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2016-10-22
clean up scrcmd.c (#67)
Cameron Hall
* fix some awkward code * add ScriptReadByte macro * add missing headers * don't use & to access multidimensional array rows
2016-10-21
diploma graphics labels
YamaArashi
2016-10-21
add explanatory comment about GetMonData()/GetBoxMonData()
YamaArashi
2016-10-21
don't specify arguments in GetMonData()/GetBoxMonData() prototypes
YamaArashi
2016-10-21
split out battle_setup.s and cable_club.s
YamaArashi
2016-10-21
split out weather.s
YamaArashi
2016-10-21
split out mori_debug_menu.s and trainer_see.s
YamaArashi
2016-10-21
split out fldeff_emotion.s
YamaArashi
2016-10-21
decompile diploma (#66)
Cameron Hall
2016-10-21
decompile more rom4 functions
YamaArashi
2016-10-20
rename rom5_part.s to pokedex.s
YamaArashi
2016-10-20
decompile more pokedex functions (#65)
Cameron Hall
* decompile more pokedex functions * use spaces instead of tabs * mostly fix up sub_808D690 * fix sub_808DBE8 * decompile sub_808E398
2016-10-20
split out trainer_card.s and save_menu_util.s
YamaArashi
2016-10-20
new game PC items
YamaArashi
2016-10-19
split out battle_ai.s and trader.s
YamaArashi
2016-10-19
split out lottery_corner.s
YamaArashi
2016-10-19
split out diploma.s and berry_tag_screen.s
YamaArashi
2016-10-19
split out mystery_event_menu.s and save_failed_screen.s
YamaArashi
2016-10-19
split out clear_save_data_menu.s
YamaArashi
2016-10-19
name some weather-related functions
YamaArashi
2016-10-18
Mori debug menu functions
YamaArashi
2016-10-18
trainer battle specifications
YamaArashi
2016-10-18
script condition table
YamaArashi
2016-10-18
DoDailyEvents -> DoTimeBasedEvents
YamaArashi
2016-10-18
name some functions
YamaArashi
2016-10-18
name missed field effect function
YamaArashi
2016-10-18
name missed field effect
YamaArashi
2016-10-18
name field effect functions
YamaArashi
2016-10-18
move field effect object images
YamaArashi
2016-10-18
name unknown field effect objects
YamaArashi
2016-10-18
name unknown field effect scripts
YamaArashi
2016-10-18
update sand pillar palette
YamaArashi
2016-10-18
name field effects
YamaArashi
2016-10-18
name field move functions
YamaArashi
2016-10-18
name pokemon menu action functions
YamaArashi
2016-10-18
consistent naming
YamaArashi
2016-10-18
name some graphics functions
YamaArashi
2016-10-18
use gIntrTable label
YamaArashi
2016-10-18
flag.c
YamaArashi
2016-10-18
reenable -fhex-asm (note: requires new agbcc.exe)
YamaArashi
2016-10-17
put vars in gSaveBlock1
YamaArashi
2016-10-17
var.c
YamaArashi
2016-10-17
name wild encounter functions
YamaArashi
2016-10-17
split out var.s and flag.s
YamaArashi
2016-10-17
split out title_screen.s
YamaArashi
2016-10-17
split out field_effect.s
YamaArashi
2016-10-17
split out wild_encounter.s
YamaArashi
2016-10-17
rename rom_803BA2C.s to calculate_base_damage.s
YamaArashi
2016-10-17
rename rom_8072DF8.s to tileset.s
YamaArashi
2016-10-17
split out party_menu.s
YamaArashi
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