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2017-05-04use macros and defines for save.c making it easier to add new sectionsProjectRevoTPP
2017-05-03introduce YesNoFuncTable structYamaArashi
2017-05-03clean up whitespaceYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-03-18reorganize and add new headers for many filesProjectRevoTPP
2017-01-31make ROM match again (#227)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again
2017-01-29start decompiling mauville_old_man.c (#225)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again
2017-01-17Move `gStringVar` declarations to text.hMarijn van der Werf
2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-11decompile braille_puzzles.c (#187)ProjectRevoTPP
* begin decompiling braille_puzzles.c * finish decompiling braille_puzzles.c
2017-01-10finish decompiling field_control_avatar.c (#182)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants
2017-01-05global.h formattingYamaArashi
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-04decompile clock.c (#161)ProjectRevoTPP
* remove matsuda debug menu from ld_script * decompile clock.c * formatting
2017-01-04Emerald version enumYamaArashi
2017-01-03Partly decompile tv showMarijn van der Werf
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-01mail data in save block 1YamaArashi
2016-12-29use BUGFIX ifdefsYamaArashi
2016-12-17Rename `charset` and use macro for build languageMarijn van der Werf
2016-12-11decompile load_save.c (#125)ProjectRevoTPP
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting
2016-12-04formattingYamaArashi
2016-12-04Decompile sub_8093110 and sub_8093130Marijn van der Werf
2016-12-02[WIP] Extract all external function declarations to headers (#114)Marijn van der Werf
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm
2016-11-30Declare more non-static functions in header files (#111)Marijn van der Werf
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines
2016-11-05decompile mori_debug_menu.c (#90)ProjectRevoTPP
* decompile mori_debug_menu.c * formatting
2016-11-04make item quantity u16YamaArashi
2016-11-04Big shroomish barboach (#87)Cameron Hall
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile
2016-10-30partially decompile dewford_trend.c and record_mixing.c (#78)Cameron Hall
* start decompiling dewford_trend * figure out some gSaveBlock1 members * decompile more functions * decompile sub_80FA4E4 * start decompiling record_mixing.c * Decompile more code * decompile more functions * tabs to spaces
2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces
2016-10-24roamer struct status fieldYamaArashi
2016-10-23player room decoration dataYamaArashi
2016-10-23already have secret base structYamaArashi
2016-10-23roamer structYamaArashi
2016-10-23more save block 1 dataYamaArashi
2016-10-23more save block 1 struct fieldsYamaArashi
2016-10-23pokeblock dataYamaArashi
2016-10-23add asm_comment macroYamaArashi
2016-10-23PC/bag item dataYamaArashi
2016-10-23add player party to save block 1YamaArashi
2016-10-23berry tree structYamaArashi
2016-10-23enigma berry structsYamaArashi
2016-10-18flag.cYamaArashi
2016-10-17put vars in gSaveBlock1YamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-15change options bitfield typesYamaArashi
2016-10-01trig.hYamaArashi
2016-10-01remove zeros from connection macrosYamaArashi
2016-09-28update headersYamaArashi
2016-09-26game statisticsYamaArashi