Age | Commit message (Collapse) | Author |
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Classic do while {0} trick, Game Freak strikes again.
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OK.
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src/battle_anim.c: Port some function matches.
src/battle_controller_player.c: Port some function matches.
src/use_pokeblock.c: A more likely yet still farfetched permutation for
Pokeblock_BufferEnhancedStatText.
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battle_ai_script_commands, roulette_gfx and util nonmatchings
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Further work on sub_803D60 WIP.
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Most of these structs should be revisited and cleaned up.
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consistency
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battle/anim/water.c: revisit AnimTask_CreateSurfWave (still NONMATCHING)
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wild_encounter.c: port Feebas fix which was somehow in pokeemerald but not here
battle/anim/unused_9.c: match sub_80CFE2C (obfuscation of for variable when used in offsets)
field_effect_helpers.c: port MATCHING fixes from pokeemerald
tv.c: match sub_80C01D4 (uses a temp)
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This is the same as the pokeemerald function, except that matrixNum is signed.
Also bring name consistency in shadow_minimize.c with pokeemerald, too.
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Switch to pret short-types and tabs vs spaces
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Fix compilation on gcc 10
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Decompile unref_sub_800D42C
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only add endif where ifdef was added by wild_encounter inja template
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Bump devkitARM
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Match three funcs in field_effect.c
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Fix aif2pcm Pascal string bug and follow AIFF loop point standard
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Move pokeemerald calcrom.pl to pokeruby
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Modern gcc
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Add shasum in addition to sha1sum
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