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AgeCommit message (Collapse)Author
2016-10-19split out mystery_event_menu.s and save_failed_screen.sYamaArashi
2016-10-19split out clear_save_data_menu.sYamaArashi
2016-10-19name some weather-related functionsYamaArashi
2016-10-18Mori debug menu functionsYamaArashi
2016-10-18trainer battle specificationsYamaArashi
2016-10-18script condition tableYamaArashi
2016-10-18DoDailyEvents -> DoTimeBasedEventsYamaArashi
2016-10-18name some functionsYamaArashi
2016-10-18name missed field effect functionYamaArashi
2016-10-18name missed field effectYamaArashi
2016-10-18name field effect functionsYamaArashi
2016-10-18move field effect object imagesYamaArashi
2016-10-18name unknown field effect objectsYamaArashi
2016-10-18name unknown field effect scriptsYamaArashi
2016-10-18update sand pillar paletteYamaArashi
2016-10-18name field effectsYamaArashi
2016-10-18name field move functionsYamaArashi
2016-10-18name pokemon menu action functionsYamaArashi
2016-10-18consistent namingYamaArashi
2016-10-18name some graphics functionsYamaArashi
2016-10-18use gIntrTable labelYamaArashi
2016-10-18flag.cYamaArashi
2016-10-18reenable -fhex-asm (note: requires new agbcc.exe)YamaArashi
2016-10-17put vars in gSaveBlock1YamaArashi
2016-10-17var.cYamaArashi
2016-10-17name wild encounter functionsYamaArashi
2016-10-17split out var.s and flag.sYamaArashi
2016-10-17split out title_screen.sYamaArashi
2016-10-17split out field_effect.sYamaArashi
2016-10-17split out wild_encounter.sYamaArashi
2016-10-17rename rom_803BA2C.s to calculate_base_damage.sYamaArashi
2016-10-17rename rom_8072DF8.s to tileset.sYamaArashi
2016-10-17split out party_menu.sYamaArashi
2016-10-17split out berry.sYamaArashi
2016-10-17split out contest_ai.sYamaArashi
2016-10-17split out field_effect_helpers.sYamaArashi
2016-10-17split out mystery_event_script.sYamaArashi
2016-10-17don't have compare.sh show warningsYamaArashi
2016-10-17decompile unreferenced save functionsYamaArashi
2016-10-17decompile more save functionsYamaArashi
2016-10-17decompile another save functionYamaArashi
2016-10-16decompile another save functionYamaArashi
2016-10-16start decompiling save functionsYamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-16pokemon code cleanupYamaArashi
2016-10-16fix spacing around &YamaArashi
2016-10-16minor cleanups (#60)Cameron Hall
* minor cleanups * remove indentation on empty lines * match formatting on if and for statements
2016-10-16save section locationsYamaArashi
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-15change options bitfield typesYamaArashi