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-rw-r--r--src/player_pc.c116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/player_pc.c b/src/player_pc.c
new file mode 100644
index 000000000..cbc04cd4d
--- /dev/null
+++ b/src/player_pc.c
@@ -0,0 +1,116 @@
+#include "global.h"
+#include "item.h"
+#include "task.h"
+
+/*
+this file is way too hard. I'm coming back to this one later. For one, InitPlayerPCMenu
+is treated as a u8 (wtf?) in BedroomPC and PlayerPC for some insanely stupid reason, which means
+when it actually is decompiled there's almost no way this'll match anymore. script_menu.s probably
+needs to be decompiled before this.
+*/
+
+extern void DisplayItemMessageOnField(u8, u8*, u8*, u16);
+
+extern struct ItemSlot gNewGamePCItems[];
+
+extern u8 InitPlayerPCMenu;
+extern u8 gOtherText_WhatWillYouDo[];
+
+extern u32 gUnknown_02039314;
+extern u32 gUnknown_084062B8[];
+extern u32 gUnknown_084062BC[];
+extern u8 gUnknown_030007B4[][2];
+
+// this function is insane. It functionally matches, but the compiler is extremely insistent on gNewGamePCItems going in r5 instead of r1.
+#ifdef NONMATCHING
+void NewGameInitPCItems(void)
+{
+ u8 i = 0;
+
+ ClearItemSlots(gSaveBlock1.pcItems, 0x32);
+
+ for(;gNewGamePCItems[i].itemId && gNewGamePCItems[i].quantity; i++)
+ if(AddPCItem(gNewGamePCItems[i].itemId, gNewGamePCItems[i].quantity) != 1)
+ return;
+}
+#else
+__attribute__((naked))
+void NewGameInitPCItems(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ movs r4, 0\n\
+ ldr r0, _08139C6C @ =gSaveBlock1 + 0x498\n\
+ movs r1, 0x32\n\
+ bl ClearItemSlots\n\
+ ldr r1, _08139C70 @ =gNewGamePCItems\n\
+ ldrh r0, [r1]\n\
+ cmp r0, 0\n\
+ beq _08139C64\n\
+ ldrh r0, [r1, 0x2]\n\
+ cmp r0, 0\n\
+ beq _08139C64\n\
+ adds r5, r1, 0\n\
+ adds r6, r5, 0x2\n\
+_08139C36:\n\
+ lsls r1, r4, 2\n\
+ adds r0, r1, r5\n\
+ ldrh r0, [r0]\n\
+ adds r1, r6\n\
+ ldrh r1, [r1]\n\
+ bl AddPCItem\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _08139C64\n\
+ adds r0, r4, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r1, r4, 2\n\
+ adds r0, r1, r5\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08139C64\n\
+ adds r0, r1, r6\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08139C36\n\
+_08139C64:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08139C6C: .4byte gSaveBlock1 + 0x498\n\
+_08139C70: .4byte gNewGamePCItems\n\
+ .syntax divided");
+}
+#endif
+
+void BedroomPC(void)
+{
+ u8 taskId;
+
+ gUnknown_02039314 = (int)&gUnknown_084062B8;
+ gUnknown_030007B4[0][0] = 4;
+ taskId = CreateTask(TaskDummy, 0);
+ DisplayItemMessageOnField(taskId, gOtherText_WhatWillYouDo, &InitPlayerPCMenu, 0);
+}
+
+void PlayerPC(void)
+{
+ u8 taskId;
+
+ gUnknown_02039314 = (int)&gUnknown_084062BC;
+ gUnknown_030007B4[0][0] = 3;
+ taskId = CreateTask(TaskDummy, 0);
+ DisplayItemMessageOnField(taskId, gOtherText_WhatWillYouDo, &InitPlayerPCMenu, 0);
+}
+
+// not done
+/*void InitPlayerPCMenu(u8 taskId)
+{
+ MenuDrawTextWindow(0, 0, 10, gUnknown_030007B4[1][0]);
+ PrintMenuItemsReordered(1, 1, gUnknown_030007B4, gUnknown_08406298, gUnknown_02039314);
+ InitMenu(0, 1, 1, gUnknown_030007B4, 0, 9);
+ gTasks[taskId].func = PlayerPCProcessMenuInput;
+}*/