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2017-12-23Merge branch 'master' into cable_carPikalaxALT
2017-12-23Merge branch 'master' into cable_carPikalaxALT
2017-12-22fix 0x2DFC in SaveBlock1camthesaxman
2017-12-22save workcamthesaxman
2017-11-26Mostly done decompiling pokemon_summary_screenMarcus Huderle
2017-11-25label and decompile more of field_weather_2camthesaxman
2017-11-04more fixesProjectRevoTPP
2017-11-03BG_CHAR_ADDR and BG_SCREEN_ADDR recast fixesProjectRevoTPP
2017-10-14sub_8123740PikalaxALT
2017-10-14sub_8123244PikalaxALT
2017-09-09Merge branch 'master' into tradePikalaxALT
2017-09-08Merge pull request #417 from camthesaxman/decompile_mauville_old_manCameron Hall
finish decompiling mauville_old_man
2017-09-04sub_804BBE8 and new DmaCopy macrosscnorton
2017-08-25start decompiling evo graphicsDizzyEggg
2017-08-24decompile up to sub_80F8598camthesaxman
2017-06-17Decompile map object data (nonmatching wip 1)PikalaxALT
2017-06-14Move min/max macros to global.hPikalaxALT
2017-06-14FILE MODES BrokeBackPikalaxALT
2017-06-10Attempt at decompiling field effect for sending out pokemon for field movePikalaxALT
2017-06-06Pick up decompiling field_effect.sscnorton
2017-05-31A couple more decorations tasksscnorton
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-01-28introduce BGCNT constantscamthesaxman
2017-01-13update GBA headersYamaArashi
2017-01-04begin decompiling more intro codecamthesaxman
2016-12-11Decompile src/fieldmap.cyenatch
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-04add functions to syscall.hYamaArashi
2016-11-01name pokemon cry voice groupYamaArashi
2016-10-27Finished clear_save_data_menu.cfl4shk
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-07use more constants in m4a asmYamaArashi
2016-10-02add comment for DMA clear macrosYamaArashi
2016-10-02add DmaClear macro (#50)camthesaxman
2016-09-30clean up sound codeYamaArashi
2016-09-25remove common variable workaround macrosYamaArashi
2016-09-18add m4a function prototypesYamaArashi
2016-09-04WIN_RANGE macroYamaArashi
2016-08-29dump songsYamaArashi
2016-08-27m4a ply_note disasm documentationYamaArashi
2016-06-10switch order of fill macros from dest, value to value, destYamaArashi
2016-06-10decompile palette.cYamaArashi
2016-06-09double-colon global labels in preproc; misc other stuffYamaArashi
2016-06-05link.cYamaArashi
2016-05-30prep for link codeYamaArashi
2016-05-30text.cYamaArashi
2016-05-21FreeAllSpriteTiles() to ClearSpriteTileRanges()YamaArashi
2016-05-21sprite.c and updated preprocYamaArashi
2016-05-15main.cYamaArashi
2016-05-15new macros for declaring uninitialized IWRAM dataYamaArashi