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-rw-r--r--src/battle/battle_4.c4
-rw-r--r--src/pokemon/pokemon_item_effect.c541
2 files changed, 542 insertions, 3 deletions
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index ae8f94130..6b048f0ab 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -147,7 +147,7 @@ void ReshowBattleScreenAfterMenu(void);
void BattleMainCB2(void);
void AddMoney(u32* moneySaveblock, u32 to_give);
u8 CountAliveMons(u8 caseID);
-void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp);
+void PokemonUseItemEffects(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp);
u8 CanRunFromBattle(void);
u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move
u8 CastformDataTypeChange(u8 bank);
@@ -11996,7 +11996,7 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
- sub_803E1B0(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ PokemonUseItemEffects(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
diff --git a/src/pokemon/pokemon_item_effect.c b/src/pokemon/pokemon_item_effect.c
index 66f2ff697..4ebece3b3 100644
--- a/src/pokemon/pokemon_item_effect.c
+++ b/src/pokemon/pokemon_item_effect.c
@@ -1,7 +1,32 @@
#include "global.h"
+#include "constants/battle_constants.h"
+#include "constants/hold_effects.h"
+#include "constants/items.h"
+#include "constants/species.h"
+#include "battle.h"
+#include "evolution_scene.h"
+#include "ewram.h"
+#include "item.h"
+#include "main.h"
+#include "overworld.h"
#include "pokemon.h"
+#include "pokemon_item_effect.h"
+#include "rom_8077ABC.h"
+#include "rom_8094928.h"
+#include "util.h"
-const u8 gUnknown_082082F2[] = {
+extern s32 gBattleMoveDamage;
+extern u8 gAbsentBankFlags;
+extern u8 gBankInMenu;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+extern u8 gActiveBank;
+extern u8 gStringBank;
+extern struct BattlePokemon gBattleMons[];
+extern struct BattleEnigmaBerry gEnigmaBerries[];
+
+static const u8 sGetMonDataEVConstants[] =
+{
MON_DATA_HP_EV,
MON_DATA_ATK_EV,
MON_DATA_DEF_EV,
@@ -9,3 +34,517 @@ const u8 gUnknown_082082F2[] = {
MON_DATA_SPDEF_EV,
MON_DATA_SPATK_EV
};
+
+extern u8 gUnknown_08208238[];
+extern u8 gUnknown_0820823C[];
+extern u8 gUnknown_08208240[];
+
+bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
+
+bool8 ExecuteTableBasedItemEffect_(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex)
+{
+ return PokemonUseItemEffects(pkmn, item, partyIndex, moveIndex, 0);
+}
+
+bool8 PokemonUseItemEffects(struct Pokemon *pkmn, u16 item, u8 partyIndex, u8 moveIndex, u8 e)
+{
+ u32 data;
+ s32 friendship;
+ s32 cmdIndex;
+ bool8 retVal = TRUE;
+ const u8 *itemEffect;
+ u8 sp24 = 6;
+ u32 sp28;
+ s8 sp2C = 0;
+ u8 holdEffect;
+ u8 sp34 = 4;
+ u16 heldItem;
+ u8 r10;
+ u32 r4;
+
+ heldItem = GetMonData(pkmn, MON_DATA_HELD_ITEM, NULL);
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ holdEffect = gEnigmaBerries[gBankInMenu].holdEffect;
+ else
+ holdEffect = gSaveBlock1.enigmaBerry.holdEffect;
+ }
+ else
+ {
+ holdEffect = ItemId_GetHoldEffect(heldItem);
+ }
+
+ gStringBank = gBankInMenu;
+ if (gMain.inBattle)
+ {
+ gActiveBank = gBankInMenu;
+ cmdIndex = (GetBankSide(gActiveBank) != 0);
+ while (cmdIndex < gNoOfAllBanks)
+ {
+ if (gBattlePartyID[cmdIndex] == partyIndex)
+ {
+ sp34 = cmdIndex;
+ break;
+ }
+ cmdIndex += 2;
+ }
+ }
+ else
+ {
+ gActiveBank = 0;
+ sp34 = 4;
+ }
+
+ if (!IS_POKEMON_ITEM(item))
+ return TRUE;
+ if (gItemEffectTable[item - 13] == NULL && item != ITEM_ENIGMA_BERRY)
+ return TRUE;
+
+ if (item == ITEM_ENIGMA_BERRY)
+ {
+ if (gMain.inBattle)
+ itemEffect = gEnigmaBerries[gActiveBank].itemEffect;
+ else
+ itemEffect = gSaveBlock1.enigmaBerry.itemEffect;
+ }
+ else
+ {
+ itemEffect = gItemEffectTable[item - 13];
+ }
+
+ for (cmdIndex = 0; cmdIndex < 6; cmdIndex++)
+ {
+ switch (cmdIndex)
+ {
+ // status healing effects
+ case 0:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_INFATUATION))
+ {
+ gBattleMons[sp34].status2 &= ~STATUS2_INFATUATION;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x30)
+ && !(gBattleMons[gActiveBank].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[gActiveBank].status2 |= STATUS2_FOCUS_ENERGY;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // in-battle stat boosting effects?
+ case 1:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_DEF] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPEED] = 12;
+ retVal = FALSE;
+ }
+ break;
+ // more stat boosting effects?
+ case 2:
+ if ((itemEffect[cmdIndex] & 0xF0)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] += (itemEffect[cmdIndex] & 0xF0) >> 4;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_ACC] = 12;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0xF)
+ && gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] < 12)
+ {
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] += itemEffect[cmdIndex] & 0xF;
+ if (gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] > 12)
+ gBattleMons[gActiveBank].statStages[STAT_STAGE_SPATK] = 12;
+ retVal = FALSE;
+ }
+ break;
+ case 3:
+ if ((itemEffect[cmdIndex] & 0x80)
+ && gSideTimers[GetBankSide(gActiveBank)].mistTimer == 0)
+ {
+ gSideTimers[GetBankSide(gActiveBank)].mistTimer = 5;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x40) // raise level
+ && GetMonData(pkmn, MON_DATA_LEVEL, NULL) != 100)
+ {
+ data = gExperienceTables[gBaseStats[GetMonData(pkmn, MON_DATA_SPECIES, NULL)].growthRate][GetMonData(pkmn, MON_DATA_LEVEL, NULL) + 1];
+ SetMonData(pkmn, MON_DATA_EXP, &data);
+ CalculateMonStats(pkmn);
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x20)
+ && HealStatusConditions(pkmn, partyIndex, 7, sp34) == 0)
+ {
+ if (sp34 != 4)
+ gBattleMons[sp34].status2 &= ~STATUS2_NIGHTMARE;
+ retVal = FALSE;
+ }
+ if ((itemEffect[cmdIndex] & 0x10) && HealStatusConditions(pkmn, partyIndex, 0xF88, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 8) && HealStatusConditions(pkmn, partyIndex, 16, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 4) && HealStatusConditions(pkmn, partyIndex, 32, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 2) && HealStatusConditions(pkmn, partyIndex, 64, sp34) == 0)
+ retVal = FALSE;
+ if ((itemEffect[cmdIndex] & 1) // heal confusion
+ && gMain.inBattle && sp34 != 4 && (gBattleMons[sp34].status2 & STATUS2_CONFUSION))
+ {
+ gBattleMons[sp34].status2 &= ~STATUS2_CONFUSION;
+ retVal = FALSE;
+ }
+ break;
+ // EV, HP, and PP raising effects
+ case 4:
+ r10 = itemEffect[cmdIndex];
+ if (r10 & 0x20)
+ {
+ r10 &= ~0x20;
+ data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_08208238[moveIndex]) >> (moveIndex * 2);
+ sp28 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ if (data <= 2 && sp28 > 4)
+ {
+ data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) + gUnknown_08208240[moveIndex];
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &data);
+
+ data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - sp28;
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data;
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ retVal = FALSE;
+ }
+ }
+ sp28 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ u16 evCount;
+ s32 r5;
+
+ switch (sp28)
+ {
+ case 0:
+ case 1:
+ evCount = GetMonEVCount(pkmn);
+ if (evCount >= 510)
+ return TRUE;
+ data = GetMonData(pkmn, sGetMonDataEVConstants[sp28], NULL);
+ if (data < 100)
+ {
+ if (data + itemEffect[sp24] > 100)
+ r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24];
+ else
+ r4 = itemEffect[sp24];
+ if (evCount + r4 > 510)
+ r4 += 510 - (evCount + r4);
+ data += r4;
+ SetMonData(pkmn, sGetMonDataEVConstants[sp28], &data);
+ CalculateMonStats(pkmn);
+ sp24++;
+ retVal = FALSE;
+ }
+ break;
+ case 2:
+ // revive?
+ if (r10 & 0x10)
+ {
+ if (GetMonData(pkmn, MON_DATA_HP, NULL) != 0)
+ {
+ sp24++;
+ break;
+ }
+ if (gMain.inBattle)
+ {
+ if (sp34 != 4)
+ {
+ gAbsentBankFlags &= ~gBitTable[sp34];
+ CopyPlayerPartyMonToBattleData(sp34, pokemon_order_func(gBattlePartyID[sp34]));
+ if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ else
+ {
+ gAbsentBankFlags &= ~gBitTable[gActiveBank ^ 2];
+ if (GetBankSide(gActiveBank) == 0 && gBattleResults.unk4 < 255)
+ gBattleResults.unk4++;
+ }
+ }
+ }
+ else
+ {
+ if (GetMonData(pkmn, MON_DATA_HP, NULL) == 0)
+ {
+ sp24++;
+ break;
+ }
+ }
+ data = itemEffect[sp24++];
+ switch (data)
+ {
+ case 0xFF:
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) - GetMonData(pkmn, MON_DATA_HP, NULL);
+ break;
+ case 0xFE:
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL) / 2;
+ if (data == 0)
+ data = 1;
+ break;
+ case 0xFD:
+ data = eStatHp;
+ break;
+ }
+ if (GetMonData(pkmn, MON_DATA_MAX_HP, NULL) != GetMonData(pkmn, MON_DATA_HP, NULL))
+ {
+ if (e == 0)
+ {
+ data = GetMonData(pkmn, MON_DATA_HP, NULL) + data;
+ if (data > GetMonData(pkmn, MON_DATA_MAX_HP, NULL))
+ data = GetMonData(pkmn, MON_DATA_MAX_HP, NULL);
+ SetMonData(pkmn, MON_DATA_HP, &data);
+ if (gMain.inBattle && sp34 != 4)
+ {
+ gBattleMons[sp34].hp = data;
+ if (!(r10 & 0x10) && GetBankSide(gActiveBank) == 0)
+ {
+ if (gBattleResults.unk3 < 255)
+ gBattleResults.unk3++;
+ // I have to re-use this variable to match.
+ r5 = gActiveBank;
+ gActiveBank = sp34;
+ EmitGetAttributes(0, 0, 0);
+ MarkBufferBankForExecution(gActiveBank);
+ gActiveBank = r5;
+ }
+ }
+ }
+ else
+ {
+ gBattleMoveDamage = -data;
+ }
+ retVal = FALSE;
+ }
+ r10 &= 0xEF;
+ break;
+ case 3:
+ if (!(r10 & 2))
+ {
+ for (r5 = 0; r5 < 4; r5++)
+ {
+ u16 r4;
+
+ data = GetMonData(pkmn, MON_DATA_PP1 + r5, NULL);
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ data += itemEffect[sp24];
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5))
+ {
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + r5, NULL);
+ data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), r5);
+ }
+ SetMonData(pkmn, MON_DATA_PP1 + r5, &data);
+ if (gMain.inBattle
+ && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
+ && !(gDisableStructs[sp34].unk18_b & gBitTable[r5]))
+ gBattleMons[sp34].pp[r5] = data;
+ retVal = FALSE;
+ }
+ }
+ sp24++;
+ }
+ else
+ {
+ u16 r4;
+
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL);
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (data != CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ data += itemEffect[sp24++];
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ if (data > CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex))
+ {
+ r4 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL);
+ data = CalculatePPWithBonus(r4, GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ }
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ if (gMain.inBattle
+ && sp34 != 4 && !(gBattleMons[sp34].status2 & 0x200000)
+ && !(gDisableStructs[sp34].unk18_b & gBitTable[moveIndex]))
+ gBattleMons[sp34].pp[moveIndex] = data;
+ retVal = FALSE;
+ }
+ }
+ break;
+ case 7:
+ {
+ u16 targetSpecies = GetEvolutionTargetSpecies(pkmn, 2, item);
+
+ if (targetSpecies != SPECIES_NONE)
+ {
+ BeginEvolutionScene(pkmn, targetSpecies, 0, partyIndex);
+ return FALSE;
+ }
+ }
+ break;
+ }
+ }
+ sp28++;
+ r10 >>= 1;
+ }
+ break;
+ case 5:
+ r10 = itemEffect[cmdIndex];
+ sp28 = 0;
+ while (r10 != 0)
+ {
+ if (r10 & 1)
+ {
+ u16 evCount;
+
+ switch (sp28)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ evCount = GetMonEVCount(pkmn);
+ if (evCount >= 510)
+ return TRUE;
+ data = GetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], NULL);
+ if (data < 100)
+ {
+ if (data + itemEffect[sp24] > 100)
+ r4 = 100 - (data + itemEffect[sp24]) + itemEffect[sp24];
+ else
+ r4 = itemEffect[sp24];
+ if (evCount + r4 > 510)
+ r4 += 510 - (evCount + r4);
+ data += r4;
+ SetMonData(pkmn, sGetMonDataEVConstants[sp28 + 2], &data);
+ CalculateMonStats(pkmn);
+ retVal = FALSE;
+ sp24++;
+ }
+ break;
+ case 4:
+ data = (GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL) & gUnknown_08208238[moveIndex]) >> (moveIndex * 2);
+ if (data < 3)
+ {
+ r4 = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL), moveIndex);
+ data = GetMonData(pkmn, MON_DATA_PP_BONUSES, NULL);
+ data &= gUnknown_0820823C[moveIndex];
+ data += gUnknown_08208240[moveIndex] * 3;
+
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &data);
+ data = CalculatePPWithBonus(GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex, NULL), data, moveIndex) - r4;
+ data = GetMonData(pkmn, MON_DATA_PP1 + moveIndex, NULL) + data;
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex, &data);
+ retVal = FALSE;
+ }
+ break;
+ case 5:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 100 && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ case 6:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 100 && GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) < 200
+ && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ case 7:
+ if (GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL) >= 200 && retVal == 0 && sp2C == 0)
+ {
+ sp2C = itemEffect[sp24];
+ friendship = GetMonData(pkmn, MON_DATA_FRIENDSHIP, NULL);
+ if (sp2C > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
+ friendship += 150 * sp2C / 100;
+ else
+ friendship += sp2C;
+ if (sp2C > 0)
+ {
+ if (GetMonData(pkmn, MON_DATA_POKEBALL, NULL) == 11)
+ friendship++;
+ if (GetMonData(pkmn, MON_DATA_MET_LOCATION, NULL) == sav1_map_get_name())
+ friendship++;
+ }
+ if (friendship < 0)
+ friendship = 0;
+ if (friendship > 255)
+ friendship = 255;
+ SetMonData(pkmn, MON_DATA_FRIENDSHIP, &friendship);
+ }
+ sp24++;
+ break;
+ }
+ }
+ sp28++;
+ r10 >>= 1;
+ }
+ break;
+ }
+ }
+ return retVal;
+}