Age | Commit message (Collapse) | Author |
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* Declare more non-static functions in header files
* Use `(void)` for functions without arguments.
* Move global-included data to seperate headers
* Don't import types or global in header
* Fix fieldmap imports
* Revert in-code changes
* Add missing newlines
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* Mark .h files as C instead of C++
* also fix .inc files
* start decompiling field_player_avatar.c
* more decompilation
* fix CheckForFieldObjectCollision
* finish decompiling
* clean up a bit
* Revert .gitattributes
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* begin decompiling trainer_see.c
* ...actually add the c file you dummy
* decompile more of trainer_see.c
* finish decompiling trainer_see.c
* formatting
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* purge text label redundancy in data2
* revo you dummy dont commit experimental changes like that
* Map header music constants
* Declare CoordEvent and BgEvent structs
* start labeling AI labels
* begin decompiling battle_setup.c
* more decompilation of battle_setup.c
* decompile even more battle_setup.c
* finish decompiling battle_setup.c aside from one function
* impeach PikalaxALT
* formatting
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* start decompiling wild_encounter
* decompile more code
* decompile more code
* decompile a few more functions
* try (unsuccessfully) to decompile StandardWildEncounter
* more work trying to get it to match
* finish decompiling all that I can
* clean up a bit and fix whitespace issues
* tab to spaces
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* purge text label redundancy in data2
* revo you dummy dont commit experimental changes like that
* Map header music constants
* Declare CoordEvent and BgEvent structs
* start labeling AI labels
* more labels
* even more AI labels
* finish labeling battle AI
* change flee2 to watch
* egg nickname
* oops
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