diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/player_pc.c | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/player_pc.c b/src/player_pc.c new file mode 100644 index 000000000..cbc04cd4d --- /dev/null +++ b/src/player_pc.c @@ -0,0 +1,116 @@ +#include "global.h" +#include "item.h" +#include "task.h" + +/* +this file is way too hard. I'm coming back to this one later. For one, InitPlayerPCMenu +is treated as a u8 (wtf?) in BedroomPC and PlayerPC for some insanely stupid reason, which means +when it actually is decompiled there's almost no way this'll match anymore. script_menu.s probably +needs to be decompiled before this. +*/ + +extern void DisplayItemMessageOnField(u8, u8*, u8*, u16); + +extern struct ItemSlot gNewGamePCItems[]; + +extern u8 InitPlayerPCMenu; +extern u8 gOtherText_WhatWillYouDo[]; + +extern u32 gUnknown_02039314; +extern u32 gUnknown_084062B8[]; +extern u32 gUnknown_084062BC[]; +extern u8 gUnknown_030007B4[][2]; + +// this function is insane. It functionally matches, but the compiler is extremely insistent on gNewGamePCItems going in r5 instead of r1. +#ifdef NONMATCHING +void NewGameInitPCItems(void) +{ + u8 i = 0; + + ClearItemSlots(gSaveBlock1.pcItems, 0x32); + + for(;gNewGamePCItems[i].itemId && gNewGamePCItems[i].quantity; i++) + if(AddPCItem(gNewGamePCItems[i].itemId, gNewGamePCItems[i].quantity) != 1) + return; +} +#else +__attribute__((naked)) +void NewGameInitPCItems(void) +{ + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + movs r4, 0\n\ + ldr r0, _08139C6C @ =gSaveBlock1 + 0x498\n\ + movs r1, 0x32\n\ + bl ClearItemSlots\n\ + ldr r1, _08139C70 @ =gNewGamePCItems\n\ + ldrh r0, [r1]\n\ + cmp r0, 0\n\ + beq _08139C64\n\ + ldrh r0, [r1, 0x2]\n\ + cmp r0, 0\n\ + beq _08139C64\n\ + adds r5, r1, 0\n\ + adds r6, r5, 0x2\n\ +_08139C36:\n\ + lsls r1, r4, 2\n\ + adds r0, r1, r5\n\ + ldrh r0, [r0]\n\ + adds r1, r6\n\ + ldrh r1, [r1]\n\ + bl AddPCItem\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x1\n\ + bne _08139C64\n\ + adds r0, r4, 0x1\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + lsls r1, r4, 2\n\ + adds r0, r1, r5\n\ + ldrh r0, [r0]\n\ + cmp r0, 0\n\ + beq _08139C64\n\ + adds r0, r1, r6\n\ + ldrh r0, [r0]\n\ + cmp r0, 0\n\ + bne _08139C36\n\ +_08139C64:\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08139C6C: .4byte gSaveBlock1 + 0x498\n\ +_08139C70: .4byte gNewGamePCItems\n\ + .syntax divided"); +} +#endif + +void BedroomPC(void) +{ + u8 taskId; + + gUnknown_02039314 = (int)&gUnknown_084062B8; + gUnknown_030007B4[0][0] = 4; + taskId = CreateTask(TaskDummy, 0); + DisplayItemMessageOnField(taskId, gOtherText_WhatWillYouDo, &InitPlayerPCMenu, 0); +} + +void PlayerPC(void) +{ + u8 taskId; + + gUnknown_02039314 = (int)&gUnknown_084062BC; + gUnknown_030007B4[0][0] = 3; + taskId = CreateTask(TaskDummy, 0); + DisplayItemMessageOnField(taskId, gOtherText_WhatWillYouDo, &InitPlayerPCMenu, 0); +} + +// not done +/*void InitPlayerPCMenu(u8 taskId) +{ + MenuDrawTextWindow(0, 0, 10, gUnknown_030007B4[1][0]); + PrintMenuItemsReordered(1, 1, gUnknown_030007B4, gUnknown_08406298, gUnknown_02039314); + InitMenu(0, 1, 1, gUnknown_030007B4, 0, 9); + gTasks[taskId].func = PlayerPCProcessMenuInput; +}*/ |