
+
+ InitAnimLinearTranslation(sprite);
+
+ sprite->data[5] = 64;
+ sprite->callback = AnimSwirlingFogAnim;
+ AnimSwirlingFogAnim(sprite);
+}
+
+// Animates swirling fog initialized by InitSwirlingFogAnim.
+static void AnimSwirlingFogAnim(struct Sprite *sprite)
+{
+ if (!TranslateAnimLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], sprite->data[6]);
+ sprite->pos2.y += Cos(sprite->data[5], -6);
+
+ if ((u16)(sprite->data[5] - 64) <= 0x7F)
+ sprite->oam.priority = sub_8079ED4(sprite->data[7]);
+ else
+ sprite->oam.priority = sub_8079ED4(sprite->data[7]) + 1;
+
+ sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Fades mons to black and places foggy overlay in Haze.
+void AnimTask_Haze1(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ DmaCopy16Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x800);
+ LZDecompressVram(&gBattleAnimFogTilemap, subStruct.field_4);
+ LoadPalette(&gUnknown_083970E8, subStruct.field_8 * 16, 32);
+
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ gTasks[taskId].func = AnimTask_Haze2;
+}
+
+static void AnimTask_Haze2(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ gBattle_BG1_X += 0xFFFF;
+ gBattle_BG1_Y += 0;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[9]++;
+ gTasks[taskId].data[11] = gUnknown_083D9D6C[gTasks[taskId].data[9]];
+
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 9)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 0x51)
+ {
+ gTasks[taskId].data[11] = 9;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11]--;
+
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000);
+ DmaClear32(3, subStruct.field_4, 0x800);
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+// Throws the ball in Mist Ball.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: targey x offset
+// arg 3: target y offset
+// arg 4: duration
+// arg 5: ??? unknown (seems to vibrate target mon somehow)
+static void AnimThrowMistBall(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->callback = TranslateAnimSpriteToTargetMonLocation;
+}
+
+// Displays misty background in Mist Ball.
+void AnimTask_LoadMistTiles(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+
+ sub_8078914(&subStruct);
+ DmaFill32Defvars(3, 0, subStruct.field_4, 0x1000);
+ DmaCopy16Defvars(3, &gWeatherFog1Tiles, subStruct.field_0, 0x800);
+ LZDecompressVram(&gBattleAnimFogTilemap, subStruct.field_4);
+ LoadPalette(&gUnknown_083970E8, subStruct.field_8 * 16, 32);
+
+ if (IsContest())
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+
+ gTasks[taskId].data[15] = -1;
+ gTasks[taskId].func = AnimTask_OverlayFogTiles;
+}
+
+static void AnimTask_OverlayFogTiles(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ gBattle_BG1_X += gTasks[taskId].data[15];
+ gBattle_BG1_Y += 0;
+
+ switch (gTasks[taskId].data[12])
+ {
+ case 0:
+ gTasks[taskId].data[9] += 1;
+ gTasks[taskId].data[11] = gUnknown_083D9D98[gTasks[taskId].data[9]];
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((17 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 5)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[11] == 0x51)
+ {
+ gTasks[taskId].data[11] = 5;
+ gTasks[taskId].data[12]++;
+ }
+ break;
+ case 2:
+ if (++gTasks[taskId].data[10] == 4)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[11] -= 1;
+ REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8);
+ if (gTasks[taskId].data[11] == 0)
+ {
+ gTasks[taskId].data[12]++;
+ gTasks[taskId].data[11] = 0;
+ }
+ }
+ break;
+ case 3:
+ sub_8078914(&subStruct);
+ DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000);
+ DmaClear32(3, subStruct.field_4, 0x800);
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ gTasks[taskId].data[12]++;
+ // fall through
+ case 4:
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+// Initializes gas clouds in the Poison Gas animation.
+// arg 0: duration
+// arg 1: ? target x offset
+// arg 2: ? target y offset
+// arg 3: ? swirl start x
+// arg 4: ? swirl start y
+// arg 5: ??? unknown
+// arg 6: ??? unknown
+// arg 7: ??? unknown boolean
+static void InitPoisonGasCloudAnim(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[0];
+
+ if (GetBattlerSpriteCoord(gAnimBankAttacker, 2) < GetBattlerSpriteCoord(gAnimBankTarget, 2))
+ sprite->data[7] = 0x8000;
+
+ if (!(gBanksBySide[gAnimBankTarget] & 1))
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+
+ if ((sprite->data[7] & 0x8000) && !(gBanksBySide[gAnimBankAttacker] & 1))
+ sprite->subpriority = gSprites[GetAnimBattlerSpriteId(1)].subpriority + 1;
+
+ sprite->data[6] = 1;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ if (gBattleAnimArgs[7])
+ {
+ sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[3];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ }
+ else
+ {
+ sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 0) + gBattleAnimArgs[3];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 1) + gBattleAnimArgs[4];
+ sprite->data[7] |= sub_8079ED4(gAnimBankTarget) << 8;
+ }
+
+ if (IsContest())
+ {
+ sprite->data[6] = 1;
+ sprite->subpriority = 0x80;
+ }
+
+ InitAnimLinearTranslation(sprite);
+ sprite->callback = sub_80D8874;
+}
+
+// Animates the gas clouds towards the target mon in Poison Gas.
+// functionally correct, but there appears to be an unused local variable causing
+// switch case 1 to not match
+#ifdef NONMATCHING
+static void sub_80D8874(struct Sprite *sprite)
+{
+ int value;
+ register s16 value2 asm("r5");
+
+ switch (sprite->data[7] & 0xFF)
+ {
+ case 0:
+ TranslateAnimLinear(sprite);
+ value = gSineTable[sprite->data[5]];
+ sprite->pos2.x += value >> 4;
+ if (sprite->data[6])
+ sprite->data[5] = (sprite->data[5] - 8) & 0xFF;
+ else
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+
+ if (sprite->data[0] <= 0)
+ {
+ value2 = 80;
+ sprite->data[0] = value2;
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankTarget, 0);
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y + 29;
+ sprite->data[7]++;
+ if (gMain.inBattle && gBanksBySide[gAnimBankTarget] & 1)
+ sprite->data[5] = 204;
+ else
+ sprite->data[5] = value2;
+
+ sprite->pos2.y = 0;
+ value = gSineTable[sprite->data[5]];
+ sprite->pos2.x = value >> 3;
+ sprite->data[5] = (sprite->data[5] + 2) & 0xFF;
+ InitAnimLinearTranslation(sprite);
+ }
+ break;
+ case 1:
+ TranslateAnimLinear(sprite);
+ value = gSineTable[sprite->data[5]];
+ sprite->pos2.x += value >> 3;
+ sprite->pos2.y += (gSineTable[sprite->data[5] + 0x40] * -3) >> 8;
+ if (gMain.inBattle)
+ {
+ u16 var0 = sprite->data[5] - 0x40;
+ if (var0 <= 0x7F)
+ sprite->oam.priority = sprite->data[7] >> 8;
+ else
+ sprite->oam.priority = (sprite->data[7] >> 8) + 1;
+
+ sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
+ }
+ else
+ {
+ u16 var0 = sprite->data[5] - 0x40;
+ if (var0 <= 0x7F)
+ sprite->subpriority = 128;
+ else
+ sprite->subpriority = 140;
+
+ sprite->data[5] = (sprite->data[5] - 4) & 0xFF;
+ }
+
+ if (sprite->data[0] <= 0)
+ {
+ asm("mov r2, #0"); // unused local variable?
+ sprite->data[0] = 0x300;
+ sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
+ sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
+ sprite->data[4] = sprite->pos1.y + 4;
+ if (gMain.inBattle && gBanksBySide[gAnimBankTarget] & 1)
+ sprite->data[2] = 0x100;
+ else
+ sprite->data[2] = -0x10;
+
+ sprite->data[7]++;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sub_8078BD4(sprite);
+ }
+ break;
+ case 2:
+ if (TranslateAnimLinear(sprite))
+ {
+ if (sprite->oam.affineMode & 1)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
+ }
+
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+ }
+ break;
+ }
+}
+#else
+NAKED static void sub_80D8874(struct Sprite *sprite)
+{
+ asm_unified("\tpush {r4-r6,lr}\n"
+ "\tadds r4, r0, 0\n"
+ "\tldrh r0, [r4, 0x3C]\n"
+ "\tmovs r5, 0xFF\n"
+ "\tmovs r1, 0xFF\n"
+ "\tands r1, r0\n"
+ "\tcmp r1, 0x1\n"
+ "\tbeq _080D8968\n"
+ "\tcmp r1, 0x1\n"
+ "\tbgt _080D888E\n"
+ "\tcmp r1, 0\n"
+ "\tbeq _080D8896\n"
+ "\tb _080D8AD0\n"
+ "_080D888E:\n"
+ "\tcmp r1, 0x2\n"
+ "\tbne _080D8894\n"
+ "\tb _080D8A94\n"
+ "_080D8894:\n"
+ "\tb _080D8AD0\n"
+ "_080D8896:\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl TranslateAnimLinear\n"
+ "\tldr r1, _080D88C0 @ =gSineTable\n"
+ "\tmovs r2, 0x38\n"
+ "\tldrsh r0, [r4, r2]\n"
+ "\tlsls r0, 1\n"
+ "\tadds r0, r1\n"
+ "\tmovs r1, 0\n"
+ "\tldrsh r0, [r0, r1]\n"
+ "\tasrs r0, 4\n"
+ "\tldrh r2, [r4, 0x24]\n"
+ "\tadds r0, r2\n"
+ "\tstrh r0, [r4, 0x24]\n"
+ "\tmovs r1, 0x3A\n"
+ "\tldrsh r0, [r4, r1]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D88C4\n"
+ "\tldrh r0, [r4, 0x38]\n"
+ "\tsubs r0, 0x8\n"
+ "\tb _080D88C8\n"
+ "\t.align 2, 0\n"
+ "_080D88C0: .4byte gSineTable\n"
+ "_080D88C4:\n"
+ "\tldrh r0, [r4, 0x38]\n"
+ "\tadds r0, 0x8\n"
+ "_080D88C8:\n"
+ "\tands r0, r5\n"
+ "\tstrh r0, [r4, 0x38]\n"
+ "\tmovs r2, 0x2E\n"
+ "\tldrsh r0, [r4, r2]\n"
+ "\tcmp r0, 0\n"
+ "\tble _080D88D6\n"
+ "\tb _080D8AD0\n"
+ "_080D88D6:\n"
+ "\tmovs r5, 0x50\n"
+ "\tstrh r5, [r4, 0x2E]\n"
+ "\tldr r6, _080D8928 @ =gAnimBankTarget\n"
+ "\tldrb r0, [r6]\n"
+ "\tmovs r1, 0\n"
+ "\tbl GetBattlerSpriteCoord\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tstrh r0, [r4, 0x20]\n"
+ "\tstrh r0, [r4, 0x30]\n"
+ "\tstrh r0, [r4, 0x32]\n"
+ "\tldrh r0, [r4, 0x26]\n"
+ "\tldrh r1, [r4, 0x22]\n"
+ "\tadds r0, r1\n"
+ "\tstrh r0, [r4, 0x22]\n"
+ "\tstrh r0, [r4, 0x34]\n"
+ "\tadds r0, 0x1D\n"
+ "\tstrh r0, [r4, 0x36]\n"
+ "\tldrh r0, [r4, 0x3C]\n"
+ "\tadds r0, 0x1\n"
+ "\tstrh r0, [r4, 0x3C]\n"
+ "\tldr r0, _080D892C @ =gMain\n"
+ "\tldr r2, _080D8930 @ =0x0000043d\n"
+ "\tadds r0, r2\n"
+ "\tldrb r1, [r0]\n"
+ "\tmovs r0, 0x2\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D8938\n"
+ "\tldr r1, _080D8934 @ =gBanksBySide\n"
+ "\tldrb r0, [r6]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tmovs r0, 0x1\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D8938\n"
+ "\tmovs r0, 0xCC\n"
+ "\tstrh r0, [r4, 0x38]\n"
+ "\tb _080D893A\n"
+ "\t.align 2, 0\n"
+ "_080D8928: .4byte gAnimBankTarget\n"
+ "_080D892C: .4byte gMain\n"
+ "_080D8930: .4byte 0x0000043d\n"
+ "_080D8934: .4byte gBanksBySide\n"
+ "_080D8938:\n"
+ "\tstrh r5, [r4, 0x38]\n"
+ "_080D893A:\n"
+ "\tmovs r0, 0\n"
+ "\tstrh r0, [r4, 0x26]\n"
+ "\tldr r1, _080D8964 @ =gSineTable\n"
+ "\tmovs r2, 0x38\n"
+ "\tldrsh r0, [r4, r2]\n"
+ "\tlsls r0, 1\n"
+ "\tadds r0, r1\n"
+ "\tmovs r1, 0\n"
+ "\tldrsh r0, [r0, r1]\n"
+ "\tasrs r0, 3\n"
+ "\tstrh r0, [r4, 0x24]\n"
+ "\tldrh r0, [r4, 0x38]\n"
+ "\tadds r0, 0x2\n"
+ "\tmovs r1, 0xFF\n"
+ "\tands r0, r1\n"
+ "\tstrh r0, [r4, 0x38]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl InitAnimLinearTranslation\n"
+ "\tb _080D8AD0\n"
+ "\t.align 2, 0\n"
+ "_080D8964: .4byte gSineTable\n"
+ "_080D8968:\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl TranslateAnimLinear\n"
+ "\tldr r1, _080D89C8 @ =gSineTable\n"
+ "\tmovs r2, 0x38\n"
+ "\tldrsh r0, [r4, r2]\n"
+ "\tlsls r0, 1\n"
+ "\tadds r0, r1\n"
+ "\tmovs r2, 0\n"
+ "\tldrsh r0, [r0, r2]\n"
+ "\tasrs r0, 3\n"
+ "\tldrh r2, [r4, 0x24]\n"
+ "\tadds r0, r2\n"
+ "\tstrh r0, [r4, 0x24]\n"
+ "\tmovs r2, 0x38\n"
+ "\tldrsh r0, [r4, r2]\n"
+ "\tadds r0, 0x40\n"
+ "\tlsls r0, 1\n"
+ "\tadds r0, r1\n"
+ "\tmovs r2, 0\n"
+ "\tldrsh r1, [r0, r2]\n"
+ "\tlsls r0, r1, 1\n"
+ "\tadds r0, r1\n"
+ "\tnegs r0, r0\n"
+ "\tasrs r0, 8\n"
+ "\tldrh r1, [r4, 0x26]\n"
+ "\tadds r0, r1\n"
+ "\tstrh r0, [r4, 0x26]\n"
+ "\tldr r0, _080D89CC @ =gMain\n"
+ "\tldr r2, _080D89D0 @ =0x0000043d\n"
+ "\tadds r0, r2\n"
+ "\tldrb r1, [r0]\n"
+ "\tmovs r0, 0x2\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D89F2\n"
+ "\tldrh r1, [r4, 0x38]\n"
+ "\tadds r0, r1, 0\n"
+ "\tsubs r0, 0x40\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tadds r3, r1, 0\n"
+ "\tcmp r0, 0x7F\n"
+ "\tbhi _080D89D4\n"
+ "\tldrh r1, [r4, 0x3C]\n"
+ "\tlsls r1, 16\n"
+ "\tasrs r1, 24\n"
+ "\tb _080D89DC\n"
+ "\t.align 2, 0\n"
+ "_080D89C8: .4byte gSineTable\n"
+ "_080D89CC: .4byte gMain\n"
+ "_080D89D0: .4byte 0x0000043d\n"
+ "_080D89D4:\n"
+ "\tldrh r1, [r4, 0x3C]\n"
+ "\tlsls r1, 16\n"
+ "\tasrs r1, 24\n"
+ "\tadds r1, 0x1\n"
+ "_080D89DC:\n"
+ "\tmovs r0, 0x3\n"
+ "\tands r1, r0\n"
+ "\tlsls r1, 2\n"
+ "\tldrb r2, [r4, 0x5]\n"
+ "\tmovs r0, 0xD\n"
+ "\tnegs r0, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r4, 0x5]\n"
+ "\tadds r0, r3, 0x4\n"
+ "\tb _080D8A12\n"
+ "_080D89F2:\n"
+ "\tldrh r0, [r4, 0x38]\n"
+ "\tsubs r0, 0x40\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tcmp r0, 0x7F\n"
+ "\tbhi _080D8A06\n"
+ "\tadds r1, r4, 0\n"
+ "\tadds r1, 0x43\n"
+ "\tmovs r0, 0x80\n"
+ "\tb _080D8A0C\n"
+ "_080D8A06:\n"
+ "\tadds r1, r4, 0\n"
+ "\tadds r1, 0x43\n"
+ "\tmovs r0, 0x8C\n"
+ "_080D8A0C:\n"
+ "\tstrb r0, [r1]\n"
+ "\tldrh r0, [r4, 0x38]\n"
+ "\tsubs r0, 0x4\n"
+ "_080D8A12:\n"
+ "\tmovs r1, 0xFF\n"
+ "\tands r0, r1\n"
+ "\tstrh r0, [r4, 0x38]\n"
+ "\tmovs r1, 0x2E\n"
+ "\tldrsh r0, [r4, r1]\n"
+ "\tcmp r0, 0\n"
+ "\tbgt _080D8AD0\n"
+ "\tmovs r2, 0\n"
+ "\tmovs r0, 0xC0\n"
+ "\tlsls r0, 2\n"
+ "\tstrh r0, [r4, 0x2E]\n"
+ "\tldrh r0, [r4, 0x24]\n"
+ "\tldrh r1, [r4, 0x20]\n"
+ "\tadds r0, r1\n"
+ "\tstrh r0, [r4, 0x20]\n"
+ "\tstrh r0, [r4, 0x30]\n"
+ "\tldrh r0, [r4, 0x26]\n"
+ "\tldrh r1, [r4, 0x22]\n"
+ "\tadds r0, r1\n"
+ "\tstrh r0, [r4, 0x22]\n"
+ "\tstrh r0, [r4, 0x34]\n"
+ "\tadds r0, 0x4\n"
+ "\tstrh r0, [r4, 0x36]\n"
+ "\tldr r0, _080D8A68 @ =gMain\n"
+ "\tldr r1, _080D8A6C @ =0x0000043d\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tmovs r0, 0x2\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D8A78\n"
+ "\tldr r1, _080D8A70 @ =gBanksBySide\n"
+ "\tldr r0, _080D8A74 @ =gAnimBankTarget\n"
+ "\tldrb r0, [r0]\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tmovs r0, 0x1\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D8A78\n"
+ "\tmovs r0, 0x80\n"
+ "\tlsls r0, 1\n"
+ "\tb _080D8A7A\n"
+ "\t.align 2, 0\n"
+ "_080D8A68: .4byte gMain\n"
+ "_080D8A6C: .4byte 0x0000043d\n"
+ "_080D8A70: .4byte gBanksBySide\n"
+ "_080D8A74: .4byte gAnimBankTarget\n"
+ "_080D8A78:\n"
+ "\tldr r0, _080D8A90 @ =0x0000fff0\n"
+ "_080D8A7A:\n"
+ "\tstrh r0, [r4, 0x32]\n"
+ "\tldrh r0, [r4, 0x3C]\n"
+ "\tadds r0, 0x1\n"
+ "\tmovs r1, 0\n"
+ "\tstrh r0, [r4, 0x3C]\n"
+ "\tstrh r1, [r4, 0x26]\n"
+ "\tstrh r1, [r4, 0x24]\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl sub_8078BD4\n"
+ "\tb _080D8AD0\n"
+ "\t.align 2, 0\n"
+ "_080D8A90: .4byte 0x0000fff0\n"
+ "_080D8A94:\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl TranslateAnimLinear\n"
+ "\tlsls r0, 24\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D8AD0\n"
+ "\tldrb r0, [r4, 0x1]\n"
+ "\tlsls r0, 30\n"
+ "\tlsrs r0, 30\n"
+ "\tmovs r1, 0x1\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D8AC2\n"
+ "\tldrb r0, [r4, 0x3]\n"
+ "\tlsls r0, 26\n"
+ "\tlsrs r0, 27\n"
+ "\tbl FreeOamMatrix\n"
+ "\tldrb r1, [r4, 0x1]\n"
+ "\tmovs r0, 0x4\n"
+ "\tnegs r0, r0\n"
+ "\tands r0, r1\n"
+ "\tstrb r0, [r4, 0x1]\n"
+ "_080D8AC2:\n"
+ "\tadds r0, r4, 0\n"
+ "\tbl DestroySprite\n"
+ "\tldr r1, _080D8AD8 @ =gAnimVisualTaskCount\n"
+ "\tldrb r0, [r1]\n"
+ "\tsubs r0, 0x1\n"
+ "\tstrb r0, [r1]\n"
+ "_080D8AD0:\n"
+ "\tpop {r4-r6}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.align 2, 0\n"
+ "_080D8AD8: .4byte gAnimVisualTaskCount");
+}
+#endif // NONMATCHING
+
+// Creates Hail.
+void AnimTask_Hail1(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->func = AnimTask_Hail2;
+}
+
+static void AnimTask_Hail2(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[4] > 2)
+ {
+ task->data[4] = 0;
+ task->data[5] = 0;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[5] == 0)
+ {
+ if (sub_80D8BA8(task->data[3], task->data[2], taskId, 1))
+ task->data[1]++;
+
+ if (++task->data[2] == 3)
+ {
+ if (++task->data[3] == 10)
+ task->data[0]++;
+ else
+ task->data[0]--;
+ }
+ else
+ {
+ task->data[5] = 1;
+ }
+
+ }
+ else
+ {
+ task->data[5]--;
+ }
+ break;
+ case 2:
+ if (task->data[1] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+
+/*
+// Something to do with Hail.
+// possibly equivalent, possibly not
+bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)//(u8 spriteId, u8 taskId, u8 a3)//(u8 taskId)
+{
+ //
+ //struct Task *task = &gTasks[a2];
+ //u16 i, j;
+ //task->data[3]++;
+ //u8 r5bank = ;
+
+ //const struct SpriteTemplate *spriteTemplate;
+ u8 spriteId;
+
+ s16 r6, r7;
+
+ u32 tempA, tempB; // u32? s16? u16? u8? int?
+
+ //u8 r6, r7;
+
+ tempA = a3 + 0;
+ tempB = 0;
+
+ // is that gunknown a tempvar?
+
+ if (gUnknown_083D9DC4[a1][3] != 2
+ || IsAnimBankSpriteVisible(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2])))
+ {
+ //return TRUE;
+ tempB = 1;
+
+ r7 = GetBattlerSpriteCoord(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 2);
+ r6 = GetBattlerSpriteCoord(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 3);
+
+ switch (gUnknown_083D9DC4[a1][3])
+ {
+ case 0:
+ //
+ r7 -= sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6;
+ r6 -= sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6;
+ break;
+ case 1:
+ //
+ r7 += sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 1) / 6;
+ r6 += sub_807A100(GetBattlerAtPosition(gUnknown_083D9DC4[a1][2]), 0) / 6;
+ }
+ }
+
+ else
+ {
+ // _94
+ r7 = gUnknown_083D9DC4[a1][0];
+ r6 = gUnknown_083D9DC4[a1][1];
+ }
+
+ spriteId = CreateSprite(&HailSpriteTemplate, r7 - r6, -0x8, 0x12);
+
+ if (spriteId != 0x40)
+ {
+ //
+ StartSpriteAffineAnim(&gSprites[spriteId], a2);
+
+ gSprites[spriteId].data[0] = tempB;
+ gSprites[spriteId].data[3] = r7;
+ gSprites[spriteId].data[4] = r6;
+
+ gSprites[spriteId].data[5] = a2;
+ gSprites[spriteId].data[6] = tempA;
+ gSprites[spriteId].data[7] = a4;
+
+ return TRUE;
+ }
+
+ return FALSE;
+
+}
+//*/
+
+//*
+NAKED bool8 sub_80D8BA8(u8 a1, u8 a2, u8 a3, u8 a4)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r10\n"
+ "\tmov r6, r9\n"
+ "\tmov r5, r8\n"
+ "\tpush {r5-r7}\n"
+ "\tsub sp, 0x8\n"
+ "\tlsls r0, 24\n"
+ "\tlsls r1, 24\n"
+ "\tlsrs r1, 24\n"
+ "\tmov r9, r1\n"
+ "\tlsls r2, 24\n"
+ "\tlsrs r2, 24\n"
+ "\tstr r2, [sp]\n"
+ "\tlsls r3, 24\n"
+ "\tlsrs r3, 24\n"
+ "\tmov r10, r3\n"
+ "\tmovs r1, 0\n"
+ "\tstr r1, [sp, 0x4]\n"
+ "\tldr r1, _080D8C20 @ =gUnknown_083D9DC4\n"
+ "\tlsrs r0, 22\n"
+ "\tadds r4, r0, r1\n"
+ "\tldrb r0, [r4, 0x3]\n"
+ "\tlsls r0, 24\n"
+ "\tasrs r0, 28\n"
+ "\tmov r8, r0\n"
+ "\tcmp r0, 0x2\n"
+ "\tbeq _080D8C94\n"
+ "\tldrh r0, [r4, 0x2]\n"
+ "\tlsls r0, 20\n"
+ "\tlsrs r0, 24\n"
+ "\tbl GetBattlerAtPosition\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r5, r0, 24\n"
+ "\tadds r0, r5, 0\n"
+ "\tbl IsAnimBankSpriteVisible\n"
+ "\tlsls r0, 24\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _080D8C94\n"
+ "\tmovs r0, 0x1\n"
+ "\tstr r0, [sp, 0x4]\n"
+ "\tadds r0, r5, 0\n"
+ "\tmovs r1, 0x2\n"
+ "\tbl GetBattlerSpriteCoord\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r7, r0, 24\n"
+ "\tadds r0, r5, 0\n"
+ "\tmovs r1, 0x3\n"
+ "\tbl GetBattlerSpriteCoord\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r6, r0, 24\n"
+ "\tmov r1, r8\n"
+ "\tcmp r1, 0\n"
+ "\tbeq _080D8C24\n"
+ "\tcmp r1, 0x1\n"
+ "\tbeq _080D8C5A\n"
+ "\tb _080D8CA6\n"
+ "\t.align 2, 0\n"
+ "_080D8C20: .4byte gUnknown_083D9DC4\n"
+ "_080D8C24:\n"
+ "\tadds r0, r5, 0\n"
+ "\tmovs r1, 0x1\n"
+ "\tbl sub_807A100\n"
+ "\tlsls r0, 16\n"
+ "\tasrs r0, 16\n"
+ "\tmovs r1, 0x6\n"
+ "\tbl __divsi3\n"
+ "\tlsls r1, r7, 16\n"
+ "\tasrs r1, 16\n"
+ "\tsubs r1, r0\n"
+ "\tlsls r1, 16\n"
+ "\tlsrs r7, r1, 16\n"
+ "\tadds r0, r5, 0\n"
+ "\tmovs r1, 0\n"
+ "\tbl sub_807A100\n"
+ "\tlsls r0, 16\n"
+ "\tasrs r0, 16\n"
+ "\tmovs r1, 0x6\n"
+ "\tbl __divsi3\n"
+ "\tlsls r1, r6, 16\n"
+ "\tasrs r1, 16\n"
+ "\tsubs r1, r0\n"
+ "\tb _080D8C8E\n"
+ "_080D8C5A:\n"
+ "\tadds r0, r5, 0\n"
+ "\tmovs r1, 0x1\n"
+ "\tbl sub_807A100\n"
+ "\tlsls r0, 16\n"
+ "\tasrs r0, 16\n"
+ "\tmovs r1, 0x6\n"
+ "\tbl __divsi3\n"
+ "\tlsls r1, r7, 16\n"
+ "\tasrs r1, 16\n"
+ "\tadds r1, r0\n"
+ "\tlsls r1, 16\n"
+ "\tlsrs r7, r1, 16\n"
+ "\tadds r0, r5, 0\n"
+ "\tmovs r1, 0\n"
+ "\tbl sub_807A100\n"
+ "\tlsls r0, 16\n"
+ "\tasrs r0, 16\n"
+ "\tmovs r1, 0x6\n"
+ "\tbl __divsi3\n"
+ "\tlsls r1, r6, 16\n"
+ "\tasrs r1, 16\n"
+ "\tadds r1, r0\n"
+ "_080D8C8E:\n"
+ "\tlsls r1, 16\n"
+ "\tlsrs r6, r1, 16\n"
+ "\tb _080D8CA6\n"
+ "_080D8C94:\n"
+ "\tldrh r0, [r4]\n"
+ "\tlsls r0, 22\n"
+ "\tasrs r0, 6\n"
+ "\tlsrs r7, r0, 16\n"
+ "\tldr r0, [r4]\n"
+ "\tlsls r0, 12\n"
+ "\tasrs r0, 22\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r6, r0, 16\n"
+ "_080D8CA6:\n"
+ "\tlsls r0, r6, 16\n"
+ "\tasrs r0, 16\n"
+ "\tadds r0, 0x8\n"
+ "\tlsrs r1, r0, 31\n"
+ "\tadds r0, r1\n"
+ "\tasrs r0, 1\n"
+ "\tlsls r1, r7, 16\n"
+ "\tasrs r1, 16\n"
+ "\tsubs r1, r0\n"
+ "\tldr r0, _080D8D00 @ =HailSpriteTemplate\n"
+ "\tlsls r1, 16\n"
+ "\tasrs r1, 16\n"
+ "\tmovs r2, 0x8\n"
+ "\tnegs r2, r2\n"
+ "\tmovs r3, 0x12\n"
+ "\tbl CreateSprite\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r5, r0, 24\n"
+ "\tcmp r5, 0x40\n"
+ "\tbeq _080D8D08\n"
+ "\tlsls r4, r5, 4\n"
+ "\tadds r4, r5\n"
+ "\tlsls r4, 2\n"
+ "\tldr r0, _080D8D04 @ =gSprites\n"
+ "\tadds r4, r0\n"
+ "\tadds r0, r4, 0\n"
+ "\tmov r1, r9\n"
+ "\tbl StartSpriteAffineAnim\n"
+ "\tmov r0, sp\n"
+ "\tldrh r0, [r0, 0x4]\n"
+ "\tstrh r0, [r4, 0x2E]\n"
+ "\tstrh r7, [r4, 0x34]\n"
+ "\tstrh r6, [r4, 0x36]\n"
+ "\tmov r1, r9\n"
+ "\tstrh r1, [r4, 0x38]\n"
+ "\tmov r0, sp\n"
+ "\tldrh r0, [r0]\n"
+ "\tstrh r0, [r4, 0x3A]\n"
+ "\tmov r1, r10\n"
+ "\tstrh r1, [r4, 0x3C]\n"
+ "\tmovs r0, 0x1\n"
+ "\tb _080D8D0A\n"
+ "\t.align 2, 0\n"
+ "_080D8D00: .4byte gHailSpriteTemplate\n"
+ "_080D8D04: .4byte gSprites\n"
+ "_080D8D08:\n"
+ "\tmovs r0, 0\n"
+ "_080D8D0A:\n"
+ "\tadd sp, 0x8\n"
+ "\tpop {r3-r5}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tmov r10, r5\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r1}\n"
+ "\tbx r1");
+}
+//*/
+
+static void AnimHailBegin(struct Sprite *sprite)
+{
+ u8 spriteId;
+
+ sprite->pos1.x += 4;
+ sprite->pos1.y += 8;
+
+ if (sprite->pos1.x < sprite->data[3] && sprite->pos1.y < sprite->data[4])
+ return;
+
+ if (sprite->data[0] == 1 && sprite->data[5] == 0)
+ {
+ spriteId = CreateSprite(&gLargeIceEffectParticleSpriteTemplate,
+ sprite->data[3], sprite->data[4], sprite->subpriority);
+
+ sprite->data[0] = spriteId;
+ if (spriteId != 64)
+ {
+ gSprites[sprite->data[0]].callback = AnimHailContinue;
+ gSprites[sprite->data[0]].data[6] = sprite->data[6];
+ gSprites[sprite->data[0]].data[7] = sprite->data[7];
+ }
+
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+ else
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+static void AnimHailContinue(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 20)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+// Initializes the animation for Ice Ball.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+// arg 5: arc height (negative)
+static void InitIceBallAnim(struct Sprite *sprite)
+{
+ u8 animNum = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;
+
+ if (animNum > 4)
+ animNum = 4;
+
+ StartSpriteAffineAnim(sprite, animNum);
+ InitAnimSpritePos(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+
+ InitAnimArcTranslation(sprite);
+
+ sprite->callback = AnimThrowIceBall;
+}
+
+// Throws the ball of ice in Ice Ball.
+static void AnimThrowIceBall(struct Sprite *sprite)
+{
+ if (!TranslateAnimArc(sprite))
+ return;
+
+ StartSpriteAnim(sprite, 1);
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+// Initializes the particles that scatter at the end of the Ice Ball animation.
+static void InitIceBallParticle(struct Sprite *sprite)
+{
+ s16 randA, randB;
+
+ sprite->oam.tileNum += 8;
+ sub_8078764(sprite, 1);
+
+ randA = (Random() & 0xFF) + 256;
+ randB = Random() & 0x1FF;
+
+ if (randB > 0xFF)
+ randB = 256 - randB;
+
+ sprite->data[1] = randA;
+ sprite->data[2] = randB;
+ sprite->callback = AnimIceBallParticle;
+}
+
+// Animates the particles created by InitIceBallParticle.
+static void AnimIceBallParticle(struct Sprite *sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+
+ if (sprite->data[1] & 1)
+ sprite->pos2.x = -(sprite->data[3] >> 8);
+ else
+ sprite->pos2.x = sprite->data[3] >> 8;
+
+ sprite->pos2.y = sprite->data[4] >> 8;
+
+ if (++sprite->data[0] == 21)
+ DestroyAnimSprite(sprite);
+}
+
+// Counter for Ice Ball.
+void AnimTask_CountIceBallThrows(u8 taskId)
+{
+ u8 arg = gBattleAnimArgs[0];
+
+ gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimer2 - gAnimDisableStructPtr->rolloutTimer1 - 1;
+ DestroyAnimVisualTask(taskId);
+}