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2016-06-05Dump all pure pointer tables and label them (#6)ProjectRevoTPP
dump pure pointer tables
2016-06-05sprite tile allocation macrosYamaArashi
2016-06-05kun/chanYamaArashi
2016-06-05define variables in agb_flash.cYamaArashi
2016-06-05define variables in rtc.cYamaArashi
2016-06-05link.cYamaArashi
2016-05-31fix some text macrosYamaArashi
2016-05-31remove 'replacing incbin' commentsYamaArashi
2016-05-31more Japanese stringsYamaArashi
2016-05-31tamago (egg) stringsYamaArashi
2016-05-31sound check katakana stringYamaArashi
2016-05-30remove string_utils.sYamaArashi
2016-05-30contest effect functionsYamaArashi
2016-05-30combo starter lookup tableYamaArashi
2016-05-30contest effectsYamaArashi
2016-05-30contest movesYamaArashi
2016-05-30outline cursor tilesYamaArashi
2016-05-30labels for debugging-related 'round' stringsYamaArashi
2016-05-30replace addresses with labelsYamaArashi
2016-05-30wild pokemon dataYamaArashi
2016-05-30add const to fix warningsYamaArashi
2016-05-30missed a few letters in the charmapYamaArashi
2016-05-30fill in charmapYamaArashi
2016-05-30prep for link codeYamaArashi
2016-05-30Dump most of the text from data2 (#4)ProjectRevoTPP
* dump pokedex entries * account for newline on new file * fix incorrect pointer so pokeruby builds to same sha1 * text dumping part 1 * text dump part 2 & update macros * text dump part 3, revenge of the whitespaces * text dump part 4: a new commit * text dump part 5: the merge conflict strikes back * dump a huge chunk of texts * remove byte hunting comments * add proper align * fix align * consistency, who needs it - actually, everyone * dump credits * simplify names * dump a load of text and update charmaps * move credits.s back into data2 * dump trainer eye text * remember to add this file you dummy * incomplete bank dissassembly * another ugly, incomplete mass dump * dissassemble contest opponents and other incbins * 1P * dump the rest of text blobs from data2 * dump missing text incbin 1 * dump missing text incbins 2 * fix palette usage * normalize palette usage to decimals * remember to add the equal sign charmap you dummy
2016-05-30remove transparency from down_arrow.pngYamaArashi
2016-05-30text.cYamaArashi
2016-05-21rename againYamaArashi
2016-05-21FreeAllSpriteTiles() to ClearSpriteTileRanges()YamaArashi
2016-05-21sprite.c and updated preprocYamaArashi
2016-05-17simplify version-dependent string namesYamaArashi
2016-05-17pokedex dataYamaArashi
2016-05-16add dumped pokedex entries (#3)ProjectRevoTPP
* dump pokedex entries * account for newline on new file
2016-05-15main.cYamaArashi
2016-05-15new macros for declaring uninitialized IWRAM dataYamaArashi
2016-05-15eliminate need for register variable in MPlayExtenderYamaArashi
2016-05-15C header for song enumsYamaArashi
2016-05-15song names textYamaArashi
2016-05-15fix build errorYamaArashi
2016-05-15Merge pull request #2 from TwitchPlaysPokemon/masterYamaArashi
dissassemble some incbins and add charmap macros for script functions
2016-05-15Update script macros to reflect new formatProjectRevoTPP
2016-05-15dissassembled some incbins related to battle textsProjectRevoTPP
get rid of // comment use added textparc tool for incbin processing revise charmap functions and dissassemble another incbin revise charmap.txt again cleaned up charmap.txt and corrected incorrect info about control characters remove textparc, will push to a seperate fork somewhere later
2016-05-15ensure sound code buffer is alignedYamaArashi
2016-05-15prevent LD flakinessYamaArashi
2016-05-15allow multiple symbols/integers inside curly brackets in preprocYamaArashi
2016-05-15m4a lib; use fewer iwram symsYamaArashi
2016-05-10use devkitARM cppYamaArashi
2016-05-10add sound definesYamaArashi
2016-04-30fix problems building on 64-bit LinuxYamaArashi
2016-04-30remove unneeded symbolYamaArashi