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2017-01-02name battle setup functionsYamaArashi
2017-01-02rename AI typeYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-01split rom_806936CYamaArashi
2017-01-01braille puzzle stuffYamaArashi
2017-01-01name more functionsYamaArashi
2017-01-01name some functionsYamaArashi
2017-01-01Merge pull request #143 from yenatch/battle-animYamaArashi
Decompile battle_anim_80A7E7C
2017-01-01Remove argc in the battle_anim macros.yenatch
2016-12-30finish decompiling script_menu.c (#142)ProjectRevoTPP
* begin decompiling script_menu.c * update MultichoiceStructs to use both structs * decompile 2 more functions * decompile more of script_menu.c * do a bit more of script_menu.c * whoops * decompile task_yes_no_maybe * finish decompiling script_menu.c * formatting
2016-12-20split out pokeball code/dataYamaArashi
2016-12-20split out more dataYamaArashi
2016-12-19split out more field dataYamaArashi
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-19TASK OVER error message stringYamaArashi
2016-12-19decompile GetGroundEffectFlags_ReflectionYamaArashi
2016-12-16decompile save_failed_screen.c except for two functions (#130)ProjectRevoTPP
* begin decompiling save_failed_screen.c * add revision differences for sub_8146E50 * decompile sub_8147048 * help * get sub_8147324 to almost match except for a single instruction * finish decompiling save_failed_screen.c except for two nonmatching functions
2016-12-15fix nonmatching sub_80F8E80YamaArashi
2016-12-16Decompile mailMarijn van der Werf
2016-12-11decompile load_save.c (#125)ProjectRevoTPP
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-12-02unused dataYamaArashi
2016-12-02fix matsuda debug menu nonmatching functionsYamaArashi
2016-12-02partially decompile matsuda_debug_menu.c (#117)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama
2016-11-24Merge branch 'weather' of https://github.com/yenatch/pokeruby into ↵YamaArashi
yenatch-weather
2016-11-24decompile field_player_avatar.c (#107)Cameron Hall
* Mark .h files as C instead of C++ * also fix .inc files * start decompiling field_player_avatar.c * more decompilation * fix CheckForFieldObjectCollision * finish decompiling * clean up a bit * Revert .gitattributes
2016-11-18decompile trainer_see.c (#102)ProjectRevoTPP
* begin decompiling trainer_see.c * ...actually add the c file you dummy * decompile more of trainer_see.c * finish decompiling trainer_see.c * formatting
2016-11-18decompile field_effect.cYamaArashi
2016-11-11more cleanup (#98)Cameron Hall
2016-11-10decompile field_door.c (#97)Cameron Hall
* decompile * name some functions and variables * formatting and name more functions
2016-11-10decompile title_screen.c (#96)Cameron Hall
* decompile title_screen.c * macros * cleanup * consistency
2016-11-07Decompile part of weather.s.yenatch
2016-11-06cleanup (#93)Cameron Hall
* cleanup * cleanup
2016-11-05contest rank varYamaArashi
2016-11-05contest category varYamaArashi
2016-11-05script special variablesYamaArashi
2016-11-04trainer music constantsYamaArashi
2016-11-04Big shroomish barboach (#87)Cameron Hall
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile
2016-11-04badge flagsYamaArashi
2016-10-30decompile field_posion.c (#79)Cameron Hall
* start decompiling field_poison.c * finish decompiling
2016-10-30partially decompile dewford_trend.c and record_mixing.c (#78)Cameron Hall
* start decompiling dewford_trend * figure out some gSaveBlock1 members * decompile more functions * decompile sub_80FA4E4 * start decompiling record_mixing.c * Decompile more code * decompile more functions * tabs to spaces
2016-10-29(Almost) finished menu_cursor.c (#77)Diegoisawesome
2016-10-28naming screen PC icon spritesYamaArashi
2016-10-28name battle AI commands by macro namesYamaArashi
2016-10-28decompile truck_scene.c (#76)ProjectRevoTPP
* begin decompiling truck_scene.c * more truck_scene.c work. * Task_Truck2 pushed for YamaArashi, nonmatching * begin decompiling truck_scene.c more truck_scene.c work. Task_Truck2 pushed for YamaArashi, nonmatching * make truck scene match * cleanup * more consistency * finish decompiling truck_scene.c * formatting * oops
2016-10-28included .s to .incYamaArashi
2016-10-28Add BGM_ROUTE_118.yenatch
2016-10-27name functionsYamaArashi
2016-10-26decompile lottery corner functions (#73)Cameron Hall
* save current work * finish decompiling * clean up a bit * new line at end of file
2016-10-26format Feebas dataYamaArashi