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path: root/asm/battle_7.s
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2017-06-10finish decompiling battle_7camthesaxman
2017-06-10decompile sub_80327CC - sub_8032C4Ccamthesaxman
2017-06-10decompile sub_8032350 - sub_80326ECcamthesaxman
2017-06-10decompile sub_8031FC4camthesaxman
2017-06-08decompile battle_load_something - sub_8031F88camthesaxman
2017-06-08decompile sub_8031C30 - load_gfxc_health_barcamthesaxman
2017-06-08decompile sub_80318FC - unref_sub_8031BA0camthesaxman
2017-06-08decompile sub_8031794camthesaxman
2017-06-07decompile sub_80312F0 - mplay_80342A4camthesaxman
2017-05-07decompile more pokemon functionsYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-06split rom_800D42C.sProjectRevoTPP