Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-10 | finish decompiling field_control_avatar.c (#182) | Cameron Hall | |
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants | |||
2017-01-05 | global.h formatting | YamaArashi | |
2017-01-05 | more labels (#165) | ProjectRevoTPP | |
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c | |||
2017-01-04 | decompile clock.c (#161) | ProjectRevoTPP | |
* remove matsuda debug menu from ld_script * decompile clock.c * formatting | |||
2017-01-04 | Emerald version enum | YamaArashi | |
2017-01-03 | Partly decompile tv show | Marijn van der Werf | |
2017-01-02 | label and document berry.c, decompress.c, item_use.c and label ↵ | ProjectRevoTPP | |
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting | |||
2017-01-01 | mail data in save block 1 | YamaArashi | |
2016-12-29 | use BUGFIX ifdefs | YamaArashi | |
2016-12-17 | Rename `charset` and use macro for build language | Marijn van der Werf | |
2016-12-11 | decompile load_save.c (#125) | ProjectRevoTPP | |
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting | |||
2016-12-04 | formatting | YamaArashi | |
2016-12-04 | Decompile sub_8093110 and sub_8093130 | Marijn van der Werf | |
2016-12-02 | [WIP] Extract all external function declarations to headers (#114) | Marijn van der Werf | |
* Extract other external function declarations * Fix GBA compilation * Revert `sub_803C434` to asm | |||
2016-11-30 | Declare more non-static functions in header files (#111) | Marijn van der Werf | |
* Declare more non-static functions in header files * Use `(void)` for functions without arguments. * Move global-included data to seperate headers * Don't import types or global in header * Fix fieldmap imports * Revert in-code changes * Add missing newlines | |||
2016-11-05 | decompile mori_debug_menu.c (#90) | ProjectRevoTPP | |
* decompile mori_debug_menu.c * formatting | |||
2016-11-04 | make item quantity u16 | YamaArashi | |
2016-11-04 | Big shroomish barboach (#87) | Cameron Hall | |
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile | |||
2016-10-30 | partially decompile dewford_trend.c and record_mixing.c (#78) | Cameron Hall | |
* start decompiling dewford_trend * figure out some gSaveBlock1 members * decompile more functions * decompile sub_80FA4E4 * start decompiling record_mixing.c * Decompile more code * decompile more functions * tabs to spaces | |||
2016-10-25 | decompile wild_encounter.c (#71) | Cameron Hall | |
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces | |||
2016-10-24 | roamer struct status field | YamaArashi | |
2016-10-23 | player room decoration data | YamaArashi | |
2016-10-23 | already have secret base struct | YamaArashi | |
2016-10-23 | roamer struct | YamaArashi | |
2016-10-23 | more save block 1 data | YamaArashi | |
2016-10-23 | more save block 1 struct fields | YamaArashi | |
2016-10-23 | pokeblock data | YamaArashi | |
2016-10-23 | add asm_comment macro | YamaArashi | |
2016-10-23 | PC/bag item data | YamaArashi | |
2016-10-23 | add player party to save block 1 | YamaArashi | |
2016-10-23 | berry tree struct | YamaArashi | |
2016-10-23 | enigma berry structs | YamaArashi | |
2016-10-18 | flag.c | YamaArashi | |
2016-10-17 | put vars in gSaveBlock1 | YamaArashi | |
2016-10-16 | decompile option menu and begin decompiling pokedex (#58) | Cameron Hall | |
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex | |||
2016-10-15 | change options bitfield types | YamaArashi | |
2016-10-01 | trig.h | YamaArashi | |
2016-10-01 | remove zeros from connection macros | YamaArashi | |
2016-09-28 | update headers | YamaArashi | |
2016-09-26 | game statistics | YamaArashi | |
2016-09-25 | decompile new game init code | YamaArashi | |
2016-09-25 | fix save block symbols | YamaArashi | |
2016-09-23 | decompile map object and field message box code | YamaArashi | |
2016-09-21 | decompile rest of script commands | YamaArashi | |
2016-09-19 | WIP decompilation of script functions | YamaArashi | |
2016-09-12 | decompile pokemon functions | YamaArashi | |
2016-09-10 | use name length defines | YamaArashi | |
2016-08-18 | make game version equal 1 for sapphire | YamaArashi | |
2016-08-01 | Remove extra line. | Marcus Huderle | |
2016-08-01 | Add enums for options. | Marcus Huderle | |