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AgeCommit message (Collapse)Author
2017-07-16resolve conflictProjectRevoTPP
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-05-04split more from data2.sYamaArashi
2017-04-29(Almost) decompile util.s.yenatch
2017-01-17Use variable names instead of raw offsets in dataMarijn van der Werf
2017-01-04more labels (#159)ProjectRevoTPP
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c
2016-12-20split out pokeball code/dataYamaArashi
2016-12-20split out more dataYamaArashi
2016-12-19split out more field dataYamaArashi
2016-12-19decompile GetGroundEffectFlags_ReflectionYamaArashi
2016-12-16decompile save_failed_screen.c except for two functions (#130)ProjectRevoTPP
* begin decompiling save_failed_screen.c * add revision differences for sub_8146E50 * decompile sub_8147048 * help * get sub_8147324 to almost match except for a single instruction * finish decompiling save_failed_screen.c except for two nonmatching functions
2016-12-15fix nonmatching sub_80F8E80YamaArashi
2016-12-16Decompile mailMarijn van der Werf
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-12-02unused dataYamaArashi
2016-12-02fix matsuda debug menu nonmatching functionsYamaArashi
2016-12-02partially decompile matsuda_debug_menu.c (#117)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama
2016-11-24Merge branch 'weather' of https://github.com/yenatch/pokeruby into ↵YamaArashi
yenatch-weather
2016-11-24decompile field_player_avatar.c (#107)Cameron Hall
* Mark .h files as C instead of C++ * also fix .inc files * start decompiling field_player_avatar.c * more decompilation * fix CheckForFieldObjectCollision * finish decompiling * clean up a bit * Revert .gitattributes
2016-11-18decompile trainer_see.c (#102)ProjectRevoTPP
* begin decompiling trainer_see.c * ...actually add the c file you dummy * decompile more of trainer_see.c * finish decompiling trainer_see.c * formatting
2016-11-18decompile field_effect.cYamaArashi
2016-11-11more cleanup (#98)Cameron Hall
2016-11-10decompile field_door.c (#97)Cameron Hall
* decompile * name some functions and variables * formatting and name more functions
2016-11-10decompile title_screen.c (#96)Cameron Hall
* decompile title_screen.c * macros * cleanup * consistency
2016-11-07Decompile part of weather.s.yenatch
2016-11-04Big shroomish barboach (#87)Cameron Hall
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile
2016-11-04badge flagsYamaArashi
2016-10-30partially decompile dewford_trend.c and record_mixing.c (#78)Cameron Hall
* start decompiling dewford_trend * figure out some gSaveBlock1 members * decompile more functions * decompile sub_80FA4E4 * start decompiling record_mixing.c * Decompile more code * decompile more functions * tabs to spaces
2016-10-29(Almost) finished menu_cursor.c (#77)Diegoisawesome
2016-10-28naming screen PC icon spritesYamaArashi
2016-10-28name battle AI commands by macro namesYamaArashi
2016-10-28decompile truck_scene.c (#76)ProjectRevoTPP
* begin decompiling truck_scene.c * more truck_scene.c work. * Task_Truck2 pushed for YamaArashi, nonmatching * begin decompiling truck_scene.c more truck_scene.c work. Task_Truck2 pushed for YamaArashi, nonmatching * make truck scene match * cleanup * more consistency * finish decompiling truck_scene.c * formatting * oops
2016-10-28included .s to .incYamaArashi
2016-10-27name functionsYamaArashi
2016-10-26format Feebas dataYamaArashi
2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces
2016-10-25name labelsYamaArashi
2016-10-25heal location dataYamaArashi
2016-10-25Brendan/May iconsYamaArashi
2016-10-24name/rename a lot of functionsYamaArashi
2016-10-24rename more functionsYamaArashi
2016-10-24rename some functionsYamaArashi
2016-10-24unknown subsprite incbinsYamaArashi
2016-10-24roamer location dataYamaArashi
2016-10-23more save block 1 dataYamaArashi
2016-10-23PC/bag item dataYamaArashi
2016-10-22decompile more rom4 functionsYamaArashi
2016-10-21diploma graphics labelsYamaArashi
2016-10-20new game PC itemsYamaArashi
2016-10-18Mori debug menu functionsYamaArashi