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2019-10-16Sync specialvars with pokeemeraldGriffinR
2019-10-16Fix misnamed Mossdeep Gym metatilesGriffinR
2019-10-16remove empty groups from wild encounter fields json objectsgarak
2019-10-16add fishing rod groups to encounter jsongarak
2019-10-16Merge pull request #766 from GriffinRichards/sync-comparePikalaxALT
Sync compare behavior with pokeemerald
2019-10-16Set compare flag in configGriffinR
2019-10-16Update Travis to use compareGriffinR
2019-10-16Sync compare behavior with pokeemeraldGriffinR
2019-10-05Match sub_80C9720PikalaxALT
2019-10-02Merge pull request #757 from easyaspi314/debug-englishPikalaxALT
English Debug menu translations!
2019-10-02Merge branch 'master' into debug-englishPikalaxALT
2019-09-08Merge pull request #743 from garakmon/metatile_labelsPikalaxALT
Name Metatiles
2019-09-08Merge pull request #744 from garakmon/pokenav-dataPikalaxALT
Pokenav Data Decomp (take 2)
2019-09-08Merge pull request #753 from ultima-soul/synchronizePikalaxALT
Synchronize bard_music data organization with pokeemerald
2019-09-05Configure Travis to build nonmatching (#746)PikalaxALT
* Configure Travis to build nonmatching
2019-09-05Fix a mixup in the naming :(easyaspi314 (Devin)
2019-09-05Revert Makefile changes [for now] to avoid conflict with PikalaxALT:modern_gcceasyaspi314 (Devin)
2019-09-05Document some debug menu thingseasyaspi314 (Devin)
2019-09-05Merge pull request #755 from garakmon/encounter_jsonPikalaxALT
Wild Encounters to Json
2019-09-05Merge pull request #760 from PikalaxALT/match_currentPikalaxALT
Match sub_80D6874
2019-08-30Match sub_80D6874Scott Norton
2019-08-29name event object pointer indicesgarak
2019-08-29allow CRLF line endings in asm files for preprocgarak
2019-08-27Make DEBUG_TRANSLATE a makefile flageasyaspi314 (Devin)
2019-08-26Change data debug translations to use DEBUG_TRANSLATEeasyaspi314 (Devin)
I'd prefer a macro, but preproc currently comes first.
2019-08-26Mark some things in tomomichi_debug_menu.ceasyaspi314 (Devin)
2019-08-26Translate skipped Mail texteasyaspi314 (Devin)
2019-08-26Translate the Trainer card test nameeasyaspi314 (Devin)
2019-08-26Improve slot machine translation, make textbox largereasyaspi314 (Devin)
2019-08-25Fix some test menu translations, document unused functions and name stuffeasyaspi314 (Devin)
2019-08-25Improve a mori_debug_menu translationeasyaspi314 (Devin)
2019-08-25Replace asm("") with ++ --.easyaspi314 (Devin)
agbcc is weird
2019-08-25Improve some nohara translations.easyaspi314 (Devin)
2019-08-24Match and document DebugMenu_8077C3C (now DebugMenu_ConvertBuildDate)easyaspi314 (Devin)
It seems that simply putting an asm("") matched 8077C3C.
2019-08-24Rename old_charmap and move from graphics-de/unused to graphics/debug.easyaspi314 (Devin)
The debug battle text is in English on German ROMs and Japanese on English ROMs. Additionally, old_charmap.bin held the actual text. Weird. I also choose the English when DEBUG_TRANSLATE is on.
2019-08-24Beware the BRENDANeasyaspi314 (Devin)
2019-08-24.if ENGLISH != .ifdef ENGLISHeasyaspi314 (Devin)
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-08-01use encounter slot constants, fix some gfxgarak
2019-08-01fix buildgarak
2019-08-01revert makefile changesgarak
2019-08-01convert wild encounters to jsongarak
2019-07-31Finish synchronizing bard_music data organization.ultima-soul
2019-07-30Start bard_music synchronization.ultima-soul
2019-07-30Merge pull request #752 from camthesaxman/emerald_diffCameron Hall
resolve some Emerald differences
2019-07-30add jsonproc toolgarak
2019-07-29fix buildcamthesaxman
2019-07-29gMPlay to gMPlayInfocamthesaxman
2019-07-29resolve some Emerald differencescamthesaxman
2019-07-29use more accurate metatile collision expressiongarak