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-rw-r--r--src/battle/anim/psychic.c900
-rw-r--r--src/rom_8077ABC.c2
2 files changed, 901 insertions, 1 deletions
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
new file mode 100644
index 000000000..6617183cb
--- /dev/null
+++ b/src/battle/anim/psychic.c
@@ -0,0 +1,900 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/songs.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+extern u8 gObjectBankIDs[];
+
+extern const union AffineAnimCmd *const gUnknown_083DA888[];
+extern struct AffineAnimFrameCmd gUnknown_083DA8A4;
+extern struct AffineAnimFrameCmd gUnknown_083DA8C4;
+extern const struct SpriteTemplate gSpriteTemplate_83DA8DC;
+extern const struct SpriteTemplate gSpriteTemplate_83DA9AC;
+
+static void sub_80DB88C(struct Sprite *sprite);
+static void sub_80DB8C0(struct Sprite *sprite);
+static void sub_80DB92C(struct Sprite *sprite);
+static void sub_80DB9E4(struct Sprite *sprite);
+static void sub_80DBC00(struct Sprite *sprite);
+static void sub_80DBC34(struct Sprite *sprite);
+static void sub_80DBCD0(u8 taskId);
+static void sub_80DBD58(u8 taskId);
+static void sub_80DBE98(u8 taskId);
+static void sub_80DC1FC(u8 taskId);
+static void sub_80DC3F4(u8 taskId);
+void sub_80DC5F4(u8 taskId);
+
+
+void sub_80DB74C(struct Sprite *sprite)
+{
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER || IsContest())
+ {
+ sprite->oam.priority = 2;
+ sprite->subpriority = 200;
+ }
+
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 identity = GetBankIdentity_permutated(bank);
+ int var0 = 1;
+ u8 toBG_2 = (identity ^ var0) != 0;
+
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076034(bank, toBG_2);
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076034(bank, toBG_2 ^ var0);
+ }
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72;
+ sprite->pos1.y = 80;
+ }
+ else
+ {
+ sprite->pos1.x = 176;
+ sprite->pos1.y = 40;
+ }
+ }
+ else
+ {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[1];
+ }
+
+ if (IsContest())
+ sprite->pos1.y += 9;
+
+ sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
+ sprite->callback = sub_80DB88C;
+ sprite->callback(sprite);
+}
+
+static void sub_80DB88C(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3];
+
+ if (sprite->data[3] == 13)
+ sprite->callback = sub_80DB8C0;
+ else
+ sprite->data[3]++;
+}
+
+static void sub_80DB8C0(struct Sprite *sprite)
+{
+ u16 color;
+ u16 startOffset;
+ int i;
+
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ startOffset = sprite->data[0];
+ color = gPlttBufferFaded[startOffset + 8];
+
+ for (i = 8; i > 0; i--)
+ gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
+
+ gPlttBufferFaded[startOffset + 1] = color;
+
+ if (++sprite->data[2] == 16)
+ sprite->callback = sub_80DB92C;
+ }
+}
+
+static void sub_80DB92C(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[3]) << 8) | sprite->data[3];
+
+ if (--sprite->data[3] == -1)
+ {
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gObjectBankIDs[bank]].invisible = 0;
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ gSprites[gObjectBankIDs[bank]].invisible = 0;
+ }
+
+ sprite->invisible = 1;
+ sprite->callback = sub_80DB9E4;
+ }
+}
+
+static void sub_80DB9E4(struct Sprite *sprite)
+{
+ if (!IsContest())
+ {
+ u8 bankCopy;
+ u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
+ u8 identity = GetBankIdentity_permutated(bank);
+ int var0 = 1;
+ u8 toBG_2 = (identity ^ var0) != 0;
+
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2);
+
+ bank = bankCopy ^ 2;
+ if (IsAnimBankSpriteVisible(bank))
+ sub_8076464(toBG_2 ^ var0);
+ }
+
+ sprite->callback = DestroyAnimSprite;
+}
+
+void sub_80DBA4C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ int arg3 = gBattleAnimArgs[3];
+ u8 var0 = 0;
+ if (arg3 == 0)
+ var0 = 1;
+
+ if (!IsContest() && IsDoubleBattle())
+ {
+ if (GetBankSide(gAnimBankAttacker) == SIDE_PLAYER)
+ {
+ sprite->pos1.x = 72 - gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1] + 80;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0] + 176;
+ sprite->pos1.y = gBattleAnimArgs[1] + 40;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] == 0)
+ sub_80787B0(sprite, var0);
+ else
+ sub_8078764(sprite, var0);
+ }
+
+ sprite->data[0]++;
+ }
+ else
+ {
+ if (sprite->animEnded || sprite->affineAnimEnded)
+ move_anim_8074EE0(sprite);
+ }
+}
+
+void sub_80DBAF4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 10;
+ sprite->data[1] = -1;
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 10;
+ sprite->data[1] = 1;
+ }
+
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80DBB70(struct Sprite *sprite)
+{
+ s16 x = sub_807A100(gAnimBankAttacker, 1) / 2;
+ s16 y = sub_807A100(gAnimBankAttacker, 0) / -2;
+
+ if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
+ {
+ x = -x;
+ }
+
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2) + x;
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3) + y;
+
+ if (sprite->pos1.y < 16)
+ {
+ sprite->pos1.y = 16;
+ }
+
+ StoreSpriteCallbackInData(sprite, sub_80DBC00);
+ sprite->callback = sub_8078600;
+}
+
+static void sub_80DBC00(struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 1;
+ sprite->affineAnims = gUnknown_083DA888;
+ sprite->data[0] = 0;
+ InitSpriteAffineAnim(sprite);
+ sprite->callback = sub_80DBC34;
+}
+
+static void sub_80DBC34(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (sprite->affineAnimEnded)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ sprite->data[1] = 18;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (--sprite->data[1] == -1)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_80DBC94(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ sub_80798F4(task, spriteId, &gUnknown_083DA8A4);
+ task->func = sub_80DBCD0;
+}
+
+static void sub_80DBCD0(u8 taskId)
+{
+ if (!sub_807992C(&gTasks[taskId]))
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80DBCFC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ u8 spriteId = GetAnimBankSpriteId(0);
+ task->data[0] = spriteId;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = GetBankSide(gAnimBankAttacker) != SIDE_PLAYER ? 4 : 8;
+
+ sub_80798F4(task, task->data[0], &gUnknown_083DA8C4);
+ task->func = sub_80DBD58;
+}
+
+static void sub_80DBD58(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[1])
+ {
+ case 0:
+ sub_807992C(task);
+ if (++task->data[2] > 19)
+ task->data[1]++;
+ break;
+ case 1:
+ if (task->data[3] != 0)
+ {
+ gSprites[task->data[0]].pos2.y -= 8;
+ task->data[3]--;
+ }
+ else
+ {
+ gSprites[task->data[0]].invisible = 1;
+ gSprites[task->data[0]].pos1.x = 272;
+ sub_8078F40(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+void sub_80DBE00(u8 taskId)
+{
+ u16 var0, var1;
+
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[13] = GetBankPosition(gAnimBankAttacker, 2);
+ task->data[14] = GetBankPosition(gAnimBankAttacker, 3);
+
+ var0 = sub_807A100(gAnimBankAttacker, 1) / 3;
+ var1 = sub_807A100(gAnimBankAttacker, 0) / 3;
+ task->data[12] = var0 > var1 ? var0 : var1;
+
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x10;
+
+ task->func = sub_80DBE98;
+}
+
+static void sub_80DBE98(u8 taskId)
+{
+ u16 i;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 8)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83DA8DC, task->data[13], task->data[14], 0);
+ task->data[task->data[2] + 8] = spriteId;
+
+ if (spriteId != 64)
+ {
+ switch (task->data[2])
+ {
+ case 0:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ case 1:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 2:
+ gSprites[spriteId].pos2.x = task->data[12];
+ gSprites[spriteId].pos2.y = task->data[12];
+ break;
+ case 3:
+ gSprites[spriteId].pos2.x = -task->data[12];
+ gSprites[spriteId].pos2.y = -task->data[12];
+ break;
+ }
+ }
+
+ if (++task->data[2] == 5)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (task->data[1] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+
+ if (++task->data[1] == 32)
+ {
+ for (i = 8; i < 13; i++)
+ {
+ if (task->data[i] != 64)
+ DestroySprite(&gSprites[task->data[i]]);
+ }
+
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[0]++;
+ break;
+ case 3:
+ REG_BLDALPHA = 0;
+ REG_BLDCNT = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_80DC020(struct Sprite *sprite)
+{
+ if (sprite->data[1] > sprite->data[0] - 10)
+ sprite->invisible = sprite->data[1] & 1;
+
+ if (sprite->data[1] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[1]++;
+}
+
+void sub_80DC068(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->callback = sub_80DC020;
+}
+
+void sub_80DC0B0(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_807A100(gAnimBankTarget, 5) - 8;
+ task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
+ task->data[13] = sub_807A100(gAnimBankAttacker, 5) - 8;
+ task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_807A100(gAnimBankAttacker, 4) + 8;
+ task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gAnimBankTarget, 4) + 8;
+ task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ }
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 1)
+ {
+ task->data[10] = -10;
+ task->data[11] = sub_807A100(gAnimBankTarget, 4) + 8;
+ task->data[12] = sub_807A100(gAnimBankTarget, 2) + 8;
+ task->data[13] = sub_807A100(gAnimBankAttacker, 4) + 8;
+ task->data[14] = sub_807A100(gAnimBankAttacker, 2) + 8;
+ }
+ else
+ {
+ task->data[10] = 10;
+ task->data[11] = sub_807A100(gAnimBankAttacker, 5) - 8;
+ task->data[12] = sub_807A100(gAnimBankAttacker, 3) - 8;
+ task->data[13] = sub_807A100(gAnimBankTarget, 5) - 8;
+ task->data[14] = sub_807A100(gAnimBankTarget, 3) - 8;
+ }
+ }
+
+ task->data[1] = 6;
+ task->func = sub_80DC1FC;
+}
+
+static void sub_80DC1FC(u8 taskId)
+{
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 6)
+ {
+ task->data[1] = 0;
+ spriteId = CreateSprite(&gSpriteTemplate_83DA9AC, task->data[11], task->data[12], 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data[0] = 16;
+ gSprites[spriteId].data[2] = task->data[13];
+ gSprites[spriteId].data[4] = task->data[14];
+ gSprites[spriteId].data[5] = task->data[10];
+
+ sub_80786EC(&gSprites[spriteId]);
+ StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
+ }
+
+ if (++task->data[2] == 12)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (++task->data[1] > 17)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DC2B0(struct Sprite *sprite)
+{
+ if (sub_8078718(sprite))
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ DestroySprite(sprite);
+ }
+}
+
+void sub_80DC2D4(u8 taskId)
+{
+ s16 i;
+ u8 var1;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ var1 = sub_8077FC0(gAnimBankTarget);
+ task->data[14] = var1 - 32;
+
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 64;
+ task->data[15] = var1 + 32;
+ break;
+ case 1:
+ task->data[11] = 2;
+ task->data[12] = 5;
+ task->data[13] = 192;
+ task->data[15] = var1 + 32;
+ break;
+ case 2:
+ task->data[11] = 4;
+ task->data[12] = 4;
+ task->data[13] = 0;
+ task->data[15] = var1 + 32;
+ break;
+ }
+
+ if (task->data[14] < 0)
+ task->data[14] = 0;
+
+ if (GetBankIdentity_permutated(gAnimBankTarget) == 1)
+ {
+ task->data[10] = gBattle_BG1_X;
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ }
+ else
+ {
+ task->data[10] = gBattle_BG2_X;
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ }
+
+ i = task->data[14];
+ while (i <= task->data[14] + 64)
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[10];
+ gScanlineEffectRegBuffers[1][i] = task->data[10];
+ i++;
+ }
+
+ scanlineParams.dmaControl = 0XA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = sub_80DC3F4;
+}
+
+static void sub_80DC3F4(u8 taskId)
+{
+ s16 sineIndex, i;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sineIndex = task->data[13];
+ i = task->data[14];
+ while (i <= task->data[15])
+ {
+ s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
+ if (var2 > 0)
+ {
+ var2 += (task->data[1] & 3);
+ }
+ else if (var2 < 0)
+ {
+ var2 -= (task->data[1] & 3);
+ }
+
+ gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
+ gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
+
+ sineIndex += task->data[11];
+ i++;
+ }
+
+ if (++task->data[1] > 23)
+ {
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gScanlineEffect.state = 3;
+ task->data[0]++;
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+#ifdef NONMATCHING
+void sub_80DC4F4(u8 taskId)
+{
+ s16 spriteId;
+ u8 matrixNum;
+ register u8 matrixNum2 asm("r6");
+ struct Task *task = &gTasks[taskId];
+
+ matrixNum = AllocOamMatrix();
+ matrixNum2 = matrixNum;
+ if (matrixNum2 == 0xFF)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId = duplicate_obj_of_side_rel2move_in_transparent_mode(gBattleAnimArgs[0]);
+ if (spriteId < 0)
+ {
+ FreeOamMatrix(matrixNum);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[spriteId].oam.matrixNum = matrixNum2;
+ gSprites[spriteId].affineAnimPaused = 1;
+ gSprites[spriteId].subpriority++;
+ obj_id_set_rotscale(spriteId, 256, 256, 0);
+ CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
+
+ task->data[13] = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ task->data[14] = matrixNum;
+ task->data[15] = spriteId;
+ task->func = sub_80DC5F4;
+}
+#else
+__attribute__((naked))
+void sub_80DC4F4(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ mov r8, r4\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 3\n\
+ ldr r1, _080DC528 @ =gTasks\n\
+ adds r7, r0, r1\n\
+ bl AllocOamMatrix\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ mov r10, r5\n\
+ adds r6, r5, 0\n\
+ cmp r6, 0xFF\n\
+ bne _080DC52C\n\
+ adds r0, r4, 0\n\
+ bl DestroyAnimVisualTask\n\
+ b _080DC5D6\n\
+ .align 2, 0\n\
+_080DC528: .4byte gTasks\n\
+_080DC52C:\n\
+ ldr r1, _080DC550 @ =gBattleAnimArgs\n\
+ ldrb r0, [r1]\n\
+ bl duplicate_obj_of_side_rel2move_in_transparent_mode\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ mov r9, r1\n\
+ asrs r0, 16\n\
+ cmp r0, 0\n\
+ bge _080DC554\n\
+ adds r0, r5, 0\n\
+ bl FreeOamMatrix\n\
+ mov r0, r8\n\
+ bl DestroyAnimVisualTask\n\
+ b _080DC5D6\n\
+ .align 2, 0\n\
+_080DC550: .4byte gBattleAnimArgs\n\
+_080DC554:\n\
+ ldr r2, _080DC5E4 @ =gSprites\n\
+ lsls r4, r0, 4\n\
+ adds r4, r0\n\
+ lsls r4, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x1C\n\
+ adds r0, r4, r0\n\
+ ldr r1, _080DC5E8 @ =SpriteCallbackDummy\n\
+ str r1, [r0]\n\
+ adds r4, r2\n\
+ ldrb r0, [r4, 0x1]\n\
+ movs r1, 0x3\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x1]\n\
+ movs r0, 0x1F\n\
+ ands r6, r0\n\
+ lsls r2, r6, 1\n\
+ ldrb r1, [r4, 0x3]\n\
+ movs r0, 0x3F\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ orrs r0, r2\n\
+ strb r0, [r4, 0x3]\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x2C\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0x80\n\
+ orrs r0, r1\n\
+ strb r0, [r2]\n\
+ adds r1, r4, 0\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ strb r0, [r1]\n\
+ mov r1, r9\n\
+ lsls r0, r1, 24\n\
+ lsrs r0, 24\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ adds r1, r2, 0\n\
+ movs r3, 0\n\
+ bl obj_id_set_rotscale\n\
+ ldrb r3, [r4, 0x1]\n\
+ lsrs r1, r3, 6\n\
+ ldrb r2, [r4, 0x3]\n\
+ lsrs r2, 6\n\
+ lsls r3, 30\n\
+ lsrs r3, 30\n\
+ adds r0, r4, 0\n\
+ bl CalcCenterToCornerVec\n\
+ ldr r1, _080DC5EC @ =gBattleAnimArgs\n\
+ ldrb r0, [r1]\n\
+ bl GetAnimBankSpriteId\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ strh r0, [r7, 0x22]\n\
+ mov r0, r10\n\
+ strh r0, [r7, 0x24]\n\
+ mov r1, r9\n\
+ strh r1, [r7, 0x26]\n\
+ ldr r0, _080DC5F0 @ =sub_80DC5F4\n\
+ str r0, [r7]\n\
+_080DC5D6:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080DC5E4: .4byte gSprites\n\
+_080DC5E8: .4byte SpriteCallbackDummy\n\
+_080DC5EC: .4byte gBattleAnimArgs\n\
+_080DC5F0: .4byte sub_80DC5F4\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+void sub_80DC5F4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1] += 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
+ obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0);
+ sub_8079AB8(task->data[15], task->data[13]);
+ if (task->data[1] == 48)
+ task->data[0]++;
+ break;
+ case 1:
+ task->data[1] -= 4;
+ task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
+ obj_id_set_rotscale(task->data[15], task->data[2], task->data[2], 0);
+ sub_8079AB8(task->data[15], task->data[13]);
+ if (task->data[1] == 0)
+ task->data[0]++;
+ break;
+ case 2:
+ obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
+ task->data[0]++;
+ break;
+ case 3:
+ FreeOamMatrix(task->data[14]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80DC700(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+
+ if (IsContest())
+ sprite->pos1.y += 12;
+
+ sprite->data[1] = 8;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->affineAnimEnded)
+ {
+ PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ if (sprite->data[2]++ > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]--;
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+
+ if (sprite->data[1] == 0)
+ {
+ sprite->data[0]++;
+ sprite->invisible = 1;
+ }
+ }
+
+ sprite->data[3] += 896;
+ sprite->pos2.y -= sprite->data[3] >> 8;
+ sprite->data[3] &= 0xFF;
+ break;
+ case 3:
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 11a71155d..b84c431f7 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -1970,7 +1970,7 @@ void sub_807A0F4(struct Sprite *sprite)
DestroySpriteAndFreeResources(sprite);
}
-int sub_807A100(u8 slot, u8 a2)
+s16 sub_807A100(u8 slot, u8 a2)
{
u16 species;
u32 personality;