Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-13 | Slight update to better match Emerald | Avara | |
2018-01-10 | refactor build system | camthesaxman | |
2017-12-26 | Add coord_weather_event macro, and define COORD_EVENT_WEATHER_* constants | Marcus Huderle | |
2017-11-26 | opponents, map_objects, hold_effects, game_stat, decorations, ↵ | camthesaxman | |
battle_move_effects constants | |||
2017-11-26 | flag, vars, items constants | camthesaxman | |
2017-11-26 | easy_chat constants | camthesaxman | |
2017-11-26 | abilities, songs, species constants | camthesaxman | |
2017-02-01 | label, document, reorganize, and clean up battle_ai.c (#228) | ProjectRevoTPP | |
label, document, reorganize, and clean up battle_ai.c | |||
2017-01-02 | rename AI type | YamaArashi | |
2016-10-28 | included .s to .inc | YamaArashi | |
2016-10-16 | Label battle AI script and update map BGM constants (#59) | ProjectRevoTPP | |
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops | |||
2016-08-17 | status flags for battle AI | YamaArashi | |
2016-08-17 | name more battle AI macros | YamaArashi | |
2016-08-18 | Name the battle ai functions and name a couple more macros. | yenatch | |
2016-08-18 | Add battle ai scripts. | yenatch | |
2016-08-13 | split ai_scripts.s | YamaArashi | |