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2020-08-18Review changes.Kaz
Fixed taya_debug_window for good.
2020-08-15Merge pull request #798 from pret/de-tilesPikalaxALT
Re-export german tileset images as 16-color indexed mode
2020-08-15Re-export german tileset images as 16-color indexed modeMarcus Huderle
2020-07-22Merge pull request #795 from PikalaxALT/common_fixGriffinR
Fix compatibility with gcc-10
2020-07-22Fix COMMON sym references under modern gccPikalaxALT
2020-07-20Merge branch 'master' into constants-mapdatasizeGriffinR
2020-07-20Merge pull request #780 from GriffinRichards/sync-scriptsGriffinR
Sync some scripts with pokeemerald
2020-07-20Sync cave_hole.incGriffinR
2020-07-14Merge pull request #779 from Sierraffinity/masterGriffinR
gbagfx: Various fixes and improvements
2020-07-07Merge pull request #793 from PokeCodec/patch-1PikalaxALT
Match SortPokedex
2020-07-07Removed need for asm("")PokeCodec
The assembly for comparing r5 is lsr r5, r1, #0x18, so having that be a bool32 makes no sense. After I set r5 to the same type as i, and moved the variables to the top to prevent the cross jump optimization, I found the asm was no longer needed!
2020-06-08Actually fix everything.Kaz
2020-06-08Gah, handle this later when I actually add US rev1/2 debug support.Kaz
2020-06-08Fix rev1+. Oops.Kaz
2020-06-08Preliminary support for English rev0 debug. Matching but still needsKaz
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
2020-06-03DrawSummaryScreenNavigationDots: cleanup, fix typos, and convert toKaz
shifts for multiplication. (re: Egg -> I can concur GF extremely loved shifts.) Now matching.
2020-06-03port SummaryScreenHandleUpDownInput, sub_809F284 and sub_80A057C fromKaz
pokeemerald
2020-06-03sub_809E8F0 get.Kaz
2020-06-02Fix typos.Kaz
2020-06-02contest_painting.c: sub_8106B90 and sub_8106630 matchingKaz
secret_base.c: better fakematch for sub_80BC6B0
2020-06-01battle/anim/water.c: sub_80D3D68 WTFmatchKaz
2020-05-31battle_script_commands.c: Further work on porting from pokefirered/pokeemerald.Kaz
battle/anim/ice.c: port rest of the functions from pokeemerald; file now "done."
2020-05-31pokemon_system_storage_4.c: CopyWallpaperTilemap andKaz
ClearLowestWallpaperTiles. File is now fully matching. Fix NONMATCHING target.
2020-05-30sub_809C664: port from pokeemerald and adjust to reproduce Ruby ASM.Kaz
The function in Ruby has bugs due to no else checks and an additional break.
2020-05-30sub_809C85C OKKaz
2020-05-30Port sub_809C44 from pokeemerald.Kaz
2020-05-30pokemon_storage_system_4.c: match sub_809CF30Kaz
Classic do while {0} trick, Game Freak strikes again.
2020-05-30money.c: Draw10000Sprite WIPKaz
2020-05-29trade.c: Convert tables used by sub_804A6DC to 2-D arrays; function nowKaz
OK.
2020-05-29trainer_card.c: WTFmatch TrainerCard_Scale[Down/Up]FlipAnimationKaz
2020-05-28Further document agbcc's paremeter variable optimization goof.Kaz
2020-05-28src/battle/anim/dark.c: Last function decompiled.Kaz
src/battle_anim.c: Port some function matches. src/battle_controller_player.c: Port some function matches. src/use_pokeblock.c: A more likely yet still farfetched permutation for Pokeblock_BufferEnhancedStatText.
2020-05-28Fix mauville_man, battle_anim_special, battle_ai_switch_items,Kaz
battle_ai_script_commands, roulette_gfx and util nonmatchings
2020-05-27Appease modern GCCKaz
2020-05-27Eliminate some confusion and further elaborate.Kaz
2020-05-27battle/anim/water.c: sub_80D4D64 match... or fakematch?!Kaz
Further work on sub_803D60 WIP.
2020-05-26s32 damage consistency in ProtectStruct.Kaz
Most of these structs should be revisited and cleaned up.
2020-05-26battle_script_commands.c: atk24 OKKaz
2020-05-26battle/anim/water.c: AnimTask_CreateSurfWave OK, pokeemerald/fireredKaz
consistency
2020-05-25water.c: Fix wording, elaborate more on cpuWait() tooKaz
2020-05-25decoration.c, field_player_avatar.c, field_tasks.c: fix NONMATCHINGsKaz
2020-05-25battle/anim/flying.c, psychic.c: minor NONMATCHING fixesKaz
battle/anim/water.c: revisit AnimTask_CreateSurfWave (still NONMATCHING)
2020-05-24Someone please tell me who wrote the original attempt...Kaz
2020-05-24battle_script_commands.c: WIP fix for atk24Kaz
2020-05-24Merge pull request #786 from kazblox/masterPikalaxALT
More simple NONMATCHING fixes:
2020-05-24Nonmatching fixes:Kaz
wild_encounter.c: port Feebas fix which was somehow in pokeemerald but not here battle/anim/unused_9.c: match sub_80CFE2C (obfuscation of for variable when used in offsets) field_effect_helpers.c: port MATCHING fixes from pokeemerald tv.c: match sub_80C01D4 (uses a temp)
2020-05-23Merge pull request #785 from kazblox/masterPikalaxALT
Port CreateMinimizeSprite from pokeemerald
2020-05-23Oops.kazblox
2020-05-23shadow_minimize.c: match CreateMinimizeSpritekazblox
This is the same as the pokeemerald function, except that matrixNum is signed. Also bring name consistency in shadow_minimize.c with pokeemerald, too.
2020-05-21Sync some secret_base.incGriffinR