summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-10-22clean up scrcmd.c (#67)Cameron Hall
* fix some awkward code * add ScriptReadByte macro * add missing headers * don't use & to access multidimensional array rows
2016-10-21diploma graphics labelsYamaArashi
2016-10-21add explanatory comment about GetMonData()/GetBoxMonData()YamaArashi
2016-10-21don't specify arguments in GetMonData()/GetBoxMonData() prototypesYamaArashi
2016-10-21split out battle_setup.s and cable_club.sYamaArashi
2016-10-21split out weather.sYamaArashi
2016-10-21split out mori_debug_menu.s and trainer_see.sYamaArashi
2016-10-21split out fldeff_emotion.sYamaArashi
2016-10-21decompile diploma (#66)Cameron Hall
2016-10-21decompile more rom4 functionsYamaArashi
2016-10-20rename rom5_part.s to pokedex.sYamaArashi
2016-10-20decompile more pokedex functions (#65)Cameron Hall
* decompile more pokedex functions * use spaces instead of tabs * mostly fix up sub_808D690 * fix sub_808DBE8 * decompile sub_808E398
2016-10-20split out trainer_card.s and save_menu_util.sYamaArashi
2016-10-20new game PC itemsYamaArashi
2016-10-19split out battle_ai.s and trader.sYamaArashi
2016-10-19split out lottery_corner.sYamaArashi
2016-10-19split out diploma.s and berry_tag_screen.sYamaArashi
2016-10-19split out mystery_event_menu.s and save_failed_screen.sYamaArashi
2016-10-19split out clear_save_data_menu.sYamaArashi
2016-10-19name some weather-related functionsYamaArashi
2016-10-18Mori debug menu functionsYamaArashi
2016-10-18trainer battle specificationsYamaArashi
2016-10-18script condition tableYamaArashi
2016-10-18DoDailyEvents -> DoTimeBasedEventsYamaArashi
2016-10-18name some functionsYamaArashi
2016-10-18name missed field effect functionYamaArashi
2016-10-18name missed field effectYamaArashi
2016-10-18name field effect functionsYamaArashi
2016-10-18move field effect object imagesYamaArashi
2016-10-18name unknown field effect objectsYamaArashi
2016-10-18name unknown field effect scriptsYamaArashi
2016-10-18update sand pillar paletteYamaArashi
2016-10-18name field effectsYamaArashi
2016-10-18name field move functionsYamaArashi
2016-10-18name pokemon menu action functionsYamaArashi
2016-10-18consistent namingYamaArashi
2016-10-18name some graphics functionsYamaArashi
2016-10-18use gIntrTable labelYamaArashi
2016-10-18flag.cYamaArashi
2016-10-18reenable -fhex-asm (note: requires new agbcc.exe)YamaArashi
2016-10-17put vars in gSaveBlock1YamaArashi
2016-10-17var.cYamaArashi
2016-10-17name wild encounter functionsYamaArashi
2016-10-17split out var.s and flag.sYamaArashi
2016-10-17split out title_screen.sYamaArashi
2016-10-17split out field_effect.sYamaArashi
2016-10-17split out wild_encounter.sYamaArashi
2016-10-17rename rom_803BA2C.s to calculate_base_damage.sYamaArashi
2016-10-17rename rom_8072DF8.s to tileset.sYamaArashi
2016-10-17split out party_menu.sYamaArashi