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path: root/data/battle_ai_scripts.s
AgeCommit message (Collapse)Author
2020-04-27Sync trainer_battle.incGriffinR
2018-02-13Slight update to better match EmeraldAvara
2018-01-10refactor build systemcamthesaxman
2017-12-26Add coord_weather_event macro, and define COORD_EVENT_WEATHER_* constantsMarcus Huderle
2017-11-26opponents, map_objects, hold_effects, game_stat, decorations, ↵camthesaxman
battle_move_effects constants
2017-11-26flag, vars, items constantscamthesaxman
2017-11-26easy_chat constantscamthesaxman
2017-11-26abilities, songs, species constantscamthesaxman
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-02rename AI typeYamaArashi
2016-10-28included .s to .incYamaArashi
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-08-17status flags for battle AIYamaArashi
2016-08-17name more battle AI macrosYamaArashi
2016-08-18Name the battle ai functions and name a couple more macros.yenatch
2016-08-18Add battle ai scripts.yenatch
2016-08-13split ai_scripts.sYamaArashi