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2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-02initial decompilation of some field system codeYamaArashi
2016-10-01trig.hYamaArashi
2016-09-30menu.hYamaArashi
2016-09-28update headersYamaArashi
2016-09-26game statisticsYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-20decompile more script functionsYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi