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-rw-r--r--src/field_control_avatar.c8
-rw-r--r--src/field_fadetransition.c2
-rw-r--r--src/scrcmd.c2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c
index b0b56ac13..6e9858cc5 100644
--- a/src/field_control_avatar.c
+++ b/src/field_control_avatar.c
@@ -75,11 +75,11 @@ extern u8 S_UseWaterfall[];
extern u8 S_CannotUseWaterfall[];
extern u8 UseDiveScript[];
extern u8 S_UseDiveUnderwater[];
-extern u8 S_FallDownHole[];
+extern u8 EventScript_FallDownHole[];
extern u8 gUnknown_081A14B8[];
extern u8 S_EggHatch[];
extern u8 gUnknown_0815FD0D[];
-extern u8 gUnknown_081C6BDE[];
+extern u8 EventScript_FallDownHoleMtPyre[];
static void GetPlayerPosition(struct MapPosition *);
static void GetInFrontOfPlayerPosition(struct MapPosition *);
@@ -563,7 +563,7 @@ bool8 TryStartCrackedFloorHoleScript(u16 metatileBehavior)
{
if (MetatileBehavior_IsCrackedFloorHole(metatileBehavior))
{
- ScriptContext1_SetupScript(S_FallDownHole);
+ ScriptContext1_SetupScript(EventScript_FallDownHole);
return TRUE;
}
return FALSE;
@@ -717,7 +717,7 @@ bool8 TryStartWarpEventScript(struct MapPosition *position, u16 metatileBehavior
}
if (MetatileBehavior_IsMtPyreHole(metatileBehavior) == TRUE)
{
- ScriptContext1_SetupScript(gUnknown_081C6BDE);
+ ScriptContext1_SetupScript(EventScript_FallDownHoleMtPyre);
return TRUE;
}
sub_8080E88();
diff --git a/src/field_fadetransition.c b/src/field_fadetransition.c
index ee1b334a8..a4959703e 100644
--- a/src/field_fadetransition.c
+++ b/src/field_fadetransition.c
@@ -401,7 +401,7 @@ void sub_8080EF0(void)
CreateTask(sub_808115C, 10);
}
-void sp13F_fall_to_last_warp(void)
+void DoFallWarp(void)
{
sp13E_warp_to_last_warp();
gFieldCallback = sub_8086748;
diff --git a/src/scrcmd.c b/src/scrcmd.c
index 4d3f7ca2c..1a2d55f2e 100644
--- a/src/scrcmd.c
+++ b/src/scrcmd.c
@@ -770,7 +770,7 @@ bool8 ScrCmd_warphole(struct ScriptContext *ctx)
SetFixedHoleWarpAsDestination(x - 7, y - 7);
else
Overworld_SetWarpDestination(mapGroup, mapNum, -1, x - 7, y - 7);
- sp13F_fall_to_last_warp();
+ DoFallWarp();
ResetInitialPlayerAvatarState();
return TRUE;
}