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path: root/include/battle_anim.h
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2018-01-09Finished decompiling battle_anim_sfxMarco Willems (M17.1)
2018-01-07sub_812B004 - sub_812B058Marco Willems (M17.1)
2018-01-07Started decompiling move animation sfxMarco Willems (M17.1)
2017-12-30Sync gAnimDisableStructPtr and gTransformedPersonalities with pokeemeraldMarcus Huderle
2017-12-27Port battle_anim changes from pokeemeraldMarcus Huderle
2017-12-22save workcamthesaxman
2017-12-14decompile about half of sub_80AC2CCcamthesaxman
2017-12-12decompile nullsub_89 - sub_80AB9A0camthesaxman
2017-11-11Cleanup battle_anim_80CA710.cMarcus Huderle
2017-11-05move ewram.h includes in include/ to src files.ProjectRevoTPP
2017-11-05move ewram defines to ewram.h.ProjectRevoTPP
2017-11-03BG_CHAR_ADDR and BG_SCREEN_ADDR recast fixesProjectRevoTPP
2017-11-03NotInBattleProjectRevoTPP
2017-08-23name labelsDizzyEggg
2017-05-26Make rom build againMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-03-18reorganize and add new headers for many filesProjectRevoTPP