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-rw-r--r--src/data/region_map_layout.h42
-rw-r--r--src/data/region_map_names_de.h79
-rw-r--r--src/data/region_map_names_en.h79
-rw-r--r--src/field_region_map.c13
-rw-r--r--src/field_specials.c2
-rw-r--r--src/map_name_popup.c2
-rw-r--r--src/menu.c2
-rw-r--r--src/region_map.c1847
-rw-r--r--src/rom4.c4
-rw-r--r--src/save_menu_util.c2
-rw-r--r--src/secret_base.c2
-rw-r--r--src/tv.c18
12 files changed, 2071 insertions, 21 deletions
diff --git a/src/data/region_map_layout.h b/src/data/region_map_layout.h
new file mode 100644
index 000000000..ca33ef37a
--- /dev/null
+++ b/src/data/region_map_layout.h
@@ -0,0 +1,42 @@
+// Abbreviated definitions to make the map layout more visual
+#define R(routeNum) MAPSEC_ROUTE_##routeNum
+#define LITT_T MAPSEC_LITTLEROOT_TOWN
+#define OLDA_T MAPSEC_OLDALE_TOWN
+#define DEWF_T MAPSEC_DEWFORD_TOWN
+#define LAVA_T MAPSEC_LAVARIDGE_TOWN
+#define FALL_T MAPSEC_FALLARBOR_TOWN
+#define VERD_T MAPSEC_VERDANTURF_TOWN
+#define PACI_T MAPSEC_PACIFIDLOG_TOWN
+#define PETA_C MAPSEC_PETALBURG_CITY
+#define SLAT_C MAPSEC_SLATEPORT_CITY
+#define MAUV_C MAPSEC_MAUVILLE_CITY
+#define RUST_C MAPSEC_RUSTBORO_CITY
+#define FORT_C MAPSEC_FORTREE_CITY
+#define LILY_C MAPSEC_LILYCOVE_CITY
+#define MOSS_C MAPSEC_MOSSDEEP_CITY
+#define SOOT_C MAPSEC_SOOTOPOLIS_CITY
+#define EVER_C MAPSEC_EVER_GRANDE_CITY
+#define MTCHIM MAPSEC_MT_CHIMNEY
+#define SAFARI MAPSEC_SAFARI_ZONE
+#define BTLTWR MAPSEC_BATTLE_TOWER
+#define S_ISLD MAPSEC_SOUTHERN_ISLAND
+#define ______ MAPSEC_NONE
+
+static const u8 sRegionMapLayout[] =
+{
+ ______, R(114), R(114), FALL_T, R(113), R(113), R(113), R(113), R(111), ______, ______, R(119), FORT_C, R(120), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, R(114), ______, ______, ______, ______, MTCHIM, MTCHIM, R(111), ______, ______, R(119), ______, R(120), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ R(115), R(114), ______, ______, ______, ______, MTCHIM, MTCHIM, R(111), ______, ______, R(119), ______, R(120), ______, ______, SAFARI, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ R(115), ______, ______, ______, ______, LAVA_T, R(112), R(112), R(111), ______, ______, R(119), ______, R(120), R(121), R(121), R(121), R(121), LILY_C, LILY_C, R(124), R(124), R(124), R(124), R(125), R(125), ______, ______,
+ R(115), ______, ______, ______, ______, ______, ______, ______, R(111), ______, ______, R(119), ______, ______, ______, ______, R(122), ______, ______, ______, R(124), R(124), R(124), R(124), R(125), R(125), ______, ______,
+ RUST_C, R(116), R(116), R(116), R(116), ______, ______, ______, R(111), ______, ______, R(119), ______, ______, ______, ______, R(122), ______, ______, ______, R(124), R(124), R(124), R(124), MOSS_C, MOSS_C, ______, ______,
+ RUST_C, ______, ______, ______, VERD_T, R(117), R(117), R(117), MAUV_C, MAUV_C, R(118), R(118), R(123), R(123), R(123), R(123), R(123), ______, ______, ______, R(126), R(126), R(126), R(127), R(127), R(127), ______, ______,
+ R(104), ______, ______, ______, ______, ______, ______, ______, R(110), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, R(126), SOOT_C, R(126), R(127), R(127), R(127), ______, ______,
+ R(104), ______, ______, ______, R(103), R(103), R(103), R(103), R(110), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, R(126), R(126), R(126), R(127), R(127), R(127), ______, EVER_C,
+ R(104), PETA_C, R(102), R(102), OLDA_T, ______, ______, ______, R(110), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, R(128), R(128), R(128), R(128), EVER_C,
+ R(105), ______, ______, ______, R(101), ______, ______, ______, SLAT_C, R(134), R(134), R(134), R(133), R(133), R(133), R(132), R(132), PACI_T, R(131), R(131), R(131), R(130), R(130), R(130), R(129), R(129), ______, ______,
+ R(105), ______, ______, ______, LITT_T, ______, ______, ______, SLAT_C, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ R(105), ______, ______, ______, ______, ______, ______, ______, R(109), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, BTLTWR, ______, ______, ______, ______, ______,
+ R(106), R(106), R(106), ______, ______, ______, ______, ______, R(109), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+ ______, ______, DEWF_T, R(107), R(107), R(107), R(108), R(108), R(109), ______, ______, ______, S_ISLD, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______,
+};
diff --git a/src/data/region_map_names_de.h b/src/data/region_map_names_de.h
new file mode 100644
index 000000000..10f53c8ba
--- /dev/null
+++ b/src/data/region_map_names_de.h
@@ -0,0 +1,79 @@
+const u8 gMapName_LittlerootTown[] = _("WURZELHEIM");
+const u8 gMapName_OldaleTown[] = _("ROSALTSTADT");
+const u8 gMapName_DewfordTown[] = _("FAUSTAUHAVEN");
+const u8 gMapName_LavaridgeTown[] = _("BAD LAVASTADT");
+const u8 gMapName_FallarborTown[] = _("LAUBWECHSEL{NAME_END}FELD");
+const u8 gMapName_VerdanturfTown[] = _("WIESENFLUR");
+const u8 gMapName_PacifidlogTown[] = _("FLOSSBRUNN");
+const u8 gMapName_PetalburgCity[] = _("BLÜTENBURG{NAME_END} CITY");
+const u8 gMapName_SlateportCity[] = _("GRAPHITPORT{NAME_END} CITY");
+const u8 gMapName_MauvilleCity[] = _("MALVENFROH{NAME_END} CITY");
+const u8 gMapName_RustboroCity[] = _("METAROST{NAME_END} CITY");
+const u8 gMapName_FortreeCity[] = _("BAUMHAUSEN{NAME_END} CITY");
+const u8 gMapName_LilycoveCity[] = _("SEEGRASULB{NAME_END} CITY");
+const u8 gMapName_MossdeepCity[] = _("MOOSBACH{NAME_END} CITY");
+const u8 gMapName_SootopolisCity[] = _("XENEROVILLE");
+const u8 gMapName_EverGrandeCity[] = _("PRACHTPOLIS{NAME_END} CITY");
+const u8 gMapName_Route101[] = _("ROUTE 101");
+const u8 gMapName_Route102[] = _("ROUTE 102");
+const u8 gMapName_Route103[] = _("ROUTE 103");
+const u8 gMapName_Route104[] = _("ROUTE 104");
+const u8 gMapName_Route105[] = _("ROUTE 105");
+const u8 gMapName_Route106[] = _("ROUTE 106");
+const u8 gMapName_Route107[] = _("ROUTE 107");
+const u8 gMapName_Route108[] = _("ROUTE 108");
+const u8 gMapName_Route109[] = _("ROUTE 109");
+const u8 gMapName_Route110[] = _("ROUTE 110");
+const u8 gMapName_Route111[] = _("ROUTE 111");
+const u8 gMapName_Route112[] = _("ROUTE 112");
+const u8 gMapName_Route113[] = _("ROUTE 113");
+const u8 gMapName_Route114[] = _("ROUTE 114");
+const u8 gMapName_Route115[] = _("ROUTE 115");
+const u8 gMapName_Route116[] = _("ROUTE 116");
+const u8 gMapName_Route117[] = _("ROUTE 117");
+const u8 gMapName_Route118[] = _("ROUTE 118");
+const u8 gMapName_Route119[] = _("ROUTE 119");
+const u8 gMapName_Route120[] = _("ROUTE 120");
+const u8 gMapName_Route121[] = _("ROUTE 121");
+const u8 gMapName_Route122[] = _("ROUTE 122");
+const u8 gMapName_Route123[] = _("ROUTE 123");
+const u8 gMapName_Route124[] = _("ROUTE 124");
+const u8 gMapName_Route125[] = _("ROUTE 125");
+const u8 gMapName_Route126[] = _("ROUTE 126");
+const u8 gMapName_Route127[] = _("ROUTE 127");
+const u8 gMapName_Route128[] = _("ROUTE 128");
+const u8 gMapName_Route129[] = _("ROUTE 129");
+const u8 gMapName_Route130[] = _("ROUTE 130");
+const u8 gMapName_Route131[] = _("ROUTE 131");
+const u8 gMapName_Route132[] = _("ROUTE 132");
+const u8 gMapName_Route133[] = _("ROUTE 133");
+const u8 gMapName_Route134[] = _("ROUTE 134");
+const u8 gMapName_Underwater[] = _("UNTERWASSER");
+const u8 gMapName_GraniteCave[] = _("GRANITHÖHLE");
+const u8 gMapName_MtChimney[] = _("SCHLOTBERG");
+const u8 gMapName_SafariZone[] = _("SAFARI-ZONE");
+const u8 gMapName_BattleTower[] = _("DUELLTURM");
+const u8 gMapName_PetalburgWoods[] = _("BLÜTENBURGWALD");
+const u8 gMapName_RusturfTunnel[] = _("METAFLURTUNNEL");
+const u8 gMapName_AbandonedShip[] = _("SCHIFFSWRACK");
+const u8 gMapName_NewMauville[] = _("NEU MALVENFROH");
+const u8 gMapName_MeteorFalls[] = _("METEORFÄLLE");
+const u8 gMapName_MtPyre[] = _("PYROBERG");
+const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM}s VERSTECK");
+const u8 gMapName_ShoalCave[] = _("KÜSTENHÖHLE");
+const u8 gMapName_SeafloorCavern[] = _("TIEFSEEHÖHLE");
+const u8 gMapName_VictoryRoad[] = _("SIEGESSTRASSE");
+const u8 gMapName_MirageIsland[] = _("WUNDEREILAND");
+const u8 gMapName_CaveOfOrigin[] = _("URZEITHÖHLE");
+const u8 gMapName_SouthernIsland[] = _("INSEL IM SÜDEN");
+const u8 gMapName_FieryPath[] = _("FEURIGER PFAD");
+const u8 gMapName_JaggedPass[] = _("STEILPASS");
+const u8 gMapName_SealedChamber[] = _("SIEGELKAMMER");
+const u8 gMapName_ScorchedSlab[] = _("SONNENGROTTE");
+const u8 gMapName_IslandCave[] = _("INSELHÖHLE");
+const u8 gMapName_DesertRuins[] = _("WÜSTENRUINE");
+const u8 gMapName_AncientTomb[] = _("GRABMAL");
+const u8 gMapName_InsideOfTruck[] = _("IM MÖBELWAGEN");
+const u8 gMapName_SkyPillar[] = _("HIMMELTURM");
+const u8 gMapName_SecretBase[] = _("GEHEIMBASIS");
+const u8 gMapName_None[] = _("");
diff --git a/src/data/region_map_names_en.h b/src/data/region_map_names_en.h
new file mode 100644
index 000000000..9dde3d71a
--- /dev/null
+++ b/src/data/region_map_names_en.h
@@ -0,0 +1,79 @@
+const u8 gMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN");
+const u8 gMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN");
+const u8 gMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN");
+const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN");
+const u8 gMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN");
+const u8 gMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN");
+const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN");
+const u8 gMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY");
+const u8 gMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY");
+const u8 gMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY");
+const u8 gMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY");
+const u8 gMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY");
+const u8 gMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY");
+const u8 gMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY");
+const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY");
+const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY");
+const u8 gMapName_Route101[] = _("ROUTE 101");
+const u8 gMapName_Route102[] = _("ROUTE 102");
+const u8 gMapName_Route103[] = _("ROUTE 103");
+const u8 gMapName_Route104[] = _("ROUTE 104");
+const u8 gMapName_Route105[] = _("ROUTE 105");
+const u8 gMapName_Route106[] = _("ROUTE 106");
+const u8 gMapName_Route107[] = _("ROUTE 107");
+const u8 gMapName_Route108[] = _("ROUTE 108");
+const u8 gMapName_Route109[] = _("ROUTE 109");
+const u8 gMapName_Route110[] = _("ROUTE 110");
+const u8 gMapName_Route111[] = _("ROUTE 111");
+const u8 gMapName_Route112[] = _("ROUTE 112");
+const u8 gMapName_Route113[] = _("ROUTE 113");
+const u8 gMapName_Route114[] = _("ROUTE 114");
+const u8 gMapName_Route115[] = _("ROUTE 115");
+const u8 gMapName_Route116[] = _("ROUTE 116");
+const u8 gMapName_Route117[] = _("ROUTE 117");
+const u8 gMapName_Route118[] = _("ROUTE 118");
+const u8 gMapName_Route119[] = _("ROUTE 119");
+const u8 gMapName_Route120[] = _("ROUTE 120");
+const u8 gMapName_Route121[] = _("ROUTE 121");
+const u8 gMapName_Route122[] = _("ROUTE 122");
+const u8 gMapName_Route123[] = _("ROUTE 123");
+const u8 gMapName_Route124[] = _("ROUTE 124");
+const u8 gMapName_Route125[] = _("ROUTE 125");
+const u8 gMapName_Route126[] = _("ROUTE 126");
+const u8 gMapName_Route127[] = _("ROUTE 127");
+const u8 gMapName_Route128[] = _("ROUTE 128");
+const u8 gMapName_Route129[] = _("ROUTE 129");
+const u8 gMapName_Route130[] = _("ROUTE 130");
+const u8 gMapName_Route131[] = _("ROUTE 131");
+const u8 gMapName_Route132[] = _("ROUTE 132");
+const u8 gMapName_Route133[] = _("ROUTE 133");
+const u8 gMapName_Route134[] = _("ROUTE 134");
+const u8 gMapName_Underwater[] = _("UNDERWATER");
+const u8 gMapName_GraniteCave[] = _("GRANITE CAVE");
+const u8 gMapName_MtChimney[] = _("MT. CHIMNEY");
+const u8 gMapName_SafariZone[] = _("SAFARI ZONE");
+const u8 gMapName_BattleTower[] = _("BATTLE TOWER");
+const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS");
+const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL");
+const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP");
+const u8 gMapName_NewMauville[] = _("NEW MAUVILLE");
+const u8 gMapName_MeteorFalls[] = _("METEOR FALLS");
+const u8 gMapName_MtPyre[] = _("MT. PYRE");
+const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT");
+const u8 gMapName_ShoalCave[] = _("SHOAL CAVE");
+const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN");
+const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD");
+const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND");
+const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN");
+const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND");
+const u8 gMapName_FieryPath[] = _("FIERY PATH");
+const u8 gMapName_JaggedPass[] = _("JAGGED PASS");
+const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER");
+const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB");
+const u8 gMapName_IslandCave[] = _("ISLAND CAVE");
+const u8 gMapName_DesertRuins[] = _("DESERT RUINS");
+const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB");
+const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK");
+const u8 gMapName_SkyPillar[] = _("SKY PILLAR");
+const u8 gMapName_SecretBase[] = _("SECRET BASE");
+const u8 gMapName_None[] = _("");
diff --git a/src/field_region_map.c b/src/field_region_map.c
index 58b0e37bc..7cb22e5df 100644
--- a/src/field_region_map.c
+++ b/src/field_region_map.c
@@ -19,11 +19,13 @@ struct UnkStruct
{
MainCallback callback;
u8 filler[4];
+ // This should be RegionMap, but I can't do that because it overlaps unk888.
struct RegionMapStruct unk8;
u16 unk888;
};
-extern struct UnkStruct unk_2000000;
+extern u8 ewram[];
+#define unk_2000000 (*(struct UnkStruct *)(ewram))
void FieldInitRegionMap(MainCallback callback)
{
@@ -46,9 +48,10 @@ void CB2_FieldInitRegionMap(void)
REG_BG3VOFS = 0;
ResetSpriteData();
FreeAllSpritePalettes();
- sub_80FA8EC((u32)&unk_2000000.unk8, 0);
- sub_80FBCF0(0, 0);
- sub_80FBB3C(1, 1);
+ // TODO: remove this cast
+ InitRegionMap((void *)&unk_2000000.unk8, 0);
+ CreateRegionMapPlayerIcon(0, 0);
+ CreateRegionMapCursor(1, 1);
SetUpWindowConfig(&gWindowConfig_81E709C);
InitMenuWindow(&gWindowConfig_81E709C);
MenuZeroFillScreen();
@@ -107,7 +110,7 @@ void sub_813EFDC(void)
case 4:
if (!gPaletteFade.active)
{
- sub_80FAB10();
+ FreeRegionMapIconResources();
SetMainCallback2(unk_2000000.callback);
}
break;
diff --git a/src/field_specials.c b/src/field_specials.c
index 2b505bbfe..71de04f55 100644
--- a/src/field_specials.c
+++ b/src/field_specials.c
@@ -1761,7 +1761,7 @@ u8 GetPokeblockNameByMonNature(void)
void GetSecretBaseNearbyMapName(void)
{
- sub_80FBFB4(gStringVar1, VarGet(VAR_SECRET_BASE_MAP), 0);
+ GetMapSectionName(gStringVar1, VarGet(VAR_SECRET_BASE_MAP), 0);
}
u16 sub_810F404(void)
diff --git a/src/map_name_popup.c b/src/map_name_popup.c
index 303cc3d07..01105d0db 100644
--- a/src/map_name_popup.c
+++ b/src/map_name_popup.c
@@ -101,7 +101,7 @@ void DrawMapNamePopup(void)
u8 name[20];
MenuLoadTextWindowGraphics_OverrideFrameType(0);
- sub_80FBFB4(name, gMapHeader.name, 0);
+ GetMapSectionName(name, gMapHeader.regionMapSectionId, 0);
MenuDrawTextWindow(0, 0, 13, 3);
sub_8072BD8(name, 1, 1, 0x60);
}
diff --git a/src/menu.c b/src/menu.c
index d532fc602..8d80c35aa 100644
--- a/src/menu.c
+++ b/src/menu.c
@@ -710,7 +710,7 @@ _08072B3E:\n\
}
#endif
-void MenuPrint_RightAligned(u8 *str, u8 left, u8 top)
+void MenuPrint_RightAligned(const u8 *str, u8 left, u8 top)
{
sub_8004D38(gMenuWindowPtr, str, gMenuTextTileOffset, left, top);
}
diff --git a/src/region_map.c b/src/region_map.c
new file mode 100644
index 000000000..097417357
--- /dev/null
+++ b/src/region_map.c
@@ -0,0 +1,1847 @@
+#include "global.h"
+#include "event_data.h"
+#include "field_effect.h"
+#include "field_specials.h"
+#include "m4a.h"
+#include "main.h"
+#include "map_constants.h"
+#include "menu.h"
+#include "palette.h"
+#include "pokemon_menu.h"
+#include "region_map.h"
+#include "rom4.h"
+#include "secret_base.h"
+#include "songs.h"
+#include "sprite.h"
+#include "strings.h"
+#include "string_util.h"
+#include "text.h"
+#include "trig.h"
+
+// Map Section IDs
+#define MAPSEC_LITTLEROOT_TOWN 0
+#define MAPSEC_OLDALE_TOWN 1
+#define MAPSEC_DEWFORD_TOWN 2
+#define MAPSEC_LAVARIDGE_TOWN 3
+#define MAPSEC_FALLARBOR_TOWN 4
+#define MAPSEC_VERDANTURF_TOWN 5
+#define MAPSEC_PACIFIDLOG_TOWN 6
+#define MAPSEC_PETALBURG_CITY 7
+#define MAPSEC_SLATEPORT_CITY 8
+#define MAPSEC_MAUVILLE_CITY 9
+#define MAPSEC_RUSTBORO_CITY 10
+#define MAPSEC_FORTREE_CITY 11
+#define MAPSEC_LILYCOVE_CITY 12
+#define MAPSEC_MOSSDEEP_CITY 13
+#define MAPSEC_SOOTOPOLIS_CITY 14
+#define MAPSEC_EVER_GRANDE_CITY 15
+#define MAPSEC_ROUTE_101 0x10
+#define MAPSEC_ROUTE_102 0x11
+#define MAPSEC_ROUTE_103 0x12
+#define MAPSEC_ROUTE_104 0x13
+#define MAPSEC_ROUTE_105 0x14
+#define MAPSEC_ROUTE_106 0x15
+#define MAPSEC_ROUTE_107 0x16
+#define MAPSEC_ROUTE_108 0x17
+#define MAPSEC_ROUTE_109 0x18
+#define MAPSEC_ROUTE_110 0x19
+#define MAPSEC_ROUTE_111 0x1A
+#define MAPSEC_ROUTE_112 0x1B
+#define MAPSEC_ROUTE_113 0x1C
+#define MAPSEC_ROUTE_114 0x1D
+#define MAPSEC_ROUTE_115 0x1E
+#define MAPSEC_ROUTE_116 0x1F
+#define MAPSEC_ROUTE_117 0x20
+#define MAPSEC_ROUTE_118 0x21
+#define MAPSEC_ROUTE_119 0x22
+#define MAPSEC_ROUTE_120 0x23
+#define MAPSEC_ROUTE_121 0x24
+#define MAPSEC_ROUTE_122 0x25
+#define MAPSEC_ROUTE_123 0x26
+#define MAPSEC_ROUTE_124 0x27
+#define MAPSEC_ROUTE_125 0x28
+#define MAPSEC_ROUTE_126 0x29
+#define MAPSEC_ROUTE_127 0x2A
+#define MAPSEC_ROUTE_128 0x2B
+#define MAPSEC_ROUTE_129 0x2C
+#define MAPSEC_ROUTE_130 0x2D
+#define MAPSEC_ROUTE_131 0x2E
+#define MAPSEC_ROUTE_132 0x2F
+#define MAPSEC_ROUTE_133 0x30
+#define MAPSEC_ROUTE_134 0x31
+#define MAPSEC_UNDERWATER1 0x32
+#define MAPSEC_UNDERWATER2 0x33
+#define MAPSEC_UNDERWATER3 0x34
+#define MAPSEC_UNDERWATER4 0x35
+#define MAPSEC_UNDERWATER5 0x36
+#define MAPSEC_GRANITE_CAVE 0x37
+#define MAPSEC_MT_CHIMNEY 0x38
+#define MAPSEC_SAFARI_ZONE 0x39
+#define MAPSEC_BATTLE_TOWER 0x3A
+#define MAPSEC_PETALBURG_WOODS 0x3B
+#define MAPSEC_RUSTURF_TUNNEL 0x3C
+#define MAPSEC_ABANDONED_SHIP 0x3D
+#define MAPSEC_NEW_MAUVILLE 0x3E
+#define MAPSEC_METEOR_FALLS_1 0x3F
+#define MAPSEC_METEOR_FALLS_2 0x40
+#define MAPSEC_MT_PYRE 0x41
+#define MAPSEC_EVIL_TEAM_HIDEOUT 0x42
+#define MAPSEC_SHOAL_CAVE 0x43
+#define MAPSEC_SEAFLOOR_CAVERN 0x44
+#define MAPSEC_UNDERWATER6 0x45
+#define MAPSEC_VICTORY_ROAD 0x46
+#define MAPSEC_MIRAGE_ISLAND 0x47
+#define MAPSEC_CAVE_OF_ORIGIN 0x48
+#define MAPSEC_SOUTHERN_ISLAND 0x49
+#define MAPSEC_FIERY_PATH_1 0x4A
+#define MAPSEC_FIERY_PATH_2 0x4B
+#define MAPSEC_JAGGED_PASS_1 0x4C
+#define MAPSEC_JAGGED_PASS_2 0x4D
+#define MAPSEC_SEALED_CHAMBER 0x4E
+#define MAPSEC_UNDERWATER7 0x4F
+#define MAPSEC_SCORCHED_SLAB 0x50
+#define MAPSEC_ISLAND_CAVE 0x51
+#define MAPSEC_DESERT_RUINS 0x52
+#define MAPSEC_ANCIENT_TOMB 0x53
+#define MAPSEC_INSIDE_OF_TRUCK 0x54
+#define MAPSEC_SKY_PILLAR 0x55
+#define MAPSEC_SECRET_BASE 0x56
+#define MAPSEC_UNK_0x57 0x57
+#define MAPSEC_NONE 0x58
+
+#define MAP_WIDTH 28
+#define MAP_HEIGHT 15
+#define MAPCURSOR_X_MIN 1
+#define MAPCURSOR_Y_MIN 2
+#define MAPCURSOR_X_MAX (MAPCURSOR_X_MIN + MAP_WIDTH - 1)
+#define MAPCURSOR_Y_MAX (MAPCURSOR_Y_MIN + MAP_HEIGHT - 1)
+
+// Input events
+enum
+{
+ INPUT_EVENT_NONE,
+ INPUT_EVENT_DPAD,
+ INPUT_EVENT_2,
+ INPUT_EVENT_3,
+ INPUT_EVENT_A_BUTTON,
+ INPUT_EVENT_B_BUTTON,
+};
+
+extern struct RegionMap *gRegionMap;
+
+static const u16 sRegionMapCursor_Pal[] = INCBIN_U16("graphics/pokenav/cursor.gbapal");
+static const u8 sRegionMapCursorSmall_ImageLZ[] = INCBIN_U8("graphics/pokenav/cursor_small.4bpp.lz");
+static const u8 sRegionMapCursorLarge_ImageLZ[] = INCBIN_U8("graphics/pokenav/cursor_large.4bpp.lz");
+static const u16 sRegionMapBrendanIcon_Pal[] = INCBIN_U16("graphics/pokenav/brendan_icon.gbapal");
+static const u8 sRegionMapBrendanIcon_Image[] = INCBIN_U8("graphics/pokenav/brendan_icon.4bpp");
+static const u16 sRegionMapMayIcon_Pal[] = INCBIN_U16("graphics/pokenav/may_icon.gbapal");
+static const u8 sRegionMapMayIcon_Image[] = INCBIN_U8("graphics/pokenav/may_icon.4bpp");
+static const u16 sRegionMapBkgnd_Pal[] = INCBIN_U16("graphics/pokenav/region_map.gbapal");
+static const u8 sRegionMapBkgnd_ImageLZ[] = INCBIN_U8("graphics/pokenav/region_map.8bpp.lz");
+static const u8 sRegionMapBkgnd_TilemapLZ[] = INCBIN_U8("graphics/pokenav/region_map_map.bin.lz");
+
+#include "data/region_map_layout.h"
+
+#if ENGLISH
+#include "data/region_map_names_en.h"
+#elif GERMAN
+#include "data/region_map_names_de.h"
+#endif
+
+struct RegionMapLocation
+{
+ u8 x, y;
+ u8 width, height;
+ const u8 *regionMapSectionId;
+};
+
+const struct RegionMapLocation gRegionMapLocations[] =
+{
+ { 4, 11, 1, 1, gMapName_LittlerootTown},
+ { 4, 9, 1, 1, gMapName_OldaleTown},
+ { 2, 14, 1, 1, gMapName_DewfordTown},
+ { 5, 3, 1, 1, gMapName_LavaridgeTown},
+ { 3, 0, 1, 1, gMapName_FallarborTown},
+ { 4, 6, 1, 1, gMapName_VerdanturfTown},
+ {17, 10, 1, 1, gMapName_PacifidlogTown},
+ { 1, 9, 1, 1, gMapName_PetalburgCity},
+ { 8, 10, 1, 2, gMapName_SlateportCity},
+ { 8, 6, 2, 1, gMapName_MauvilleCity},
+ { 0, 5, 1, 2, gMapName_RustboroCity},
+ {12, 0, 1, 1, gMapName_FortreeCity},
+ {18, 3, 2, 1, gMapName_LilycoveCity},
+ {24, 5, 2, 1, gMapName_MossdeepCity},
+ {21, 7, 1, 1, gMapName_SootopolisCity},
+ {27, 8, 1, 2, gMapName_EverGrandeCity},
+ { 4, 10, 1, 1, gMapName_Route101},
+ { 2, 9, 2, 1, gMapName_Route102},
+ { 4, 8, 4, 1, gMapName_Route103},
+ { 0, 7, 1, 3, gMapName_Route104},
+ { 0, 10, 1, 3, gMapName_Route105},
+ { 0, 13, 2, 1, gMapName_Route106},
+ { 3, 14, 3, 1, gMapName_Route107},
+ { 6, 14, 2, 1, gMapName_Route108},
+ { 8, 12, 1, 3, gMapName_Route109},
+ { 8, 7, 1, 3, gMapName_Route110},
+ { 8, 0, 1, 6, gMapName_Route111},
+ { 6, 3, 2, 1, gMapName_Route112},
+ { 4, 0, 4, 1, gMapName_Route113},
+ { 1, 0, 2, 3, gMapName_Route114},
+ { 0, 2, 1, 3, gMapName_Route115},
+ { 1, 5, 4, 1, gMapName_Route116},
+ { 5, 6, 3, 1, gMapName_Route117},
+ {10, 6, 2, 1, gMapName_Route118},
+ {11, 0, 1, 6, gMapName_Route119},
+ {13, 0, 1, 4, gMapName_Route120},
+ {14, 3, 4, 1, gMapName_Route121},
+ {16, 4, 1, 2, gMapName_Route122},
+ {12, 6, 5, 1, gMapName_Route123},
+ {20, 3, 4, 3, gMapName_Route124},
+ {24, 3, 2, 2, gMapName_Route125},
+ {20, 6, 3, 3, gMapName_Route126},
+ {23, 6, 3, 3, gMapName_Route127},
+ {23, 9, 4, 1, gMapName_Route128},
+ {24, 10, 2, 1, gMapName_Route129},
+ {21, 10, 3, 1, gMapName_Route130},
+ {18, 10, 3, 1, gMapName_Route131},
+ {15, 10, 2, 1, gMapName_Route132},
+ {12, 10, 3, 1, gMapName_Route133},
+ { 9, 10, 3, 1, gMapName_Route134},
+ {20, 3, 4, 3, gMapName_Underwater},
+ {20, 6, 3, 3, gMapName_Underwater},
+ {23, 6, 3, 3, gMapName_Underwater},
+ {23, 9, 4, 1, gMapName_Underwater},
+ {21, 7, 1, 1, gMapName_Underwater},
+ { 1, 13, 1, 1, gMapName_GraniteCave},
+ { 6, 2, 1, 1, gMapName_MtChimney},
+ {16, 2, 1, 1, gMapName_SafariZone},
+ {22, 12, 1, 1, gMapName_BattleTower},
+ { 0, 8, 1, 1, gMapName_PetalburgWoods},
+ { 2, 5, 1, 1, gMapName_RusturfTunnel},
+ { 6, 14, 1, 1, gMapName_AbandonedShip},
+ { 8, 7, 1, 1, gMapName_NewMauville},
+ { 0, 3, 1, 1, gMapName_MeteorFalls},
+ { 1, 2, 1, 1, gMapName_MeteorFalls},
+ {16, 4, 1, 1, gMapName_MtPyre},
+ {19, 3, 1, 1, gMapName_EvilTeamHideout},
+ {24, 4, 1, 1, gMapName_ShoalCave},
+ {24, 9, 1, 1, gMapName_SeafloorCavern},
+ {24, 9, 1, 1, gMapName_Underwater},
+ {27, 9, 1, 1, gMapName_VictoryRoad},
+ {17, 10, 1, 1, gMapName_MirageIsland},
+ {21, 7, 1, 1, gMapName_CaveOfOrigin},
+ {12, 14, 1, 1, gMapName_SouthernIsland},
+ { 6, 3, 1, 1, gMapName_FieryPath},
+ { 7, 3, 1, 1, gMapName_FieryPath},
+ { 6, 3, 1, 1, gMapName_JaggedPass},
+ { 7, 2, 1, 1, gMapName_JaggedPass},
+ {11, 10, 1, 1, gMapName_SealedChamber},
+ {11, 10, 1, 1, gMapName_Underwater},
+ {13, 0, 1, 1, gMapName_ScorchedSlab},
+ {0, 10, 1, 1, gMapName_IslandCave},
+ { 8, 3, 1, 1, gMapName_DesertRuins},
+ {13, 2, 1, 1, gMapName_AncientTomb},
+ { 0, 0, 1, 1, gMapName_InsideOfTruck},
+ {19, 10, 1, 1, gMapName_SkyPillar},
+ { 0, 0, 1, 1, gMapName_SecretBase},
+ { 0, 0, 1, 1, gMapName_None},
+};
+
+static const u16 gUnknown_083E7684[][2] =
+{
+ {MAPSEC_UNDERWATER1, MAPSEC_ROUTE_124},
+ {MAPSEC_UNDERWATER2, MAPSEC_ROUTE_126},
+ {MAPSEC_UNDERWATER3, MAPSEC_ROUTE_127},
+ {MAPSEC_UNDERWATER4, MAPSEC_ROUTE_128},
+ {MAPSEC_UNDERWATER5, MAPSEC_SOOTOPOLIS_CITY},
+ {MAPSEC_UNDERWATER6, MAPSEC_ROUTE_128},
+ {MAPSEC_EVIL_TEAM_HIDEOUT, MAPSEC_LILYCOVE_CITY},
+ {MAPSEC_UNDERWATER7, MAPSEC_ROUTE_134},
+ {MAPSEC_PETALBURG_WOODS, MAPSEC_ROUTE_104},
+ {MAPSEC_JAGGED_PASS_1, MAPSEC_ROUTE_112},
+ {MAPSEC_MT_PYRE, MAPSEC_ROUTE_122},
+ {MAPSEC_SKY_PILLAR, MAPSEC_ROUTE_131},
+ {MAPSEC_NONE, MAPSEC_NONE},
+};
+
+static u8 sub_80FAB78(void);
+static u8 _swiopen(void);
+static u8 sub_80FAD04(void);
+static u8 sub_80FADE4(void);
+static void CalcZoomScrollParams(s16, s16, s16, s16, u16, u16, u8);
+static void sub_80FB238(s16, s16);
+void UpdateRegionMapVideoRegs(void);
+static u16 GetRegionMapSectionAt(u16, u16);
+static void InitializeCursorPosition(void);
+static void sub_80FB600(void);
+static u16 sub_80FB758(u16);
+static u16 sub_80FB9C0(u16);
+static void sub_80FBA18(void);
+static bool8 sub_80FBAA0(u16);
+void CreateRegionMapCursor(u16, u16);
+static void sub_80FBCA0(void);
+static void sub_80FBDF8(void);
+static void sub_80FBE24(void);
+static void SpriteCB_PlayerIconZoomedOut(struct Sprite *);
+static void UpdateIconBlink(struct Sprite *);
+static void SpriteCB_PlayerIconZoomedIn(struct Sprite *);
+const u8 *GetMapSectionName(u8 *, u16, u16);
+static void VBlankCB_FlyRegionMap(void);
+static void CB2_FlyRegionMap(void);
+static void sub_80FC244(void (*func)(void));
+static void PrintFlyTargetName(void);
+static void CreateFlyTargetGraphics(void);
+static void CreateCityTownFlyTargetIcons(void);
+static void CreateSpecialAreaFlyTargetIcons(void);
+static void SpriteCB_FlyTargetIcons(struct Sprite *);
+static void sub_80FC5B4(void);
+static void sub_80FC600(void);
+static void sub_80FC69C(void);
+
+void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed)
+{
+ sub_80FA904(regionMap, zoomed);
+ while (sub_80FA940())
+ ;
+}
+
+void sub_80FA904(struct RegionMap *regionMap, bool8 zoomed)
+{
+ gRegionMap = regionMap;
+ gRegionMap->initStep = 0;
+ gRegionMap->zoomed = zoomed;
+ gRegionMap->inputCallback = (zoomed == 0) ? sub_80FAB78 : sub_80FAD04;
+}
+
+bool8 sub_80FA940(void)
+{
+ switch (gRegionMap->initStep)
+ {
+ case 0:
+ LZ77UnCompVram(sRegionMapBkgnd_ImageLZ, (void *)(VRAM + 0x8000));
+ break;
+ case 1:
+ LZ77UnCompVram(sRegionMapBkgnd_TilemapLZ, (void *)(VRAM + 0xE000));
+ break;
+ case 2:
+ LoadPalette(sRegionMapBkgnd_Pal, 0x70, 0x60); // Why isn't this the right size?
+ break;
+ case 3:
+ LZ77UnCompWram(sRegionMapCursorSmall_ImageLZ, gRegionMap->cursorSmallImage);
+ break;
+ case 4:
+ LZ77UnCompWram(sRegionMapCursorLarge_ImageLZ, gRegionMap->cursorLargeImage);
+ break;
+ case 5:
+ InitializeCursorPosition();
+ gRegionMap->unk74 = gRegionMap->cursorPosX;
+ gRegionMap->unk76 = gRegionMap->cursorPosY;
+ gRegionMap->unk16 = sub_80FB758(gRegionMap->mapSecId);
+ gRegionMap->mapSecId = sub_80FB9C0(gRegionMap->mapSecId);
+ GetMapSectionName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16);
+ break;
+ case 6:
+ if (gRegionMap->zoomed == FALSE)
+ {
+ CalcZoomScrollParams(0, 0, 0, 0, 0x100, 0x100, 0);
+ }
+ else
+ {
+ gRegionMap->scrollX = gRegionMap->cursorPosX * 8 - 52;
+ gRegionMap->scrollY = gRegionMap->cursorPosY * 8 - 68;
+ gRegionMap->unk64 = gRegionMap->cursorPosX;
+ gRegionMap->unk66 = gRegionMap->cursorPosY;
+ CalcZoomScrollParams(gRegionMap->scrollX, gRegionMap->scrollY, 0x38, 0x48, 0x80, 0x80, 0);
+ }
+ break;
+ case 7:
+ sub_80FBA18();
+ UpdateRegionMapVideoRegs();
+ gRegionMap->cursorSprite = NULL;
+ gRegionMap->playerIconSprite = NULL;
+ gRegionMap->unk7A = 0;
+ gRegionMap->blinkPlayerIcon = FALSE;
+ REG_BG2CNT = 0xBC8A;
+ gRegionMap->initStep++;
+ default:
+ return FALSE;
+ }
+ gRegionMap->initStep++;
+ return TRUE;
+}
+
+void FreeRegionMapIconResources(void)
+{
+ if (gRegionMap->cursorSprite != NULL)
+ {
+ DestroySprite(gRegionMap->cursorSprite);
+ FreeSpriteTilesByTag(gRegionMap->cursorTileTag);
+ FreeSpritePaletteByTag(gRegionMap->cursorPaletteTag);
+ }
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ DestroySprite(gRegionMap->playerIconSprite);
+ FreeSpriteTilesByTag(gRegionMap->playerIconTileTag);
+ FreeSpritePaletteByTag(gRegionMap->playerIconPaletteTag);
+ }
+}
+
+u8 sub_80FAB60(void)
+{
+ return gRegionMap->inputCallback();
+}
+
+static u8 sub_80FAB78(void)
+{
+ u8 event = INPUT_EVENT_NONE;
+
+ gRegionMap->cursorDeltaX = 0;
+ gRegionMap->cursorDeltaY = 0;
+ if ((gMain.heldKeys & DPAD_UP) && gRegionMap->cursorPosY > MAPCURSOR_Y_MIN)
+ {
+ gRegionMap->cursorDeltaY = -1;
+ event = INPUT_EVENT_DPAD;
+ }
+ if ((gMain.heldKeys & DPAD_DOWN) && gRegionMap->cursorPosY < MAPCURSOR_Y_MAX)
+ {
+ gRegionMap->cursorDeltaY = 1;
+ event = INPUT_EVENT_DPAD;
+ }
+ if ((gMain.heldKeys & DPAD_LEFT) && gRegionMap->cursorPosX > MAPCURSOR_X_MIN)
+ {
+ gRegionMap->cursorDeltaX = -1;
+ event = INPUT_EVENT_DPAD;
+ }
+ if ((gMain.heldKeys & DPAD_RIGHT) && gRegionMap->cursorPosX < MAPCURSOR_X_MAX)
+ {
+ gRegionMap->cursorDeltaX = 1;
+ event = INPUT_EVENT_DPAD;
+ }
+
+ if (gMain.newKeys & A_BUTTON)
+ event = INPUT_EVENT_A_BUTTON;
+ else if (gMain.newKeys & B_BUTTON)
+ event = INPUT_EVENT_B_BUTTON;
+
+ if (event == INPUT_EVENT_DPAD)
+ {
+ gRegionMap->unk7A = 4;
+ gRegionMap->inputCallback = _swiopen;
+ }
+ return event;
+}
+
+static u8 _swiopen(void)
+{
+ u16 mapSecId;
+
+ if (gRegionMap->unk7A != 0)
+ return INPUT_EVENT_2;
+
+ if (gRegionMap->cursorDeltaX > 0)
+ gRegionMap->cursorPosX++;
+
+ if (gRegionMap->cursorDeltaX < 0)
+ gRegionMap->cursorPosX--;
+
+ if (gRegionMap->cursorDeltaY > 0)
+ gRegionMap->cursorPosY++;
+
+ if (gRegionMap->cursorDeltaY < 0)
+ gRegionMap->cursorPosY--;
+
+ mapSecId = GetRegionMapSectionAt(gRegionMap->cursorPosX, gRegionMap->cursorPosY);
+ gRegionMap->unk16 = sub_80FB758(mapSecId);
+ if (mapSecId != gRegionMap->mapSecId)
+ {
+ gRegionMap->mapSecId = mapSecId;
+ GetMapSectionName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16);
+ }
+ sub_80FBA18();
+ gRegionMap->inputCallback = sub_80FAB78;
+ return INPUT_EVENT_3;
+}
+
+static u8 sub_80FAD04(void)
+{
+ u8 event = INPUT_EVENT_NONE;
+
+ gRegionMap->unk6A = 0;
+ gRegionMap->unk68 = 0;
+ if ((gMain.heldKeys & DPAD_UP) && gRegionMap->scrollY > -52)
+ {
+ gRegionMap->unk68 = -1;
+ event = INPUT_EVENT_DPAD;
+ }
+ if ((gMain.heldKeys & DPAD_DOWN) && gRegionMap->scrollY < 60)
+ {
+ gRegionMap->unk68 = 1;
+ event = INPUT_EVENT_DPAD;
+ }
+ if ((gMain.heldKeys & DPAD_LEFT) && gRegionMap->scrollX > -44)
+ {
+ gRegionMap->unk6A = -1;
+ event = INPUT_EVENT_DPAD;
+ }
+ if ((gMain.heldKeys & DPAD_RIGHT) && gRegionMap->scrollX < 172)
+ {
+ gRegionMap->unk6A = 1;
+ event = INPUT_EVENT_DPAD;
+ }
+
+ if (gMain.newKeys & A_BUTTON)
+ event = INPUT_EVENT_A_BUTTON;
+ if (gMain.newKeys & B_BUTTON)
+ event = INPUT_EVENT_B_BUTTON;
+
+ if (event == INPUT_EVENT_DPAD)
+ {
+ gRegionMap->inputCallback = sub_80FADE4;
+ gRegionMap->unk6C = 0;
+ }
+ return event;
+}
+
+static u8 sub_80FADE4(void)
+{
+ gRegionMap->scrollY += gRegionMap->unk68;
+ gRegionMap->scrollX += gRegionMap->unk6A;
+ sub_80FB238(gRegionMap->scrollX, gRegionMap->scrollY);
+ gRegionMap->unk6C++;
+ if (gRegionMap->unk6C == 8)
+ {
+ u16 r3 = (gRegionMap->scrollX + 44) / 8 + 1;
+ u16 r1 = (gRegionMap->scrollY + 52) / 8 + 2;
+
+ if (r3 != gRegionMap->unk64 || r1 != gRegionMap->unk66)
+ {
+ u16 mapSecId;
+
+ gRegionMap->unk64 = r3;
+ gRegionMap->unk66 = r1;
+ mapSecId = GetRegionMapSectionAt(r3, r1);
+ gRegionMap->unk16 = sub_80FB758(mapSecId);
+ if (mapSecId != gRegionMap->mapSecId)
+ {
+ gRegionMap->mapSecId = mapSecId;
+ GetMapSectionName(gRegionMap->mapSecName, gRegionMap->mapSecId, 16);
+ }
+ sub_80FBA18();
+ }
+ gRegionMap->unk6C = 0;
+ gRegionMap->inputCallback = sub_80FAD04;
+ return INPUT_EVENT_3;
+ }
+ return INPUT_EVENT_2;
+}
+
+void sub_80FAEC4(void)
+{
+ if (gRegionMap->zoomed == FALSE)
+ {
+ gRegionMap->scrollY = 0;
+ gRegionMap->scrollX = 0;
+ gRegionMap->unk40 = 0;
+ gRegionMap->unk3C = 0;
+ gRegionMap->unk60 = gRegionMap->cursorPosX * 8 - 52;
+ gRegionMap->unk62 = gRegionMap->cursorPosY * 8 - 68;
+ gRegionMap->unk44 = (gRegionMap->unk60 << 8) / 16;
+ gRegionMap->unk48 = (gRegionMap->unk62 << 8) / 16;
+ gRegionMap->unk64 = gRegionMap->cursorPosX;
+ gRegionMap->unk66 = gRegionMap->cursorPosY;
+ gRegionMap->unk4C = (256 << 8);
+ gRegionMap->unk50 = -0x800;
+ }
+ else
+ {
+ gRegionMap->unk3C = gRegionMap->scrollX * 256;
+ gRegionMap->unk40 = gRegionMap->scrollY * 256;
+ gRegionMap->unk60 = 0;
+ gRegionMap->unk62 = 0;
+ gRegionMap->unk44 = -(gRegionMap->unk3C / 16);
+ gRegionMap->unk48 = -(gRegionMap->unk40 / 16);
+ gRegionMap->cursorPosX = gRegionMap->unk64;
+ gRegionMap->cursorPosY = gRegionMap->unk66;
+ gRegionMap->unk4C = (128 << 8);
+ gRegionMap->unk50 = 0x800;
+ }
+ gRegionMap->unk6E = 0;
+ sub_80FBCA0();
+ sub_80FBDF8();
+}
+
+u8 sub_80FAFC0(void)
+{
+ u8 r4;
+
+ if (gRegionMap->unk6E >= 16)
+ return 0;
+ gRegionMap->unk6E++;
+ if (gRegionMap->unk6E == 16)
+ {
+ gRegionMap->unk44 = 0;
+ gRegionMap->unk48 = 0;
+ gRegionMap->scrollX = gRegionMap->unk60;
+ gRegionMap->scrollY = gRegionMap->unk62;
+ gRegionMap->unk4C = (gRegionMap->zoomed == FALSE) ? (128 << 8) : (256 << 8);
+ gRegionMap->zoomed = !gRegionMap->zoomed;
+ gRegionMap->inputCallback = (gRegionMap->zoomed == FALSE) ? sub_80FAB78 : sub_80FAD04;
+ CreateRegionMapCursor(gRegionMap->cursorTileTag, gRegionMap->cursorPaletteTag);
+ sub_80FBE24();
+ r4 = 0;
+ }
+ else
+ {
+ gRegionMap->unk3C += gRegionMap->unk44;
+ gRegionMap->unk40 += gRegionMap->unk48;
+ gRegionMap->scrollX = gRegionMap->unk3C >> 8;
+ gRegionMap->scrollY = gRegionMap->unk40 >> 8;
+ gRegionMap->unk4C += gRegionMap->unk50;
+ if ((gRegionMap->unk44 < 0 && gRegionMap->scrollX < gRegionMap->unk60)
+ || (gRegionMap->unk44 > 0 && gRegionMap->scrollX > gRegionMap->unk60))
+ {
+ gRegionMap->scrollX = gRegionMap->unk60;
+ gRegionMap->unk44 = 0;
+ }
+ if ((gRegionMap->unk48 < 0 && gRegionMap->scrollY < gRegionMap->unk62)
+ || (gRegionMap->unk48 > 0 && gRegionMap->scrollY > gRegionMap->unk62))
+ {
+ gRegionMap->scrollY = gRegionMap->unk62;
+ gRegionMap->unk48 = 0;
+ }
+ if (gRegionMap->zoomed == FALSE)
+ {
+ if (gRegionMap->unk4C < (128 << 8))
+ {
+ gRegionMap->unk4C = (128 << 8);
+ gRegionMap->unk50 = 0;
+ }
+ }
+ else
+ {
+ if (gRegionMap->unk4C > (256 << 8))
+ {
+ gRegionMap->unk4C = (256 << 8);
+ gRegionMap->unk50 = 0;
+ }
+ }
+ r4 = 1;
+ }
+ CalcZoomScrollParams(gRegionMap->scrollX, gRegionMap->scrollY, 0x38, 0x48, gRegionMap->unk4C >> 8, gRegionMap->unk4C >> 8, 0);
+ return r4;
+}
+
+static void CalcZoomScrollParams(s16 a, s16 b, s16 c, s16 d, u16 e, u16 f, u8 rotation)
+{
+ s32 var1;
+ s32 var2;
+ s32 var3;
+ s32 var4;
+
+ gRegionMap->unk2C = e * gSineTable[rotation + 64] >> 8;
+ gRegionMap->unk30 = e * -gSineTable[rotation] >> 8;
+ gRegionMap->unk34 = f * gSineTable[rotation] >> 8;
+ gRegionMap->unk38 = f * gSineTable[rotation + 64] >> 8;
+
+ var1 = (a << 8) + (c << 8);
+ var2 = d * gRegionMap->unk34 + gRegionMap->unk2C * c;
+ gRegionMap->bg2x = var1 - var2;
+
+ var3 = (b << 8) + (d << 8);
+ var4 = gRegionMap->unk38 * d + gRegionMap->unk30 * c;
+ gRegionMap->bg2y = var3 - var4;
+
+ gRegionMap->needUpdateVideoRegs = TRUE;
+}
+
+static void sub_80FB238(s16 x, s16 y)
+{
+ gRegionMap->bg2x = (0x1C << 8) + (x << 8);
+ gRegionMap->bg2y = (0x24 << 8) + (y << 8);
+ gRegionMap->needUpdateVideoRegs = TRUE;
+}
+
+void UpdateRegionMapVideoRegs(void)
+{
+ if (gRegionMap->needUpdateVideoRegs)
+ {
+ REG_BG2PA = gRegionMap->unk2C;
+ REG_BG2PB = gRegionMap->unk34;
+ REG_BG2PC = gRegionMap->unk30;
+ REG_BG2PD = gRegionMap->unk38;
+ REG_BG2X = gRegionMap->bg2x;
+ REG_BG2Y = gRegionMap->bg2y;
+ gRegionMap->needUpdateVideoRegs = FALSE;
+ }
+}
+
+void sub_80FB2A4(s16 a, s16 b)
+{
+ CalcZoomScrollParams(a, b, 0x38, 0x48, 0x100, 0x100, 0);
+ UpdateRegionMapVideoRegs();
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ gRegionMap->playerIconSprite->pos2.x = -a;
+ gRegionMap->playerIconSprite->pos2.y = -b;
+ }
+}
+
+static u16 GetRegionMapSectionAt(u16 x, u16 y)
+{
+ if (y < MAPCURSOR_Y_MIN || y > MAPCURSOR_Y_MAX || x < MAPCURSOR_X_MIN || x > MAPCURSOR_X_MAX)
+ return MAPSEC_NONE;
+ y -= MAPCURSOR_Y_MIN;
+ x -= MAPCURSOR_X_MIN;
+ return sRegionMapLayout[x + y * 28];
+}
+
+static void InitializeCursorPosition(void)
+{
+ struct MapHeader *mapHeader;
+ u16 mapWidth;
+ u16 mapHeight;
+ u16 x;
+ u16 y;
+ u16 r1;
+ u16 r9;
+
+ if (gSaveBlock1.location.mapGroup == 25
+ && (gSaveBlock1.location.mapNum == MAP_ID_SS_TIDAL_CORRIDOR
+ || gSaveBlock1.location.mapNum == MAP_ID_SS_TIDAL_LOWER_DECK
+ || gSaveBlock1.location.mapNum == MAP_ID_SS_TIDAL_ROOMS))
+ {
+ sub_80FB600();
+ return;
+ }
+
+ switch (get_map_light_level_by_bank_and_number(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum) - 1)
+ {
+ default:
+ case 0:
+ case 1:
+ case 2:
+ case 4:
+ case 5:
+ gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
+ gRegionMap->playerIsInCave = FALSE;
+ mapWidth = gMapHeader.mapData->width;
+ mapHeight = gMapHeader.mapData->height;
+ x = gSaveBlock1.pos.x;
+ y = gSaveBlock1.pos.y;
+ if (gRegionMap->mapSecId == MAPSEC_UNDERWATER6)
+ gRegionMap->playerIsInCave = TRUE;
+ break;
+ case 3:
+ case 6:
+ mapHeader = get_mapheader_by_bank_and_number(gSaveBlock1.warp4.mapGroup, gSaveBlock1.warp4.mapNum);
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ gRegionMap->playerIsInCave = TRUE;
+ mapWidth = mapHeader->mapData->width;
+ mapHeight = mapHeader->mapData->height;
+ x = gSaveBlock1.warp4.x;
+ y = gSaveBlock1.warp4.y;
+ break;
+ case 8:
+ mapHeader = get_mapheader_by_bank_and_number(gSaveBlock1.warp2.mapGroup, gSaveBlock1.warp2.mapNum);
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ gRegionMap->playerIsInCave = TRUE;
+ mapWidth = mapHeader->mapData->width;
+ mapHeight = mapHeader->mapData->height;
+ x = gSaveBlock1.warp2.x;
+ y = gSaveBlock1.warp2.y;
+ break;
+ case 7:
+ {
+ struct WarpData *r4;
+
+ gRegionMap->mapSecId = gMapHeader.regionMapSectionId;
+ if (gRegionMap->mapSecId != MAPSEC_UNK_0x57)
+ {
+ r4 = &gSaveBlock1.warp4;
+ mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum);
+ }
+ else
+ {
+ r4 = &gSaveBlock1.warp2;
+ mapHeader = get_mapheader_by_bank_and_number(r4->mapGroup, r4->mapNum);
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ }
+ gRegionMap->playerIsInCave = FALSE;
+ mapWidth = mapHeader->mapData->width;
+ mapHeight = mapHeader->mapData->height;
+ x = r4->x;
+ y = r4->y;
+ }
+ break;
+ }
+
+ r9 = x;
+
+ r1 = mapWidth / gRegionMapLocations[gRegionMap->mapSecId].width;
+ if (r1 == 0)
+ r1 = 1;
+ x /= r1;
+ if (x >= gRegionMapLocations[gRegionMap->mapSecId].width)
+ x = gRegionMapLocations[gRegionMap->mapSecId].width - 1;
+
+ r1 = mapHeight / gRegionMapLocations[gRegionMap->mapSecId].height;
+ if (r1 == 0)
+ r1 = 1;
+ y /= r1;
+ if (y >= gRegionMapLocations[gRegionMap->mapSecId].height)
+ y = gRegionMapLocations[gRegionMap->mapSecId].height - 1;
+
+ switch (gRegionMap->mapSecId)
+ {
+ case MAPSEC_ROUTE_114:
+ if (y != 0)
+ x = 0;
+ break;
+ case MAPSEC_ROUTE_126:
+ case MAPSEC_UNDERWATER2:
+ x = 0;
+ if (gSaveBlock1.pos.x > 32)
+ x = 1;
+ if (gSaveBlock1.pos.x > 0x33)
+ x++;
+ y = 0;
+ if (gSaveBlock1.pos.y > 0x25)
+ y = 1;
+ if (gSaveBlock1.pos.y > 0x38)
+ y++;
+ break;
+ case MAPSEC_ROUTE_121:
+ x = 0;
+ if (r9 > 14)
+ x = 1;
+ if (r9 > 0x1C)
+ x++;
+ if (r9 > 0x36)
+ x++;
+ break;
+ }
+ gRegionMap->cursorPosX = gRegionMapLocations[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
+ gRegionMap->cursorPosY = gRegionMapLocations[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
+}
+
+static void sub_80FB600(void)
+{
+ u16 y = 0;
+ u16 x = 0;
+ u8 mapGroup;
+ u8 mapNum;
+ s16 sp2;
+ s16 sp4;
+
+ switch (GetSSTidalLocation(&mapGroup, &mapNum, &sp2, &sp4))
+ {
+ case 1:
+ gRegionMap->mapSecId = MAPSEC_SLATEPORT_CITY;
+ break;
+ case 2:
+ gRegionMap->mapSecId = MAPSEC_LILYCOVE_CITY;
+ break;
+ case 3:
+ gRegionMap->mapSecId = MAPSEC_ROUTE_124;
+ break;
+ case 4:
+ gRegionMap->mapSecId = MAPSEC_ROUTE_131;
+ break;
+ default:
+ case 0:
+ {
+ struct MapHeader *mapHeader = get_mapheader_by_bank_and_number(mapGroup, mapNum);
+ u16 r1;
+
+ gRegionMap->mapSecId = mapHeader->regionMapSectionId;
+ r1 = mapHeader->mapData->width / gRegionMapLocations[gRegionMap->mapSecId].width;
+ if (r1 == 0)
+ r1 = 1;
+ x = sp2 / r1;
+ if (x >= gRegionMapLocations[gRegionMap->mapSecId].width)
+ x = gRegionMapLocations[gRegionMap->mapSecId].width - 1;
+
+ r1 = mapHeader->mapData->height / gRegionMapLocations[gRegionMap->mapSecId].height;
+ if (r1 == 0)
+ r1 = 1;
+ y = sp4 / r1;
+ if (y >= gRegionMapLocations[gRegionMap->mapSecId].height)
+ y = gRegionMapLocations[gRegionMap->mapSecId].height - 1;
+ }
+ break;
+ }
+ gRegionMap->playerIsInCave = FALSE;
+ gRegionMap->cursorPosX = gRegionMapLocations[gRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
+ gRegionMap->cursorPosY = gRegionMapLocations[gRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
+}
+
+static u16 sub_80FB758(u16 mapSecId)
+{
+ switch (mapSecId)
+ {
+ case MAPSEC_NONE:
+ return 0;
+ case MAPSEC_LITTLEROOT_TOWN:
+ return FlagGet(FLAG_VISITED_LITTLEROOT_TOWN) ? 2 : 3;
+ case MAPSEC_OLDALE_TOWN:
+ return FlagGet(FLAG_VISITED_OLDALE_TOWN) ? 2 : 3;
+ case MAPSEC_DEWFORD_TOWN:
+ return FlagGet(FLAG_VISITED_DEWFORD_TOWN) ? 2 : 3;
+ case MAPSEC_LAVARIDGE_TOWN:
+ return FlagGet(FLAG_VISITED_LAVARIDGE_TOWN) ? 2 : 3;
+ case MAPSEC_FALLARBOR_TOWN:
+ return FlagGet(FLAG_VISITED_FALLARBOR_TOWN) ? 2 : 3;
+ case MAPSEC_VERDANTURF_TOWN:
+ return FlagGet(FLAG_VISITED_VERDANTURF_TOWN) ? 2 : 3;
+ case MAPSEC_PACIFIDLOG_TOWN:
+ return FlagGet(FLAG_VISITED_PACIFIDLOG_TOWN) ? 2 : 3;
+ case MAPSEC_PETALBURG_CITY:
+ return FlagGet(FLAG_VISITED_PETALBURG_CITY) ? 2 : 3;
+ case MAPSEC_SLATEPORT_CITY:
+ return FlagGet(FLAG_VISITED_SLATEPORT_CITY) ? 2 : 3;
+ case MAPSEC_MAUVILLE_CITY:
+ return FlagGet(FLAG_VISITED_MAUVILLE_CITY) ? 2 : 3;
+ case MAPSEC_RUSTBORO_CITY:
+ return FlagGet(FLAG_VISITED_RUSTBORO_CITY) ? 2 : 3;
+ case MAPSEC_FORTREE_CITY:
+ return FlagGet(FLAG_VISITED_FORTREE_CITY) ? 2 : 3;
+ case MAPSEC_LILYCOVE_CITY:
+ return FlagGet(FLAG_VISITED_LILYCOVE_CITY) ? 2 : 3;
+ case MAPSEC_MOSSDEEP_CITY:
+ return FlagGet(FLAG_VISITED_MOSSDEEP_CITY) ? 2 : 3;
+ case MAPSEC_SOOTOPOLIS_CITY:
+ return FlagGet(FLAG_VISITED_SOOTOPOLIS_CITY) ? 2 : 3;
+ case MAPSEC_EVER_GRANDE_CITY:
+ return FlagGet(FLAG_VISITED_EVER_GRANDE_CITY) ? 2 : 3;
+
+ case MAPSEC_BATTLE_TOWER:
+ return FlagGet(FLAG_UNLOCK_BATTLE_TOWER) ? 4 : 0;
+ case MAPSEC_SOUTHERN_ISLAND:
+ return FlagGet(FLAG_UNLOCK_SOUTHERN_ISLAND) ? 1 : 0;
+ default:
+ return 1;
+ }
+}
+
+u16 GetRegionMapSectionAt_(u16 x, u16 y)
+{
+ return GetRegionMapSectionAt(x, y);
+}
+
+static u16 sub_80FB9C0(u16 mapSecId)
+{
+ u16 i;
+
+ for (i = 0; gUnknown_083E7684[i][0] != MAPSEC_NONE; i++)
+ {
+ if (gUnknown_083E7684[i][0] == mapSecId)
+ return gUnknown_083E7684[i][1];
+ }
+ return mapSecId;
+}
+
+u16 sub_80FBA04(u16 mapSecId)
+{
+ return sub_80FB9C0(mapSecId);
+}
+
+static void sub_80FBA18(void)
+{
+ u16 x;
+ u16 y;
+ u16 i;
+
+ if (gRegionMap->mapSecId == MAPSEC_NONE)
+ {
+ gRegionMap->everGrandeCityArea = 0;
+ return;
+ }
+
+ if (gRegionMap->zoomed == FALSE)
+ {
+ x = gRegionMap->cursorPosX;
+ y = gRegionMap->cursorPosY;
+ }
+ else
+ {
+ x = gRegionMap->unk64;
+ y = gRegionMap->unk66;
+ }
+
+ i = 0;
+ while (1)
+ {
+ if (x <= 1)
+ {
+ if (sub_80FBAA0(y))
+ {
+ y--;
+ x = 0x1D;
+ }
+ else
+ {
+ break;
+ }
+ }
+ else
+ {
+ x--;
+ if (GetRegionMapSectionAt(x, y) == gRegionMap->mapSecId)
+ i++;
+ }
+ }
+
+ gRegionMap->everGrandeCityArea = i;
+}
+
+static bool8 sub_80FBAA0(u16 a)
+{
+ u16 x;
+ u16 y;
+
+ y = a - 1;
+ if (y == 0xFFFF)
+ return FALSE;
+
+ for (x = MAPCURSOR_X_MIN; x <= MAPCURSOR_X_MAX; x++)
+ {
+ if (GetRegionMapSectionAt(x, y) == gRegionMap->mapSecId)
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static const struct OamData sCursorOamData =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sCursorAnimSeq0[] =
+{
+ ANIMCMD_FRAME(0, 20),
+ ANIMCMD_FRAME(4, 20),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sCursorAnimSeq1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_FRAME(32, 10),
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sCursorAnimTable[] =
+{
+ sCursorAnimSeq0,
+ sCursorAnimSeq1,
+};
+
+static void SpriteCB_Cursor(struct Sprite *sprite)
+{
+ if (gRegionMap->unk7A != 0)
+ {
+ sprite->pos1.x += gRegionMap->cursorDeltaX * 2;
+ sprite->pos1.y += gRegionMap->cursorDeltaY * 2;
+ gRegionMap->unk7A--;
+ }
+}
+
+static void nullsub_66(struct Sprite *sprite)
+{
+}
+
+void CreateRegionMapCursor(u16 tileTag, u16 paletteTag)
+{
+ u8 spriteId;
+ struct SpriteSheet spriteSheet;
+ struct SpritePalette spritePalette =
+ {
+ .data = sRegionMapCursor_Pal,
+ };
+ struct SpriteTemplate spriteTemplate =
+ {
+ .oam = &sCursorOamData,
+ .anims = sCursorAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_Cursor,
+ };
+
+ spriteSheet.tag = tileTag;
+ spriteTemplate.tileTag = tileTag;
+ gRegionMap->cursorTileTag = tileTag;
+
+ spritePalette.tag = paletteTag;
+ spriteTemplate.paletteTag = paletteTag;
+ gRegionMap->cursorPaletteTag = paletteTag;
+
+ if (gRegionMap->zoomed == FALSE)
+ {
+ spriteSheet.data = gRegionMap->cursorSmallImage;
+ spriteSheet.size = 0x100;
+ spriteTemplate.callback = SpriteCB_Cursor;
+ }
+ else
+ {
+ spriteSheet.data = gRegionMap->cursorLargeImage;
+ spriteSheet.size = 0x600;
+ spriteTemplate.callback = nullsub_66;
+ }
+ LoadSpriteSheet(&spriteSheet);
+ LoadSpritePalette(&spritePalette);
+ spriteId = CreateSprite(&spriteTemplate, 0x38, 0x48, 0);
+ if (spriteId != 64)
+ {
+ gRegionMap->cursorSprite = &gSprites[spriteId];
+ if (gRegionMap->zoomed == TRUE)
+ {
+ gRegionMap->cursorSprite->oam.size = 2;
+ gRegionMap->cursorSprite->pos1.x -= 8;
+ gRegionMap->cursorSprite->pos1.y -= 8;
+ StartSpriteAnim(gRegionMap->cursorSprite, 1);
+ }
+ else
+ {
+ gRegionMap->cursorSprite->oam.size = 1;
+ gRegionMap->cursorSprite->pos1.x = gRegionMap->cursorPosX * 8 + 4;
+ gRegionMap->cursorSprite->pos1.y = gRegionMap->cursorPosY * 8 + 4;
+ }
+ gRegionMap->cursorSprite->data1 = 2;
+ gRegionMap->cursorSprite->data2 = IndexOfSpritePaletteTag(paletteTag) * 16 + 0x0101;
+ gRegionMap->cursorSprite->data3 = 1;
+ }
+}
+
+static void sub_80FBCA0(void)
+{
+ if (gRegionMap->cursorSprite != NULL)
+ {
+ DestroySprite(gRegionMap->cursorSprite);
+ FreeSpriteTilesByTag(gRegionMap->cursorTileTag);
+ FreeSpritePaletteByTag(gRegionMap->cursorPaletteTag);
+ }
+}
+
+void unref_sub_80FBCD0(void)
+{
+ gRegionMap->cursorSprite->data3 = 1;
+}
+
+void unref_sub_80FBCE0(void)
+{
+ gRegionMap->cursorSprite->data3 = 0;
+}
+
+static const struct OamData sPlayerIconOamData =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sPlayerIconAnimSeq0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sPlayerIconAnimTable[] =
+{
+ sPlayerIconAnimSeq0,
+};
+
+void CreateRegionMapPlayerIcon(u16 tileTag, u16 paletteTag)
+{
+ u8 spriteId;
+ struct SpriteSheet playerIconSpriteSheet =
+ {
+ .data = sRegionMapBrendanIcon_Image,
+ .size = 128,
+ .tag = tileTag,
+ };
+ struct SpritePalette playerIconSpritePalette =
+ {
+ .data = sRegionMapBrendanIcon_Pal,
+ .tag = paletteTag,
+ };
+ struct SpriteTemplate playerIconSpriteTemplate =
+ {
+ .tileTag = tileTag,
+ .paletteTag = paletteTag,
+ .oam = &sPlayerIconOamData,
+ .anims = sPlayerIconAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ };
+
+ if (gSaveBlock2.playerGender == FEMALE)
+ {
+ playerIconSpriteSheet.data = sRegionMapMayIcon_Image;
+ playerIconSpritePalette.data = sRegionMapMayIcon_Pal;
+ }
+ LoadSpriteSheet(&playerIconSpriteSheet);
+ LoadSpritePalette(&playerIconSpritePalette);
+ spriteId = CreateSprite(&playerIconSpriteTemplate, 0, 0, 1);
+ gRegionMap->playerIconSprite = &gSprites[spriteId];
+ if (gRegionMap->zoomed == FALSE)
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->unk74 * 8 + 4;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->unk76 * 8 + 4;
+ gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconZoomedOut;
+ }
+ else
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->unk74 * 16 - 48;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->unk76 * 16 - 66;
+ gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconZoomedIn;
+ }
+}
+
+static void sub_80FBDF8(void)
+{
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ gRegionMap->playerIconSprite->invisible = TRUE;
+ gRegionMap->playerIconSprite->callback = SpriteCallbackDummy;
+ }
+}
+
+static void sub_80FBE24(void)
+{
+ if (gRegionMap->playerIconSprite != NULL)
+ {
+ if (gRegionMap->zoomed == TRUE)
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->unk74 * 16 - 48;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->unk76 * 16 - 66;
+ gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconZoomedIn;
+ gRegionMap->playerIconSprite->invisible = FALSE;
+ }
+ else
+ {
+ gRegionMap->playerIconSprite->pos1.x = gRegionMap->unk74 * 8 + 4;
+ gRegionMap->playerIconSprite->pos1.y = gRegionMap->unk76 * 8 + 4;
+ gRegionMap->playerIconSprite->pos2.x = 0;
+ gRegionMap->playerIconSprite->pos2.y = 0;
+ gRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconZoomedOut;
+ gRegionMap->playerIconSprite->invisible = FALSE;
+ }
+ }
+}
+
+static void SpriteCB_PlayerIconZoomedIn(struct Sprite *sprite)
+{
+ sprite->pos2.x = -(gRegionMap->scrollX * 2);
+ sprite->pos2.y = -(gRegionMap->scrollY * 2);
+ sprite->data0 = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ sprite->data1 = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+
+ // Determine if sprite is on screen
+ if (sprite->data0 < -8 || sprite->data0 > 0xA8 || sprite->data1 < -8 || sprite->data1 > 0xF8)
+ sprite->data2 = FALSE;
+ else
+ sprite->data2 = TRUE;
+
+ if (sprite->data2 == TRUE)
+ UpdateIconBlink(sprite);
+ else
+ sprite->invisible = TRUE;
+}
+
+static void SpriteCB_PlayerIconZoomedOut(struct Sprite *sprite)
+{
+ UpdateIconBlink(sprite);
+}
+
+static void UpdateIconBlink(struct Sprite *sprite)
+{
+ if (gRegionMap->blinkPlayerIcon)
+ {
+ // Toggle visibility every 16 frames
+ sprite->data7++;
+ if (sprite->data7 > 16)
+ {
+ sprite->data7 = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ }
+ else
+ {
+ sprite->invisible = FALSE;
+ }
+}
+
+void sub_80FBF94(void)
+{
+ if (gRegionMap->playerIsInCave)
+ gRegionMap->blinkPlayerIcon = TRUE;
+}
+
+const u8 *GetMapSectionName(u8 *dest, u16 mapSecId, u16 length)
+{
+ if (mapSecId == MAPSEC_SECRET_BASE)
+ return GetSecretBaseMapName(dest);
+ if (mapSecId < MAPSEC_NONE)
+ return StringCopy(dest, gRegionMapLocations[mapSecId].regionMapSectionId);
+ if (length == 0)
+ length = 18;
+ return StringFill(dest, CHAR_SPACE, length);
+}
+
+const u8 *CopyMapName(u8 *dest, u16 mapSecId)
+{
+ switch (mapSecId)
+ {
+ case MAPSEC_UNK_0x57:
+ return StringCopy(dest, gOtherText_Ferry);
+ case MAPSEC_SECRET_BASE:
+ return StringCopy(dest, gOtherText_SecretBase);
+ default:
+ return GetMapSectionName(dest, mapSecId, 0);
+ }
+}
+
+const u8 *CopyLocationName(u8 *dest, u16 mapSecId)
+{
+ if (mapSecId == MAPSEC_EVIL_TEAM_HIDEOUT)
+ return StringCopy(dest, gOtherText_Hideout);
+ else
+ return CopyMapName(dest, mapSecId);
+}
+
+static void GetRegionMapLocationPosition(u16 mapSecId, u16 *x, u16 *y, u16 *width, u16 *height)
+{
+ *x = gRegionMapLocations[mapSecId].x;
+ *y = gRegionMapLocations[mapSecId].y;
+ *width = gRegionMapLocations[mapSecId].width;
+ *height = gRegionMapLocations[mapSecId].height;
+}
+
+struct UnknownStruct3
+{
+ void (*unk0)(void);
+ u16 unk4;
+ u16 unk6;
+ struct RegionMap regionMap;
+};
+
+extern u8 ewram[];
+#define ewram0 (*(struct UnknownStruct3 *)(ewram + 0))
+#define ewram888 (ewram + 0x888)
+#define ewramA6E (ewram[0xA6E])
+#define ewramBlankMapName (ewram + 0xA48)
+
+static const u16 sFlyRegionMapFrame_Pal[] = INCBIN_U16("graphics/pokenav/map_frame.gbapal");
+static const u8 sFlyRegionMapFrame_ImageLZ[] = INCBIN_U8("graphics/pokenav/map_frame.4bpp.lz");
+static const u8 sFlyRegionMapFrame_TilemapLZ[] = INCBIN_U8("graphics/pokenav/map_frame.bin.lz");
+static const u16 sFlyTargetIcons_Pal[] = INCBIN_U16("graphics/pokenav/fly_target_icons.gbapal");
+static const u8 sFlyTargetIcons_ImageLZ[] = INCBIN_U8("graphics/pokenav/fly_target_icons.4bpp.lz");
+
+static const u8 sUnknown_083E7920[][3] =
+{
+ {0, 9, 1},
+ {0, 10, 14},
+ {0, 11, 15},
+ {0, 12, 16},
+ {0, 13, 17},
+ {0, 14, 18},
+ {0, 15, 19},
+ {0, 0, 3},
+ {0, 1, 4},
+ {0, 2, 5},
+ {0, 3, 6},
+ {0, 4, 7},
+ {0, 5, 8},
+ {0, 6, 9},
+ {0, 7, 10},
+ {0, 8, 11},
+ {0, 16, 0},
+ {0, 17, 0},
+ {0, 18, 0},
+ {0, 19, 0},
+ {0, 20, 0},
+ {0, 21, 0},
+ {0, 22, 0},
+ {0, 23, 0},
+ {0, 24, 0},
+ {0, 25, 0},
+ {0, 26, 0},
+ {0, 27, 0},
+ {0, 28, 0},
+ {0, 29, 0},
+ {0, 30, 0},
+ {0, 31, 0},
+ {0, 32, 0},
+ {0, 33, 0},
+ {0, 34, 0},
+ {0, 35, 0},
+ {0, 36, 0},
+ {0, 37, 0},
+ {0, 38, 0},
+ {0, 39, 0},
+ {0, 40, 0},
+ {0, 41, 0},
+ {0, 42, 0},
+ {0, 43, 0},
+ {0, 44, 0},
+ {0, 45, 0},
+ {0, 46, 0},
+ {0, 47, 0},
+ {0, 48, 0},
+ {0, 49, 0},
+};
+
+struct UnknownStruct4
+{
+ const u8 *const *unk0;
+ u16 mapSecId;
+ u16 flag;
+};
+
+static const u8 *const sEverGrandeCityAreaNames[] = {OtherText_PokeLeague, OtherText_PokeCenter};
+
+static const struct UnknownStruct4 sUnknown_083E79C0[1] =
+{
+ {sEverGrandeCityAreaNames, MAPSEC_EVER_GRANDE_CITY, SYS_POKEMON_LEAGUE_FLY},
+};
+
+// XXX: what is this?
+static u8 *const ewram_ = ewram;
+
+static const struct SpritePalette sFlyTargetIconSpritePalette = {sFlyTargetIcons_Pal, 2};
+
+// Fly targets that are not cities or towns
+static const u16 sSpecialFlyAreas[][2] =
+{
+ // flag, mapSecId
+ {0x848, MAPSEC_BATTLE_TOWER},
+ {0xFFFF, MAPSEC_NONE},
+};
+
+static const struct OamData sFlyTargetOamData =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sFlyTargetAnimSeq0[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sFlyTargetAnimSeq1[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sFlyTargetAnimSeq2[] =
+{
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sFlyTargetAnimSeq3[] =
+{
+ ANIMCMD_FRAME(5, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sFlyTargetAnimSeq4[] =
+{
+ ANIMCMD_FRAME(6, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sFlyTargetAnimSeq5[] =
+{
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sFlyTargetAnimSeq6[] =
+{
+ ANIMCMD_FRAME(10, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sFlyTargetAnimTable[] =
+{
+ sFlyTargetAnimSeq0,
+ sFlyTargetAnimSeq1,
+ sFlyTargetAnimSeq2,
+ sFlyTargetAnimSeq3,
+ sFlyTargetAnimSeq4,
+ sFlyTargetAnimSeq5,
+ sFlyTargetAnimSeq6,
+};
+
+static const struct SpriteTemplate gFlyTargetSpriteTemplate =
+{
+ .tileTag = 2,
+ .paletteTag = 2,
+ .oam = &sFlyTargetOamData,
+ .anims = sFlyTargetAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+void CB2_InitFlyRegionMap(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ REG_DISPCNT = 0;
+ REG_BG0HOFS = 0;
+ REG_BG0VOFS = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+ REG_BG2VOFS = 0;
+ REG_BG2HOFS = 0;
+ REG_BG3HOFS = 0;
+ REG_BG3VOFS = 0;
+ ResetPaletteFade();
+ ResetSpriteData();
+ FreeSpriteTileRanges();
+ FreeAllSpritePalettes();
+ break;
+ case 1:
+ SetUpWindowConfig(&gWindowConfig_81E7224);
+ break;
+ case 2:
+ InitMenuWindow(&gWindowConfig_81E7224);
+ MenuZeroFillScreen();
+ break;
+ case 3:
+ InitRegionMap(&ewram0.regionMap, 0);
+ CreateRegionMapCursor(0, 0);
+ CreateRegionMapPlayerIcon(1, 1);
+ ewram0.unk6 = ewram0.regionMap.mapSecId;
+ StringFill(ewramBlankMapName, CHAR_SPACE, 12);
+ PrintFlyTargetName();
+ break;
+ case 4:
+ LZ77UnCompVram(sFlyRegionMapFrame_ImageLZ, (void *)(VRAM + 0xC000));
+ break;
+ case 5:
+ LZ77UnCompVram(sFlyRegionMapFrame_TilemapLZ, (void *)(VRAM + 0xF000));
+ break;
+ case 6:
+ LoadPalette(sFlyRegionMapFrame_Pal, 16, 32);
+ MenuPrint_PixelCoords(gOtherText_FlyToWhere, 1, 0x90, 1);
+ break;
+ case 7:
+ CreateFlyTargetGraphics();
+ break;
+ case 8:
+ BlendPalettes(0xFFFFFFFF, 16, 0);
+ SetVBlankCallback(VBlankCB_FlyRegionMap);
+ break;
+ case 9:
+ REG_BLDCNT = 0;
+ REG_BG1CNT = 0x1E0D;
+ REG_DISPCNT = 0x1741;
+ sub_80FC244(sub_80FC5B4);
+ SetMainCallback2(CB2_FlyRegionMap);
+ break;
+ default:
+ return;
+ }
+ gMain.state++;
+}
+
+static void VBlankCB_FlyRegionMap(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_FlyRegionMap(void)
+{
+ ewram0.unk0();
+ AnimateSprites();
+ BuildOamBuffer();
+}
+
+static void sub_80FC244(void (*func)(void))
+{
+ ewram0.unk0 = func;
+ ewram0.unk4 = 0;
+}
+
+static void PrintFlyTargetName(void)
+{
+ if (ewram0.regionMap.unk16 == 2 || ewram0.regionMap.unk16 == 4)
+ {
+ u16 i = 0;
+ int zero;
+
+ for (i = 0; i < ARRAY_COUNT(sUnknown_083E79C0); i++)
+ {
+ const struct UnknownStruct4 *r4 = &sUnknown_083E79C0[i];
+
+ if (ewram0.regionMap.mapSecId == r4->mapSecId)
+ {
+ if (FlagGet(r4->flag))
+ {
+ MenuDrawTextWindow(16, 14, 29, 19);
+ MenuPrint(ewram0.regionMap.mapSecName, 17, 15);
+ MenuPrint_RightAligned(r4->unk0[ewram0.regionMap.everGrandeCityArea], 29, 17);
+ return;
+ }
+ break;
+ }
+ }
+ // This check is always true, but somehow the compiler still performed it.
+ asm("mov %0, #0\n":"=r"(zero)); // zero = 0
+ if (zero == 0)
+ {
+ MenuDrawTextWindow(16, 16, 29, 19);
+ MenuPrint(ewram0.regionMap.mapSecName, 17, 17);
+ MenuZeroFillWindowRect(16, 14, 29, 15);
+ }
+ }
+ else
+ {
+ MenuDrawTextWindow(16, 16, 29, 19);
+ MenuPrint(ewramBlankMapName, 17, 17);
+ MenuZeroFillWindowRect(16, 14, 29, 15);
+ }
+}
+
+static void CreateFlyTargetGraphics(void)
+{
+ struct SpriteSheet spriteSheet;
+
+ LZ77UnCompWram(sFlyTargetIcons_ImageLZ, ewram888);
+ spriteSheet.data = ewram888;
+ spriteSheet.size = 0x1C0;
+ spriteSheet.tag = 2;
+ LoadSpriteSheet(&spriteSheet);
+ LoadSpritePalette(&sFlyTargetIconSpritePalette);
+ CreateCityTownFlyTargetIcons();
+ CreateSpecialAreaFlyTargetIcons();
+}
+
+// Draws a light overlay on cities and towns that the player can fly to
+static void CreateCityTownFlyTargetIcons(void)
+{
+ u16 canFlyFlag = 0x80F;
+ u16 i;
+
+ for (i = 0; i < 16; i++)
+ {
+ u16 x;
+ u16 y;
+ u16 width;
+ u16 height;
+ u16 r7;
+ u8 spriteId;
+
+ GetRegionMapLocationPosition(i, &x, &y, &width, &height);
+ x = (x + 1) * 8 + 4;
+ y = (y + 2) * 8 + 4;
+ if (width == 2)
+ r7 = 1;
+ else if (height == 2)
+ r7 = 2;
+ else
+ r7 = 0;
+ spriteId = CreateSprite(&gFlyTargetSpriteTemplate, x, y, 10);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].oam.shape = r7;
+ if (FlagGet(canFlyFlag))
+ gSprites[spriteId].callback = SpriteCB_FlyTargetIcons;
+ else
+ r7 += 3;
+ StartSpriteAnim(&gSprites[spriteId], r7);
+ gSprites[spriteId].data0 = i;
+ }
+ canFlyFlag++;
+ }
+}
+
+// Draws a red box on other fly targets
+// The Battle Tower is the only one of these
+static void CreateSpecialAreaFlyTargetIcons(void)
+{
+ u16 i;
+
+ for (i = 0; sSpecialFlyAreas[i][1] != MAPSEC_NONE; i++)
+ {
+ u16 x;
+ u16 y;
+ u16 width;
+ u16 height;
+
+ if (FlagGet(sSpecialFlyAreas[i][0]))
+ {
+ u16 mapSecId = sSpecialFlyAreas[i][1];
+ u8 spriteId;
+
+ GetRegionMapLocationPosition(mapSecId, &x, &y, &width, &height);
+ x = (x + 1) * 8;
+ y = (y + 2) * 8;
+ spriteId = CreateSprite(&gFlyTargetSpriteTemplate, x, y, 10);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].oam.size = 1;
+ gSprites[spriteId].callback = SpriteCB_FlyTargetIcons;
+ StartSpriteAnim(&gSprites[spriteId], 6);
+ gSprites[spriteId].data0 = mapSecId;
+ }
+ }
+ }
+}
+
+static void SpriteCB_FlyTargetIcons(struct Sprite *sprite)
+{
+ // Blink if our mapSecId is the one selected on the map
+ if (ewram0.regionMap.mapSecId == sprite->data0)
+ {
+ // Toggle visibility every 16 frames
+ sprite->data1++;
+ if (sprite->data1 > 16)
+ {
+ sprite->data1 = 0;
+ sprite->invisible = !sprite->invisible;
+ }
+ }
+ else
+ {
+ sprite->data1 = 16;
+ sprite->invisible = FALSE;
+ }
+}
+
+static void sub_80FC5B4(void)
+{
+ switch (ewram0.unk4)
+ {
+ case 0:
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
+ ewram0.unk4++;
+ break;
+ case 1:
+ if (UpdatePaletteFade() != 0)
+ break;
+ sub_80FC244(sub_80FC600);
+ break;
+ }
+}
+
+static void sub_80FC600(void)
+{
+ if (ewram0.unk4 == 0)
+ {
+ switch (sub_80FAB60())
+ {
+ case INPUT_EVENT_NONE:
+ case INPUT_EVENT_DPAD:
+ case INPUT_EVENT_2:
+ break;
+ case INPUT_EVENT_3:
+ PrintFlyTargetName();
+ break;
+ case INPUT_EVENT_A_BUTTON:
+ if (ewram0.regionMap.unk16 == 2 || ewram0.regionMap.unk16 == 4)
+ {
+ m4aSongNumStart(SE_SELECT);
+ ewramA6E = 1;
+ sub_80FC244(sub_80FC69C);
+ }
+ break;
+ case INPUT_EVENT_B_BUTTON:
+ m4aSongNumStart(SE_SELECT);
+ ewramA6E = 0;
+ sub_80FC244(sub_80FC69C);
+ break;
+ }
+ }
+}
+
+static void sub_80FC69C(void)
+{
+ switch (ewram0.unk4)
+ {
+ case 0:
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
+ ewram0.unk4++;
+ break;
+ case 1:
+ if (UpdatePaletteFade() != 0)
+ break;
+ FreeRegionMapIconResources();
+ if (ewramA6E != 0)
+ {
+ switch (ewram0.regionMap.mapSecId)
+ {
+ case MAPSEC_SOUTHERN_ISLAND:
+ sub_8053538(22);
+ break;
+ case MAPSEC_BATTLE_TOWER:
+ sub_8053538(21);
+ break;
+ case MAPSEC_LITTLEROOT_TOWN:
+ sub_8053538((gSaveBlock2.playerGender == MALE) ? 12 : 13);
+ break;
+ case MAPSEC_EVER_GRANDE_CITY:
+ sub_8053538((FlagGet(0x854) && ewram0.regionMap.everGrandeCityArea == 0) ? 20 : 11);
+ break;
+ default:
+ if (sUnknown_083E7920[ewram0.regionMap.mapSecId][2] != 0)
+ sub_8053538(sUnknown_083E7920[ewram0.regionMap.mapSecId][2]);
+ else
+ warp1_set_2(sUnknown_083E7920[ewram0.regionMap.mapSecId][0], sUnknown_083E7920[ewram0.regionMap.mapSecId][1], -1);
+ break;
+ }
+ sub_80865BC();
+ }
+ else
+ {
+ SetMainCallback2(sub_808AD58);
+ }
+ break;
+ }
+}
diff --git a/src/rom4.c b/src/rom4.c
index bfc8e0e44..b2e30e292 100644
--- a/src/rom4.c
+++ b/src/rom4.c
@@ -993,12 +993,12 @@ bool8 is_light_level_8_or_9(u8 a1)
u8 unref_sub_8054260(void)
{
- return get_mapheader_by_bank_and_number(gSaveBlock1.warp2.mapGroup, gSaveBlock1.warp2.mapNum)->name;
+ return get_mapheader_by_bank_and_number(gSaveBlock1.warp2.mapGroup, gSaveBlock1.warp2.mapNum)->regionMapSectionId;
}
u8 sav1_map_get_name(void)
{
- return get_mapheader_by_bank_and_number(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum)->name;
+ return get_mapheader_by_bank_and_number(gSaveBlock1.location.mapGroup, gSaveBlock1.location.mapNum)->regionMapSectionId;
}
u8 sav1_map_get_battletype(void)
diff --git a/src/save_menu_util.c b/src/save_menu_util.c
index b2dd662d6..a2d17bd36 100644
--- a/src/save_menu_util.c
+++ b/src/save_menu_util.c
@@ -70,7 +70,7 @@ void PrintSaveMapName(s16 x, s16 y)
{
char name[32];
- CopyMapName(name, gMapHeader.name);
+ CopyMapName(name, gMapHeader.regionMapSectionId);
MenuPrint(name, x, y);
}
diff --git a/src/secret_base.c b/src/secret_base.c
index d88d2c66a..4e8331f5c 100644
--- a/src/secret_base.c
+++ b/src/secret_base.c
@@ -205,7 +205,7 @@ void sub_80BB8CC(void)
memset(gSaveBlock1.secretBases[0].sbr_field_2, 0xFF, 7);
StringCopyN(gSaveBlock1.secretBases[0].sbr_field_2, gSaveBlock2.playerName, nameLength);
gSaveBlock1.secretBases[0].gender = gSaveBlock2.playerGender;
- VarSet(VAR_SECRET_BASE_MAP, gMapHeader.name);
+ VarSet(VAR_SECRET_BASE_MAP, gMapHeader.regionMapSectionId);
}
void sub_80BB970(struct MapEvents *events)
diff --git a/src/tv.c b/src/tv.c
index 7be33fc4f..8b99fc2fa 100644
--- a/src/tv.c
+++ b/src/tv.c
@@ -365,7 +365,7 @@ void sub_80BDC14(void)
gSaveBlock1.gabbyAndTyData.valB_2 = gSaveBlock1.gabbyAndTyData.valA_2;
gSaveBlock1.gabbyAndTyData.valB_3 = gSaveBlock1.gabbyAndTyData.valA_3;
gSaveBlock1.gabbyAndTyData.valA_4 = 1;
- gSaveBlock1.gabbyAndTyData.mapnum = gMapHeader.name;
+ gSaveBlock1.gabbyAndTyData.mapnum = gMapHeader.regionMapSectionId;
IncrementGameStat(GAME_STAT_GOT_INTERVIEWED);
}
@@ -556,7 +556,7 @@ void sub_80BE028(void)
worldOfMasters->var02++;
worldOfMasters->var04 = gBattleResults.CaughtPoke;
worldOfMasters->var08 = gBattleResults.Poke1Species;
- worldOfMasters->var0a = gMapHeader.name;
+ worldOfMasters->var0a = gMapHeader.regionMapSectionId;
}
void sub_80BE074(void)
@@ -585,7 +585,7 @@ void sub_80BE074(void)
pokemonTodayFailed->species2 = gBattleResults.LastOpponentSpecies;
pokemonTodayFailed->var10 = total;
pokemonTodayFailed->var11 = gBattleOutcome;
- pokemonTodayFailed->var12 = gMapHeader.name;
+ pokemonTodayFailed->var12 = gMapHeader.regionMapSectionId;
StringCopy(pokemonTodayFailed->playerName, gSaveBlock2.playerName);
sub_80BE138((TVShow *)pokemonTodayFailed);
pokemonTodayFailed->language = GAME_LANGUAGE;
@@ -710,7 +710,7 @@ void sub_80BE3BC(void)
smartShopper->var00 = TVSHOW_SMART_SHOPPER;
smartShopper->var01 = rval;
- smartShopper->shopLocation = gMapHeader.name;
+ smartShopper->shopLocation = gMapHeader.regionMapSectionId;
for (i=0; i<3; i++)
{
smartShopper->itemIds[i] = gUnknown_02038724[i].item_id;
@@ -2720,7 +2720,7 @@ void DoTVShowTodaysSmartShopper(void)
{
case 0:
TVShowConvertInternationalString(gStringVar1, smartShopper->playerName, smartShopper->language);
- sub_80FBFB4(gStringVar2, smartShopper->shopLocation, 0);
+ GetMapSectionName(gStringVar2, smartShopper->shopLocation, 0);
if (smartShopper->itemAmounts[0] >= 0xff)
gUnknown_020387E8 = 11;
else
@@ -2978,7 +2978,7 @@ void DoTVShowPokemonTodayFailedCapture(void)
break;
case 1:
TVShowConvertInternationalString(gStringVar1, pokemonTodayFailed->playerName, pokemonTodayFailed->language);
- sub_80FBFB4(gStringVar2, pokemonTodayFailed->var12, 0);
+ GetMapSectionName(gStringVar2, pokemonTodayFailed->var12, 0);
StringCopy(gStringVar3, gSpeciesNames[pokemonTodayFailed->species2]);
if (pokemonTodayFailed->var11 == 1)
gUnknown_020387E8 = 3;
@@ -3133,7 +3133,7 @@ void DoTVShowPokemonNewsMassOutbreak(void)
{
struct TVShowMassOutbreak *massOutbreak = &gSaveBlock1.tvShows[gSpecialVar_0x8004].massOutbreak;
- sub_80FBFB4(gStringVar1, massOutbreak->locationMapNum, 0);
+ GetMapSectionName(gStringVar1, massOutbreak->locationMapNum, 0);
StringCopy(gStringVar2, gSpeciesNames[massOutbreak->species]);
TVShowDone();
StartMassOutbreak();
@@ -3149,7 +3149,7 @@ void DoTVShowInSearchOfTrainers(void)
switch (state)
{
case 0:
- sub_80FBFB4(gStringVar1, gSaveBlock1.gabbyAndTyData.mapnum, 0);
+ GetMapSectionName(gStringVar1, gSaveBlock1.gabbyAndTyData.mapnum, 0);
if (gSaveBlock1.gabbyAndTyData.battleNum > 1)
gUnknown_020387E8 = 1;
else
@@ -3246,7 +3246,7 @@ void DoTVShowTheWorldOfMasters(void)
case 2:
TVShowConvertInternationalString(gStringVar1, worldOfMasters->playerName,
worldOfMasters->language);
- sub_80FBFB4(gStringVar2, worldOfMasters->var0a, 0);
+ GetMapSectionName(gStringVar2, worldOfMasters->var0a, 0);
StringCopy(gStringVar3, gSpeciesNames[worldOfMasters->var04]);
TVShowDone();
break;