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path: root/asm/contest_link_80C2020.s
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2019-04-08Finish contest_link_80C2020PikalaxALT
2019-04-08through sub_80C4A28PikalaxALT
2019-04-08sub_80C42C0PikalaxALT
2019-04-08Nonmatching sub_80C40D4PikalaxALT
2019-04-08sub_80C3F00PikalaxALT
2019-04-08through sub_80C3EA4PikalaxALT
2019-04-08sub_80C3990PikalaxALT
2019-04-08nonmatching sub_80C37E4PikalaxALT
2019-04-08through sub_80C34ACPikalaxALT
2019-04-08nonmatching sub_80C3158PikalaxALT
2018-06-25Merge branch 'master' into contest_link_80C2020Marcus Huderle
2018-04-01(wip) sub_80C3158PikalaxALT
2018-01-27Merge branch 'master' into contest_link_80C2020PikalaxALT
2018-01-26LoadAllContestMonIconsPikalaxALT
2018-01-26through (nonmatching) sub_80C3024PikalaxALT
2018-01-23through sub_80C2EA0PikalaxALT
2018-01-23through sub_80C2A8CPikalaxALT
2018-01-23through sub_80C2770PikalaxALT
2018-01-23through sub_80C24F4PikalaxALT
2018-01-23sub_80C2358PikalaxALT
2018-01-23through sub_80C2340PikalaxALT
2018-01-23sub_80C2144PikalaxALT
2018-01-23sub_80C2020PikalaxALT
2018-01-22Rename some static functionsPikalaxALT
2018-01-12start decompiling contest_aiProjectRevoTPP
2018-01-10refactor build systemcamthesaxman
2018-01-10finish labeling scanline_effect.ccamthesaxman
2018-01-10label more of scanline_effect.ccamthesaxman
2018-01-09label some scanline_effect functionscamthesaxman
2018-01-09more text/menu renamingcamthesaxman
2018-01-09s/gWindowConfig/gWindowTemplate/gcamthesaxman
2018-01-08re-label some window and text codecamthesaxman
2018-01-07Finish decompiling battle_2Marcus Huderle
2018-01-06combine asm-de into asmcamthesaxman
2017-12-27Port battle_anim changes from pokeemeraldMarcus Huderle
2017-12-22clean up and label more of contest.ccamthesaxman
2017-12-22fix merge conflictscamthesaxman
2017-12-22label and clean up some things in contest.ccamthesaxman
2017-12-21Rename gScript* vars to gSpecialVar_*Marcus Huderle
2017-11-26remove empty include linescamthesaxman
2017-11-26opponents, map_objects, hold_effects, game_stat, decorations, ↵camthesaxman
battle_move_effects constants
2017-11-11eliminate remaining RAM pointers in asm/ProjectRevoTPP
2017-08-23name labelsDizzyEggg
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-05-12remove unknowns from birch_pc.cProjectRevoTPP
2017-01-02gUnknown_0203869A -> gIsLinkContestYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-01name some functionsYamaArashi
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-12-02partially decompile matsuda_debug_menu.c (#117)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama