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2020-08-21Merge pull request #781 from GriffinRichards/constants-mapdatasizePikalaxALT
Sync fieldmap data
2020-05-25decoration.c, field_player_avatar.c, field_tasks.c: fix NONMATCHINGsKaz
2020-05-17Sync fieldmap dataGriffinR
2018-09-19Add defines for tile, metatile, and palette countMarcus Huderle
2018-06-20Rename map attribute structs to MapLayoutMarcus Huderle
2018-05-29More event object movement cleanupMarcus Huderle
2018-02-17take your stupid fucking politically correct names since you dont care about ↵ProjectRevoTPP
authenticity
2018-01-24merge field files into evobjmv.c.ProjectRevoTPP
2017-06-16Merge remote-tracking branch 'marijn/clean/headers'yenatch
2017-06-02sub_80FF1ECscnorton
2017-06-02sub_80FF1B0 (thanks revo :lovechatot:)PikalaxALT
2017-05-29TurnOffTVScreenPikalaxALT
2017-05-26Make rom match checksumMarijn van der Werf
2017-05-26Make rom build againMarijn van der Werf
2017-05-26Add headersMarijn van der Werf
2017-05-24IsCoordOutsideFieldObjectMovementRect and othersscnorton
2017-05-24Another chunk of library-like functionsscnorton
2017-05-22IsCoordOutsideFieldObjectMovementRect and othersscnorton
2017-05-22Another chunk of library-like functionsscnorton
2017-03-22start decompiling item_use.c againProjectRevoTPP
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-24decompile field_player_avatar.c (#107)Cameron Hall
* Mark .h files as C instead of C++ * also fix .inc files * start decompiling field_player_avatar.c * more decompilation * fix CheckForFieldObjectCollision * finish decompiling * clean up a bit * Revert .gitattributes
2016-11-19make ROM match again with a lazy temporary fixProjectRevoTPP
2016-11-18decompile trainer_see.c (#102)ProjectRevoTPP
* begin decompiling trainer_see.c * ...actually add the c file you dummy * decompile more of trainer_see.c * finish decompiling trainer_see.c * formatting
2016-11-04decompile battle_setup.c (#86)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * begin decompiling battle_setup.c * more decompilation of battle_setup.c * decompile even more battle_setup.c * finish decompiling battle_setup.c aside from one function * impeach PikalaxALT * formatting
2016-10-27finish decompiling link NPC codeYamaArashi
2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-02initial decompilation of some field system codeYamaArashi
2016-10-01trig.hYamaArashi
2016-09-30menu.hYamaArashi
2016-09-28update headersYamaArashi
2016-09-26game statisticsYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-20decompile more script functionsYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi