Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-25 | decompile wild_encounter.c (#71) | Cameron Hall | |
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces | |||
2016-10-16 | Label battle AI script and update map BGM constants (#59) | ProjectRevoTPP | |
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops | |||
2016-10-02 | initial decompilation of some field system code | YamaArashi | |
2016-10-01 | trig.h | YamaArashi | |
2016-09-30 | menu.h | YamaArashi | |
2016-09-28 | update headers | YamaArashi | |
2016-09-26 | game statistics | YamaArashi | |
2016-09-23 | decompile map object and field message box code | YamaArashi | |
2016-09-20 | decompile more script functions | YamaArashi | |
2016-09-19 | WIP decompilation of script functions | YamaArashi | |